ElementUtilities.cpp 16 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/ElementUtilities.h"
  29. #include <queue>
  30. #include <limits>
  31. #include "FontFaceHandle.h"
  32. #include "LayoutEngine.h"
  33. #include "../../Include/Rocket/Core.h"
  34. #include "../../Include/Rocket/Core/TransformPrimitive.h"
  35. #include "ElementStyle.h"
  36. namespace Rocket {
  37. namespace Core {
  38. // Builds and sets the box for an element.
  39. static void SetBox(Element* element);
  40. // Positions an element relative to an offset parent.
  41. static void SetElementOffset(Element* element, const Vector2f& offset);
  42. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  43. {
  44. // Breadth first search on elements for the corresponding id
  45. typedef std::queue<Element*> SearchQueue;
  46. SearchQueue search_queue;
  47. search_queue.push(root_element);
  48. while (!search_queue.empty())
  49. {
  50. Element* element = search_queue.front();
  51. search_queue.pop();
  52. if (element->GetId() == id)
  53. {
  54. return element;
  55. }
  56. // Add all children to search
  57. for (int i = 0; i < element->GetNumChildren(); i++)
  58. search_queue.push(element->GetChild(i));
  59. }
  60. return NULL;
  61. }
  62. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  63. {
  64. // Breadth first search on elements for the corresponding id
  65. typedef std::queue< Element* > SearchQueue;
  66. SearchQueue search_queue;
  67. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  68. search_queue.push(root_element->GetChild(i));
  69. while (!search_queue.empty())
  70. {
  71. Element* element = search_queue.front();
  72. search_queue.pop();
  73. if (element->GetTagName() == tag)
  74. elements.push_back(element);
  75. // Add all children to search.
  76. for (int i = 0; i < element->GetNumChildren(); i++)
  77. search_queue.push(element->GetChild(i));
  78. }
  79. }
  80. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  81. {
  82. // Breadth first search on elements for the corresponding id
  83. typedef std::queue< Element* > SearchQueue;
  84. SearchQueue search_queue;
  85. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  86. search_queue.push(root_element->GetChild(i));
  87. while (!search_queue.empty())
  88. {
  89. Element* element = search_queue.front();
  90. search_queue.pop();
  91. if (element->IsClassSet(class_name))
  92. elements.push_back(element);
  93. // Add all children to search.
  94. for (int i = 0; i < element->GetNumChildren(); i++)
  95. search_queue.push(element->GetChild(i));
  96. }
  97. }
  98. // Returns the element's font face.
  99. FontFaceHandle* ElementUtilities::GetFontFaceHandle(Element* element)
  100. {
  101. // Fetch the new font face.
  102. String font_family = element->GetProperty(FONT_FAMILY)->value.Get< String >();
  103. String font_charset = element->GetProperty(FONT_CHARSET)->value.Get< String >();
  104. Font::Style font_style = (Font::Style) element->GetProperty(FONT_STYLE)->value.Get< int >();
  105. Font::Weight font_weight = (Font::Weight) element->GetProperty(FONT_WEIGHT)->value.Get< int >();
  106. int font_size = Math::RealToInteger(element->ResolveProperty(FONT_SIZE, 0));
  107. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(font_family, font_charset, font_style, font_weight, font_size);
  108. return font;
  109. }
  110. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  111. {
  112. Context* context = element->GetContext();
  113. if (context == NULL)
  114. return 1.0f;
  115. return context->GetDensityIndependentPixelRatio();
  116. }
  117. // Returns an element's font size, if it has a font defined.
  118. int ElementUtilities::GetFontSize(Element* element)
  119. {
  120. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  121. if (font_face_handle == NULL)
  122. return 0;
  123. return font_face_handle->GetSize();
  124. }
  125. // Returns an element's line height, if it has a font defined.
  126. int ElementUtilities::GetLineHeight(Element* element)
  127. {
  128. const Property* line_height_property = element->GetLineHeightProperty();
  129. if (line_height_property->unit & Property::LENGTH && line_height_property->unit != Property::NUMBER)
  130. {
  131. float value = element->GetStyle()->ResolveLength(line_height_property);
  132. return Math::RoundToInteger(value);
  133. }
  134. float scale_factor = 1.0f;
  135. switch (line_height_property->unit)
  136. {
  137. case Property::NUMBER:
  138. scale_factor = line_height_property->value.Get< float >();
  139. break;
  140. case Property::PERCENT:
  141. scale_factor = line_height_property->value.Get< float >() * 0.01f;
  142. break;
  143. }
  144. float font_size = (float)GetFontSize(element);
  145. float value = font_size * scale_factor;
  146. return Math::RoundToInteger(value);
  147. }
  148. // Returns the width of a string rendered within the context of the given element.
