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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_ELEMENTS_ELEMENTIMAGE_H
- #define RMLUI_CORE_ELEMENTS_ELEMENTIMAGE_H
- #include "../../../Include/RmlUi/Core/Element.h"
- #include "../../../Include/RmlUi/Core/Geometry.h"
- #include "../../../Include/RmlUi/Core/Header.h"
- #include "../../../Include/RmlUi/Core/Spritesheet.h"
- #include "../../../Include/RmlUi/Core/Texture.h"
- namespace Rml {
- /**
- The 'img' element can render images and sprites.
- The 'src' attribute is used to specify an image url. If instead the `sprite` attribute is set,
- it will load a sprite and ignore the `src` and `rect` attributes.
- The 'rect' attribute takes four space-separated integer values, specifying a rectangle
- using 'x y width height' in pixel coordinates inside the image. No clamping to the
- dimensions of the source image will occur; rendered results in this case will
- depend on the user's texture addressing mode.
- The intrinsic dimensions of the image can now come from three different sources. They are
- used in the following order:
- 1) 'width' / 'height' attributes if present
- 2) pixel width / height of the sprite
- 3) pixel width / height given by the 'rect' attribute
- 4) width / height of the image texture
- This has the result of sizing the element to the pixel-size of the rendered image, unless
- overridden by the 'width' or 'height' attributes.
- @author Peter Curry
- */
- class RMLUICORE_API ElementImage : public Element {
- public:
- RMLUI_RTTI_DefineWithParent(ElementImage, Element)
- /// Constructs a new ElementImage. This should not be called directly; use the Factory instead.
- /// @param[in] tag The tag the element was declared as in RML.
- ElementImage(const String& tag);
- virtual ~ElementImage();
- /// Returns the element's inherent size.
- bool GetIntrinsicDimensions(Vector2f& dimensions, float& ratio) override;
- protected:
- /// Renders the image.
- void OnRender() override;
- /// Regenerates the element's geometry.
- void OnResize() override;
- /// Our intrinsic dimensions may change with the dp-ratio.
- void OnDpRatioChange() override;
- /// The sprite may have changed when the style sheet is recompiled.
- void OnStyleSheetChange() override;
- /// Checks for changes to the image's source or dimensions.
- /// @param[in] changed_attributes A list of attributes changed on the element.
- void OnAttributeChange(const ElementAttributes& changed_attributes) override;
- /// Called when properties on the element are changed.
- /// @param[in] changed_properties The properties changed on the element.
- void OnPropertyChange(const PropertyIdSet& changed_properties) override;
- /// Detect when we have been added to the document.
- void OnChildAdd(Element* child) override;
- private:
- // Generates the element's geometry.
- void GenerateGeometry();
- // Loads the element's texture, as specified by the 'src' attribute.
- bool LoadTexture();
- // Loads the rect value from the element's attribute, but only if we're not a sprite.
- void UpdateRect();
- // The texture this element is rendering from.
- Texture texture;
- // True if we need to refetch the texture's source from the element's attributes.
- bool texture_dirty;
- // A factor which scales the intrinsic dimensions based on the dp-ratio and image scale.
- float dimensions_scale;
- // The element's computed intrinsic dimensions. If either of these values are set to -1, then
- // that dimension has not been computed yet.
- Vector2f dimensions;
- // The rectangle extracted from the sprite or 'rect' attribute. The rect_source will be None if
- // these have not been specified or are invalid.
- Rectanglef rect;
- enum class RectSource { None, Attribute, Sprite } rect_source;
- // The geometry used to render this element.
- Geometry geometry;
- bool geometry_dirty;
- };
- } // namespace Rml
- #endif
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