Element.cpp 17 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "Element.h"
  29. #include "ElementStyleProxy.h"
  30. #include "LuaEventListener.h"
  31. #include "ElementAttributesProxy.h"
  32. #include "ElementChildNodesProxy.h"
  33. #include <RmlUi/Lua/Utilities.h>
  34. namespace Rml {
  35. namespace Lua {
  36. typedef ElementDocument Document;
  37. template<> void ExtraInit<Element>(lua_State* L, int metatable_index)
  38. {
  39. int top = lua_gettop(L);
  40. //guarantee the "Element.As" table exists
  41. lua_getfield(L,metatable_index-1,"As");
  42. if(lua_isnoneornil(L,-1)) //if it doesn't exist, create it
  43. {
  44. lua_newtable(L);
  45. lua_setfield(L,metatable_index-1,"As");
  46. }
  47. lua_pop(L,1); //pop the result of lua_getfield
  48. lua_pushcfunction(L,Elementnew);
  49. lua_setfield(L,metatable_index-1,"new");
  50. lua_settop(L,top);
  51. }
  52. int Elementnew(lua_State* L)
  53. {
  54. const char* tag = luaL_checkstring(L,1);
  55. Element* ele = new Element(tag);
  56. LuaType<Element>::push(L,ele,true);
  57. return 1;
  58. }
  59. //methods
  60. int ElementAddEventListener(lua_State* L, Element* obj)
  61. {
  62. int top = lua_gettop(L);
  63. bool capture = false;
  64. //default false if they didn't pass it in
  65. if (top > 2)
  66. capture = RMLUI_CHECK_BOOL(L,3);
  67. const char* event = luaL_checkstring(L,1);
  68. LuaEventListener* listener = nullptr;
  69. int type = lua_type(L,2);
  70. if(type == LUA_TFUNCTION)
  71. {
  72. listener = new LuaEventListener(L,2,obj);
  73. }
  74. else if(type == LUA_TSTRING)
  75. {
  76. const char* code = luaL_checkstring(L,2);
  77. listener = new LuaEventListener(code,obj);
  78. }
  79. else
  80. {
  81. Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s", lua_typename(L,type));
  82. }
  83. if(listener != nullptr)
  84. {
  85. obj->AddEventListener(event,listener,capture);
  86. }
  87. return 0;
  88. }
  89. int ElementAppendChild(lua_State* L, Element* obj)
  90. {
  91. ElementPtr* element = LuaType<ElementPtr>::check(L, 1);
  92. if (*element)
  93. obj->AppendChild(std::move(*element));
  94. else
  95. Log::Message(Log::LT_WARNING, "Could not append child to element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
  96. return 0;
  97. }
  98. int ElementBlur(lua_State* /*L*/, Element* obj)
  99. {
  100. obj->Blur();
  101. return 0;
  102. }
  103. int ElementClick(lua_State* /*L*/, Element* obj)
  104. {
  105. obj->Click();
  106. return 0;
  107. }
  108. int ElementDispatchEvent(lua_State* L, Element* obj)
  109. {
  110. const char* event = luaL_checkstring(L,1);
  111. Dictionary params;
  112. lua_pushnil(L); //becauase lua_next pops a key from the stack first, we don't want to pop the table
  113. while(lua_next(L,2) != 0)
  114. {
  115. //[-1] is value, [-2] is key
  116. int type = lua_type(L,-1);
  117. const char* key = luaL_checkstring(L,-2); //key HAS to be a string, or things will go bad
