ElementImage.cpp 8.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementImage.h"
  30. #include "../../Include/RmlUi/Core.h"
  31. #include "TextureDatabase.h"
  32. namespace Rml {
  33. namespace Core {
  34. // Constructs a new ElementImage.
  35. ElementImage::ElementImage(const String& tag) : Element(tag), dimensions(-1, -1), rect_source(RectSource::None), geometry(this)
  36. {
  37. geometry_dirty = false;
  38. texture_dirty = true;
  39. }
  40. ElementImage::~ElementImage()
  41. {
  42. }
  43. // Sizes the box to the element's inherent size.
  44. bool ElementImage::GetIntrinsicDimensions(Vector2f& _dimensions)
  45. {
  46. // Check if we need to reload the texture.
  47. if (texture_dirty)
  48. LoadTexture();
  49. // Calculate the x dimension.
  50. if (HasAttribute("width"))
  51. dimensions.x = GetAttribute< float >("width", -1);
  52. else if (rect_source != RectSource::None)
  53. dimensions.x = rect.width;
  54. else
  55. dimensions.x = (float)texture.GetDimensions(GetRenderInterface()).x;
  56. // Calculate the y dimension.
  57. if (HasAttribute("height"))
  58. dimensions.y = GetAttribute< float >("height", -1);
  59. else if (rect_source != RectSource::None)
  60. dimensions.y = rect.height;
  61. else
  62. dimensions.y = (float)texture.GetDimensions(GetRenderInterface()).y;
  63. // Return the calculated dimensions. If this changes the size of the element, it will result in
  64. // a call to 'onresize' below which will regenerate the geometry.
  65. _dimensions = dimensions;
  66. return true;
  67. }
  68. // Renders the element.
  69. void ElementImage::OnRender()
  70. {
  71. // Regenerate the geometry if required (this will be set if 'rect' changes but does not result in a resize).
  72. if (geometry_dirty)
  73. GenerateGeometry();
  74. // Render the geometry beginning at this element's content region.
  75. geometry.Render(GetAbsoluteOffset(Rml::Core::Box::CONTENT).Round());
  76. }
  77. // Called when attributes on the element are changed.
  78. void ElementImage::OnAttributeChange(const Rml::Core::ElementAttributes& changed_attributes)
  79. {
  80. // Call through to the base element's OnAttributeChange().
  81. Rml::Core::Element::OnAttributeChange(changed_attributes);
  82. float dirty_layout = false;
  83. // Check for a changed 'src' attribute. If this changes, the old texture handle is released,
  84. // forcing a reload when the layout is regenerated.
  85. if (changed_attributes.find("src") != changed_attributes.end() ||
  86. changed_attributes.find("sprite") != changed_attributes.end())
  87. {
  88. texture_dirty = true;
  89. dirty_layout = true;
  90. }
  91. // Check for a changed 'width' attribute. If this changes, a layout is forced which will
  92. // recalculate the dimensions.
  93. if (changed_attributes.find("width") != changed_attributes.end() ||
  94. changed_attributes.find("height") != changed_attributes.end())
  95. {
  96. dirty_layout = true;
  97. }
  98. // Check for a change to the 'rect' attribute. If this changes, the coordinates are
  99. // recomputed and a layout forced. If a sprite is set to source, then that will override any attribute.
  100. if (changed_attributes.find("rect") != changed_attributes.end())
  101. {
  102. UpdateRect();
  103. // Rectangle has changed; this will most likely result in a size change, so we need to force a layout.
  104. dirty_layout = true;
  105. }
  106. if (dirty_layout)
  107. DirtyLayout();
  108. }
  109. void ElementImage::OnPropertyChange(const PropertyIdSet& changed_properties)
  110. {
  111. Element::OnPropertyChange(changed_properties);
  112. if (changed_properties.Contains(PropertyId::ImageColor) ||
  113. changed_properties.Contains(PropertyId::Opacity)) {
  114. GenerateGeometry();
  115. }
  116. }
  117. // Regenerates the element's geometry.
  118. void ElementImage::OnResize()
  119. {
  120. GenerateGeometry();
  121. }
  122. void ElementImage::GenerateGeometry()
  123. {
  124. // Release the old geometry before specifying the new vertices.
  125. geometry.Release(true);
  126. std::vector< Rml::Core::Vertex >& vertices = geometry.GetVertices();
  127. std::vector< int >& indices = geometry.GetIndices();
  128. vertices.resize(4);
  129. indices.resize(6);
  130. // Generate the texture coordinates.
