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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "RmlUi_Backend.h"
- #include "RmlUi_Platform_SDL.h"
- #include "RmlUi_Renderer_SDL.h"
- #include <RmlUi/Core/Context.h>
- #include <RmlUi/Core/Core.h>
- #include <RmlUi/Core/Log.h>
- #include <SDL.h>
- /**
- Global data used by this backend.
- Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown().
- */
- struct BackendData {
- BackendData(SDL_Renderer* renderer) : render_interface(renderer) {}
- SystemInterface_SDL system_interface;
- RenderInterface_SDL render_interface;
- SDL_Window* window = nullptr;
- SDL_Renderer* renderer = nullptr;
- bool running = true;
- };
- static Rml::UniquePtr<BackendData> data;
- bool Backend::Initialize(const char* window_name, int width, int height, bool allow_resize)
- {
- RMLUI_ASSERT(!data);
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) != 0)
- return false;
- // Submit click events when focusing the window.
- SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
- const Uint32 window_flags = (allow_resize ? SDL_WINDOW_RESIZABLE : 0);
- SDL_Window* window = SDL_CreateWindow(window_name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, window_flags);
- if (!window)
- {
- Rml::Log::Message(Rml::Log::LT_ERROR, "SDL error on create window: %s\n", SDL_GetError());
- return false;
- }
- /*
- * Force a specific back-end
- SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
- SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
- SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
- SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d");
- SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
- */
- SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
- if (!renderer)
- return false;
- data = Rml::MakeUnique<BackendData>(renderer);
- data->window = window;
- data->renderer = renderer;
- data->system_interface.SetWindow(window);
- SDL_RendererInfo renderer_info;
- if (SDL_GetRendererInfo(renderer, &renderer_info) == 0)
- {
- data->system_interface.LogMessage(Rml::Log::LT_INFO, Rml::CreateString("Using SDL renderer: %s\n", renderer_info.name));
- }
- return true;
- }
- void Backend::Shutdown()
- {
- RMLUI_ASSERT(data);
- SDL_DestroyRenderer(data->renderer);
- SDL_DestroyWindow(data->window);
- data.reset();
- SDL_Quit();
- }
- Rml::SystemInterface* Backend::GetSystemInterface()
- {
- RMLUI_ASSERT(data);
- return &data->system_interface;
- }
- Rml::RenderInterface* Backend::GetRenderInterface()
- {
- RMLUI_ASSERT(data);
- return &data->render_interface;
- }
- bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save)
- {
- RMLUI_ASSERT(data && context);
- bool result = data->running;
- SDL_Event ev;
- int has_event = 0;
- if (power_save)
- has_event = SDL_WaitEventTimeout(&ev, static_cast<int>(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0) * 1000));
- else
- has_event = SDL_PollEvent(&ev);
- while (has_event)
- {
- switch (ev.type)
- {
- case SDL_QUIT:
- {
- result = false;
- }
- break;
- case SDL_KEYDOWN:
- {
- const Rml::Input::KeyIdentifier key = RmlSDL::ConvertKey(ev.key.keysym.sym);
- const int key_modifier = RmlSDL::GetKeyModifierState();
- const float native_dp_ratio = 1.f;
- // See if we have any global shortcuts that take priority over the context.
- if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, true))
- break;
- // Otherwise, hand the event over to the context by calling the input handler as normal.
- if (!RmlSDL::InputEventHandler(context, ev))
- break;
- // The key was not consumed by the context either, try keyboard shortcuts of lower priority.
- if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, false))
- break;
- }
- break;
- default:
- {
- RmlSDL::InputEventHandler(context, ev);
- }
- break;
- }
- has_event = SDL_PollEvent(&ev);
- }
- return result;
- }
- void Backend::RequestExit()
- {
- RMLUI_ASSERT(data);
- data->running = false;
- }
- void Backend::BeginFrame()
- {
- RMLUI_ASSERT(data);
- SDL_SetRenderDrawColor(data->renderer, 0, 0, 0, 0);
- SDL_RenderClear(data->renderer);
- data->render_interface.BeginFrame();
- }
- void Backend::PresentFrame()
- {
- RMLUI_ASSERT(data);
- data->render_interface.EndFrame();
- SDL_RenderPresent(data->renderer);
- }
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