  118. switch(type)
  119. {
  120. case LUA_TNUMBER:
  121. params[key] = (float)lua_tonumber(L,-1);
  122. break;
  123. case LUA_TBOOLEAN:
  124. params[key] = RMLUI_CHECK_BOOL(L,-1);
  125. break;
  126. case LUA_TSTRING:
  127. params[key] = luaL_checkstring(L,-1);
  128. break;
  129. case LUA_TUSERDATA:
  130. case LUA_TLIGHTUSERDATA:
  131. params[key] = lua_touserdata(L,-1);
  132. break;
  133. default:
  134. break;
  135. }
  136. }
  137. obj->DispatchEvent(event, params);
  138. return 0;
  139. }
  140. int ElementFocus(lua_State* /*L*/, Element* obj)
  141. {
  142. obj->Focus();
  143. return 0;
  144. }
  145. int ElementGetAttribute(lua_State* L, Element* obj)
  146. {
  147. const char* name = luaL_checkstring(L,1);
  148. Variant* var = obj->GetAttribute(name);
  149. PushVariant(L,var);
  150. return 1;
  151. }
  152. int ElementGetElementById(lua_State* L, Element* obj)
  153. {
  154. const char* id = luaL_checkstring(L,1);
  155. Element* ele = obj->GetElementById(id);
  156. LuaType<Element>::push(L,ele,false);
  157. return 1;
  158. }
  159. int ElementGetElementsByTagName(lua_State* L, Element* obj)
  160. {
  161. const char* tag = luaL_checkstring(L,1);
  162. ElementList list;
  163. obj->GetElementsByTagName(list,tag);
  164. lua_newtable(L);
  165. for(unsigned int i = 0; i < list.size(); i++)
  166. {
  167. lua_pushinteger(L,i);
  168. LuaType<Element>::push(L,list[i],false);
  169. lua_settable(L,-3); //-3 is the table
  170. }
  171. return 1;
  172. }
  173. int ElementHasAttribute(lua_State* L, Element* obj)
  174. {
  175. const char* name = luaL_checkstring(L,1);
  176. lua_pushboolean(L,obj->HasAttribute(name));
  177. return 1;
  178. }
  179. int ElementHasChildNodes(lua_State* L, Element* obj)
  180. {
  181. lua_pushboolean(L,obj->HasChildNodes());
  182. return 1;
  183. }
  184. int ElementInsertBefore(lua_State* L, Element* obj)
  185. {
  186. ElementPtr* element = LuaType<ElementPtr>::check(L,1);
  187. Element* adjacent = LuaType<Element>::check(L,2);
  188. if(*element)
  189. obj->InsertBefore(std::move(*element), adjacent);
  190. else
  191. Log::Message(Log::LT_WARNING, "Could not insert child to element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
  192. return 0;
  193. }
  194. int ElementIsClassSet(lua_State* L, Element* obj)
  195. {
  196. const char* name = luaL_checkstring(L,1);
  197. lua_pushboolean(L,obj->IsClassSet(name));
  198. return 1;
  199. }
  200. int ElementRemoveAttribute(lua_State* L, Element* obj)
  201. {
  202. const char* name = luaL_checkstring(L,1);
  203. obj->RemoveAttribute(name);
  204. return 0;
  205. }
  206. int ElementRemoveChild(lua_State* L, Element* obj)
  207. {
  208. Element* element = LuaType<Element>::check(L,1);
  209. lua_pushboolean(L,static_cast<bool>(obj->RemoveChild(element)));
  210. return 1;
  211. }
  212. int ElementReplaceChild(lua_State* L, Element* obj)
  213. {
