ElementUtilities.cpp 15 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  30. #include <queue>
  31. #include <limits>
  32. #include "FontFaceHandle.h"
  33. #include "LayoutEngine.h"
  34. #include "../../Include/RmlUi/Core.h"
  35. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  36. #include "ElementStyle.h"
  37. namespace Rml {
  38. namespace Core {
  39. // Builds and sets the box for an element.
  40. static void SetBox(Element* element);
  41. // Positions an element relative to an offset parent.
  42. static void SetElementOffset(Element* element, const Vector2f& offset);
  43. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  44. {
  45. // Breadth first search on elements for the corresponding id
  46. typedef std::queue<Element*> SearchQueue;
  47. SearchQueue search_queue;
  48. search_queue.push(root_element);
  49. while (!search_queue.empty())
  50. {
  51. Element* element = search_queue.front();
  52. search_queue.pop();
  53. if (element->GetId() == id)
  54. {
  55. return element;
  56. }
  57. // Add all children to search
  58. for (int i = 0; i < element->GetNumChildren(); i++)
  59. search_queue.push(element->GetChild(i));
  60. }
  61. return NULL;
  62. }
  63. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  64. {
  65. // Breadth first search on elements for the corresponding id
  66. typedef std::queue< Element* > SearchQueue;
  67. SearchQueue search_queue;
  68. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  69. search_queue.push(root_element->GetChild(i));
  70. while (!search_queue.empty())
  71. {
  72. Element* element = search_queue.front();
  73. search_queue.pop();
  74. if (element->GetTagName() == tag)
  75. elements.push_back(element);
  76. // Add all children to search.
  77. for (int i = 0; i < element->GetNumChildren(); i++)
  78. search_queue.push(element->GetChild(i));
  79. }
  80. }
  81. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  82. {
  83. // Breadth first search on elements for the corresponding id
  84. typedef std::queue< Element* > SearchQueue;
  85. SearchQueue search_queue;
  86. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  87. search_queue.push(root_element->GetChild(i));
  88. while (!search_queue.empty())
  89. {
  90. Element* element = search_queue.front();
  91. search_queue.pop();
  92. if (element->IsClassSet(class_name))
  93. elements.push_back(element);
  94. // Add all children to search.
  95. for (int i = 0; i < element->GetNumChildren(); i++)
  96. search_queue.push(element->GetChild(i));
  97. }
  98. }
  99. // Returns the element's font face.
  100. FontFaceHandle* ElementUtilities::GetFontFaceHandle(const Style::ComputedValues& computed_values)
  101. {
  102. static const String default_charset = "U+0020-007E";
  103. const String& charset = (computed_values.font_charset.empty() ? default_charset : computed_values.font_charset);
  104. int font_size = (int)computed_values.font_size;
  105. // TODO Synchronize enums
  106. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(computed_values.font_family, charset, (Font::Style)computed_values.font_style, (Font::Weight)computed_values.font_weight, font_size);
  107. return font;
  108. }
  109. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  110. {
  111. Context* context = element->GetContext();
  112. if (context == NULL)
  113. return 1.0f;
  114. return context->GetDensityIndependentPixelRatio();
  115. }
  116. // Returns the width of a string rendered within the context of the given element.
  117. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  118. {
  119. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  120. if (font_face_handle == NULL)
  121. return 0;
  122. return font_face_handle->GetStringWidth(string);
  123. }
  124. void ElementUtilities::BindEventAttributes(Element* element)
  125. {
  126. // Check for and instance the on* events
  127. for (const auto& pair: element->GetAttributes())
  128. {
  129. if (pair.first.size() > 2 && pair.first[0] == 'o' && pair.first[1] == 'n')
  130. {
  131. EventListener* listener = Factory::InstanceEventListener(pair.second.Get<String>(), element);
  132. if (listener)
  133. element->AddEventListener(pair.first.substr(2), listener, false);
  134. }
  135. }
  136. }
  137. // Generates the clipping region for an element.
  138. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  139. {
  140. clip_origin = Vector2i(-1, -1);
  141. clip_dimensions = Vector2i(-1, -1);
  142. int num_ignored_clips = element->GetClippingIgnoreDepth();
  143. if (num_ignored_clips < 0)
  144. return false;
  145. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  146. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  147. // complete clipping region for the element.
  148. Element* clipping_element = element->GetParentNode();
  149. while (clipping_element != NULL)
  150. {
  151. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  152. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  153. {
  154. // Ignore nodes that don't clip.
  155. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  156. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  157. {
  158. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  159. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  160. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  161. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  162. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  163. {
  164. clip_origin = element_origin;
  165. clip_dimensions = element_dimensions;
  166. }
  167. else
  168. {
  169. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  170. Math::Max(clip_origin.y, element_origin.y));
  171. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  172. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  173. clip_origin = top_left;
  174. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  175. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  176. }
  177. }
  178. }
  179. // If this region is meant to clip and we're skipping regions, update the counter.
  180. if (num_ignored_clips > 0)
  181. {
  182. if (clipping_element->IsClippingEnabled())
  183. num_ignored_clips--;
  184. }
  185. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  186. // clipping regions, then we do too.
  187. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  188. if (clipping_element_ignore_clips < 0)
  189. break;
  190. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  191. // Climb the tree to this region's parent.
  192. clipping_element = clipping_element->GetParentNode();
  193. }
  194. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  195. }
  196. // Sets the clipping region from an element and its ancestors.
