ElementGame.cpp 3.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "ElementGame.h"
  28. #include <Rocket/Core/ElementDocument.h>
  29. #include <Rocket/Core/Input.h>
  30. #include <Rocket/Core/Factory.h>
  31. #include <Rocket/Core/Python/ElementInstancer.h>
  32. #include <Rocket/Core/Python/ElementWrapper.h>
  33. #include <Rocket/Core/Python/Python.h>
  34. #include "Defender.h"
  35. #include "Game.h"
  36. ElementGame::ElementGame(const Rocket::Core::String& tag) : Rocket::Core::Element(tag)
  37. {
  38. game = new Game();
  39. }
  40. ElementGame::~ElementGame()
  41. {
  42. delete game;
  43. }
  44. void ElementGame::InitialisePythonInterface()
  45. {
  46. PyObject* object = python::class_<ElementGame, Rocket::Core::Python::ElementWrapper<ElementGame>, python::bases<Rocket::Core::Element>, boost::noncopyable >("ElementGame", python::init<const char*>())
  47. .ptr();
  48. Rocket::Core::Factory::RegisterElementInstancer("game", new Rocket::Core::Python::ElementInstancer(object))->RemoveReference();
  49. }
  50. // Intercepts and handles key events.
  51. void ElementGame::ProcessEvent(Rocket::Core::Event& event)
  52. {
  53. Rocket::Core::Element::ProcessEvent(event);
  54. if (event == "keydown" ||
  55. event == "keyup")
  56. {
  57. bool key_down = event == "keydown";
  58. Rocket::Core::Input::KeyIdentifier key_identifier = (Rocket::Core::Input::KeyIdentifier) event.GetParameter< int >("key_identifier", 0);
  59. // Process left and right keys
  60. if (key_down)
  61. {
  62. if (key_identifier == Rocket::Core::Input::KI_LEFT)
  63. game->GetDefender()->StartMove(-1.0f);
  64. if (key_identifier == Rocket::Core::Input::KI_RIGHT)
  65. game->GetDefender()->StartMove(1.0f);
  66. if (key_identifier == Rocket::Core::Input::KI_SPACE)
  67. game->GetDefender()->Fire();
  68. }
  69. else if (!key_down)
  70. {
  71. if (key_identifier == Rocket::Core::Input::KI_LEFT)
  72. game->GetDefender()->StopMove(-1.0f);
  73. if (key_identifier == Rocket::Core::Input::KI_RIGHT)
  74. game->GetDefender()->StopMove(1.0f);
  75. }
  76. }
  77. if (event == "load")
  78. {
  79. game->Initialise();
  80. }
  81. }
  82. // Updates the game.
  83. void ElementGame::OnUpdate()
  84. {
  85. game->Update();
  86. if (game->IsGameOver())
  87. DispatchEvent("gameover", Rocket::Core::Dictionary(), false);
  88. }
  89. // Renders the game.
  90. void ElementGame::OnRender()
  91. {
  92. game->Render();
  93. }
  94. void ElementGame::OnChildAdd(Rocket::Core::Element* element)
  95. {
  96. Rocket::Core::Element::OnChildAdd(element);
  97. if (element == this)
  98. GetOwnerDocument()->AddEventListener("load", this);
  99. }