ElementTextDefault.cpp 19 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementTextDefault.h"
  30. #include "ElementDefinition.h"
  31. #include "ElementStyle.h"
  32. #include "FontFaceHandle.h"
  33. #include "../../Include/RmlUi/Core/ElementDocument.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Event.h"
  36. #include "../../Include/RmlUi/Core/FontDatabase.h"
  37. #include "../../Include/RmlUi/Core/Property.h"
  38. namespace Rml {
  39. namespace Core {
  40. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation);
  41. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline);
  42. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  43. {
  44. dirty_layout_on_change = true;
  45. generated_decoration = Style::TextDecoration::None;
  46. decoration_property = Style::TextDecoration::None;
  47. geometry_dirty = true;
  48. font_configuration = -1;
  49. font_dirty = true;
  50. }
  51. ElementTextDefault::~ElementTextDefault()
  52. {
  53. }
  54. void ElementTextDefault::SetText(const WString& _text)
  55. {
  56. if (text != _text)
  57. {
  58. text = _text;
  59. if (dirty_layout_on_change)
  60. DirtyLayout();
  61. }
  62. }
  63. const WString& ElementTextDefault::GetText() const
  64. {
  65. return text;
  66. }
  67. void ElementTextDefault::OnRender()
  68. {
  69. RMLUI_ZoneScoped;
  70. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  71. if (!font_face_handle)
  72. return;
  73. // If our font configuration has potentially changed, update it and force a geometry
  74. // generation if necessary.
  75. if (font_dirty &&
  76. UpdateFontConfiguration())
  77. {
  78. geometry_dirty = true;
  79. }
  80. // Regenerate the geometry if the colour or font configuration has altered.
  81. if (geometry_dirty)
  82. GenerateGeometry(font_face_handle);
  83. Vector2f translation = GetAbsoluteOffset();
  84. bool render = true;
  85. Vector2i clip_origin;
  86. Vector2i clip_dimensions;
  87. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  88. {
  89. float clip_top = (float)clip_origin.y;
  90. float clip_left = (float)clip_origin.x;
  91. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  92. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  93. float line_height = (float)GetFontFaceHandle()->GetLineHeight();
  94. render = false;
  95. for (size_t i = 0; i < lines.size(); ++i)
  96. {
  97. const Line& line = lines[i];
  98. float x = translation.x + line.position.x;
  99. float y = translation.y + line.position.y;
  100. bool render_line = !(x > clip_right);
  101. render_line = render_line && !(x + line.width < clip_left);
  102. render_line = render_line && !(y - line_height > clip_bottom);
  103. render_line = render_line && !(y < clip_top);
  104. if (render_line)
  105. {
  106. render = true;
  107. break;
  108. }
  109. }
  110. }
  111. translation = translation.Round();
  112. if (render)
  113. {
  114. for (size_t i = 0; i < geometry.size(); ++i)
  115. geometry[i].Render(translation);
  116. }
  117. if (decoration_property != Style::TextDecoration::None)
  118. decoration.Render(translation);
  119. }
  120. // Generates a token of text from this element, returning only the width.
  121. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  122. {
  123. RMLUI_ASSERT_NONRECURSIVE;
  124. RMLUI_ZoneScoped;
  125. // Bail if we don't have a valid font face.
  126. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  127. if (font_face_handle == nullptr ||
  128. line_begin >= (int) text.size())
  129. return 0;
  130. // Determine how we are processing white-space while formatting the text.
  131. using namespace Style;
  132. auto& computed = GetComputedValues();
  133. WhiteSpace white_space_property = computed.white_space;
  134. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  135. white_space_property == WhiteSpace::Nowrap ||
  136. white_space_property == WhiteSpace::Preline;
  137. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  138. white_space_property == WhiteSpace::Prewrap ||
  139. white_space_property == WhiteSpace::Preline;
  140. const word* token_begin = text.c_str() + line_begin;
  141. static WString token; // Avoids allocations, requires non-recursiveness. TODO: Doesn't actually behave like this, maybe use a stack-allocated string instead?
