FontEffectGlow.h 2.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_FONTEFFECTGLOW_H
  29. #define RMLUI_CORE_FONTEFFECTGLOW_H
  30. #include "../../Include/RmlUi/Core/ConvolutionFilter.h"
  31. #include "../../Include/RmlUi/Core/FontEffect.h"
  32. #include "../../Include/RmlUi/Core/FontEffectInstancer.h"
  33. namespace Rml {
  34. /**
  35. A font effect for rendering glow around text.
  36. Glow consists of an outline pass followed by a Gaussian blur pass.
  37. */
  38. class FontEffectGlow : public FontEffect {
  39. public:
  40. FontEffectGlow();
  41. virtual ~FontEffectGlow();
  42. bool Initialise(int width_outline, int width_blur, Vector2i offset);
  43. bool HasUniqueTexture() const override;
  44. bool GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& glyph) const override;
  45. void GenerateGlyphTexture(byte* destination_data, Vector2i destination_dimensions, int destination_stride, const FontGlyph& glyph) const override;
  46. private:
  47. int width_outline, width_blur, combined_width;
  48. Vector2i offset;
  49. ConvolutionFilter filter_outline, filter_blur_x, filter_blur_y;
  50. };
  51. /**
  52. A concrete font effect instancer for the glow effect.
  53. */
  54. class FontEffectGlowInstancer : public FontEffectInstancer {
  55. public:
  56. FontEffectGlowInstancer();
  57. virtual ~FontEffectGlowInstancer();
  58. SharedPtr<FontEffect> InstanceFontEffect(const String& name, const PropertyDictionary& properties) override;
  59. private:
  60. PropertyId id_width_outline, id_width_blur, id_offset_x, id_offset_y, id_color;
  61. };
  62. } // namespace Rml
  63. #endif