TextureLayoutRow.h 2.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef TEXTURELAYOUTROW_H
  29. #define TEXTURELAYOUTROW_H
  30. #include "TextureLayoutRectangle.h"
  31. namespace Rml {
  32. namespace Core {
  33. class TextureLayout;
  34. /**
  35. A texture layout row is a single row of rectangles positioned vertically within a texture.
  36. @author Peter
  37. */
  38. class TextureLayoutRow
  39. {
  40. public:
  41. TextureLayoutRow();
  42. ~TextureLayoutRow();
  43. /// Attempts to position unplaced rectangles from the layout into this row.
  44. /// @param[in] layout The layout to position rectangles from.
  45. /// @param[in] width The maximum width of this row.
  46. /// @param[in] y The y-coordinate of this row.
  47. /// @return The number of placed rectangles.
  48. int Generate(TextureLayout& layout, int width, int y);
  49. /// Assigns allocated texture data to all rectangles in this row.
  50. /// @param[in] texture_data The pointer to the beginning of the texture's data.
  51. /// @param[in] stride The stride of the texture's surface, in bytes;
  52. void Allocate(byte* texture_data, int stride);
  53. /// Returns the height of the row.
  54. /// @return The row's height.
  55. int GetHeight() const;
  56. /// Resets the placed status for all of the rectangles within this row.
  57. void Unplace();
  58. private:
  59. typedef std::vector< TextureLayoutRectangle* > RectangleList;
  60. int height;
  61. RectangleList rectangles;
  62. };
  63. }
  64. }
  65. #endif