  142. token.clear();
  143. BuildToken(token, token_begin, text.c_str() + text.size(), true, collapse_white_space, break_at_endline, computed.text_transform);
  144. token_width = (float) font_face_handle->GetStringWidth(token, 0);
  145. return LastToken(token_begin, text.c_str() + text.size(), collapse_white_space, break_at_endline);
  146. }
  147. // Generates a line of text rendered from this element
  148. bool ElementTextDefault::GenerateLine(WString& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  149. {
  150. RMLUI_ASSERT_NONRECURSIVE;
  151. RMLUI_ZoneScoped;
  152. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  153. // Initialise the output variables.
  154. line.clear();
  155. line_length = 0;
  156. line_width = 0;
  157. // Bail if we don't have a valid font face.
  158. if (font_face_handle == nullptr)
  159. return true;
  160. // Determine how we are processing white-space while formatting the text.
  161. using namespace Style;
  162. auto& computed = GetComputedValues();
  163. WhiteSpace white_space_property = computed.white_space;
  164. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  165. white_space_property == WhiteSpace::Nowrap ||
  166. white_space_property == WhiteSpace::Preline;
  167. bool break_at_line = maximum_line_width >= 0 &&
  168. (white_space_property == WhiteSpace::Normal ||
  169. white_space_property == WhiteSpace::Prewrap ||
  170. white_space_property == WhiteSpace::Preline);
  171. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  172. white_space_property == WhiteSpace::Prewrap ||
  173. white_space_property == WhiteSpace::Preline;
  174. // Determine what (if any) text transformation we are putting the characters through.
  175. TextTransform text_transform_property = computed.text_transform;
  176. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  177. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  178. // endline is found (and we're processing them), then the line is ended. kthxbai!
  179. const word* token_begin = text.c_str() + line_begin;
  180. const word* string_end = text.c_str() + text.size();
  181. while (token_begin != string_end)
  182. {
  183. static WString token; // Avoids allocations, requires non-recursiveness. TODO: Doesn't actually behave like this, maybe use a stack-allocated string instead?
  184. token.clear();
  185. const word* next_token_begin = token_begin;
  186. // Generate the next token and determine its pixel-length.
  187. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  188. int token_width = font_face_handle->GetStringWidth(token, line.empty() ? 0 : line[line.size() - 1]);
  189. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  190. if (break_at_line)
  191. {
  192. if (!line.empty() &&
  193. (line_width + token_width > maximum_line_width ||
  194. (LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width)))
  195. {
  196. return false;
  197. }
  198. }
  199. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  200. // counters.
  201. line += token;
  202. line_length += (int)(next_token_begin - token_begin);
  203. line_width += token_width;
  204. // Break out of the loop if an endline was forced.
  205. if (break_line)
  206. return false;
  207. // Set the beginning of the next token.
  208. token_begin = next_token_begin;
  209. }
  210. return true;
  211. }
  212. // Clears all lines of generated text and prepares the element for generating new lines.
  213. void ElementTextDefault::ClearLines()
  214. {
  215. // Clear the rendering information.
  216. for (size_t i = 0; i < geometry.size(); ++i)
  217. geometry[i].Release(true);
  218. lines.clear();
  219. decoration.Release(true);
  220. }
  221. // Adds a new line into the text element.
  222. void ElementTextDefault::AddLine(const Vector2f& line_position, const WString& line)
  223. {
  224. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  225. if (font_face_handle == nullptr)
  226. return;
  227. if (font_dirty)
  228. UpdateFontConfiguration();
  229. Vector2f baseline_position = line_position + Vector2f(0.0f, (float) font_face_handle->GetLineHeight() - font_face_handle->GetBaseline());
  230. lines.push_back(Line(line, baseline_position));
  231. geometry_dirty = true;
  232. }
  233. // Prevents the element from dirtying its document's layout when its text is changed.
  234. void ElementTextDefault::SuppressAutoLayout()
  235. {
  236. dirty_layout_on_change = false;
  237. }
  238. void ElementTextDefault::OnPropertyChange(const PropertyIdSet& changed_properties)
  239. {
  240. RMLUI_ZoneScoped;
  241. Element::OnPropertyChange(changed_properties);
  242. bool colour_changed = false;
  243. bool font_face_changed = false;
  244. auto& computed = GetComputedValues();
  245. if (changed_properties.Contains(PropertyId::Color) ||
  246. changed_properties.Contains(PropertyId::Opacity))
  247. {
  248. // Fetch our (potentially) new colour.