  214. ElementPtr* inserted = LuaType<ElementPtr>::check(L,1);
  215. Element* replaced = LuaType<Element>::check(L,2);
  216. if(*inserted)
  217. lua_pushboolean(L, static_cast<bool>(obj->ReplaceChild(std::move(*inserted),replaced)));
  218. else
  219. Log::Message(Log::LT_WARNING, "Could not replace child in element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
  220. return 1;
  221. }
  222. int ElementScrollIntoView(lua_State* L, Element* obj)
  223. {
  224. bool align = RMLUI_CHECK_BOOL(L,1);
  225. obj->ScrollIntoView(align);
  226. return 0;
  227. }
  228. int ElementSetAttribute(lua_State* L, Element* obj)
  229. {
  230. const char* name = luaL_checkstring(L,1);
  231. const char* value = luaL_checkstring(L,2);
  232. obj->SetAttribute(name,String(value));
  233. return 0;
  234. }
  235. int ElementSetClass(lua_State* L, Element* obj)
  236. {
  237. const char* name = luaL_checkstring(L,1);
  238. bool value = RMLUI_CHECK_BOOL(L,2);
  239. obj->SetClass(name,value);
  240. return 0;
  241. }
  242. //getters
  243. int ElementGetAttrattributes(lua_State* L)
  244. {
  245. Element* ele = LuaType<Element>::check(L,1);
  246. RMLUI_CHECK_OBJ(ele);
  247. ElementAttributesProxy* proxy = new ElementAttributesProxy();
  248. proxy->owner = ele;
  249. LuaType<ElementAttributesProxy>::push(L,proxy,true);
  250. return 1;
  251. }
  252. int ElementGetAttrchild_nodes(lua_State* L)
  253. {
  254. Element* ele = LuaType<Element>::check(L,1);
  255. RMLUI_CHECK_OBJ(ele);
  256. ElementChildNodesProxy* ecnp = new ElementChildNodesProxy();
  257. ecnp->owner = ele;
  258. LuaType<ElementChildNodesProxy>::push(L,ecnp,true);
  259. return 1;
  260. }
  261. int ElementGetAttrclass_name(lua_State* L)
  262. {
  263. Element* ele = LuaType<Element>::check(L,1);
  264. RMLUI_CHECK_OBJ(ele);
  265. String classnames = ele->GetClassNames();
  266. lua_pushstring(L,classnames.c_str());
  267. return 1;
  268. }
  269. int ElementGetAttrclient_left(lua_State* L)
  270. {
  271. Element* ele = LuaType<Element>::check(L,1);
  272. RMLUI_CHECK_OBJ(ele);
  273. lua_pushnumber(L,ele->GetClientLeft());
  274. return 1;
  275. }
  276. int ElementGetAttrclient_height(lua_State* L)
  277. {
  278. Element* ele = LuaType<Element>::check(L,1);
  279. RMLUI_CHECK_OBJ(ele);
  280. lua_pushnumber(L,ele->GetClientHeight());
  281. return 1;
  282. }
  283. int ElementGetAttrclient_top(lua_State* L)
  284. {
  285. Element* ele = LuaType<Element>::check(L,1);
  286. RMLUI_CHECK_OBJ(ele);
  287. lua_pushnumber(L,ele->GetClientTop());
  288. return 1;
  289. }
  290. int ElementGetAttrclient_width(lua_State* L)
  291. {
  292. Element* ele = LuaType<Element>::check(L,1);
  293. RMLUI_CHECK_OBJ(ele);
  294. lua_pushnumber(L,ele->GetClientWidth());
  295. return 1;
  296. }
  297. int ElementGetAttrfirst_child(lua_State* L)
  298. {
  299. Element* ele = LuaType<Element>::check(L,1);
  300. RMLUI_CHECK_OBJ(ele);
