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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "EventDispatcher.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Event.h"
- #include "../../Include/RmlUi/Core/EventListener.h"
- #include "../../Include/RmlUi/Core/Factory.h"
- #include "EventSpecification.h"
- namespace Rml {
- namespace Core {
- bool operator==(EventListenerEntry a, EventListenerEntry b) { return a.id == b.id && a.in_capture_phase == b.in_capture_phase && a.listener == b.listener; }
- bool operator!=(EventListenerEntry a, EventListenerEntry b) { return !(a == b); }
- struct CompareId {
- bool operator()(EventListenerEntry a, EventListenerEntry b) const { return a.id < b.id; }
- };
- struct CompareIdPhase {
- bool operator()(EventListenerEntry a, EventListenerEntry b) const { return std::tie(a.id, a.in_capture_phase) < std::tie(b.id, b.in_capture_phase); }
- };
- EventDispatcher::EventDispatcher(Element* _element)
- {
- element = _element;
- }
- EventDispatcher::~EventDispatcher()
- {
- // Detach from all event dispatchers
- for (const auto& event : listeners)
- event.listener->OnDetach(element);
- }
- void EventDispatcher::AttachEvent(EventId id, EventListener* listener, bool in_capture_phase)
- {
- EventListenerEntry entry(id, listener, in_capture_phase);
- // The entries are sorted by (id,phase). Find the bounds of this sort, then find the entry.
- auto range = std::equal_range(listeners.begin(), listeners.end(), entry, CompareIdPhase());
- auto it = std::find(range.first, range.second, entry);
- if(it == range.second)
- {
- // No existing entry found, add it to the end of the (id, phase) range
- listeners.emplace(it, entry);
- listener->OnAttach(element);
- }
- }
- void EventDispatcher::DetachEvent(EventId id, EventListener* listener, bool in_capture_phase)
- {
- EventListenerEntry entry(id, listener, in_capture_phase);
-
- // The entries are sorted by (id,phase). Find the bounds of this sort, then find the entry.
- // We could also just do a linear search over all the entries, which might be faster for low number of entries.
- auto range = std::equal_range(listeners.begin(), listeners.end(), entry, CompareIdPhase());
- auto it = std::find(range.first, range.second, entry);
- if (it != range.second)
- {
- // We found our listener, remove it
- listeners.erase(it);
- listener->OnDetach(element);
- }
- }
- // Detaches all events from this dispatcher and all child dispatchers.
- void EventDispatcher::DetachAllEvents()
- {
- for (const auto& event : listeners)
- event.listener->OnDetach(element);
- listeners.clear();
- for (int i = 0; i < element->GetNumChildren(true); ++i)
- element->GetChild(i)->GetEventDispatcher()->DetachAllEvents();
- }
- bool EventDispatcher::DispatchEvent(Element* target_element, EventId id, const String& type, const Dictionary& parameters, bool interruptible, bool bubbles, DefaultActionPhase default_action_phase)
- {
- EventPtr event = Factory::InstanceEvent(target_element, id, type, parameters, interruptible);
- if (!event)
- return false;
- // Build the element traversal from the tree
- typedef std::vector<Element*> Elements;
- Elements elements;
- Element* walk_element = target_element->GetParentNode();
- while (walk_element)
- {
- elements.push_back(walk_element);
- walk_element = walk_element->GetParentNode();
- }
- event->SetPhase(EventPhase::Capture);
- // Capture phase - root, to target (only events that have registered as capture events)
- // Note: We walk elements in REVERSE as they're placed in the list from the elements parent to the root
- for (int i = (int)elements.size() - 1; i >= 0 && event->IsPropagating(); i--)
- {
- EventDispatcher* dispatcher = elements[i]->GetEventDispatcher();
- event->SetCurrentElement(elements[i]);
- dispatcher->TriggerEvents(*event, default_action_phase);
- }
- // Target phase - direct at the target
- if (event->IsPropagating())
- {
- event->SetPhase(EventPhase::Target);
- event->SetCurrentElement(target_element);
- TriggerEvents(*event, default_action_phase);
- }
- // Bubble phase - target to root (normal event bindings)
- if (bubbles && event->IsPropagating())
- {
- event->SetPhase(EventPhase::Bubble);
- for (size_t i = 0; i < elements.size() && event->IsPropagating(); i++)
- {
- EventDispatcher* dispatcher = elements[i]->GetEventDispatcher();
- event->SetCurrentElement(elements[i]);
- dispatcher->TriggerEvents(*event, default_action_phase);
- }
- }
- bool propagating = event->IsPropagating();
- return propagating;
- }
- String EventDispatcher::ToString() const
- {
- String result;
- if (listeners.empty())
- return result;
- auto add_to_result = [&result](EventId id, int count) {
- const EventSpecification& specification = EventSpecificationInterface::Get(id);
- result += CreateString(specification.type.size() + 32, "%s (%d), ", specification.type.c_str(), count);
- };
- EventId previous_id = listeners[0].id;
- int count = 0;
- for (const auto& listener : listeners)
- {
- if (listener.id != previous_id)
- {
- add_to_result(previous_id, count);
- previous_id = listener.id;
- count = 0;
- }
- count++;
- }
- if (count > 0)
- add_to_result(previous_id, count);
- if (result.size() > 2)
- result.resize(result.size() - 2);
- return result;
- }
- void EventDispatcher::TriggerEvents(Event& event, DefaultActionPhase default_action_phase)
- {
- const EventPhase phase = event.GetPhase();
- // Find the range of entries with matching id and phase, given that listeners are sorted by (id,phase).
- // In the case of target phase we will match any listener phase.
- Listeners::iterator begin, end;
- if (phase == EventPhase::Capture)
- std::tie(begin, end) = std::equal_range(listeners.begin(), listeners.end(), EventListenerEntry(event.GetId(), nullptr, true), CompareIdPhase());
- else if (phase == EventPhase::Target)
- std::tie(begin, end) = std::equal_range(listeners.begin(), listeners.end(), EventListenerEntry(event.GetId(), nullptr, false), CompareId());
- else if (phase == EventPhase::Bubble)
- std::tie(begin, end) = std::equal_range(listeners.begin(), listeners.end(), EventListenerEntry(event.GetId(), nullptr, false), CompareIdPhase());
- for (auto it = begin; it != end; ++it)
- {
- it->listener->ProcessEvent(event);
- }
- const bool do_default_action = ((unsigned int)phase & (unsigned int)default_action_phase);
- // Do the default action unless we have been cancelled.
- if (do_default_action && event.IsPropagating())
- {
- element->ProcessDefaultAction(event);
- }
- }
- }
- }
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