LayoutDetails.cpp 17 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "LayoutEngine.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../Include/RmlUi/Core/Math.h"
  33. #include "../../Include/RmlUi/Core/Profiling.h"
  34. #include <float.h>
  35. namespace Rml {
  36. // Generates the box for an element.
  37. void LayoutDetails::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element, bool allow_shrink)
  38. {
  39. if (element == nullptr)
  40. {
  41. box.SetContent(containing_block);
  42. return;
  43. }
  44. const ComputedValues& computed = element->GetComputedValues();
  45. // Calculate the padding area.
  46. float padding = ResolveValue(computed.padding_top, containing_block.x);
  47. box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, padding));
  48. padding = ResolveValue(computed.padding_right, containing_block.x);
  49. box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, padding));
  50. padding = ResolveValue(computed.padding_bottom, containing_block.x);
  51. box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, padding));
  52. padding = ResolveValue(computed.padding_left, containing_block.x);
  53. box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, padding));
  54. // Calculate the border area.
  55. box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width));
  56. box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width));
  57. box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width));
  58. box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width));
  59. // Calculate the size of the content area.
  60. Vector2f content_area(-1, -1);
  61. bool replaced_element = false;
  62. // If the element has intrinsic dimensions, then we use those as the basis for the content area and only adjust
  63. // them if a non-auto style has been applied to them.
  64. if (element->GetIntrinsicDimensions(content_area))
  65. {
  66. replaced_element = true;
  67. Vector2f original_content_area = content_area;
  68. // The element has resized itself, so we only resize it if a RCSS width or height was set explicitly. A value of
  69. // 'auto' (or 'auto-fit', ie, both keywords) means keep (or adjust) the intrinsic dimensions.
  70. bool auto_width = false, auto_height = false;
  71. if (computed.width.type != Style::Width::Auto)
  72. content_area.x = ResolveValue(computed.width, containing_block.x);
  73. else
  74. auto_width = true;
  75. if (computed.height.type != Style::Height::Auto)
  76. content_area.y = ResolveValue(computed.height, containing_block.y);
  77. else
  78. auto_height = true;
  79. // If one of the dimensions is 'auto' then we need to scale it such that the original ratio is preserved.
  80. if (auto_width && !auto_height)
  81. content_area.x = (content_area.y / original_content_area.y) * original_content_area.x;
  82. else if (auto_height && !auto_width)
  83. content_area.y = (content_area.x / original_content_area.x) * original_content_area.y;
  84. // Reduce the width and height to make up for borders and padding.
  85. content_area.x -= (box.GetEdge(Box::BORDER, Box::LEFT) +
  86. box.GetEdge(Box::PADDING, Box::LEFT) +
  87. box.GetEdge(Box::BORDER, Box::RIGHT) +
  88. box.GetEdge(Box::PADDING, Box::RIGHT));
  89. content_area.y -= (box.GetEdge(Box::BORDER, Box::TOP) +
  90. box.GetEdge(Box::PADDING, Box::TOP) +
  91. box.GetEdge(Box::BORDER, Box::BOTTOM) +
  92. box.GetEdge(Box::PADDING, Box::BOTTOM));
  93. content_area.x = Math::Max(content_area.x, 0.0f);
  94. content_area.y = Math::Max(content_area.y, 0.0f);
  95. }
  96. // If the element is inline, then its calculations are much more straightforward (no worrying about auto margins
  97. // and dimensions, etc). All we do is calculate the margins, set the content area and bail.
  98. if (inline_element)
  99. {
  100. if (replaced_element)
  101. {
  102. content_area.x = ClampWidth(content_area.x, computed, containing_block.x);
  103. content_area.y = ClampHeight(content_area.y, computed, containing_block.y);
  104. }
  105. // If the element was not replaced, then we leave its dimension as unsized (-1, -1) and ignore the width and
  106. // height properties.
  107. box.SetContent(content_area);
  108. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  109. box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top, containing_block.x));
  110. box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right, containing_block.x));
  111. box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom, containing_block.x));
  112. box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left, containing_block.x));
  113. }
  114. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and
  115. // dimensions.
  116. else
  117. {
  118. box.SetContent(content_area);
  119. BuildBoxWidth(box, computed, containing_block, element, allow_shrink, replaced_element);
  120. BuildBoxHeight(box, computed, containing_block.y);
  121. }
  122. }
  123. // Generates the box for an element placed in a block box.
  124. void LayoutDetails::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, bool inline_element, bool allow_shrink)
  125. {
  126. Vector2f containing_block = GetContainingBlock(containing_box);
  127. BuildBox(box, containing_block, element, inline_element, allow_shrink);
  128. float box_height = box.GetSize().y;
  129. if (box_height < 0)
  130. {
  131. auto& computed = element->GetComputedValues();
  132. min_height = ResolveValue(computed.min_height, containing_block.y);
  133. max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block.y));
  134. }
  135. else
  136. {
  137. min_height = box_height;
  138. max_height = box_height;
  139. }
  140. }
  141. // Clamps the width of an element based from its min-width and max-width properties.