  301. Element* child = ele->GetFirstChild();
  302. if(child == nullptr)
  303. lua_pushnil(L);
  304. else
  305. LuaType<Element>::push(L,child,false);
  306. return 1;
  307. }
  308. int ElementGetAttrid(lua_State* L)
  309. {
  310. Element* ele = LuaType<Element>::check(L,1);
  311. RMLUI_CHECK_OBJ(ele);
  312. lua_pushstring(L,ele->GetId().c_str());
  313. return 1;
  314. }
  315. int ElementGetAttrinner_rml(lua_State* L)
  316. {
  317. Element* ele = LuaType<Element>::check(L,1);
  318. RMLUI_CHECK_OBJ(ele);
  319. lua_pushstring(L,ele->GetInnerRML().c_str());
  320. return 1;
  321. }
  322. int ElementGetAttrlast_child(lua_State* L)
  323. {
  324. Element* ele = LuaType<Element>::check(L,1);
  325. RMLUI_CHECK_OBJ(ele);
  326. Element* child = ele->GetLastChild();
  327. if(child == nullptr)
  328. lua_pushnil(L);
  329. else
  330. LuaType<Element>::push(L,child,false);
  331. return 1;
  332. }
  333. int ElementGetAttrnext_sibling(lua_State* L)
  334. {
  335. Element* ele = LuaType<Element>::check(L,1);
  336. RMLUI_CHECK_OBJ(ele);
  337. Element* sibling = ele->GetNextSibling();
  338. if(sibling == nullptr)
  339. lua_pushnil(L);
  340. else
  341. LuaType<Element>::push(L,sibling,false);
  342. return 1;
  343. }
  344. int ElementGetAttroffset_height(lua_State* L)
  345. {
  346. Element* ele = LuaType<Element>::check(L,1);
  347. RMLUI_CHECK_OBJ(ele);
  348. lua_pushnumber(L,ele->GetOffsetHeight());
  349. return 1;
  350. }
  351. int ElementGetAttroffset_left(lua_State* L)
  352. {
  353. Element* ele = LuaType<Element>::check(L,1);
  354. RMLUI_CHECK_OBJ(ele);
  355. lua_pushnumber(L,ele->GetOffsetLeft());
  356. return 1;
  357. }
  358. int ElementGetAttroffset_parent(lua_State* L)
  359. {
  360. Element* ele = LuaType<Element>::check(L,1);
  361. RMLUI_CHECK_OBJ(ele);
  362. Element* parent = ele->GetOffsetParent();
  363. LuaType<Element>::push(L,parent,false);
  364. return 1;
  365. }
  366. int ElementGetAttroffset_top(lua_State* L)
  367. {
  368. Element* ele = LuaType<Element>::check(L,1);
  369. RMLUI_CHECK_OBJ(ele);
  370. lua_pushnumber(L, ele->GetOffsetTop());
  371. return 1;
  372. }
  373. int ElementGetAttroffset_width(lua_State* L)
  374. {
  375. Element* ele = LuaType<Element>::check(L,1);
  376. RMLUI_CHECK_OBJ(ele);
  377. lua_pushnumber(L,ele->GetOffsetWidth());
  378. return 1;
  379. }
  380. int ElementGetAttrowner_document(lua_State* L)
  381. {
  382. Element* ele = LuaType<Element>::check(L,1);
  383. RMLUI_CHECK_OBJ(ele);
  384. Document* doc = ele->GetOwnerDocument();
  385. LuaType<Document>::push(L,doc,false);
  386. return 1;
  387. }
  388. int ElementGetAttrparent_node(lua_State* L)
  389. {
  390. Element* ele = LuaType<Element>::check(L,1);
  391. RMLUI_CHECK_OBJ(ele);
  392. Element* parent = ele->GetParentNode();
  393. if(parent == nullptr)
  394. lua_pushnil(L);
  395. else
  396. LuaType<Element>::push(L,parent,false);
  397. return 1;
  398. }
