ElementBackgroundBorder.cpp 4.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementBackgroundBorder.h"
  29. #include "../../Include/RmlUi/Core/Box.h"
  30. #include "../../Include/RmlUi/Core/ComputedValues.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  33. namespace Rml {
  34. ElementBackgroundBorder::ElementBackgroundBorder() {}
  35. void ElementBackgroundBorder::Render(Element* element)
  36. {
  37. if (background_dirty || border_dirty)
  38. {
  39. for (auto& background : backgrounds)
  40. background.second.geometry.Release(true);
  41. GenerateGeometry(element);
  42. background_dirty = false;
  43. border_dirty = false;
  44. }
  45. if (Geometry* geometry = GetGeometry(BackgroundType::BackgroundBorder))
  46. geometry->Render(element->GetAbsoluteOffset(BoxArea::Border));
  47. }
  48. void ElementBackgroundBorder::DirtyBackground()
  49. {
  50. background_dirty = true;
  51. }
  52. void ElementBackgroundBorder::DirtyBorder()
  53. {
  54. border_dirty = true;
  55. }
  56. Geometry* ElementBackgroundBorder::GetClipGeometry(Element* element, BoxArea clip_area)
  57. {
  58. BackgroundType type = {};
  59. switch (clip_area)
  60. {
  61. case Rml::BoxArea::Border: type = BackgroundType::ClipBorder; break;
  62. case Rml::BoxArea::Padding: type = BackgroundType::ClipPadding; break;
  63. case Rml::BoxArea::Content: type = BackgroundType::ClipContent; break;
  64. default: RMLUI_ERROR; return nullptr;
  65. }
  66. Geometry& geometry = GetOrCreateBackground(type).geometry;
  67. if (!geometry)
  68. {
  69. const Box& box = element->GetBox();
  70. const Vector4f border_radius = element->GetComputedValues().border_radius();
  71. GeometryUtilities::GenerateBackground(&geometry, box, {}, border_radius, Colourb(255), clip_area);
  72. }
  73. return &geometry;
  74. }
  75. void ElementBackgroundBorder::GenerateGeometry(Element* element)
  76. {
  77. const ComputedValues& computed = element->GetComputedValues();
  78. Colourb background_color = computed.background_color();
  79. Colourb border_colors[4] = {
  80. computed.border_top_color(),
  81. computed.border_right_color(),
  82. computed.border_bottom_color(),
  83. computed.border_left_color(),
  84. };
  85. const Vector4f border_radius = computed.border_radius();
  86. // Apply opacity
  87. const float opacity = computed.opacity();
  88. background_color.alpha = (byte)(opacity * (float)background_color.alpha);
  89. if (opacity < 1)
  90. {
  91. for (int i = 0; i < 4; ++i)
  92. border_colors[i].alpha = (byte)(opacity * (float)border_colors[i].alpha);
  93. }
  94. Geometry& geometry = GetOrCreateBackground(BackgroundType::BackgroundBorder).geometry;
  95. RMLUI_ASSERT(!geometry);
  96. for (int i = 0; i < element->GetNumBoxes(); i++)
  97. {
  98. Vector2f offset;
  99. const Box& box = element->GetBox(i, offset);
  100. GeometryUtilities::GenerateBackgroundBorder(&geometry, box, offset, border_radius, background_color, border_colors);
  101. }
  102. }
  103. Geometry* ElementBackgroundBorder::GetGeometry(BackgroundType type)
  104. {
  105. auto it = backgrounds.find(type);
  106. if (it != backgrounds.end())
  107. return &it->second.geometry;
  108. return nullptr;
  109. }
  110. ElementBackgroundBorder::Background& ElementBackgroundBorder::GetOrCreateBackground(BackgroundType type)
  111. {
  112. auto it = backgrounds.find(type);
  113. if (it != backgrounds.end())
  114. return it->second;
  115. return backgrounds.emplace(type, Background{}).first->second;
  116. }
  117. } // namespace Rml