  249. Colourb new_colour = computed.color;
  250. float opacity = computed.opacity;
  251. new_colour.alpha = byte(opacity * float(new_colour.alpha));
  252. colour_changed = colour != new_colour;
  253. if (colour_changed)
  254. colour = new_colour;
  255. }
  256. if (changed_properties.Contains(PropertyId::FontFamily) ||
  257. changed_properties.Contains(PropertyId::FontCharset) ||
  258. changed_properties.Contains(PropertyId::FontWeight) ||
  259. changed_properties.Contains(PropertyId::FontStyle) ||
  260. changed_properties.Contains(PropertyId::FontSize))
  261. {
  262. font_face_changed = true;
  263. geometry.clear();
  264. font_dirty = true;
  265. }
  266. if (changed_properties.Contains(PropertyId::TextDecoration))
  267. {
  268. decoration_property = computed.text_decoration;
  269. if (decoration_property != Style::TextDecoration::None)
  270. {
  271. if (decoration_property != generated_decoration)
  272. {
  273. decoration.Release(true);
  274. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  275. if (font_face_handle != nullptr)
  276. {
  277. for (size_t i = 0; i < lines.size(); ++i)
  278. GenerateDecoration(font_face_handle, lines[i]);
  279. }
  280. generated_decoration = decoration_property;
  281. }
  282. }
  283. }
  284. if (font_face_changed)
  285. {
  286. // We have to let our document know we need to be regenerated.
  287. if (dirty_layout_on_change)
  288. DirtyLayout();
  289. }
  290. else if (colour_changed)
  291. {
  292. // Force the geometry to be regenerated.
  293. geometry_dirty = true;
  294. // Re-colour the decoration geometry.
  295. std::vector< Vertex >& vertices = decoration.GetVertices();
  296. for (size_t i = 0; i < vertices.size(); ++i)
  297. vertices[i].colour = colour;
  298. decoration.Release();
  299. }
  300. }
  301. // Returns the RML of this element
  302. void ElementTextDefault::GetRML(String& content)
  303. {
  304. content += StringUtilities::ToUTF8(text);
  305. }
  306. // Updates the configuration this element uses for its font.
  307. bool ElementTextDefault::UpdateFontConfiguration()
  308. {
  309. RMLUI_ZoneScoped;
  310. if (GetFontFaceHandle() == nullptr)
  311. return false;
  312. font_dirty = false;
  313. static const FontEffectList empty_font_effects;
  314. // Fetch the font-effect for this text element
  315. const FontEffectList* font_effects = &empty_font_effects;
  316. if (const FontEffects* effects = GetComputedValues().font_effect.get())
  317. font_effects = &effects->list;
  318. // Request a font layer configuration to match this set of effects. If this is different from
  319. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  320. int new_configuration = GetFontFaceHandle()->GenerateLayerConfiguration(*font_effects);
  321. if (new_configuration != font_configuration)
  322. {
  323. font_configuration = new_configuration;
  324. return true;
  325. }
  326. return false;
  327. }
  328. // Clears and regenerates all of the text's geometry.
  329. void ElementTextDefault::GenerateGeometry(const FontFaceHandle* font_face_handle)
  330. {
  331. RMLUI_ZoneScopedC(0xD2691E);
  332. // Release the old geometry ...
  333. for (size_t i = 0; i < geometry.size(); ++i)
  334. geometry[i].Release(true);
  335. // ... and generate it all again!
