Michael Ragazzon 840907563c Animations can be initialized with initial property value more easily. 7 years ago
..
assets b6927b4e0c More strict about units. Numbers, lengths, angles and percentages are now separated. Lengths require a unit, except for "0". 7 years ago
basic 840907563c Animations can be initialized with initial property value more easily. 7 years ago
invaders 5db7d68e7e Use double for absolute time 7 years ago
luainvaders a20c5e2b19 Lua 5.3 - samples 10 years ago
pyinvaders b6f6631606 Added missing ROCKET_PATH for Linux 11 years ago
shell 5db7d68e7e Use double for absolute time 7 years ago
tutorial 6403e13fe4 Cmake precompiled header for MSVC. 7 years ago
README.TXT da1ee910f2 Added note for luainvaders sample 11 years ago

README.TXT

=====================================================================
libRocket Sample Applications
=====================================================================

This directory contains a collection of sample applications
that demonstrate the use of libRocket in small, easy
to understand applications.

To build the samples, you can either use Microsoft Visual Studio
(using the project files found within each directory), or use SCons
(SConstruct files are present in directories except those for
Windows-specific samples).

If you build with Visual Studio, make sure the actual sample is the
'startup project' (displayed in bold) rather than the sample shell
project.

If you build with SCons, be sure to compile the sample shell (found
in /samples/shell/) before you compile other samples. All the
SConstructs will build a debug build by default; to build a release
version, run 'scons release'.

When compiling Python examples, you will need to set up your build
paths to point at the local copy of Python and Boost. If using Visual
Studio, change these in the project's include and library paths. If
using SCons, edit /build/config.py and change the paths as
appropriate.

Directory Overview:

* assets - This directory contains the assets shared by
all the sample applications.
* basic - This directory contains basic applications
that demonstrate initialisation, shutdown and
installing custom interfaces.

* customlog - setting up custom logging
* directx - using DirectX 9 as a renderer
* directx10 - using DirectX 10 as a renderer
* drag - dragging elements between containers
* loaddocument - loading your first document
* ogre3d - interfacing with Ogre3D engine
* treeview - using a nested DataSource

* invaders - A full implementation of the 1970s classic
Space Invaders using the libRocket interface.

* pyinvaders - Python version of the above (only installed
with the Python plugin).

* luainvaders- Lua version of the invaders (only installed
with the Lua plugin).

* shell - Common platform specific code used by all the
samples for open windows, processing input and
access files.
Supports Windows, MacOSX and Linux

* tutorial - Tutorial code that should be used in conjunction
with the tutorials on the libRocket website.
http://www.librocket.com/wiki/documentation

=====================================================================