  399. int ElementGetAttrprevious_sibling(lua_State* L)
  400. {
  401. Element* ele = LuaType<Element>::check(L,1);
  402. RMLUI_CHECK_OBJ(ele);
  403. Element* sibling = ele->GetPreviousSibling();
  404. if(sibling == nullptr)
  405. lua_pushnil(L);
  406. else
  407. LuaType<Element>::push(L,sibling,false);
  408. return 1;
  409. }
  410. int ElementGetAttrscroll_height(lua_State* L)
  411. {
  412. Element* ele = LuaType<Element>::check(L,1);
  413. RMLUI_CHECK_OBJ(ele);
  414. lua_pushnumber(L,ele->GetScrollHeight());
  415. return 1;
  416. }
  417. int ElementGetAttrscroll_left(lua_State* L)
  418. {
  419. Element* ele = LuaType<Element>::check(L,1);
  420. RMLUI_CHECK_OBJ(ele);
  421. lua_pushnumber(L,ele->GetScrollLeft());
  422. return 1;
  423. }
  424. int ElementGetAttrscroll_top(lua_State* L)
  425. {
  426. Element* ele = LuaType<Element>::check(L,1);
  427. RMLUI_CHECK_OBJ(ele);
  428. lua_pushnumber(L,ele->GetScrollTop());
  429. return 1;
  430. }
  431. int ElementGetAttrscroll_width(lua_State* L)
  432. {
  433. Element* ele = LuaType<Element>::check(L,1);
  434. RMLUI_CHECK_OBJ(ele);
  435. lua_pushnumber(L,ele->GetScrollWidth());
  436. return 1;
  437. }
  438. int ElementGetAttrstyle(lua_State* L)
  439. {
  440. Element* ele = LuaType<Element>::check(L,1);
  441. RMLUI_CHECK_OBJ(ele);
  442. ElementStyleProxy* prox = new ElementStyleProxy();
  443. prox->owner = ele;
  444. LuaType<ElementStyleProxy>::push(L,prox,true);
  445. return 1;
  446. }
  447. int ElementGetAttrtag_name(lua_State* L)
  448. {
  449. Element* ele = LuaType<Element>::check(L,1);
  450. RMLUI_CHECK_OBJ(ele);
  451. lua_pushstring(L,ele->GetTagName().c_str());
  452. return 1;
  453. }
  454. //setters
  455. int ElementSetAttrclass_name(lua_State* L)
  456. {
  457. Element* ele = LuaType<Element>::check(L,1);
  458. RMLUI_CHECK_OBJ(ele);
  459. const char* name = luaL_checkstring(L,2);
  460. ele->SetClassNames(name);
  461. return 0;
  462. }
  463. int ElementSetAttrid(lua_State* L)
  464. {
  465. Element* ele = LuaType<Element>::check(L,1);
  466. RMLUI_CHECK_OBJ(ele);
  467. const char* id = luaL_checkstring(L,2);
  468. ele->SetId(id);
  469. return 0;
  470. }
  471. int ElementSetAttrinner_rml(lua_State* L)
  472. {
  473. Element* ele = LuaType<Element>::check(L,1);
  474. RMLUI_CHECK_OBJ(ele);
  475. const char* rml = luaL_checkstring(L,2);
  476. ele->SetInnerRML(rml);
  477. return 0;
  478. }
  479. int ElementSetAttrscroll_left(lua_State* L)
  480. {
  481. Element* ele = LuaType<Element>::check(L,1);
  482. RMLUI_CHECK_OBJ(ele);
  483. float scroll = (float)luaL_checknumber(L,2);
  484. ele->SetScrollLeft(scroll);
  485. return 0;
  486. }
  487. int ElementSetAttrscroll_top(lua_State* L)
  488. {
  489. Element* ele = LuaType<Element>::check(L,1);
  490. RMLUI_CHECK_OBJ(ele);
  491. float scroll = (float)luaL_checknumber(L,2);
  492. ele->SetScrollTop(scroll);
  493. return 0;
  494. }
