Spritesheet.cpp 4.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2019 Michael R. P. Ragazzon
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/Spritesheet.h"
  30. namespace Rml {
  31. namespace Core {
  32. bool SpritesheetList::AddSpriteSheet(const String& name, const String& image_source, const String& definition_source, int definition_line_number, const SpriteDefinitionList& sprite_definitions)
  33. {
  34. // Load the texture
  35. Texture texture;
  36. if (!texture.Load(image_source, definition_source))
  37. {
  38. Log::Message(Log::LT_WARNING, "Could not load image '%s' specified in spritesheet '%s' at %s:%d", image_source.c_str(), name.c_str(), definition_source.c_str(), definition_line_number);
  39. return false;
  40. }
  41. auto result = spritesheet_map.emplace(name, std::make_shared<Spritesheet>(name, image_source, definition_source, definition_line_number, texture));
  42. if (!result.second)
  43. {
  44. Log::Message(Log::LT_WARNING, "Spritesheet '%s' has the same name as another spritesheet, ignored. See %s:%d", name.c_str(), definition_source.c_str(), definition_line_number);
  45. return false;
  46. }
  47. Spritesheet& spritesheet = *result.first->second;
  48. StringList& sprite_names = spritesheet.sprite_names;
  49. // Insert all the sprites with names not already defined in the global sprite list.
  50. int num_removed_sprite_names = 0;
  51. for (auto& sprite_definition : sprite_definitions)
  52. {
  53. const String& sprite_name = sprite_definition.first;
  54. const Rectangle& sprite_rectangle = sprite_definition.second;
  55. auto result = sprite_map.emplace(sprite_name, Sprite{ sprite_rectangle, &spritesheet });
  56. if (result.second)
  57. {
  58. sprite_names.push_back(sprite_name);
  59. }
  60. else
  61. {
  62. Log::Message(Log::LT_WARNING, "Sprite '%s' has the same name as an existing sprite, skipped. See %s:%d", sprite_name.c_str(), definition_source.c_str(), definition_line_number);
  63. }
  64. }
  65. return true;
  66. }
  67. const Sprite* SpritesheetList::GetSprite(const String& name) const
  68. {
  69. auto it = sprite_map.find(name);
  70. if (it != sprite_map.end())
  71. return &it->second;
  72. return nullptr;
  73. }
  74. void SpritesheetList::Merge(const SpritesheetList& other)
  75. {
  76. for (auto& pair : other.spritesheet_map)
  77. {
  78. auto sheet_result = spritesheet_map.emplace(pair);
  79. bool sheet_inserted = sheet_result.second;
  80. if (sheet_inserted)
  81. {
  82. const String& sheet_name = sheet_result.first->first;
  83. Spritesheet& sheet = *sheet_result.first->second;
  84. // The spritesheet was succesfully added, now try to add each sprite to the global list.
  85. // Each sprite name must be unique, if we fail, we must also remove the sprite from the spritesheet.
  86. for (auto it = sheet.sprite_names.begin(); it != sheet.sprite_names.end(); )
  87. {
  88. const String& sprite_name = *it;
  89. auto it_sprite = other.sprite_map.find(sprite_name);
  90. bool success = false;
  91. if (it_sprite != other.sprite_map.end())
  92. {
  93. auto sprite_result = sprite_map.emplace(*it, it_sprite->second);
  94. success = sprite_result.second;
  95. }
  96. if (success)
  97. {
  98. ++it;
  99. }
  100. else
  101. {
  102. Log::Message(Log::LT_WARNING, "Duplicate sprite name '%s' found while merging style sheets, defined in %s:%d.", sprite_name.c_str(), sheet.definition_source.c_str(), sheet.definition_line_number);
  103. it = sheet.sprite_names.erase(it);
  104. }
  105. }
  106. }
  107. }
  108. }
  109. void SpritesheetList::Reserve(size_t size_sprite_sheets, size_t size_sprites)
  110. {
  111. spritesheet_map.reserve(size_sprite_sheets);
  112. // There seems to be a bug in robin hood unordered map (or we are doing something wrong). For certain sizes, we don't find any sprites during the merge after.
  113. //sprite_map.reserve(size_sprites);
  114. }
  115. size_t SpritesheetList::NumSpriteSheets() const
  116. {
  117. return spritesheet_map.size();
  118. }
  119. size_t SpritesheetList::NumSprites() const
  120. {
  121. return sprite_map.size();
  122. }
  123. }
  124. }