  197. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  198. {
  199. Rml::Core::RenderInterface* render_interface = NULL;
  200. if (element)
  201. {
  202. render_interface = element->GetRenderInterface();
  203. if (!context)
  204. context = element->GetContext();
  205. }
  206. else if (context)
  207. {
  208. render_interface = context->GetRenderInterface();
  209. if (!render_interface)
  210. render_interface = GetRenderInterface();
  211. }
  212. if (!render_interface || !context)
  213. return false;
  214. Vector2i clip_origin, clip_dimensions;
  215. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  216. Vector2i current_origin;
  217. Vector2i current_dimensions;
  218. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  219. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  220. {
  221. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  222. ApplyActiveClipRegion(context, render_interface);
  223. }
  224. return true;
  225. }
  226. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  227. {
  228. if (render_interface == NULL)
  229. return;
  230. Vector2i origin;
  231. Vector2i dimensions;
  232. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  233. render_interface->EnableScissorRegion(clip_enabled);
  234. if (clip_enabled)
  235. {
  236. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  237. }
  238. }
  239. // Formats the contents of an element.
  240. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  241. {
  242. LayoutEngine layout_engine;
  243. return layout_engine.FormatElement(element, containing_block);
  244. }
  245. // Generates the box for an element.
  246. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  247. {
  248. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  249. }
  250. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  251. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  252. {
  253. Element* parent = element->GetParentNode();
  254. if (parent == NULL)
  255. return false;
  256. SetBox(element);
  257. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  258. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  259. Vector2f resolved_offset = offset;
  260. if (anchor & RIGHT)
  261. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  262. if (anchor & BOTTOM)
  263. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  264. SetElementOffset(element, resolved_offset);
  265. return true;
  266. }
  267. // Builds and sets the box for an element.
  268. static void SetBox(Element* element)
  269. {
  270. Element* parent = element->GetParentNode();
  271. RMLUI_ASSERT(parent != NULL);
  272. Vector2f containing_block = parent->GetBox().GetSize();
  273. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  274. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  275. Box box;
  276. LayoutEngine::BuildBox(box, containing_block, element);
  277. if (element->GetComputedValues().height.type != Style::Height::Auto)
  278. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  279. element->SetBox(box);
  280. }
  281. // Positions an element relative to an offset parent.
  282. static void SetElementOffset(Element* element, const Vector2f& offset)
  283. {
  284. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  285. relative_offset += offset;
  286. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  287. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  288. element->SetOffset(relative_offset, element->GetParentNode());
  289. }
  290. // Applies an element's `perspective' and `transform' properties.
  291. bool ElementUtilities::ApplyTransform(Element &element, bool apply)
  292. {
  293. Context *context = element.GetContext();
  294. if (!context)
  295. {
  296. return false;
  297. }
  298. RenderInterface *render_interface = element.GetRenderInterface();
  299. if (!render_interface)
  300. {
  301. return false;
  302. }
  303. const TransformState *local_perspective, *perspective, *transform;
  304. element.GetEffectiveTransformState(&local_perspective, &perspective, &transform);
  305. bool have_perspective = false;
  306. float perspective_distance = 0.0f;
  307. Matrix4f the_projection;
  308. if (local_perspective)
  309. {
  310. TransformState::LocalPerspective the_local_perspective;
  311. local_perspective->GetLocalPerspective(&the_local_perspective);
  312. have_perspective = true;
  313. perspective_distance = the_local_perspective.distance;
  314. the_projection = the_local_perspective.GetProjection();
  315. }
  316. else if (perspective)
  317. {
  318. TransformState::Perspective the_perspective;
  319. perspective->GetPerspective(&the_perspective);
  320. have_perspective = true;
  321. perspective_distance = the_perspective.distance;
  322. the_projection = the_perspective.GetProjection();
  323. }
  324. bool have_transform = false;
  325. Matrix4f the_transform;
  326. if (transform)
  327. {
  328. transform->GetRecursiveTransform(&the_transform);
  329. have_transform = true;
  330. }
  331. if (have_perspective && perspective_distance >= 0)
  332. {
  333. // If we are to apply a custom projection, then we need to cancel the global one first.
  334. Matrix4f global_pv_inv;
  335. bool have_global_pv_inv = context->GetViewState().GetProjectionViewInv(global_pv_inv);
  336. if (have_global_pv_inv && have_transform)
  337. {
  338. if (apply)
  339. {
  340. render_interface->PushTransform(global_pv_inv * the_projection * the_transform);
  341. }
  342. else
  343. {
  344. render_interface->PopTransform(global_pv_inv * the_projection * the_transform);
  345. }
  346. return true;
  347. }
  348. else if (have_global_pv_inv)
  349. {
  350. if (apply)
  351. {
  352. render_interface->PushTransform(global_pv_inv * the_projection);
  353. }
  354. else
  355. {
  356. render_interface->PopTransform(global_pv_inv * the_projection);
  357. }
  358. return true;
  359. }
  360. else if (have_transform)
  361. {
  362. // The context has not received Process(Projection|View)Change() calls.
  363. // Assume we don't really need to cancel.
  364. if (apply)
  365. {
  366. render_interface->PushTransform(the_transform);
  367. }
  368. else
  369. {
  370. render_interface->PopTransform(the_transform);
  371. }
  372. return true;
  373. }
  374. else
  375. {
  376. return false;
  377. }
  378. }
  379. else
  380. {
  381. if (have_transform)
  382. {
  383. if (apply)
  384. {
  385. render_interface->PushTransform(the_transform);
  386. }
  387. else
  388. {
  389. render_interface->PopTransform(the_transform);
  390. }
  391. return true;
  392. }
  393. else
  394. {
  395. return false;
  396. }
  397. }
  398. }
  399. // Unapplies an element's `perspective' and `transform' properties.
  400. bool ElementUtilities::UnapplyTransform(Element &element)
  401. {
  402. return ApplyTransform(element, false);
  403. }
  404. }
  405. }