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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "LayoutEngine.h"
- #include "../../Include/Rocket/Core/Math.h"
- #include "Pool.h"
- #include "LayoutBlockBoxSpace.h"
- #include "LayoutInlineBoxText.h"
- #include "../../Include/Rocket/Core/Element.h"
- #include "../../Include/Rocket/Core/ElementScroll.h"
- #include "../../Include/Rocket/Core/ElementText.h"
- #include "../../Include/Rocket/Core/Property.h"
- #include "../../Include/Rocket/Core/Types.h"
- #include "../../Include/Rocket/Core/StyleSheetKeywords.h"
- #include <math.h>
- namespace Rocket {
- namespace Core {
- #define MAX(a, b) (a > b ? a : b)
- struct LayoutChunk
- {
- LayoutChunk()
- {
- memset(buffer, 0, size);
- }
- static const unsigned int size = MAX(sizeof(LayoutBlockBox), MAX(sizeof(LayoutInlineBox), MAX(sizeof(LayoutInlineBoxText), MAX(sizeof(LayoutLineBox), sizeof(LayoutBlockBoxSpace)))));
- char buffer[size];
- };
- static Pool< LayoutChunk > layout_chunk_pool(200, true);
- LayoutEngine::LayoutEngine()
- {
- block_box = NULL;
- block_context_box = NULL;
- }
- LayoutEngine::~LayoutEngine()
- {
- }
- // Formats the contents for a root-level element (usually a document or floating element).
- bool LayoutEngine::FormatElement(Element* element, const Vector2f& containing_block, bool shrink_to_fit)
- {
- block_box = new LayoutBlockBox(this, NULL, NULL);
- block_box->GetBox().SetContent(containing_block);
- block_context_box = block_box->AddBlockElement(element);
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- if (!FormatElement(element->GetChild(i)))
- i = -1;
- }
- if (shrink_to_fit)
- {
- // For inline blocks, we want to shrink the box back to its inner content width, recreating the LayoutBlockBox.
- // There is an issue where resize events are not propagated correctly, which affects e.g. DataGridCells.
- float content_width = block_box->InternalContentWidth();
- if (content_width < containing_block.x)
- {
- Vector2f shrinked_block_size(content_width, containing_block.y);
-
- delete block_box;
- block_box = new LayoutBlockBox(this, NULL, NULL);
- block_box->GetBox().SetContent(shrinked_block_size);
- block_context_box = block_box->AddBlockElement(element);
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- if (!FormatElement(element->GetChild(i)))
- i = -1;
- }
- }
- }
- block_context_box->Close();
- block_context_box->CloseAbsoluteElements();
- element->OnLayout();
- delete block_box;
- return true;
- }
- // Generates the box for an element.
- void LayoutEngine::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
- {
- if (element == NULL)
- {
- box.SetContent(containing_block);
- return;
- }
- // Calculate the padding area.
- const Property *padding_top, *padding_bottom, *padding_left, *padding_right;
- element->GetPaddingProperties (&padding_top, &padding_bottom, &padding_left, &padding_right);
- float padding = element->ResolveProperty(padding_top, containing_block.x);
- box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, padding));
- padding = element->ResolveProperty(padding_right, containing_block.x);
- box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, padding));
- padding = element->ResolveProperty(padding_bottom, containing_block.x);
- box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, padding));
- padding = element->ResolveProperty(padding_left, containing_block.x);
- box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, padding));
- // Calculate the border area.
- const Property *border_top_width, *border_bottom_width, *border_left_width, *border_right_width;
- element->GetBorderWidthProperties (&border_top_width, &border_bottom_width, &border_left_width, &border_right_width);
- float border = element->ResolveProperty(border_top_width, containing_block.x);
- box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, border));
- border = element->ResolveProperty(border_right_width, containing_block.x);
- box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, border));
- border = element->ResolveProperty(border_bottom_width, containing_block.x);
- box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, border));
- border = element->ResolveProperty(border_left_width, containing_block.x);
- box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, border));
- // Calculate the size of the content area.
- Vector2f content_area(-1, -1);
- bool replaced_element = false;
- // If the element has intrinsic dimensions, then we use those as the basis for the content area and only adjust
- // them if a non-auto style has been applied to them.