  495. RegType<Element> ElementMethods[] =
  496. {
  497. RMLUI_LUAMETHOD(Element,AddEventListener)
  498. RMLUI_LUAMETHOD(Element,AppendChild)
  499. RMLUI_LUAMETHOD(Element,Blur)
  500. RMLUI_LUAMETHOD(Element,Click)
  501. RMLUI_LUAMETHOD(Element,DispatchEvent)
  502. RMLUI_LUAMETHOD(Element,Focus)
  503. RMLUI_LUAMETHOD(Element,GetAttribute)
  504. RMLUI_LUAMETHOD(Element,GetElementById)
  505. RMLUI_LUAMETHOD(Element,GetElementsByTagName)
  506. RMLUI_LUAMETHOD(Element,HasAttribute)
  507. RMLUI_LUAMETHOD(Element,HasChildNodes)
  508. RMLUI_LUAMETHOD(Element,InsertBefore)
  509. RMLUI_LUAMETHOD(Element,IsClassSet)
  510. RMLUI_LUAMETHOD(Element,RemoveAttribute)
  511. RMLUI_LUAMETHOD(Element,RemoveChild)
  512. RMLUI_LUAMETHOD(Element,ReplaceChild)
  513. RMLUI_LUAMETHOD(Element,ScrollIntoView)
  514. RMLUI_LUAMETHOD(Element,SetAttribute)
  515. RMLUI_LUAMETHOD(Element,SetClass)
  516. { nullptr, nullptr },
  517. };
  518. luaL_Reg ElementGetters[] =
  519. {
  520. RMLUI_LUAGETTER(Element,attributes)
  521. RMLUI_LUAGETTER(Element,child_nodes)
  522. RMLUI_LUAGETTER(Element,class_name)
  523. RMLUI_LUAGETTER(Element,client_left)
  524. RMLUI_LUAGETTER(Element,client_height)
  525. RMLUI_LUAGETTER(Element,client_top)
  526. RMLUI_LUAGETTER(Element,client_width)
  527. RMLUI_LUAGETTER(Element,first_child)
  528. RMLUI_LUAGETTER(Element,id)
  529. RMLUI_LUAGETTER(Element,inner_rml)
  530. RMLUI_LUAGETTER(Element,last_child)
  531. RMLUI_LUAGETTER(Element,next_sibling)
  532. RMLUI_LUAGETTER(Element,offset_height)
  533. RMLUI_LUAGETTER(Element,offset_left)
  534. RMLUI_LUAGETTER(Element,offset_parent)
  535. RMLUI_LUAGETTER(Element,offset_top)
  536. RMLUI_LUAGETTER(Element,offset_width)
  537. RMLUI_LUAGETTER(Element,owner_document)
  538. RMLUI_LUAGETTER(Element,parent_node)
  539. RMLUI_LUAGETTER(Element,previous_sibling)
  540. RMLUI_LUAGETTER(Element,scroll_height)
  541. RMLUI_LUAGETTER(Element,scroll_left)
  542. RMLUI_LUAGETTER(Element,scroll_top)
  543. RMLUI_LUAGETTER(Element,scroll_width)
  544. RMLUI_LUAGETTER(Element,style)
  545. RMLUI_LUAGETTER(Element,tag_name)
  546. { nullptr, nullptr },
  547. };
  548. luaL_Reg ElementSetters[] =
  549. {
  550. RMLUI_LUASETTER(Element,class_name)
  551. RMLUI_LUASETTER(Element,id)
  552. RMLUI_LUASETTER(Element,inner_rml)
  553. RMLUI_LUASETTER(Element,scroll_left)
  554. RMLUI_LUASETTER(Element,scroll_top)
  555. { nullptr, nullptr },
  556. };
  557. RMLUI_LUATYPE_DEFINE(Element)
  558. template<> void ExtraInit<ElementPtr>(lua_State* /*L*/, int /*metatable_index*/)
  559. {
  560. return;
  561. }
  562. RegType<ElementPtr> ElementPtrMethods[] =
  563. {
  564. { nullptr, nullptr },
  565. };
  566. luaL_Reg ElementPtrGetters[] =
  567. {
  568. { nullptr, nullptr },
  569. };
  570. luaL_Reg ElementPtrSetters[] =
  571. {
  572. { nullptr, nullptr },
  573. };
  574. RMLUI_LUATYPE_DEFINE(ElementPtr)
  575. } // namespace Lua
  576. } // namespace Rml