LayoutDetails.cpp 24 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "../../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../../Include/RmlUi/Core/Element.h"
  31. #include "../../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../../Include/RmlUi/Core/ElementText.h"
  33. #include "../../../Include/RmlUi/Core/Math.h"
  34. #include "../../../Include/RmlUi/Core/Profiling.h"
  35. #include "ContainerBox.h"
  36. #include "FormattingContext.h"
  37. #include "LayoutEngine.h"
  38. #include <float.h>
  39. namespace Rml {
  40. // Convert width or height of a border box to the width or height of its corresponding content box.
  41. static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
  42. {
  43. if (border_size < 0.0f || border_size >= FLT_MAX)
  44. return border_size;
  45. return Math::Max(0.0f, border_size - border_padding_edges_size);
  46. }
  47. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, BuildBoxMode box_context)
  48. {
  49. if (!element)
  50. {
  51. box.SetContent(containing_block);
  52. return;
  53. }
  54. const ComputedValues& computed = element->GetComputedValues();
  55. // Calculate the padding area.
  56. box.SetEdge(BoxArea::Padding, BoxEdge::Top, Math::Max(0.0f, ResolveValue(computed.padding_top(), containing_block.x)));
  57. box.SetEdge(BoxArea::Padding, BoxEdge::Right, Math::Max(0.0f, ResolveValue(computed.padding_right(), containing_block.x)));
  58. box.SetEdge(BoxArea::Padding, BoxEdge::Bottom, Math::Max(0.0f, ResolveValue(computed.padding_bottom(), containing_block.x)));
  59. box.SetEdge(BoxArea::Padding, BoxEdge::Left, Math::Max(0.0f, ResolveValue(computed.padding_left(), containing_block.x)));
  60. // Calculate the border area.
  61. box.SetEdge(BoxArea::Border, BoxEdge::Top, Math::Max(0.0f, computed.border_top_width()));
  62. box.SetEdge(BoxArea::Border, BoxEdge::Right, Math::Max(0.0f, computed.border_right_width()));
  63. box.SetEdge(BoxArea::Border, BoxEdge::Bottom, Math::Max(0.0f, computed.border_bottom_width()));
  64. box.SetEdge(BoxArea::Border, BoxEdge::Left, Math::Max(0.0f, computed.border_left_width()));
  65. // Prepare sizing of the content area.
  66. Vector2f content_area(-1, -1);
  67. Vector2f min_size = Vector2f(0, 0);
  68. Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
  69. // Intrinsic size for replaced elements.
  70. Vector2f intrinsic_size(-1, -1);
  71. float intrinsic_ratio = -1;
  72. const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
  73. // Calculate the content area and constraints. 'auto' width and height are handled later.
  74. // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
  75. if (box_context == BuildBoxMode::Block || box_context == BuildBoxMode::UnalignedBlock || replaced_element)
  76. {
  77. content_area.x = ResolveValueOr(computed.width(), containing_block.x, -1.f);
  78. content_area.y = ResolveValueOr(computed.height(), containing_block.y, -1.f);
  79. min_size = Vector2f{
  80. ResolveValueOr(computed.min_width(), containing_block.x, 0.f),
  81. ResolveValueOr(computed.min_height(), containing_block.y, 0.f),
  82. };
  83. max_size = Vector2f{
  84. ResolveValueOr(computed.max_width(), containing_block.x, FLT_MAX),
  85. ResolveValueOr(computed.max_height(), containing_block.y, FLT_MAX),
  86. };
  87. // Adjust sizes for the given box sizing model.
  88. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  89. {
  90. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  91. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  92. min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
  93. max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
  94. content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
  95. min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
  96. max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
  97. content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
  98. }
  99. if (content_area.x >= 0)
  100. content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
  101. if (content_area.y >= 0)
  102. content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
  103. if (replaced_element)
  104. content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
  105. }
  106. box.SetContent(content_area);
  107. // Evaluate the margins, and width and height if they are auto.