  142. float LayoutDetails::ClampWidth(float width, const ComputedValues& computed, float containing_block_width)
  143. {
  144. float min_width = ResolveValue(computed.min_width, containing_block_width);
  145. float max_width = (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block_width));
  146. return Math::Clamp(width, min_width, max_width);
  147. }
  148. // Clamps the height of an element based from its min-height and max-height properties.
  149. float LayoutDetails::ClampHeight(float height, const ComputedValues& computed, float containing_block_height)
  150. {
  151. float min_height = ResolveValue(computed.min_height, containing_block_height);
  152. float max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block_height));
  153. return Math::Clamp(height, min_height, max_height);
  154. }
  155. // Returns the fully-resolved, fixed-width and -height containing block from a block box.
  156. Vector2f LayoutDetails::GetContainingBlock(const LayoutBlockBox* containing_box)
  157. {
  158. Vector2f containing_block;
  159. containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
  160. if (containing_box->GetElement() != nullptr)
  161. containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  162. while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
  163. {
  164. containing_box = containing_box->GetParent();
  165. if (containing_box == nullptr)
  166. {
  167. RMLUI_ERROR;
  168. containing_block.y = 0;
  169. }
  170. }
  171. if (containing_box != nullptr &&
  172. containing_box->GetElement() != nullptr)
  173. containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  174. containing_block.x = Math::Max(0.0f, containing_block.x);
  175. containing_block.y = Math::Max(0.0f, containing_block.y);
  176. return containing_block;
  177. }
  178. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block)
  179. {
  180. LayoutBlockBox containing_block_box(nullptr, nullptr);
  181. containing_block_box.GetBox().SetContent(containing_block);
  182. LayoutBlockBox* block_context_box = containing_block_box.AddBlockElement(element, false);
  183. for (int i = 0; i < element->GetNumChildren(); i++)
  184. {
  185. if (!LayoutEngine::FormatElement(block_context_box, element->GetChild(i)))
  186. i = -1;
  187. }
  188. // We only do layouting to get the fit-to-shrink width here, and for this purpose we may get
  189. // away with not closing the boxes. This is avoided for performance reasons.
  190. //block_context_box->Close();
  191. //block_context_box->CloseAbsoluteElements();
  192. return Math::Min(containing_block.x, block_context_box->GetShrinkToFitWidth());
  193. }
  194. // Builds the block-specific width and horizontal margins of a Box.
  195. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, Vector2f containing_block, Element* element, bool allow_shrink, bool replaced_element)
  196. {
  197. RMLUI_ZoneScoped;
  198. Vector2f content_area = box.GetSize();
  199. // Determine if the element has an automatic width, and if not calculate it.
  200. bool width_auto;
  201. if (content_area.x >= 0)
  202. {
  203. width_auto = false;
  204. }
  205. else
  206. {
  207. if (computed.width.type == Style::Width::Auto)
  208. {
  209. width_auto = true;
  210. }
  211. else
  212. {
  213. width_auto = false;
  214. content_area.x = ResolveValue(computed.width, containing_block.x);
  215. }
  216. }
  217. // Determine if the element has automatic margins.
  218. bool margins_auto[2];
  219. int num_auto_margins = 0;
  220. for (int i = 0; i < 2; ++i)
  221. {
  222. auto* margin_value = (i == 0 ? &computed.margin_left : &computed.margin_right);
  223. if (margin_value->type == Style::Margin::Auto)
  224. {
  225. margins_auto[i] = true;
  226. num_auto_margins++;
  227. }
  228. else
  229. {
  230. margins_auto[i] = false;
  231. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(*margin_value, containing_block.x));
  232. }
  233. }
  234. // If the width is set to auto, we need to calculate the width
  235. if (width_auto)
  236. {
  237. // Apply the shrink-to-fit algorithm here to find the width of the element.
  238. // See CSS 2.1 section 10.3.7 for when this should be applied.
  239. const bool shrink_to_fit = allow_shrink && !replaced_element &&
  240. (
  241. (computed.float_ != Style::Float::None) ||
  242. ((computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed) && (computed.left.type == Style::Left::Auto || computed.right.type == Style::Right::Auto)) ||
  243. (computed.display == Style::Display::InlineBlock)
  244. );
  245. float left = 0.0f, right = 0.0f;
  246. // If we are dealing with an absolutely positioned element we need to
  247. // consider if the left and right properties are set, since the width can be affected.