- if (element->GetIntrinsicDimensions(content_area))
- {
- replaced_element = true;
- Vector2f original_content_area = content_area;
- // The element has resized itself, so we only resize it if a RCSS width or height was set explicitly. A value of
- // 'auto' (or 'auto-fit', ie, both keywords) means keep (or adjust) the intrinsic dimensions.
- bool auto_width = false, auto_height = false;
- const Property* width_property, *height_property;
- element->GetDimensionProperties(&width_property, &height_property);
- if (width_property->unit != Property::KEYWORD)
- content_area.x = element->ResolveProperty(width_property, containing_block.x);
- else
- auto_width = true;
- if (height_property->unit != Property::KEYWORD)
- content_area.y = element->ResolveProperty(height_property, containing_block.y);
- else
- auto_height = true;
- // If one of the dimensions is 'auto' then we need to scale it such that the original ratio is preserved.
- if (auto_width && !auto_height)
- content_area.x = (content_area.y / original_content_area.y) * original_content_area.x;
- else if (auto_height && !auto_width)
- content_area.y = (content_area.x / original_content_area.x) * original_content_area.y;
- // Reduce the width and height to make up for borders and padding.
- content_area.x -= (box.GetEdge(Box::BORDER, Box::LEFT) +
- box.GetEdge(Box::PADDING, Box::LEFT) +
- box.GetEdge(Box::BORDER, Box::RIGHT) +
- box.GetEdge(Box::PADDING, Box::RIGHT));
- content_area.y -= (box.GetEdge(Box::BORDER, Box::TOP) +
- box.GetEdge(Box::PADDING, Box::TOP) +
- box.GetEdge(Box::BORDER, Box::BOTTOM) +
- box.GetEdge(Box::PADDING, Box::BOTTOM));
- content_area.x = Math::Max(content_area.x, 0.0f);
- content_area.y = Math::Max(content_area.y, 0.0f);
- }
- // If the element is inline, then its calculations are much more straightforward (no worrying about auto margins
- // and dimensions, etc). All we do is calculate the margins, set the content area and bail.
- if (inline_element)
- {
- if (replaced_element)
- {
- content_area.x = ClampWidth(content_area.x, element, containing_block.x);
- content_area.y = ClampHeight(content_area.y, element, containing_block.y);
- }
- // If the element was not replaced, then we leave its dimension as unsized (-1, -1) and ignore the width and
- // height properties.
- box.SetContent(content_area);
- // Evaluate the margins. Any declared as 'auto' will resolve to 0.
- const Property *margin_top, *margin_bottom, *margin_left, *margin_right;
- element->GetMarginProperties(&margin_top, &margin_bottom, &margin_left, &margin_right);
- box.SetEdge(Box::MARGIN, Box::TOP, element->ResolveProperty(margin_top, containing_block.x));
- box.SetEdge(Box::MARGIN, Box::RIGHT, element->ResolveProperty(margin_right, containing_block.x));
- box.SetEdge(Box::MARGIN, Box::BOTTOM, element->ResolveProperty(margin_bottom, containing_block.x));
- box.SetEdge(Box::MARGIN, Box::LEFT, element->ResolveProperty(margin_left, containing_block.x));
- }
- // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and
- // dimensions.
- else
- {
- box.SetContent(content_area);
- BuildBoxWidth(box, element, containing_block.x);
- BuildBoxHeight(box, element, containing_block.y);
- }
- }
- // Generates the box for an element placed in a block box.
- void LayoutEngine::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, bool inline_element)
- {
- Vector2f containing_block = GetContainingBlock(containing_box);
- BuildBox(box, containing_block, element, inline_element);
- float box_height = box.GetSize().y;
- if (box_height < 0)
- {
- if (element->GetLocalProperty(MIN_HEIGHT) != NULL)
- min_height = element->ResolveProperty(MIN_HEIGHT, containing_block.y);
- else
- min_height = 0;
- if (element->GetLocalProperty(MAX_HEIGHT) != NULL)
- max_height = element->ResolveProperty(MAX_HEIGHT, containing_block.y);
- else
- max_height = FLT_MAX;
- }
- else
- {
- min_height = box_height;
- max_height = box_height;
- }
- }
- // Clamps the width of an element based from its min-width and max-width properties.
