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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "LayoutEngine.h"
- #include "LayoutBlockBoxSpace.h"
- #include "LayoutDetails.h"
- #include "LayoutInlineBoxText.h"
- #include "LayoutTable.h"
- #include "Pool.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/Types.h"
- #include <cstddef>
- #include <float.h>
- namespace Rml {
- #define MAX(a, b) (a > b ? a : b)
- template <size_t Size>
- struct LayoutChunk {
- alignas(std::max_align_t) byte buffer[Size];
- };
- static constexpr std::size_t ChunkSizeBig = sizeof(LayoutBlockBox);
- static constexpr std::size_t ChunkSizeMedium = MAX(sizeof(LayoutInlineBox), sizeof(LayoutInlineBoxText));
- static constexpr std::size_t ChunkSizeSmall = MAX(sizeof(LayoutLineBox), sizeof(LayoutBlockBoxSpace));
- static Pool< LayoutChunk<ChunkSizeBig> > layout_chunk_pool_big(50, true);
- static Pool< LayoutChunk<ChunkSizeMedium> > layout_chunk_pool_medium(50, true);
- static Pool< LayoutChunk<ChunkSizeSmall> > layout_chunk_pool_small(50, true);
- // Formats the contents for a root-level element (usually a document or floating element).
- void LayoutEngine::FormatElement(Element* element, Vector2f containing_block, const Box* override_initial_box, Vector2f* out_visible_overflow_size)
- {
- RMLUI_ASSERT(element && containing_block.x >= 0 && containing_block.y >= 0);
- #ifdef RMLUI_ENABLE_PROFILING
- RMLUI_ZoneScopedC(0xB22222);
- auto name = CreateString(80, "%s %x", element->GetAddress(false, false).c_str(), element);
- RMLUI_ZoneName(name.c_str(), name.size());
- #endif
- auto containing_block_box = MakeUnique<LayoutBlockBox>(nullptr, nullptr, Box(containing_block), 0.0f, FLT_MAX);
- Box box;
- if (override_initial_box)
- box = *override_initial_box;
- else
- LayoutDetails::BuildBox(box, containing_block, element);
- float min_height, max_height;
- LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
- LayoutBlockBox* block_context_box = containing_block_box->AddBlockElement(element, box, min_height, max_height);
- for (int layout_iteration = 0; layout_iteration < 2; layout_iteration++)
- {
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- if (!FormatElement(block_context_box, element->GetChild(i)))
- i = -1;
- }
- if (block_context_box->Close() == LayoutBlockBox::OK)
- break;
- }
- block_context_box->CloseAbsoluteElements();
- if (out_visible_overflow_size)
- *out_visible_overflow_size = block_context_box->GetVisibleOverflowSize();
- element->OnLayout();
- }
- void* LayoutEngine::AllocateLayoutChunk(size_t size)
- {
- static_assert(ChunkSizeBig > ChunkSizeMedium && ChunkSizeMedium > ChunkSizeSmall, "The following assumes a strict ordering of the chunk sizes.");
- // Note: If any change is made here, make sure a corresponding change is applied to the deallocation procedure below.
- if (size <= ChunkSizeSmall)
- return layout_chunk_pool_small.AllocateAndConstruct();
- else if (size <= ChunkSizeMedium)
- return layout_chunk_pool_medium.AllocateAndConstruct();
- else if (size <= ChunkSizeBig)
- return layout_chunk_pool_big.AllocateAndConstruct();
- RMLUI_ERROR;
- return nullptr;
- }
- void LayoutEngine::DeallocateLayoutChunk(void* chunk, size_t size)
- {
- // Note: If any change is made here, make sure a corresponding change is applied to the allocation procedure above.
- if (size <= ChunkSizeSmall)
- layout_chunk_pool_small.DestroyAndDeallocate((LayoutChunk<ChunkSizeSmall>*)chunk);
- else if (size <= ChunkSizeMedium)
- layout_chunk_pool_medium.DestroyAndDeallocate((LayoutChunk<ChunkSizeMedium>*)chunk);
- else if (size <= ChunkSizeBig)
- layout_chunk_pool_big.DestroyAndDeallocate((LayoutChunk<ChunkSizeBig>*)chunk);
- else
- {
- RMLUI_ERROR;
- }
- }
- // Positions a single element and its children within this layout.