  108. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, box_context, replaced_element);
  109. }
  110. void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
  111. {
  112. min_width = ResolveValueOr(computed.min_width(), containing_block_width, 0.f);
  113. max_width = ResolveValueOr(computed.max_width(), containing_block_width, FLT_MAX);
  114. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  115. {
  116. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  117. min_width = BorderSizeToContentSize(min_width, border_padding_width);
  118. max_width = BorderSizeToContentSize(max_width, border_padding_width);
  119. }
  120. }
  121. void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  122. float containing_block_height)
  123. {
  124. min_height = ResolveValueOr(computed.min_height(), containing_block_height, 0.f);
  125. max_height = ResolveValueOr(computed.max_height(), containing_block_height, FLT_MAX);
  126. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  127. {
  128. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  129. min_height = BorderSizeToContentSize(min_height, border_padding_height);
  130. max_height = BorderSizeToContentSize(max_height, border_padding_height);
  131. }
  132. }
  133. void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  134. float containing_block_height)
  135. {
  136. const float box_height = box.GetSize().y;
  137. if (box_height < 0)
  138. {
  139. GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
  140. }
  141. else
  142. {
  143. min_height = box_height;
  144. max_height = box_height;
  145. }
  146. }
  147. ContainingBlock LayoutDetails::GetContainingBlock(ContainerBox* parent_container, const Style::Position position)
  148. {
  149. RMLUI_ASSERT(parent_container);
  150. using Style::Position;
  151. ContainerBox* container = parent_container;
  152. BoxArea area = BoxArea::Content;
  153. // For absolutely positioned boxes we look for the first positioned ancestor. We deviate from the CSS specs by using
  154. // the same rules for fixed boxes, as that is particularly helpful on handles and other widgets that should not
  155. // scroll with the window. This is a common design pattern in target applications for this library, although this
  156. // behavior may be reconsidered in the future.
  157. if (position == Position::Absolute || position == Position::Fixed)
  158. {
  159. area = BoxArea::Padding;
  160. auto EstablishesAbsoluteContainingBlock = [](const ContainerBox* container) -> bool {
  161. return container->GetPositionProperty() != Position::Static || container->HasLocalTransformOrPerspective();
  162. };
  163. while (!EstablishesAbsoluteContainingBlock(container) && container->GetParent())
  164. container = container->GetParent();
  165. }
  166. const Box* box = container->GetIfBox();
  167. if (!box)
  168. {
  169. RMLUI_ERROR;
  170. return {container, {}};
  171. }
  172. Vector2f containing_block = box->GetSize(area);
  173. if (position == Position::Static || position == Position::Relative)
  174. {
  175. // For static elements we subtract the scrollbar size so that elements normally don't overlap their parent's
  176. // scrollbars. In CSS, this would also be done for absolutely positioned elements, we might want to copy that
  177. // behavior in the future. If so, we would also need to change the element offset behavior, and ideally also
  178. // make positioned boxes contribute to the scrollable area.
  179. if (Element* element = container->GetElement())
  180. {
  181. ElementScroll* element_scroll = element->GetElementScroll();
  182. if (containing_block.x >= 0.f)
  183. containing_block.x = Math::Max(containing_block.x - element_scroll->GetScrollbarSize(ElementScroll::VERTICAL), 0.f);
  184. if (containing_block.y >= 0.f)
  185. containing_block.y = Math::Max(containing_block.y - element_scroll->GetScrollbarSize(ElementScroll::HORIZONTAL), 0.f);
  186. }
  187. }
  188. return {container, containing_block};
  189. }
  190. void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element,
  191. BuildBoxMode box_context, bool replaced_element)
  192. {
  193. const ComputedValues& computed = element->GetComputedValues();
  194. if (box_context == BuildBoxMode::Inline || box_context == BuildBoxMode::UnalignedBlock)
  195. {
  196. // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
  197. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  198. box.SetEdge(BoxArea::Margin, BoxEdge::Top, ResolveValue(computed.margin_top(), containing_block.x));
  199. box.SetEdge(BoxArea::Margin, BoxEdge::Right, ResolveValue(computed.margin_right(), containing_block.x));
  200. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, ResolveValue(computed.margin_bottom(), containing_block.x));
  201. box.SetEdge(BoxArea::Margin, BoxEdge::Left, ResolveValue(computed.margin_left(), containing_block.x));
  202. }
  203. else
  204. {
  205. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
  206. BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, replaced_element);
  207. BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
  208. }
  209. }
  210. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block)
  211. {
  212. RMLUI_ASSERT(element);
  213. // @performance Can we lay out the elements directly using a fit-content size mode, instead of fetching the
  214. // shrink-to-fit width first? Use a non-definite placeholder for the box content width, and available width as a
  215. // maximum constraint.
