TypesToString.h 3.2 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_TESTS_COMMON_TYPESTOSTRING_H
  29. #define RMLUI_TESTS_COMMON_TYPESTOSTRING_H
  30. #include <RmlUi/Core/Mesh.h>
  31. #include <RmlUi/Core/TypeConverter.h>
  32. #include <RmlUi/Core/Types.h>
  33. #include <RmlUi/Core/Variant.h>
  34. #include <RmlUi/Core/Vertex.h>
  35. #include <doctest.h>
  36. #include <ostream>
  37. /*
  38. * Provides string conversion of types for doctest.
  39. */
  40. namespace Rml {
  41. inline std::ostream& operator<<(std::ostream& os, const Colourb& value)
  42. {
  43. os << ToString(value);
  44. return os;
  45. }
  46. inline std::ostream& operator<<(std::ostream& os, const ColourbPremultiplied& value)
  47. {
  48. os << (int)value.red << ", " << (int)value.green << ", " << (int)value.blue << ", " << (int)value.alpha;
  49. return os;
  50. }
  51. inline std::ostream& operator<<(std::ostream& os, const Vector2f& value)
  52. {
  53. os << ToString(value);
  54. return os;
  55. }
  56. inline std::ostream& operator<<(std::ostream& os, const Vector2i& value)
  57. {
  58. os << ToString(value);
  59. return os;
  60. }
  61. inline std::ostream& operator<<(std::ostream& os, Span<const Vertex> vertices)
  62. {
  63. for (const Vertex& vertex : vertices)
  64. {
  65. os << "{{" << vertex.position << "}, {" << vertex.colour << "}, {" << vertex.tex_coord << "}}," << std::endl;
  66. }
  67. return os;
  68. }
  69. inline std::ostream& operator<<(std::ostream& os, const Vector<Vertex>& vertices)
  70. {
  71. os << Span<const Vertex>(vertices);
  72. return os;
  73. }
  74. inline std::ostream& operator<<(std::ostream& os, Span<const int> indices)
  75. {
  76. for (int index : indices)
  77. os << index << ", ";
  78. return os;
  79. }
  80. inline std::ostream& operator<<(std::ostream& os, const Vector<int>& indices)
  81. {
  82. os << Span<const int>(indices);
  83. return os;
  84. }
  85. inline std::ostream& operator<<(std::ostream& os, const Mesh& value)
  86. {
  87. os << "vertices: {\n" << value.vertices << "}\n";
  88. os << "indices: {\n" << value.indices << "\n}\n";
  89. return os;
  90. }
  91. inline std::ostream& operator<<(std::ostream& os, const Variant& value)
  92. {
  93. os << value.Get<String>();
  94. return os;
  95. }
  96. } // namespace Rml
  97. #endif