  336. for (size_t i = 0; i < lines.size(); ++i)
  337. GenerateGeometry(font_face_handle, lines[i]);
  338. geometry_dirty = false;
  339. }
  340. void ElementTextDefault::GenerateGeometry(const FontFaceHandle* font_face_handle, Line& line)
  341. {
  342. line.width = font_face_handle->GenerateString(geometry, line.text, line.position, colour, font_configuration);
  343. for (size_t i = 0; i < geometry.size(); ++i)
  344. geometry[i].SetHostElement(this);
  345. if (decoration_property != Style::TextDecoration::None)
  346. GenerateDecoration(font_face_handle, line);
  347. }
  348. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  349. void ElementTextDefault::GenerateDecoration(const FontFaceHandle* font_face_handle, const Line& line)
  350. {
  351. RMLUI_ZoneScopedC(0xA52A2A);
  352. Font::Line line_height;
  353. if (decoration_property == Style::TextDecoration::Overline)
  354. line_height = Font::OVERLINE;
  355. else if (decoration_property == Style::TextDecoration::LineThrough)
  356. line_height = Font::STRIKE_THROUGH;
  357. else
  358. line_height = Font::UNDERLINE;
  359. font_face_handle->GenerateLine(&decoration, line.position, line.width, line_height, colour);
  360. }
  361. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation)
  362. {
  363. RMLUI_ASSERT(token_begin != string_end);
  364. token.reserve(string_end - token_begin + token.size());
  365. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  366. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  367. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  368. // places, depending on the white-space processing;
  369. // - at the end of a section of non-white-space characters,
  370. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  371. // - at an endline token, if we're breaking on endlines.
  372. while (token_begin != string_end)
  373. {
  374. bool force_non_whitespace = false;
  375. word character = *token_begin;
  376. const word* escape_begin = token_begin;
  377. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  378. if (character == '&')
  379. {
  380. // Find the terminating ';'.
  381. while (token_begin != string_end &&
  382. *token_begin != ';')
  383. ++token_begin;
  384. // If we couldn't find the ';', print the token like normal text.
  385. if (token_begin == string_end)
  386. {
  387. token_begin = escape_begin;
  388. }
  389. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  390. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  391. // is not recognised, print the token like normal text.
  392. else
  393. {
  394. WString ucs2_escape_code(escape_begin + 1, token_begin);
  395. if (ucs2_escape_code == L"lt")
  396. character = '<';
  397. else if (ucs2_escape_code == L"gt")
  398. character = '>';
  399. else if (ucs2_escape_code == L"amp")
  400. character = '&';
  401. else if (ucs2_escape_code == L"quot")
  402. character = '"';
  403. else if (ucs2_escape_code == L"nbsp")
  404. {
  405. character = ' ';
  406. force_non_whitespace = true;
  407. }
  408. else
  409. token_begin = escape_begin;
  410. }
  411. }
  412. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  413. // forced break.
  414. if (break_at_endline &&
  415. character == '\n')
  416. {
  417. token += '\n';
  418. token_begin++;
  419. return true;
  420. }
  421. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  422. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  423. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  424. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  425. if (white_space != parsing_white_space)
  426. {
  427. if (!collapse_white_space)
  428. {
  429. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  430. token_begin = escape_begin;
  431. return false;
  432. }
  433. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  434. // once we've begun parsing non-white-space and then found white-space.
  435. if (!parsing_white_space)
  436. {
  437. // However, if we are the last non-whitespace character in the string, and there are trailing
  438. // whitespace characters after this token, then we need to append a single space to the end of this
  439. // token.
  440. if (token_begin != string_end &&
  441. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  442. token += ' ';
  443. return false;
  444. }
  445. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  446. if (!first_token)
  447. token += ' ';
  448. parsing_white_space = false;
  449. }
  450. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  451. // sections of white-space.
  452. if (white_space)
  453. {
  454. if (!collapse_white_space)
  455. token += ' ';
  456. }
  457. else
  458. {
  459. if (text_transformation == Style::TextTransform::Uppercase)
  460. {
  461. if (character >= 'a' && character <= 'z')
  462. character += (Rml::Core::word)('A' - 'a');
  463. }
  464. else if (text_transformation == Style::TextTransform::Lowercase)
  465. {
  466. if (character >= 'A' && character <= 'Z')
  467. character -= (Rml::Core::word)('A' - 'a');
  468. }
  469. token += character;
  470. }
  471. ++token_begin;
  472. }
  473. return false;
  474. }
  475. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline)
  476. {
  477. bool last_token = (token_begin == string_end);
  478. if (collapse_white_space &&
  479. !last_token)
  480. {
  481. last_token = true;
  482. const word* character = token_begin;
  483. while (character != string_end)
  484. {
  485. if (!StringUtilities::IsWhitespace(*character) ||
  486. (break_at_endline && *character == '\n'))
  487. {
  488. last_token = false;
  489. break;
  490. }
  491. character++;
  492. }
  493. }
  494. return last_token;
  495. }
  496. }
  497. }