ElementAttributesProxy.cpp 3.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementAttributesProxy.h"
  29. #include <RmlUi/Lua/Utilities.h>
  30. #include <RmlUi/Core/Variant.h>
  31. namespace Rml {
  32. namespace Lua {
  33. template<> void ExtraInit<ElementAttributesProxy>(lua_State* L, int metatable_index)
  34. {
  35. lua_pushcfunction(L,ElementAttributesProxy__index);
  36. lua_setfield(L,metatable_index,"__index");
  37. lua_pushcfunction(L,ElementAttributesProxy__pairs);
  38. lua_setfield(L,metatable_index,"__pairs");
  39. lua_pushcfunction(L,ElementAttributesProxy__ipairs);
  40. lua_setfield(L,metatable_index,"__ipairs");
  41. }
  42. int ElementAttributesProxy__index(lua_State* L)
  43. {
  44. /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/
  45. int keytype = lua_type(L,2);
  46. if(keytype == LUA_TSTRING) //only valid key types
  47. {
  48. ElementAttributesProxy* obj = LuaType<ElementAttributesProxy>::check(L,1);
  49. RMLUI_CHECK_OBJ(obj);
  50. const char* key = lua_tostring(L,2);
  51. Variant* attr = obj->owner->GetAttribute(key);
  52. PushVariant(L,attr); //Utilities.h
  53. return 1;
  54. }
  55. else
  56. return LuaType<ElementAttributesProxy>::index(L);
  57. }
  58. //[1] is the object, [2] is the key that was used previously, [3] is the userdata
  59. int ElementAttributesProxy__pairs(lua_State* L)
  60. {
  61. ElementAttributesProxy* obj = LuaType<ElementAttributesProxy>::check(L,1);
  62. RMLUI_CHECK_OBJ(obj);
  63. int& pindex = *(int*)lua_touserdata(L,3);
  64. if ((pindex) == -1)
  65. pindex = 0;
  66. const ElementAttributes& attributes = obj->owner->GetAttributes();
  67. if(pindex >= 0 && pindex < (int)attributes.size())
  68. {
  69. auto it = attributes.begin();
  70. for (int i = 0; i < pindex; ++i)
  71. ++it;
  72. const String& key = it->first;
  73. const Variant* value = &it->second;
  74. lua_pushstring(L,key.c_str());
  75. PushVariant(L,value);
  76. }
  77. else
  78. {
  79. lua_pushnil(L);
  80. lua_pushnil(L);
  81. }
  82. return 2;
  83. }
  84. //Doesn't index by integer, so don't return anything
  85. int ElementAttributesProxy__ipairs(lua_State* L)
  86. {
  87. lua_pushnil(L);
  88. lua_pushnil(L);
  89. return 2;
  90. }
  91. RegType<ElementAttributesProxy> ElementAttributesProxyMethods[] =
  92. {
  93. { nullptr, nullptr },
  94. };
  95. luaL_Reg ElementAttributesProxyGetters[] =
  96. {
  97. { nullptr, nullptr },
  98. };
  99. luaL_Reg ElementAttributesProxySetters[] =
  100. {
  101. { nullptr, nullptr },
  102. };
  103. RMLUI_LUATYPE_DEFINE(ElementAttributesProxy)
  104. } // namespace Lua
  105. } // namespace Rml