  149. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  150. {
  151. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  152. if (font_face_handle == NULL)
  153. return 0;
  154. return font_face_handle->GetStringWidth(string);
  155. }
  156. void ElementUtilities::BindEventAttributes(Element* element)
  157. {
  158. // Check for and instance the on* events
  159. for (const auto& [name, variant] : element->GetAttributes())
  160. {
  161. if (name.substr(0, 2) == "on")
  162. {
  163. EventListener* listener = Factory::InstanceEventListener(variant.Get<String>(), element);
  164. if (listener)
  165. element->AddEventListener(name.substr(2), listener, false);
  166. }
  167. }
  168. }
  169. // Generates the clipping region for an element.
  170. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  171. {
  172. clip_origin = Vector2i(-1, -1);
  173. clip_dimensions = Vector2i(-1, -1);
  174. int num_ignored_clips = element->GetClippingIgnoreDepth();
  175. if (num_ignored_clips < 0)
  176. return false;
  177. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  178. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  179. // complete clipping region for the element.
  180. Element* clipping_element = element->GetParentNode();
  181. while (clipping_element != NULL)
  182. {
  183. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  184. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  185. {
  186. // Ignore nodes that don't clip.
  187. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  188. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  189. {
  190. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  191. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  192. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  193. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  194. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  195. {
  196. clip_origin = element_origin;
  197. clip_dimensions = element_dimensions;
  198. }
  199. else
  200. {
  201. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  202. Math::Max(clip_origin.y, element_origin.y));
  203. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  204. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  205. clip_origin = top_left;
  206. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  207. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  208. }
  209. }
  210. }
  211. // If this region is meant to clip and we're skipping regions, update the counter.
  212. if (num_ignored_clips > 0)
  213. {
  214. if (clipping_element->IsClippingEnabled())
  215. num_ignored_clips--;
  216. }
  217. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  218. // clipping regions, then we do too.
  219. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  220. if (clipping_element_ignore_clips < 0)
  221. break;
  222. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  223. // Climb the tree to this region's parent.
  224. clipping_element = clipping_element->GetParentNode();
  225. }
  226. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  227. }
  228. // Sets the clipping region from an element and its ancestors.
  229. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  230. {
  231. Rocket::Core::RenderInterface* render_interface = NULL;
  232. if (element)
  233. {
  234. render_interface = element->GetRenderInterface();
  235. if (!context)
  236. context = element->GetContext();
  237. }
  238. else if (context)
  239. {
  240. render_interface = context->GetRenderInterface();
  241. if (!render_interface)
  242. render_interface = GetRenderInterface();
  243. }
  244. if (!render_interface || !context)
  245. return false;
  246. Vector2i clip_origin, clip_dimensions;
  247. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  248. Vector2i current_origin;
  249. Vector2i current_dimensions;
  250. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  251. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  252. {
  253. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  254. ApplyActiveClipRegion(context, render_interface);
  255. }
  256. return true;
  257. }
  258. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  259. {
  260. if (render_interface == NULL)
  261. return;
  262. Vector2i origin;
  263. Vector2i dimensions;
  264. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  265. render_interface->EnableScissorRegion(clip_enabled);
  266. if (clip_enabled)
  267. {
  268. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  269. }
  270. }
  271. // Formats the contents of an element.
  272. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  273. {
  274. LayoutEngine layout_engine;
  275. return layout_engine.FormatElement(element, containing_block);
  276. }
  277. // Generates the box for an element.
  278. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  279. {
  280. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  281. }
  282. // Sizes and positions an element within its parent.
  283. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
  284. {
  285. Element* parent = element->GetParentNode();
  286. if (parent == NULL)
  287. return false;
  288. SetBox(element);
  289. SetElementOffset(element, offset);
  290. return true;
  291. }
  292. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  293. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  294. {
  295. Element* parent = element->GetParentNode();
  296. if (parent == NULL)
  297. return false;
  298. SetBox(element);
  299. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  300. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  301. Vector2f resolved_offset = offset;
  302. if (anchor & RIGHT)
  303. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  304. if (anchor & BOTTOM)
  305. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  306. SetElementOffset(element, resolved_offset);
  307. return true;
  308. }
  309. // Builds and sets the box for an element.