  248. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  249. {
  250. if (computed.left.type != Style::Left::Auto)
  251. left = ResolveValue(computed.left, containing_block.x);
  252. if (computed.right.type != Style::Right::Auto)
  253. right = ResolveValue(computed.right, containing_block.x);
  254. }
  255. if (margins_auto[0])
  256. box.SetEdge(Box::MARGIN, Box::LEFT, 0);
  257. if (margins_auto[1])
  258. box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
  259. if (shrink_to_fit)
  260. {
  261. content_area.x = GetShrinkToFitWidth(element, containing_block);
  262. }
  263. else
  264. {
  265. // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
  266. content_area.x = containing_block.x - (left +
  267. box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  268. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  269. right);
  270. content_area.x = Math::Max(0.0f, content_area.x);
  271. }
  272. }
  273. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  274. else if (num_auto_margins > 0)
  275. {
  276. float margin = (containing_block.x - (box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  277. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  278. content_area.x)) / num_auto_margins;
  279. if (margins_auto[0])
  280. box.SetEdge(Box::MARGIN, Box::LEFT, margin);
  281. if (margins_auto[1])
  282. box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
  283. }
  284. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  285. // they were set to auto.
  286. float clamped_width = ClampWidth(content_area.x, computed, containing_block.x);
  287. if (clamped_width != content_area.x)
  288. {
  289. content_area.x = clamped_width;
  290. box.SetContent(content_area);
  291. if (num_auto_margins > 0)
  292. {
  293. // Reset the automatic margins.
  294. if (margins_auto[0])
  295. box.SetEdge(Box::MARGIN, Box::LEFT, 0);
  296. if (margins_auto[1])
  297. box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
  298. BuildBoxWidth(box, computed, containing_block, element, allow_shrink, replaced_element);
  299. }
  300. }
  301. else
  302. box.SetContent(content_area);
  303. }
  304. // Builds the block-specific height and vertical margins of a Box.
  305. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float containing_block_height)
  306. {
  307. RMLUI_ZoneScoped;
  308. Vector2f content_area = box.GetSize();
  309. // Determine if the element has an automatic height, and if not calculate it.
  310. bool height_auto;
  311. if (content_area.y >= 0)
  312. {
  313. height_auto = false;
  314. }
  315. else
  316. {
  317. if (computed.height.type == Style::Height::Auto)
  318. {
  319. height_auto = true;
  320. }
  321. else
  322. {
  323. height_auto = false;
  324. content_area.y = ResolveValue(computed.height, containing_block_height);
  325. }
  326. }
  327. // Determine if the element has automatic margins.
  328. bool margins_auto[2];
  329. int num_auto_margins = 0;
  330. for (int i = 0; i < 2; ++i)
  331. {
  332. auto* margin_value = (i == 0 ? &computed.margin_top : &computed.margin_bottom);
  333. if (margin_value->type == Style::Margin::Auto)
  334. {
  335. margins_auto[i] = true;
  336. num_auto_margins++;
  337. }
  338. else
  339. {
  340. margins_auto[i] = false;
  341. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(*margin_value, containing_block_height));
  342. }
  343. }
  344. // If the height is set to auto, we need to calculate the height
  345. if (height_auto)
  346. {
  347. // We resolve any auto margins to 0
  348. if (margins_auto[0])
  349. box.SetEdge(Box::MARGIN, Box::TOP, 0);
  350. if (margins_auto[1])
  351. box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
  352. // If the height is set to auto for a box in normal flow, the height is set to -1.
  353. content_area.y = -1;
  354. // But if we are dealing with an absolutely positioned element we need to
  355. // consider if the top and bottom properties are set, since the height can be affected.
  356. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  357. {
  358. float top = 0.0f, bottom = 0.0f;
  359. if (computed.top.type != Style::Top::Auto && computed.bottom.type != Style::Bottom::Auto)
  360. {
  361. top = ResolveValue(computed.top, containing_block_height );
  362. bottom = ResolveValue(computed.bottom, containing_block_height );
  363. // The height gets resolved to whatever is left of the containing block
  364. content_area.y = containing_block_height - (top +
  365. box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  366. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  367. bottom);
  368. content_area.y = Math::Max(0.0f, content_area.y);
  369. }
  370. }
  371. }
  372. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  373. else if (num_auto_margins > 0)
  374. {
  375. float margin;
  376. if (content_area.y >= 0)
  377. {
  378. margin = (containing_block_height - (box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  379. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  380. content_area.y)) / num_auto_margins;
  381. }
  382. else
  383. margin = 0;
  384. if (margins_auto[0])
  385. box.SetEdge(Box::MARGIN, Box::TOP, margin);
  386. if (margins_auto[1])
  387. box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
  388. }
  389. if (content_area.y >= 0)
  390. {
  391. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  392. // they were set to auto.
  393. float clamped_height = ClampHeight(content_area.y, computed, containing_block_height);
  394. if (clamped_height != content_area.y)
  395. {
  396. content_area.y = clamped_height;
  397. box.SetContent(content_area);
  398. if (num_auto_margins > 0)
  399. {
  400. // Reset the automatic margins.
  401. if (margins_auto[0])
  402. box.SetEdge(Box::MARGIN, Box::TOP, 0);
  403. if (margins_auto[1])
  404. box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
  405. BuildBoxHeight(box, computed, containing_block_height);
  406. }
  407. return;
  408. }
  409. }
  410. box.SetContent(content_area);
  411. }
  412. } // namespace Rml