ElementTextDefault.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementTextDefault.h"
  30. #include "ElementDefinition.h"
  31. #include "ElementStyle.h"
  32. #include "FontFaceHandle.h"
  33. #include "../../Include/RmlUi/Core/ElementDocument.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Event.h"
  36. #include "../../Include/RmlUi/Core/FontDatabase.h"
  37. #include "../../Include/RmlUi/Core/Property.h"
  38. #include "../../Include/RmlUi/Core/StyleSheetKeywords.h"
  39. namespace Rml {
  40. namespace Core {
  41. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation);
  42. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline);
  43. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  44. {
  45. dirty_layout_on_change = true;
  46. generated_decoration = TEXT_DECORATION_NONE;
  47. decoration_property = TEXT_DECORATION_NONE;
  48. geometry_dirty = true;
  49. font_configuration = -1;
  50. font_dirty = true;
  51. }
  52. ElementTextDefault::~ElementTextDefault()
  53. {
  54. }
  55. void ElementTextDefault::SetText(const WString& _text)
  56. {
  57. if (text != _text)
  58. {
  59. text = _text;
  60. if (dirty_layout_on_change)
  61. DirtyLayout();
  62. }
  63. }
  64. const WString& ElementTextDefault::GetText() const
  65. {
  66. return text;
  67. }
  68. void ElementTextDefault::OnRender()
  69. {
  70. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  71. if (!font_face_handle)
  72. return;
  73. // If our font configuration has potentially changed, update it and force a geometry
  74. // generation if necessary.
  75. if (font_dirty &&
  76. UpdateFontConfiguration())
  77. {
  78. geometry_dirty = true;
  79. }
  80. // Regenerate the geometry if the colour or font configuration has altered.
  81. if (geometry_dirty)
  82. GenerateGeometry(font_face_handle);
  83. Vector2f translation = GetAbsoluteOffset();
  84. bool render = true;
  85. Vector2i clip_origin;
  86. Vector2i clip_dimensions;
  87. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  88. {
  89. float clip_top = (float)clip_origin.y;
  90. float clip_left = (float)clip_origin.x;
  91. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  92. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  93. float line_height = (float)GetFontFaceHandle()->GetLineHeight();
  94. render = false;
  95. for (size_t i = 0; i < lines.size(); ++i)
  96. {
  97. const Line& line = lines[i];
  98. float x = translation.x + line.position.x;
  99. float y = translation.y + line.position.y;
  100. bool render_line = !(x > clip_right);
  101. render_line = render_line && !(x + line.width < clip_left);
  102. render_line = render_line && !(y - line_height > clip_bottom);
  103. render_line = render_line && !(y < clip_top);
  104. if (render_line)
  105. {
  106. render = true;
  107. break;
  108. }
  109. }
  110. }
  111. translation = translation.Round();
  112. if (render)
  113. {
  114. for (size_t i = 0; i < geometry.size(); ++i)
  115. geometry[i].Render(translation);
  116. }
  117. if (decoration_property != TEXT_DECORATION_NONE)
  118. decoration.Render(translation);
  119. }
  120. // Generates a token of text from this element, returning only the width.
  121. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  122. {
  123. // Bail if we don't have a valid font face.
  124. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  125. if (font_face_handle == nullptr ||
  126. line_begin >= (int) text.size())
  127. return 0;
  128. // Determine how we are processing white-space while formatting the text.
  129. using namespace Style;
  130. auto& computed = GetComputedValues();
  131. WhiteSpace white_space_property = computed.white_space;
  132. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  133. white_space_property == WhiteSpace::Nowrap ||
  134. white_space_property == WhiteSpace::Preline;
  135. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  136. white_space_property == WhiteSpace::Prewrap ||
  137. white_space_property == WhiteSpace::Preline;
  138. const word* token_begin = text.c_str() + line_begin;
  139. WString token;
  140. BuildToken(token, token_begin, text.c_str() + text.size(), true, collapse_white_space, break_at_endline, computed.text_transform);
  141. token_width = (float) font_face_handle->GetStringWidth(token, 0);
  142. return LastToken(token_begin, text.c_str() + text.size(), collapse_white_space, break_at_endline);
  143. }
  144. // Generates a line of text rendered from this element
  145. bool ElementTextDefault::GenerateLine(WString& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  146. {
  147. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  148. // Initialise the output variables.