  216. Box box;
  217. float min_height, max_height;
  218. LayoutDetails::BuildBox(box, containing_block, element, BuildBoxMode::UnalignedBlock);
  219. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  220. // Currently we don't support shrink-to-fit width for tables. Just return a zero-sized width.
  221. const Style::Display display = element->GetDisplay();
  222. if (display == Style::Display::Table || display == Style::Display::InlineTable)
  223. {
  224. return 0.f;
  225. }
  226. // Use a large size for the box content width, so that it is practically unconstrained. This makes the formatting
  227. // procedure act as if under a maximum content constraint. Children with percentage sizing values may be scaled
  228. // based on this width (such as 'width' or 'margin'), if so, the layout is considered undefined like in CSS 2.
  229. const float max_content_constraint_width = containing_block.x + 10000.f;
  230. box.SetContent({max_content_constraint_width, box.GetSize().y});
  231. // First, format the element under the above generated box. Then we ask the resulting box for its shrink-to-fit
  232. // width. For block containers, this is essentially its largest line or child box.
  233. // @performance. Some formatting can be simplified, e.g. absolute elements do not contribute to the shrink-to-fit
  234. // width. Also, children of elements with a fixed width and height don't need to be formatted further.
  235. RootBox root(Math::Max(containing_block, Vector2f(0.f)));
  236. UniquePtr<LayoutBox> layout_box = FormattingContext::FormatIndependent(&root, element, &box, FormattingContextType::Block);
  237. float shrink_to_fit_width = layout_box->GetShrinkToFitWidth();
  238. if (containing_block.x >= 0)
  239. {
  240. const float available_width =
  241. Math::Max(0.f, containing_block.x - box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding));
  242. shrink_to_fit_width = Math::Min(shrink_to_fit_width, available_width);
  243. }
  244. return shrink_to_fit_width;
  245. }
  246. ComputedAxisSize LayoutDetails::BuildComputedHorizontalSize(const ComputedValues& computed)
  247. {
  248. return ComputedAxisSize{computed.width(), computed.min_width(), computed.max_width(), computed.padding_left(), computed.padding_right(),
  249. computed.margin_left(), computed.margin_right(), computed.border_left_width(), computed.border_right_width(), computed.box_sizing()};
  250. }
  251. ComputedAxisSize LayoutDetails::BuildComputedVerticalSize(const ComputedValues& computed)
  252. {
  253. return ComputedAxisSize{computed.height(), computed.min_height(), computed.max_height(), computed.padding_top(), computed.padding_bottom(),
  254. computed.margin_top(), computed.margin_bottom(), computed.border_top_width(), computed.border_bottom_width(), computed.box_sizing()};
  255. }
  256. void LayoutDetails::GetEdgeSizes(float& margin_a, float& margin_b, float& padding_border_a, float& padding_border_b,
  257. const ComputedAxisSize& computed_size, const float base_value)
  258. {
  259. margin_a = ResolveValue(computed_size.margin_a, base_value);
  260. margin_b = ResolveValue(computed_size.margin_b, base_value);
  261. padding_border_a = Math::Max(0.0f, ResolveValue(computed_size.padding_a, base_value)) + Math::Max(0.0f, computed_size.border_a);
  262. padding_border_b = Math::Max(0.0f, ResolveValue(computed_size.padding_b, base_value)) + Math::Max(0.0f, computed_size.border_b);
  263. }
  264. String LayoutDetails::GetDebugElementName(Element* element)
  265. {
  266. if (!element)
  267. return "nullptr";
  268. if (!element->GetId().empty())
  269. return '#' + element->GetId();
  270. if (auto element_text = rmlui_dynamic_cast<ElementText*>(element))
  271. return '\"' + StringUtilities::StripWhitespace(element_text->GetText()).substr(0, 20) + '\"';
  272. return element->GetAddress(false, false);
  273. }
  274. Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size,
  275. const Vector2f intrinsic_size, const float intrinsic_ratio)
  276. {
  277. // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
  278. // dimensions and ratio to find a suitable content size.