- float LayoutEngine::ClampWidth(float width, Element* element, float containing_block_width)
- {
- float min_width, max_width;
- if (element->GetLocalProperty(MIN_WIDTH) != NULL)
- min_width = element->ResolveProperty(MIN_WIDTH, containing_block_width);
- else
- min_width = 0;
- if (element->GetLocalProperty(MAX_WIDTH) != NULL)
- max_width = element->ResolveProperty(MAX_WIDTH, containing_block_width);
- else
- max_width = FLT_MAX;
- return Math::Clamp(width, min_width, max_width);
- }
- // Clamps the height of an element based from its min-height and max-height properties.
- float LayoutEngine::ClampHeight(float height, Element* element, float containing_block_height)
- {
- float min_height, max_height;
- if (element->GetLocalProperty(MIN_HEIGHT) != NULL)
- min_height = element->ResolveProperty(MIN_HEIGHT, containing_block_height);
- else
- min_height = 0;
- if (element->GetLocalProperty(MAX_HEIGHT) != NULL)
- max_height = element->ResolveProperty(MAX_HEIGHT, containing_block_height);
- else
- max_height = FLT_MAX;
- return Math::Clamp(height, min_height, max_height);
- }
- void* LayoutEngine::AllocateLayoutChunk(size_t ROCKET_UNUSED_ASSERT_PARAMETER(size))
- {
- ROCKET_UNUSED_ASSERT(size);
- ROCKET_ASSERT(size <= LayoutChunk::size);
- return layout_chunk_pool.AllocateObject();
- }
- void LayoutEngine::DeallocateLayoutChunk(void* chunk)
- {
- layout_chunk_pool.DeallocateObject((LayoutChunk*) chunk);
- }
- // Positions a single element and its children within this layout.
- bool LayoutEngine::FormatElement(Element* element)
- {
- // Check if we have to do any special formatting for any elements that don't fit into the standard layout scheme.
- if (FormatElementSpecial(element))
- return true;
- // Fetch the display property, and don't lay this element out if it is set to a display type of none.
- int display_property = element->GetDisplay();
- if (display_property == DISPLAY_NONE)
- return true;
- // Check for an absolute position; if this has been set, then we remove it from the flow and add it to the current
- // block box to be laid out and positioned once the block has been closed and sized.
- int position_property = element->GetPosition();
- if (position_property == POSITION_ABSOLUTE ||
- position_property == POSITION_FIXED)
- {
- // Display the element as a block element.
- block_context_box->AddAbsoluteElement(element);
- return true;
- }
- // If the element is floating, we remove it from the flow.
- int float_property = element->GetFloat();
- if (float_property != FLOAT_NONE)
- {
- // Format the element as a block element.
- LayoutEngine layout_engine;
- layout_engine.FormatElement(element, GetContainingBlock(block_context_box));
- return block_context_box->AddFloatElement(element);
- }
- // The element is nothing exceptional, so we treat it as a normal block, inline or replaced element.
- switch (display_property)
- {
- case DISPLAY_BLOCK: return FormatElementBlock(element); break;
- case DISPLAY_INLINE: return FormatElementInline(element); break;
- case DISPLAY_INLINE_BLOCK: return FormatElementReplaced(element); break;
- default: ROCKET_ERROR;
- }
- return true;
- }
- // Formats and positions an element as a block element.
- bool LayoutEngine::FormatElementBlock(Element* element)
- {
- LayoutBlockBox* new_block_context_box = block_context_box->AddBlockElement(element);
- if (new_block_context_box == NULL)
- return false;
- block_context_box = new_block_context_box;
- // Format the element's children.
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- if (!FormatElement(element->GetChild(i)))
- i = -1;
- }
- // Close the block box, and check the return code; we may have overflowed either this element or our parent.
- new_block_context_box = block_context_box->GetParent();
- switch (block_context_box->Close())
- {
- // We need to reformat ourself; format all of our children again and close the box. No need to check for error
- // codes, as we already have our vertical slider bar.
- case LayoutBlockBox::LAYOUT_SELF:
- {
- for (int i = 0; i < element->GetNumChildren(); i++)
- FormatElement(element->GetChild(i));
- if (block_context_box->Close() == LayoutBlockBox::OK)
- {
- element->OnLayout();
- break;
- }
- }
- // We caused our parent to add a vertical scrollbar; bail out!
- case LayoutBlockBox::LAYOUT_PARENT:
- {
- block_context_box = new_block_context_box;
- return false;
- }
- break;
- default:
- element->OnLayout();
- }
- block_context_box = new_block_context_box;
- return true;
- }
- // Formats and positions an element as an inline element.
