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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/RenderManager.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/RenderInterface.h"
- namespace Rml {
- RenderManager::RenderManager() : render_interface(GetRenderInterface())
- {
- RMLUI_ASSERT(render_interface);
- }
- void RenderManager::BeginRender()
- {
- #ifdef RMLUI_DEBUG
- const RenderState default_state;
- RMLUI_ASSERT(state.clip_mask_list == default_state.clip_mask_list);
- RMLUI_ASSERT(state.scissor_region == state.scissor_region);
- RMLUI_ASSERT(state.transform == state.transform);
- #endif
- }
- void RenderManager::SetViewport(Vector2i dimensions)
- {
- viewport_dimensions = dimensions;
- }
- Vector2i RenderManager::GetViewport() const
- {
- return viewport_dimensions;
- }
- void RenderManager::DisableScissorRegion()
- {
- SetScissorRegion(Rectanglei::MakeInvalid());
- }
- void RenderManager::SetScissorRegion(Rectanglei new_region)
- {
- const bool old_scissor_enable = state.scissor_region.Valid();
- const bool new_scissor_enable = new_region.Valid();
- if (new_scissor_enable != old_scissor_enable)
- render_interface->EnableScissorRegion(new_scissor_enable);
- if (new_scissor_enable)
- {
- new_region.Intersect(Rectanglei::FromSize(viewport_dimensions));
- if (new_region != state.scissor_region)
- render_interface->SetScissorRegion(new_region.Left(), new_region.Top(), new_region.Width(), new_region.Height());
- }
- state.scissor_region = new_region;
- }
- void RenderManager::DisableClipMask()
- {
- if (!state.clip_mask_list.empty())
- {
- state.clip_mask_list.clear();
- ApplyClipMask(state.clip_mask_list);
- }
- }
- void RenderManager::SetClipMask(ClipMaskOperation operation, Geometry* geometry, Vector2f translation)
- {
- RMLUI_ASSERT(geometry);
- state.clip_mask_list = {ClipMaskGeometry{operation, geometry, translation, nullptr}};
- ApplyClipMask(state.clip_mask_list);
- }
- void RenderManager::SetClipMask(ClipMaskGeometryList in_clip_elements)
- {
- if (state.clip_mask_list != in_clip_elements)
- {
- state.clip_mask_list = std::move(in_clip_elements);
- ApplyClipMask(state.clip_mask_list);
- }
- }
- void RenderManager::SetTransform(const Matrix4f* p_new_transform)
- {
- static const Matrix4f identity_transform = Matrix4f::Identity();
- const Matrix4f& new_transform = (p_new_transform ? *p_new_transform : identity_transform);
- if (state.transform != new_transform)
- {
- render_interface->SetTransform(p_new_transform);
- state.transform = new_transform;
- }
- }
- void RenderManager::ApplyClipMask(const ClipMaskGeometryList& clip_elements)
- {
- const bool clip_mask_enabled = !clip_elements.empty();
- render_interface->EnableClipMask(clip_mask_enabled);
- if (clip_mask_enabled)
- {
- const Matrix4f initial_transform = state.transform;
- for (const ClipMaskGeometry& element_clip : clip_elements)
- {
- SetTransform(element_clip.transform);
- element_clip.geometry->RenderToClipMask(element_clip.operation, element_clip.absolute_offset);
- }
- // Apply the initially set transform in case it was changed.
- SetTransform(&initial_transform);
- }
- }
- void RenderManager::SetState(const RenderState& next)
- {
- SetScissorRegion(next.scissor_region);
- SetClipMask(next.clip_mask_list);
- SetTransform(&next.transform);
- }
- void RenderManager::ResetState()
- {
- SetState(RenderState{});
- }
- } // namespace Rml
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