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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "ElementBackgroundBorder.h"
- #include "../../Include/RmlUi/Core/Box.h"
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Context.h"
- #include "../../Include/RmlUi/Core/DecorationTypes.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- #include "GeometryBoxShadow.h"
- namespace Rml {
- ElementBackgroundBorder::ElementBackgroundBorder() {}
- void ElementBackgroundBorder::Render(Element* element)
- {
- if (background_dirty || border_dirty)
- {
- for (auto& background : backgrounds)
- {
- if (background.first != BackgroundType::BackgroundBorder)
- background.second.geometry.Release();
- }
- GenerateGeometry(element);
- background_dirty = false;
- border_dirty = false;
- }
- Background* shadow = GetBackground(BackgroundType::BoxShadow);
- if (shadow && shadow->geometry)
- shadow->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), shadow->texture);
- else if (Background* background = GetBackground(BackgroundType::BackgroundBorder))
- {
- auto offset = element->GetAbsoluteOffset(BoxArea::Border);
- background->geometry.Render(offset);
- }
- }
- void ElementBackgroundBorder::DirtyBackground()
- {
- background_dirty = true;
- }
- void ElementBackgroundBorder::DirtyBorder()
- {
- border_dirty = true;
- }
- Geometry* ElementBackgroundBorder::GetClipGeometry(Element* element, BoxArea clip_area)
- {
- BackgroundType type = {};
- switch (clip_area)
- {
- case Rml::BoxArea::Border: type = BackgroundType::ClipBorder; break;
- case Rml::BoxArea::Padding: type = BackgroundType::ClipPadding; break;
- case Rml::BoxArea::Content: type = BackgroundType::ClipContent; break;
- default: RMLUI_ERROR; return nullptr;
- }
- RenderManager* render_manager = element->GetRenderManager();
- Geometry& geometry = GetOrCreateBackground(type).geometry;
- if (render_manager && !geometry)
- {
- Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh);
- MeshUtilities::GenerateBackground(mesh, element->GetRenderBox(clip_area), ColourbPremultiplied(255));
- geometry = render_manager->MakeGeometry(std::move(mesh));
- }
- return &geometry;
- }
- ElementBackgroundBorder::Background* ElementBackgroundBorder::GetBackground(BackgroundType type)
- {
- auto it = backgrounds.find(type);
- if (it != backgrounds.end())
- return &it->second;
- return nullptr;
- }
- ElementBackgroundBorder::Background& ElementBackgroundBorder::GetOrCreateBackground(BackgroundType type)
- {
- auto it = backgrounds.find(type);
- if (it != backgrounds.end())
- return it->second;
- Background& background = backgrounds[type];
- return background;
- }
- void ElementBackgroundBorder::GenerateGeometry(Element* element)
- {
- RenderManager* render_manager = element->GetRenderManager();
- if (!render_manager)
- return;
- const ComputedValues& computed = element->GetComputedValues();
- const bool has_box_shadow = computed.has_box_shadow();
- const float opacity = computed.opacity();
- // Apply opacity except if we have a box shadow. In the latter case the background is rendered opaquely into the box-shadow texture, while
- // opacity is applied to the entire box-shadow texture when that is rendered.
- bool apply_opacity = (!has_box_shadow && opacity < 1.f);
- auto ConvertColor = [=](Colourb color) {
- if (apply_opacity)
- return color.ToPremultiplied(opacity);
- else
- return color.ToPremultiplied();
- };
- ColourbPremultiplied background_color = ConvertColor(computed.background_color());
- ColourbPremultiplied border_colors[4] = {
- ConvertColor(computed.border_top_color()),
- ConvertColor(computed.border_right_color()),
- ConvertColor(computed.border_bottom_color()),
- ConvertColor(computed.border_left_color()),
- };
- const CornerSizes border_radius = computed.border_radius();
- Geometry& geometry = GetOrCreateBackground(BackgroundType::BackgroundBorder).geometry;
- Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh);
- for (int i = 0; i < element->GetNumBoxes(); i++)
- MeshUtilities::GenerateBackgroundBorder(mesh, element->GetRenderBox(BoxArea::Padding, i), background_color, border_colors);
- geometry = render_manager->MakeGeometry(std::move(mesh));
- if (has_box_shadow)
- {
- Geometry& background_border_geometry = geometry;
- const Property* p_box_shadow = element->GetLocalProperty(PropertyId::BoxShadow);
- RMLUI_ASSERT(p_box_shadow->value.GetType() == Variant::BOXSHADOWLIST);
- BoxShadowList shadow_list = p_box_shadow->value.Get<BoxShadowList>();
- // Generate the geometry for the box-shadow texture.
- Background& shadow_background = GetOrCreateBackground(BackgroundType::BoxShadow);
- Geometry& shadow_geometry = shadow_background.geometry;
- CallbackTexture& shadow_texture = shadow_background.texture;
- GeometryBoxShadow::Generate(shadow_geometry, shadow_texture, *render_manager, element, background_border_geometry, std::move(shadow_list),
- border_radius, computed.opacity());
- }
- }
- } // namespace Rml
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