- bool LayoutEngine::FormatElementInline(Element* element)
- {
- Box box;
- float min_height, max_height;
- BuildBox(box, min_height, max_height, block_context_box, element, true);
- LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
- // Format the element's children.
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- if (!FormatElement(element->GetChild(i)))
- return false;
- }
- inline_box->Close();
- // element->OnLayout();
- return true;
- }
- // Positions an element as a sized inline element, formatting its internal hierarchy as a block element.
- bool LayoutEngine::FormatElementReplaced(Element* element)
- {
- // Format the element separately as a block element, then position it inside our own layout as an inline element.
- Vector2f containing_block_size = GetContainingBlock(block_context_box);
- LayoutEngine layout_engine;
- layout_engine.FormatElement(element, containing_block_size, true);
- block_context_box->AddInlineElement(element, element->GetBox())->Close();
- return true;
- }
- // Executes any special formatting for special elements.
- bool LayoutEngine::FormatElementSpecial(Element* element)
- {
- static String br("br");
-
- // Check for a <br> tag.
- if (element->GetTagName() == br)
- {
- block_context_box->AddBreak();
- element->OnLayout();
- return true;
- }
- return false;
- }
- // Returns the fully-resolved, fixed-width and -height containing block from a block box.
- Vector2f LayoutEngine::GetContainingBlock(const LayoutBlockBox* containing_box)
- {
- Vector2f containing_block;
- containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
- if (containing_box->GetElement() != NULL)
- containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
- while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
- {
- containing_box = containing_box->GetParent();
- if (containing_box == NULL)
- {
- ROCKET_ERROR;
- containing_block.y = 0;
- }
- }
- if (containing_box != NULL &&
- containing_box->GetElement() != NULL)
- containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
- containing_block.x = Math::Max(0.0f, containing_block.x);
- containing_block.y = Math::Max(0.0f, containing_block.y);
- return containing_block;
- }
- // Builds the block-specific width and horizontal margins of a Box.
- void LayoutEngine::BuildBoxWidth(Box& box, Element* element, float containing_block_width)
- {
- Vector2f content_area = box.GetSize();
- // Determine if the element has an automatic width, and if not calculate it.
- bool width_auto;
- if (content_area.x >= 0)
- width_auto = false;
- else
- {
- const Property* width_property;
- element->GetDimensionProperties(&width_property, NULL);
- if (width_property->unit == Property::KEYWORD)
- {
- width_auto = true;
- }
- else
- {
- width_auto = false;
- content_area.x = element->ResolveProperty(width_property, containing_block_width);
- }
- }
- // Determine if the element has automatic margins.
- bool margins_auto[2];
- int num_auto_margins = 0;
- const Property *margin_left, *margin_right;
- element->GetMarginProperties(NULL, NULL, &margin_left, &margin_right);
- for (int i = 0; i < 2; ++i)
- {
- const Property* margin_property = i == 0 ? margin_left : margin_right;
- if (margin_property != NULL &&
- margin_property->unit == Property::KEYWORD)
- {
- margins_auto[i] = true;
- num_auto_margins++;
- }
- else
- {
- margins_auto[i] = false;
- box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, element->ResolveProperty(margin_property, containing_block_width));
- }
- }
- // If the width is set to auto, we need to calculate the width
- if (width_auto)
- {
- float left = 0.0f, right = 0.0f;
- // If we are dealing with an absolutely positioned element we need to
- // consider if the left and right properties are set, since the width can be affected.
- if (element->GetPosition() == POSITION_ABSOLUTE ||
- element->GetPosition() == POSITION_FIXED)
- {
- Property const *left_property, *right_property;
- element->GetOffsetProperties( NULL, NULL, &left_property, &right_property );
- if (left_property->unit != Property::KEYWORD)
- left = element->ResolveProperty(left_property, containing_block_width );
- if (right_property->unit != Property::KEYWORD)
- right = element->ResolveProperty(right_property, containing_block_width );
- }
- // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
- if (margins_auto[0])
- box.SetEdge(Box::MARGIN, Box::LEFT, 0);
- if (margins_auto[1])
- box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
- content_area.x = containing_block_width - (left +
- box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
- box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
- right);
- content_area.x = Math::Max(0.0f, content_area.x);
- }
- // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
- else if (num_auto_margins > 0)
- {
- float margin = (containing_block_width - (box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
- box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
- content_area.x)) / num_auto_margins;
- if (margins_auto[0])
- box.SetEdge(Box::MARGIN, Box::LEFT, margin);
- if (margins_auto[1])
- box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
- }
- // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
- // they were set to auto.