  149. line.clear();
  150. line_length = 0;
  151. line_width = 0;
  152. // Bail if we don't have a valid font face.
  153. if (font_face_handle == nullptr)
  154. return true;
  155. // Determine how we are processing white-space while formatting the text.
  156. using namespace Style;
  157. auto& computed = GetComputedValues();
  158. WhiteSpace white_space_property = computed.white_space;
  159. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  160. white_space_property == WhiteSpace::Nowrap ||
  161. white_space_property == WhiteSpace::Preline;
  162. bool break_at_line = maximum_line_width >= 0 &&
  163. (white_space_property == WhiteSpace::Normal ||
  164. white_space_property == WhiteSpace::Prewrap ||
  165. white_space_property == WhiteSpace::Preline);
  166. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  167. white_space_property == WhiteSpace::Prewrap ||
  168. white_space_property == WhiteSpace::Preline;
  169. // Determine what (if any) text transformation we are putting the characters through.
  170. TextTransform text_transform_property = computed.text_transform;
  171. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  172. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  173. // endline is found (and we're processing them), then the line is ended. kthxbai!
  174. const word* token_begin = text.c_str() + line_begin;
  175. const word* string_end = text.c_str() + text.size();
  176. while (token_begin != string_end)
  177. {
  178. WString token;
  179. const word* next_token_begin = token_begin;
  180. // Generate the next token and determine its pixel-length.
  181. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  182. int token_width = font_face_handle->GetStringWidth(token, line.empty() ? 0 : line[line.size() - 1]);
  183. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  184. if (break_at_line)
  185. {
  186. if (!line.empty() &&
  187. (line_width + token_width > maximum_line_width ||
  188. (LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width)))
  189. {
  190. return false;
  191. }
  192. }
  193. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  194. // counters.
  195. line += token;
  196. line_length += (int)(next_token_begin - token_begin);
  197. line_width += token_width;
  198. // Break out of the loop if an endline was forced.
  199. if (break_line)
  200. return false;
  201. // Set the beginning of the next token.
  202. token_begin = next_token_begin;
  203. }
  204. return true;
  205. }
  206. // Clears all lines of generated text and prepares the element for generating new lines.
  207. void ElementTextDefault::ClearLines()
  208. {
  209. // Clear the rendering information.
  210. for (size_t i = 0; i < geometry.size(); ++i)
  211. geometry[i].Release(true);
  212. lines.clear();
  213. decoration.Release(true);
  214. }
  215. // Adds a new line into the text element.
  216. void ElementTextDefault::AddLine(const Vector2f& line_position, const WString& line)
  217. {
  218. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  219. if (font_face_handle == nullptr)
  220. return;
  221. if (font_dirty)
  222. UpdateFontConfiguration();
  223. Vector2f baseline_position = line_position + Vector2f(0.0f, (float) font_face_handle->GetLineHeight() - font_face_handle->GetBaseline());
  224. lines.push_back(Line(line, baseline_position));
  225. geometry_dirty = true;
  226. if (decoration_property != TEXT_DECORATION_NONE)
  227. GenerateDecoration(font_face_handle, lines.back());
  228. }
  229. // Prevents the element from dirtying its document's layout when its text is changed.
  230. void ElementTextDefault::SuppressAutoLayout()
  231. {
  232. dirty_layout_on_change = false;
  233. }
  234. void ElementTextDefault::OnPropertyChange(const PropertyIdSet& changed_properties)
  235. {
  236. Element::OnPropertyChange(changed_properties);
  237. bool colour_changed = false;
  238. bool font_face_changed = false;
  239. auto& computed = GetComputedValues();
  240. if (changed_properties.Contains(PropertyId::Color) ||
  241. changed_properties.Contains(PropertyId::Opacity))
  242. {
  243. // Fetch our (potentially) new colour.
