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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2014, David Wimsey
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_SHELL_SHELLRENDERINTERFACEEXTENSIONS_H
- #define RMLUI_SHELL_SHELLRENDERINTERFACEEXTENSIONS_H
- /**
- Extensions to the RenderInterface class used by the Samples Shell to
- handle various bits of rendering and rendering upkeep that would normally
- be handled by the application rather than the RmlUi RenderInterface class.
- @author David Wimsey
- */
- class ShellRenderInterfaceExtensions
- {
- public:
- /**
- * @param[in] width width of viewport
- * @param[in] height height of viewport
- */
- virtual void SetViewport(int width, int height) = 0;
- /// Attach the internal window buffer to a native window
- /// @param[in] nativeWindow A handle to the OS specific native window handle
- virtual bool AttachToNative(void *nativeWindow) = 0;
-
- /// Detach and cleanup the internal window buffer from a native window
- virtual void DetachFromNative(void) = 0;
-
- /// Prepares the render buffer for drawing, in OpenGL, this would call glClear();
- virtual void PrepareRenderBuffer(void) = 0;
- /// Presents the rendered framebuffer to the screen, in OpenGL this would cal glSwapBuffers();
- virtual void PresentRenderBuffer(void) = 0;
- };
- #endif
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