  279. Vector2f content_size = specified_content_size;
  280. const bool auto_width = (content_size.x < 0);
  281. const bool auto_height = (content_size.y < 0);
  282. if (auto_width)
  283. content_size.x = intrinsic_size.x;
  284. if (auto_height)
  285. content_size.y = intrinsic_size.y;
  286. // Use a fallback size if we still couldn't determine the size.
  287. if (content_size.x < 0)
  288. content_size.x = 300;
  289. if (content_size.y < 0)
  290. content_size.y = 150;
  291. // Resolve the size constraints.
  292. const float min_width = min_size.x;
  293. const float max_width = max_size.x;
  294. const float min_height = min_size.y;
  295. const float max_height = max_size.y;
  296. // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
  297. if (intrinsic_ratio > 0)
  298. {
  299. if (auto_width && !auto_height)
  300. {
  301. content_size.x = content_size.y * intrinsic_ratio;
  302. }
  303. else if (auto_height && !auto_width)
  304. {
  305. content_size.y = content_size.x / intrinsic_ratio;
  306. }
  307. else if (auto_width && auto_height)
  308. {
  309. // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
  310. const float w = content_size.x;
  311. const float h = content_size.y;
  312. if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
  313. {
  314. // Cannot preserve aspect ratio, let it be clamped.
  315. }
  316. else if (w < min_width && h < min_height)
  317. {
  318. // Increase the size such that both min-constraints are respected. The non-scaled axis will
  319. // be clamped below, preserving the aspect ratio.
  320. if (min_width <= min_height * intrinsic_ratio)
  321. content_size.x = min_height * intrinsic_ratio;
  322. else
  323. content_size.y = min_width / intrinsic_ratio;
  324. }
  325. else if (w > max_width && h > max_height)
  326. {
  327. // Shrink the size such that both max-constraints are respected. The non-scaled axis will
  328. // be clamped below, preserving the aspect ratio.
  329. if (max_width <= max_height * intrinsic_ratio)
  330. content_size.y = max_width / intrinsic_ratio;
  331. else
  332. content_size.x = max_height * intrinsic_ratio;
  333. }
  334. else
  335. {
  336. // Single constraint violations.
  337. if (w < min_width)
  338. content_size.y = min_width / intrinsic_ratio;
  339. else if (w > max_width)
  340. content_size.y = max_width / intrinsic_ratio;
  341. else if (h < min_height)
  342. content_size.x = min_height * intrinsic_ratio;
  343. else if (h > max_height)
  344. content_size.x = max_height * intrinsic_ratio;
  345. }
  346. }
  347. }
  348. content_size.x = Math::Clamp(content_size.x, min_width, max_width);
  349. content_size.y = Math::Clamp(content_size.y, min_height, max_height);
  350. return content_size;
  351. }
  352. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block,
  353. Element* element, bool replaced_element, float override_shrink_to_fit_width)
  354. {
  355. RMLUI_ZoneScoped;
  356. Vector2f content_area = box.GetSize();
  357. // Determine if the element has automatic margins.
  358. bool margins_auto[2];
  359. int num_auto_margins = 0;
  360. for (int i = 0; i < 2; ++i)
  361. {
  362. const Style::Margin margin_value = (i == 0 ? computed.margin_left() : computed.margin_right());
  363. if (margin_value.type == Style::Margin::Auto)
  364. {
  365. margins_auto[i] = true;
  366. num_auto_margins++;
  367. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, 0);
  368. }
  369. else
  370. {
  371. margins_auto[i] = false;
  372. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, ResolveValue(margin_value, containing_block.x));
  373. }
  374. }
  375. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  376. const bool inset_auto = (computed.left().type == Style::Left::Auto || computed.right().type == Style::Right::Auto);
  377. const bool width_auto = (content_area.x < 0);
  378. auto GetInsetWidth = [&] {
  379. // For absolutely positioned elements (and only those), the 'left' and 'right' values are part of the box's width constraint.
  380. if (absolutely_positioned)
  381. return ResolveValue(computed.left(), containing_block.x) + ResolveValue(computed.right(), containing_block.x);
  382. return 0.f;
  383. };
  384. // If the width is set to auto, we need to calculate the width.
  385. if (width_auto)
  386. {
  387. // Apply the shrink-to-fit algorithm here to find the width of the element.
  388. // See CSS 2.1 section 10.3.7 for when this should be applied.