  244. Colourb new_colour = computed.color;
  245. float opacity = computed.opacity;
  246. new_colour.alpha = byte(opacity * float(new_colour.alpha));
  247. colour_changed = colour != new_colour;
  248. if (colour_changed)
  249. colour = new_colour;
  250. }
  251. if (changed_properties.Contains(PropertyId::FontFamily) ||
  252. changed_properties.Contains(PropertyId::FontCharset) ||
  253. changed_properties.Contains(PropertyId::FontWeight) ||
  254. changed_properties.Contains(PropertyId::FontStyle) ||
  255. changed_properties.Contains(PropertyId::FontSize))
  256. {
  257. font_face_changed = true;
  258. geometry.clear();
  259. font_dirty = true;
  260. }
  261. if (changed_properties.Contains(PropertyId::TextDecoration))
  262. {
  263. decoration_property = (int)computed.text_decoration;
  264. if (decoration_property != TEXT_DECORATION_NONE)
  265. {
  266. if (decoration_property != generated_decoration)
  267. {
  268. decoration.Release(true);
  269. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  270. if (font_face_handle != nullptr)
  271. {
  272. for (size_t i = 0; i < lines.size(); ++i)
  273. GenerateDecoration(font_face_handle, lines[i]);
  274. }
  275. generated_decoration = decoration_property;
  276. }
  277. }
  278. }
  279. if (font_face_changed)
  280. {
  281. // We have to let our document know we need to be regenerated.
  282. if (dirty_layout_on_change)
  283. DirtyLayout();
  284. }
  285. else if (colour_changed)
  286. {
  287. // Force the geometry to be regenerated.
  288. geometry_dirty = true;
  289. // Re-colour the decoration geometry.
  290. std::vector< Vertex >& vertices = decoration.GetVertices();
  291. for (size_t i = 0; i < vertices.size(); ++i)
  292. vertices[i].colour = colour;
  293. decoration.Release();
  294. }
  295. }
  296. // Returns the RML of this element
  297. void ElementTextDefault::GetRML(String& content)
  298. {
  299. content += StringUtilities::ToUTF8(text);
  300. }
  301. // Updates the configuration this element uses for its font.
  302. bool ElementTextDefault::UpdateFontConfiguration()
  303. {
  304. if (GetFontFaceHandle() == nullptr)
  305. return false;
  306. font_dirty = false;
  307. static const FontEffectList empty_font_effects;
  308. // Fetch the font-effect for this text element
  309. const FontEffectList* font_effects = GetComputedValues().font_effect.get();
  310. if (!font_effects)
  311. font_effects = &empty_font_effects;
  312. // Request a font layer configuration to match this set of effects. If this is different from
  313. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  314. int new_configuration = GetFontFaceHandle()->GenerateLayerConfiguration(*font_effects);
  315. if (new_configuration != font_configuration)
  316. {
  317. font_configuration = new_configuration;
  318. return true;
  319. }
  320. return false;
  321. }
  322. // Clears and regenerates all of the text's geometry.
  323. void ElementTextDefault::GenerateGeometry(const FontFaceHandle* font_face_handle)
  324. {
  325. // Release the old geometry ...
  326. for (size_t i = 0; i < geometry.size(); ++i)
  327. geometry[i].Release(true);
  328. // ... and generate it all again!
  329. for (size_t i = 0; i < lines.size(); ++i)
  330. GenerateGeometry(font_face_handle, lines[i]);
  331. geometry_dirty = false;
  332. }
  333. void ElementTextDefault::GenerateGeometry(const FontFaceHandle* font_face_handle, Line& line)
  334. {
  335. line.width = font_face_handle->GenerateString(geometry, line.text, line.position, colour, font_configuration);
  336. for (size_t i = 0; i < geometry.size(); ++i)
  337. geometry[i].SetHostElement(this);
  338. }
  339. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  340. void ElementTextDefault::GenerateDecoration(const FontFaceHandle* font_face_handle, const Line& line)
  341. {
  342. Font::Line line_height;
  343. if (decoration_property == TEXT_DECORATION_OVERLINE)
  344. line_height = Font::OVERLINE;
  345. else if (decoration_property == TEXT_DECORATION_LINE_THROUGH)
  346. line_height = Font::STRIKE_THROUGH;
  347. else
  348. line_height = Font::UNDERLINE;
  349. font_face_handle->GenerateLine(&decoration, line.position, line.width, line_height, colour);
  350. }
  351. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation)
  352. {
  353. RMLUI_ASSERT(token_begin != string_end);
  354. token.reserve(string_end - token_begin + token.size());
  355. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  356. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  357. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  358. // places, depending on the white-space processing;
  359. // - at the end of a section of non-white-space characters,
  360. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  361. // - at an endline token, if we're breaking on endlines.