  131. Vector2f texcoords[2];
  132. if (rect_source != RectSource::None)
  133. {
  134. Vector2f texture_dimensions((float) texture.GetDimensions(GetRenderInterface()).x, (float) texture.GetDimensions(GetRenderInterface()).y);
  135. if (texture_dimensions.x == 0)
  136. texture_dimensions.x = 1;
  137. if (texture_dimensions.y == 0)
  138. texture_dimensions.y = 1;
  139. texcoords[0].x = rect.x / texture_dimensions.x;
  140. texcoords[0].y = rect.y / texture_dimensions.y;
  141. texcoords[1].x = (rect.x + rect.width) / texture_dimensions.x;
  142. texcoords[1].y = (rect.y + rect.height) / texture_dimensions.y;
  143. }
  144. else
  145. {
  146. texcoords[0] = Vector2f(0, 0);
  147. texcoords[1] = Vector2f(1, 1);
  148. }
  149. const ComputedValues& computed = GetComputedValues();
  150. float opacity = computed.opacity;
  151. Colourb quad_colour = computed.image_color;
  152. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  153. Vector2f quad_size = GetBox().GetSize(Rml::Core::Box::CONTENT).Round();
  154. Rml::Core::GeometryUtilities::GenerateQuad(&vertices[0], &indices[0], Vector2f(0, 0), quad_size, quad_colour, texcoords[0], texcoords[1]);
  155. geometry_dirty = false;
  156. }
  157. bool ElementImage::LoadTexture()
  158. {
  159. texture_dirty = false;
  160. geometry_dirty = true;
  161. // Check for a sprite first, this takes precedence.
  162. const String sprite_name = GetAttribute< String >("sprite", "");
  163. if (!sprite_name.empty())
  164. {
  165. // Load sprite.
  166. bool valid_sprite = false;
  167. if (ElementDocument* document = GetOwnerDocument())
  168. {
  169. if (auto& style_sheet = document->GetStyleSheet())
  170. {
  171. if (const Sprite* sprite = style_sheet->GetSprite(sprite_name))
  172. {
  173. rect = sprite->rectangle;
  174. rect_source = RectSource::Sprite;
  175. texture = sprite->sprite_sheet->texture;
  176. valid_sprite = true;
  177. }
  178. }
  179. }
  180. if (!valid_sprite)
  181. {
  182. texture = Texture();
  183. rect_source = RectSource::None;
  184. UpdateRect();
  185. Log::Message(Log::LT_WARNING, "Could not find sprite '%s' specified in img element.", sprite_name.c_str());
  186. return false;
  187. }
  188. }
  189. else
  190. {
  191. // Load image from source URL.
  192. const String source_name = GetAttribute< String >("src", "");
  193. if (source_name.empty())
  194. {
  195. texture = Texture();
  196. rect_source = RectSource::None;
  197. return false;
  198. }
  199. URL source_url;
  200. if (ElementDocument* document = GetOwnerDocument())
  201. source_url.SetURL(document->GetSourceURL());
  202. texture.Set(source_name, source_url.GetPath());
  203. }
  204. // Set the texture onto our geometry object.
  205. geometry.SetTexture(&texture);
  206. return true;
  207. }
  208. void ElementImage::UpdateRect()
  209. {
  210. if(rect_source != RectSource::Sprite)
  211. {
  212. bool valid_rect = false;
  213. String rect_string = GetAttribute< String >("rect", "");
  214. if (!rect_string.empty())
  215. {
  216. StringList coords_list;
  217. StringUtilities::ExpandString(coords_list, rect_string, ' ');
  218. if (coords_list.size() != 4)
  219. {
  220. Rml::Core::Log::Message(Log::LT_WARNING, "Element '%s' has an invalid 'rect' attribute; rect requires 4 space-separated values, found %d.", GetAddress().c_str(), coords_list.size());
  221. }
  222. else
  223. {
  224. rect.x = (float)std::atof(coords_list[0].c_str());
  225. rect.y = (float)std::atof(coords_list[1].c_str());
  226. rect.width = (float)std::atof(coords_list[2].c_str());
  227. rect.height = (float)std::atof(coords_list[3].c_str());
  228. // We have new, valid coordinates; force the geometry to be regenerated.
  229. valid_rect = true;
  230. geometry_dirty = true;
  231. rect_source = RectSource::Attribute;
  232. }
  233. }
  234. if (!valid_rect)
  235. {
  236. rect = {};
  237. rect_source = RectSource::None;
  238. }
  239. }
  240. }
  241. }
  242. }