  389. const bool shrink_to_fit = !replaced_element &&
  390. ((computed.float_() != Style::Float::None) || (absolutely_positioned && inset_auto) ||
  391. (computed.display() == Style::Display::InlineBlock || computed.display() == Style::Display::InlineFlex));
  392. if (!shrink_to_fit)
  393. {
  394. // The width is set to whatever remains of the containing block.
  395. content_area.x = containing_block.x - (GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding));
  396. content_area.x = Math::Max(0.0f, content_area.x);
  397. }
  398. else if (override_shrink_to_fit_width >= 0)
  399. {
  400. content_area.x = override_shrink_to_fit_width;
  401. }
  402. else
  403. {
  404. content_area.x = GetShrinkToFitWidth(element, containing_block);
  405. override_shrink_to_fit_width = content_area.x;
  406. }
  407. }
  408. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  409. else if (num_auto_margins > 0)
  410. {
  411. const float margin =
  412. (containing_block.x - (GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin))) / float(num_auto_margins);
  413. if (margins_auto[0])
  414. box.SetEdge(BoxArea::Margin, BoxEdge::Left, margin);
  415. if (margins_auto[1])
  416. box.SetEdge(BoxArea::Margin, BoxEdge::Right, margin);
  417. }
  418. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  419. // they were set to auto.
  420. const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
  421. if (clamped_width != content_area.x)
  422. {
  423. content_area.x = clamped_width;
  424. box.SetContent(content_area);
  425. if (num_auto_margins > 0)
  426. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, replaced_element, clamped_width);
  427. }
  428. else
  429. box.SetContent(content_area);
  430. }
  431. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
  432. {
  433. RMLUI_ZoneScoped;
  434. Vector2f content_area = box.GetSize();
  435. // Determine if the element has automatic margins.
  436. bool margins_auto[2];
  437. int num_auto_margins = 0;
  438. for (int i = 0; i < 2; ++i)
  439. {
  440. const Style::Margin margin_value = (i == 0 ? computed.margin_top() : computed.margin_bottom());
  441. if (margin_value.type == Style::Margin::Auto)
  442. {
  443. margins_auto[i] = true;
  444. num_auto_margins++;
  445. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, 0);
  446. }
  447. else
  448. {
  449. margins_auto[i] = false;
  450. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, ResolveValue(margin_value, containing_block_height));
  451. }
  452. }
  453. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  454. const bool inset_auto = (computed.top().type == Style::Top::Auto || computed.bottom().type == Style::Bottom::Auto);
  455. const bool height_auto = (content_area.y < 0);
  456. auto GetInsetHeight = [&] {
  457. // For absolutely positioned elements (and only those), the 'top' and 'bottom' values are part of the box's height constraint.
  458. if (absolutely_positioned)
  459. return ResolveValue(computed.top(), containing_block_height) + ResolveValue(computed.bottom(), containing_block_height);
  460. return 0.f;
  461. };
  462. // If the height is set to auto, we need to calculate the height.
  463. if (height_auto)
  464. {
  465. // If the height is set to auto for a box in normal flow, the height is set to -1, representing indefinite height.
  466. content_area.y = -1;
  467. // But if we are dealing with an absolutely positioned element we need to consider if the top and bottom
  468. // properties are set, since the height can be affected.
  469. if (absolutely_positioned && !inset_auto)
  470. {
  471. // The height is set to whatever remains of the containing block.
  472. content_area.y =
  473. containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin, BoxArea::Padding));
  474. content_area.y = Math::Max(0.0f, content_area.y);
  475. }
  476. }
  477. // Otherwise, the margins that are set to auto will pick up the remaining height of the containing block.
  478. else if (num_auto_margins > 0)
  479. {
  480. const float margin =
  481. (containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin))) / float(num_auto_margins);
  482. if (margins_auto[0])
  483. box.SetEdge(BoxArea::Margin, BoxEdge::Top, margin);
  484. if (margins_auto[1])
  485. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, margin);
  486. }
  487. if (content_area.y >= 0)
  488. {
  489. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  490. // they were set to auto.
  491. float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
  492. if (clamped_height != content_area.y)
  493. {
  494. content_area.y = clamped_height;
  495. box.SetContent(content_area);
  496. if (num_auto_margins > 0)
  497. BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
  498. return;
  499. }
  500. }
  501. box.SetContent(content_area);
  502. }
  503. } // namespace Rml