TextureLayoutTexture.h 2.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef TEXTURELAYOUTTEXTURE_H
  29. #define TEXTURELAYOUTTEXTURE_H
  30. #include "../../Include/RmlUi/Core/Texture.h"
  31. #include "TextureLayoutRow.h"
  32. namespace Rml {
  33. namespace Core {
  34. class TextureLayout;
  35. class TextureResource;
  36. /**
  37. A texture layout texture is a single rectangular area which sub-rectangles are placed on within
  38. a complete texture layout.
  39. @author Peter
  40. */
  41. class TextureLayoutTexture
  42. {
  43. public:
  44. TextureLayoutTexture();
  45. ~TextureLayoutTexture();
  46. /// Returns the texture's dimensions. This is only valid after the texture has been generated.
  47. /// @return The texture's dimensions.
  48. const Vector2i& GetDimensions() const;
  49. /// Attempts to position unplaced rectangles from the layout into this texture. The size of
  50. /// this texture will be determined by its contents.
  51. /// @param[in] layout The layout to position rectangles from.
  52. /// @param[in] maximum_dimensions The maximum dimensions of this texture. If this is not big enough to place all the rectangles, then as many will be placed as possible.
  53. /// @return The number of placed rectangles.
  54. int Generate(TextureLayout& layout, int maximum_dimensions);
  55. /// Allocates the texture.
  56. /// @return The allocated texture data.
  57. UniquePtr<byte[]> AllocateTexture();
  58. private:
  59. typedef std::vector< TextureLayoutRow > RowList;
  60. Vector2i dimensions;
  61. RowList rows;
  62. };
  63. }
  64. }
  65. #endif