ElementAnimation.h 2.9 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2018 Michael Ragazzon
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCOREELEMENTANIMATION_H
  28. #define ROCKETCOREELEMENTANIMATION_H
  29. #include "../../Include/Rocket/Core/Header.h"
  30. #include "../../Include/Rocket/Core/Property.h"
  31. #include "../../Include/Rocket/Core/Tween.h"
  32. namespace Rocket {
  33. namespace Core {
  34. struct AnimationKey {
  35. float time; // Local animation time (Zero means the time when the animation iteration starts)
  36. Property property;
  37. Tween tween; // Tweening between the previous and this key. Ignored for the first animation key.
  38. };
  39. class ElementAnimation
  40. {
  41. private:
  42. String property_name;
  43. float duration; // for a single iteration
  44. int num_iterations; // -1 for infinity
  45. bool alternate_direction; // between iterations
  46. std::vector<AnimationKey> keys;
  47. double last_update_world_time;
  48. float time_since_iteration_start;
  49. int current_iteration;
  50. bool reverse_direction;
  51. bool animation_complete;
  52. bool is_transition;
  53. float GetInterpolationFactorAndKeys(int* out_key0, int* out_key1) const;
  54. public:
  55. ElementAnimation() {}
  56. ElementAnimation(const String& property_name, const Property& current_value, double start_world_time, float duration, int num_iterations, bool alternate_direction, bool is_transition);
  57. bool AddKey(float target_time, const Property & property, Element & element, Tween tween, bool extend_duration);
  58. Property UpdateAndGetProperty(double time, Element& element);
  59. const String& GetPropertyName() const { return property_name; }
  60. float GetDuration() const { return duration; }
  61. bool IsComplete() const { return animation_complete; }
  62. bool IsTransition() const { return is_transition; }
  63. float GetInterpolationFactor() const { return GetInterpolationFactorAndKeys(nullptr, nullptr); }
  64. };
  65. }
  66. }
  67. #endif