- float clamped_width = ClampWidth(content_area.x, element, containing_block_width);
- if (clamped_width != content_area.x)
- {
- content_area.x = clamped_width;
- box.SetContent(content_area);
- if (num_auto_margins > 0)
- {
- // Reset the automatic margins.
- if (margins_auto[0])
- box.SetEdge(Box::MARGIN, Box::LEFT, 0);
- if (margins_auto[1])
- box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
- BuildBoxWidth(box, element, containing_block_width);
- }
- }
- else
- box.SetContent(content_area);
- }
- // Builds the block-specific height and vertical margins of a Box.
- void LayoutEngine::BuildBoxHeight(Box& box, Element* element, float containing_block_height)
- {
- Vector2f content_area = box.GetSize();
- // Determine if the element has an automatic height, and if not calculate it.
- bool height_auto;
- if (content_area.y >= 0)
- height_auto = false;
- else
- {
- const Property* height_property;
- element->GetDimensionProperties(NULL, &height_property);
- if (height_property == NULL)
- {
- height_auto = false;
- }
- else if (height_property->unit == Property::KEYWORD)
- {
- height_auto = true;
- }
- else
- {
- height_auto = false;
- content_area.y = element->ResolveProperty(height_property, containing_block_height);
- }
- }
- // Determine if the element has automatic margins.
- bool margins_auto[2];
- int num_auto_margins = 0;
- const Property *margin_top, *margin_bottom;
- element->GetMarginProperties(&margin_top, &margin_bottom, NULL, NULL);
- for (int i = 0; i < 2; ++i)
- {
- const Property* margin_property = i == 0 ? margin_top : margin_bottom;
- if (margin_property != NULL &&
- margin_property->unit == Property::KEYWORD)
- {
- margins_auto[i] = true;
- num_auto_margins++;
- }
- else
- {
- margins_auto[i] = false;
- box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, element->ResolveProperty(margin_property, containing_block_height));
- }
- }
- // If the height is set to auto, we need to calculate the height
- if (height_auto)
- {
- // We resolve any auto margins to 0
- if (margins_auto[0])
- box.SetEdge(Box::MARGIN, Box::TOP, 0);
- if (margins_auto[1])
- box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
- // If the height is set to auto for a box in normal flow, the height is set to -1.
- content_area.y = -1;
- // But if we are dealing with an absolutely positioned element we need to
- // consider if the top and bottom properties are set, since the height can be affected.
- if (element->GetPosition() == POSITION_ABSOLUTE ||
- element->GetPosition() == POSITION_FIXED)
- {
- float top = 0.0f, bottom = 0.0f;
- Property const *top_property, *bottom_property;
- element->GetOffsetProperties( &top_property, &bottom_property, NULL, NULL );
- if (top_property->unit != Property::KEYWORD && bottom_property->unit != Property::KEYWORD )
- {
- top = element->ResolveProperty(top_property, containing_block_height );
- bottom = element->ResolveProperty(bottom_property, containing_block_height );
- // The height gets resolved to whatever is left of the containing block
- content_area.y = containing_block_height - (top +
- box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
- box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
- bottom);
- content_area.y = Math::Max(0.0f, content_area.y);
- }
- }
- }
- // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
- else if (num_auto_margins > 0)
- {
- float margin;
- if (content_area.y >= 0)
- {
- margin = (containing_block_height - (box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
- box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
- content_area.y)) / num_auto_margins;
- }
- else
- margin = 0;
- if (margins_auto[0])
- box.SetEdge(Box::MARGIN, Box::TOP, margin);
- if (margins_auto[1])
- box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
- }
- if (content_area.y >= 0)
- {
- // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
- // they were set to auto.
- float clamped_height = ClampHeight(content_area.y, element, containing_block_height);
- if (clamped_height != content_area.y)
- {
- content_area.y = clamped_height;
- box.SetContent(content_area);
- if (num_auto_margins > 0)
- {
- // Reset the automatic margins.
- if (margins_auto[0])
- box.SetEdge(Box::MARGIN, Box::TOP, 0);
- if (margins_auto[1])
- box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
- BuildBoxHeight(box, element, containing_block_height);
- }
- return;
- }
- }
- box.SetContent(content_area);
- }
- }
- }
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