  310. static void SetBox(Element* element)
  311. {
  312. Element* parent = element->GetParentNode();
  313. ROCKET_ASSERT(parent != NULL);
  314. Vector2f containing_block = parent->GetBox().GetSize();
  315. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  316. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  317. Box box;
  318. LayoutEngine::BuildBox(box, containing_block, element);
  319. const Property *local_height;
  320. element->GetLocalDimensionProperties(NULL, &local_height);
  321. if (local_height == NULL)
  322. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  323. element->SetBox(box);
  324. }
  325. // Positions an element relative to an offset parent.
  326. static void SetElementOffset(Element* element, const Vector2f& offset)
  327. {
  328. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  329. relative_offset += offset;
  330. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  331. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  332. element->SetOffset(relative_offset, element->GetParentNode());
  333. }
  334. // Applies an element's `perspective' and `transform' properties.
  335. bool ElementUtilities::ApplyTransform(Element &element, bool apply)
  336. {
  337. Context *context = element.GetContext();
  338. if (!context)
  339. {
  340. return false;
  341. }
  342. RenderInterface *render_interface = element.GetRenderInterface();
  343. if (!render_interface)
  344. {
  345. return false;
  346. }
  347. const TransformState *local_perspective, *perspective, *transform;
  348. element.GetEffectiveTransformState(&local_perspective, &perspective, &transform);
  349. bool have_perspective = false;
  350. float perspective_distance;
  351. Matrix4f the_projection;
  352. if (local_perspective)
  353. {
  354. TransformState::LocalPerspective the_local_perspective;
  355. local_perspective->GetLocalPerspective(&the_local_perspective);
  356. have_perspective = true;
  357. perspective_distance = the_local_perspective.distance;
  358. the_projection = the_local_perspective.GetProjection();
  359. }
  360. else if (perspective)
  361. {
  362. TransformState::Perspective the_perspective;
  363. perspective->GetPerspective(&the_perspective);
  364. have_perspective = true;
  365. perspective_distance = the_perspective.distance;
  366. the_projection = the_perspective.GetProjection();
  367. }
  368. bool have_transform = false;
  369. Matrix4f the_transform;
  370. if (transform)
  371. {
  372. transform->GetRecursiveTransform(&the_transform);
  373. have_transform = true;
  374. }
  375. if (have_perspective && perspective_distance >= 0)
  376. {
  377. // If we are to apply a custom projection, then we need to cancel the global one first.
  378. Matrix4f global_pv_inv;
  379. bool have_global_pv_inv = context->GetViewState().GetProjectionViewInv(global_pv_inv);
  380. if (have_global_pv_inv && have_transform)
  381. {
  382. if (apply)
  383. {
  384. render_interface->PushTransform(global_pv_inv * the_projection * the_transform);
  385. }
  386. else
  387. {
  388. render_interface->PopTransform(global_pv_inv * the_projection * the_transform);
  389. }
  390. return true;
  391. }
  392. else if (have_global_pv_inv)
  393. {
  394. if (apply)
  395. {
  396. render_interface->PushTransform(global_pv_inv * the_projection);
  397. }
  398. else
  399. {
  400. render_interface->PopTransform(global_pv_inv * the_projection);
  401. }
  402. return true;
  403. }
  404. else if (have_transform)
  405. {
  406. // The context has not received Process(Projection|View)Change() calls.
  407. // Assume we don't really need to cancel.
  408. if (apply)
  409. {
  410. render_interface->PushTransform(the_transform);
  411. }
  412. else
  413. {
  414. render_interface->PopTransform(the_transform);
  415. }
  416. return true;
  417. }
  418. else
  419. {
  420. return false;
  421. }
  422. }
  423. else
  424. {
  425. if (have_transform)
  426. {
  427. if (apply)
  428. {
  429. render_interface->PushTransform(the_transform);
  430. }
  431. else
  432. {
  433. render_interface->PopTransform(the_transform);
  434. }
  435. return true;
  436. }
  437. else
  438. {
  439. return false;
  440. }
  441. }
  442. }
  443. // Unapplies an element's `perspective' and `transform' properties.
  444. bool ElementUtilities::UnapplyTransform(Element &element)
  445. {
  446. return ApplyTransform(element, false);
  447. }
  448. }
  449. }