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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_FONTENGINEDEFAULT_FONTFACELAYER_H
- #define RMLUI_CORE_FONTENGINEDEFAULT_FONTFACELAYER_H
- #include "../../../Include/RmlUi/Core/CallbackTexture.h"
- #include "../../../Include/RmlUi/Core/FontGlyph.h"
- #include "../../../Include/RmlUi/Core/Geometry.h"
- #include "../../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../TextureLayout.h"
- namespace Rml {
- class FontEffect;
- class FontFaceHandleDefault;
- /**
- A textured layer stored as part of a font face handle. Each handle will have at least a base
- layer for the standard font. Further layers can be added to allow rendering of text effects.
- @author Peter Curry
- */
- class FontFaceLayer {
- public:
- FontFaceLayer(const SharedPtr<const FontEffect>& _effect);
- ~FontFaceLayer();
- /// Generates or re-generates the character and texture data for the layer.
- /// @param[in] handle The handle generating this layer.
- /// @param[in] clone The layer to optionally clone geometry and texture data from.
- /// @param[in] clone_glyph_origins True to keep the character origins from the cloned layer, false to generate new ones.
- /// @return True if the layer was generated successfully, false if not.
- bool Generate(const FontFaceHandleDefault* handle, const FontFaceLayer* clone = nullptr, bool clone_glyph_origins = false);
- /// Generates the texture data for a layer (for the texture database).
- /// @param[out] texture_data The generated texture data.
- /// @param[out] texture_dimensions The dimensions of the texture.
- /// @param[in] texture_id The index of the texture within the layer to generate.
- /// @param[in] glyphs The glyphs required by the font face handle.
- bool GenerateTexture(Vector<byte>& texture_data, Vector2i& texture_dimensions, int texture_id, const FontGlyphMap& glyphs);
- /// Generates the geometry required to render a single character.
- /// @param[out] mesh_list An array of meshes this layer will write to. It must be at least as big as the number of textures in this layer.
- /// @param[in] character_code The character to generate geometry for.
- /// @param[in] position The position of the baseline.
- /// @param[in] colour The colour of the string.
- inline void GenerateGeometry(TexturedMesh* mesh_list, const Character character_code, const Vector2f position,
- const ColourbPremultiplied colour) const
- {
- auto it = character_boxes.find(character_code);
- if (it == character_boxes.end())
- return;
- const TextureBox& box = it->second;
- if (box.texture_index < 0)
- return;
- // Generate the geometry for the character.
- Mesh& mesh = mesh_list[box.texture_index].mesh;
- MeshUtilities::GenerateQuad(mesh, (position + box.origin).Round(), box.dimensions, colour, box.texcoords[0], box.texcoords[1]);
- }
- /// Returns the effect used to generate the layer.
- const FontEffect* GetFontEffect() const;
- /// Returns one of the layer's textures.
- Texture GetTexture(RenderManager& render_manager, int index);
- /// Returns the number of textures employed by this layer.
- int GetNumTextures() const;
- /// Returns the layer's colour after applying the given opacity.
- ColourbPremultiplied GetColour(float opacity) const;
- private:
- struct TextureBox {
- // The offset, in pixels, of the baseline from the start of this character's geometry.
- Vector2f origin;
- // The width and height, in pixels, of this character's geometry.
- Vector2f dimensions;
- // The texture coordinates for the character's geometry.
- Vector2f texcoords[2];
- // The texture this character renders from.
- int texture_index = -1;
- };
- using CharacterMap = UnorderedMap<Character, TextureBox>;
- using TextureList = Vector<CallbackTextureSource>;
- SharedPtr<const FontEffect> effect;
- TextureList textures_owned;
- TextureList* textures_ptr = &textures_owned;
- TextureLayout texture_layout;
- CharacterMap character_boxes;
- Colourb colour;
- };
- } // namespace Rml
- #endif
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