  362. while (token_begin != string_end)
  363. {
  364. bool force_non_whitespace = false;
  365. word character = *token_begin;
  366. const word* escape_begin = token_begin;
  367. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  368. if (character == '&')
  369. {
  370. // Find the terminating ';'.
  371. while (token_begin != string_end &&
  372. *token_begin != ';')
  373. ++token_begin;
  374. // If we couldn't find the ';', print the token like normal text.
  375. if (token_begin == string_end)
  376. {
  377. token_begin = escape_begin;
  378. }
  379. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  380. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  381. // is not recognised, print the token like normal text.
  382. else
  383. {
  384. WString ucs2_escape_code(escape_begin + 1, token_begin);
  385. if (ucs2_escape_code == L"lt")
  386. character = '<';
  387. else if (ucs2_escape_code == L"gt")
  388. character = '>';
  389. else if (ucs2_escape_code == L"amp")
  390. character = '&';
  391. else if (ucs2_escape_code == L"quot")
  392. character = '"';
  393. else if (ucs2_escape_code == L"nbsp")
  394. {
  395. character = ' ';
  396. force_non_whitespace = true;
  397. }
  398. else
  399. token_begin = escape_begin;
  400. }
  401. }
  402. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  403. // forced break.
  404. if (break_at_endline &&
  405. character == '\n')
  406. {
  407. token += '\n';
  408. token_begin++;
  409. return true;
  410. }
  411. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  412. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  413. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  414. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  415. if (white_space != parsing_white_space)
  416. {
  417. if (!collapse_white_space)
  418. {
  419. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  420. token_begin = escape_begin;
  421. return false;
  422. }
  423. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  424. // once we've begun parsing non-white-space and then found white-space.
  425. if (!parsing_white_space)
  426. {
  427. // However, if we are the last non-whitespace character in the string, and there are trailing
  428. // whitespace characters after this token, then we need to append a single space to the end of this
  429. // token.
  430. if (token_begin != string_end &&
  431. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  432. token += ' ';
  433. return false;
  434. }
  435. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  436. if (!first_token)
  437. token += ' ';
  438. parsing_white_space = false;
  439. }
  440. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  441. // sections of white-space.
  442. if (white_space)
  443. {
  444. if (!collapse_white_space)
  445. token += ' ';
  446. }
  447. else
  448. {
  449. if (text_transformation == Style::TextTransform::Uppercase)
  450. {
  451. if (character >= 'a' && character <= 'z')
  452. character += (Rml::Core::word)('A' - 'a');
  453. }
  454. else if (text_transformation == Style::TextTransform::Lowercase)
  455. {
  456. if (character >= 'A' && character <= 'Z')
  457. character -= (Rml::Core::word)('A' - 'a');
  458. }
  459. token += character;
  460. }
  461. ++token_begin;
  462. }
  463. return false;
  464. }
  465. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline)
  466. {
  467. bool last_token = (token_begin == string_end);
  468. if (collapse_white_space &&
  469. !last_token)
  470. {
  471. last_token = true;
  472. const word* character = token_begin;
  473. while (character != string_end)
  474. {
  475. if (!StringUtilities::IsWhitespace(*character) ||
  476. (break_at_endline && *character == '\n'))
  477. {
  478. last_token = false;
  479. break;
  480. }
  481. character++;
  482. }
  483. }
  484. return last_token;
  485. }
  486. }
  487. }