- bool LayoutEngine::FormatElement(LayoutBlockBox* block_context_box, Element* element)
- {
- #ifdef RMLUI_ENABLE_PROFILING
- RMLUI_ZoneScoped;
- auto name = CreateString(80, ">%s %x", element->GetAddress(false, false).c_str(), element);
- RMLUI_ZoneName(name.c_str(), name.size());
- #endif
- auto& computed = element->GetComputedValues();
- // Check if we have to do any special formatting for any elements that don't fit into the standard layout scheme.
- if (FormatElementSpecial(block_context_box, element))
- return true;
- // Fetch the display property, and don't lay this element out if it is set to a display type of none.
- if (computed.display == Style::Display::None)
- return true;
- // Check for an absolute position; if this has been set, then we remove it from the flow and add it to the current
- // block box to be laid out and positioned once the block has been closed and sized.
- if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
- {
- // Display the element as a block element.
- block_context_box->AddAbsoluteElement(element);
- return true;
- }
- // If the element is floating, we remove it from the flow.
- if (computed.float_ != Style::Float::None)
- {
- LayoutEngine::FormatElement(element, LayoutDetails::GetContainingBlock(block_context_box));
- return block_context_box->AddFloatElement(element);
- }
- // The element is nothing exceptional, so we treat it as a normal block, inline or replaced element.
- switch (computed.display)
- {
- case Style::Display::Block: return FormatElementBlock(block_context_box, element);
- case Style::Display::Inline: return FormatElementInline(block_context_box, element);
- case Style::Display::InlineBlock: return FormatElementInlineBlock(block_context_box, element);
- case Style::Display::Flex: return FormatElementFlex(block_context_box, element);
- case Style::Display::Table: return FormatElementTable(block_context_box, element);
- case Style::Display::TableRow:
- case Style::Display::TableRowGroup:
- case Style::Display::TableColumn:
- case Style::Display::TableColumnGroup:
- case Style::Display::TableCell:
- {
- // These elements should have been handled within FormatElementTable.
- // See if we are located in an absolutely positioned or floating table element. Then,
- // we will have issues and end up here because these properties establish a new block
- // formatting context, but then tables need to be specially handled and they are not
- // yet. Both FormatElement(element, containing_block) and GetShrinkToFitWidth() need
- // to handle tables if we want to fix this.
- Element* table_ancestor = element->GetParentNode();
- while (table_ancestor && table_ancestor->GetDisplay() != Style::Display::Table)
- table_ancestor = table_ancestor->GetParentNode();
- if (table_ancestor)
- {
- const auto float_ = table_ancestor->GetFloat();
- const auto position = table_ancestor->GetPosition();
- const char* warning_msg = nullptr;
- if (float_ != Style::Float::None)
- warning_msg = "Table element cannot be floating. Instead, wrap it within a floating parent element.";
- else if (position == Style::Position::Absolute || position == Style::Position::Fixed)
- warning_msg = "Table element cannot be absolutely positioned. Instead, wrap it within an absolutely positioned parent element.";
- if (warning_msg)
- {
- Log::Message(Log::LT_WARNING, "%s In element %s", warning_msg, table_ancestor->GetAddress().c_str());
- return true;
- }
- }
- // Seems like our issue isn't with the table element, instead we're encountering table parts in the wild!
- const Property* display_property = element->GetProperty(PropertyId::Display);
- Log::Message(Log::LT_WARNING, "Element has a display type '%s', but is not located in a table. It will not be formatted. In element %s",
- display_property ? display_property->ToString().c_str() : "*unknown*",
- element->GetAddress().c_str()
- );
- return true;
- }
- case Style::Display::None: RMLUI_ERROR; /* handled above */ break;
- }
- return true;
- }
- // Formats and positions an element as a block element.
- bool LayoutEngine::FormatElementBlock(LayoutBlockBox* block_context_box, Element* element)
- {
- RMLUI_ZoneScopedC(0x2F4F4F);
- Box box;
- float min_height, max_height;
- LayoutDetails::BuildBox(box, min_height, max_height, block_context_box, element);
- LayoutBlockBox* new_block_context_box = block_context_box->AddBlockElement(element, box, min_height, max_height);
- if (new_block_context_box == nullptr)
- return false;
- // Format the element's children.
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- if (!FormatElement(new_block_context_box, element->GetChild(i)))
- i = -1;
- }
- // Close the block box, and check the return code; we may have overflowed either this element or our parent.
- switch (new_block_context_box->Close())
- {
- // We need to reformat ourself; format all of our children again and close the box. No need to check for error
- // codes, as we already have our vertical slider bar.
- case LayoutBlockBox::LAYOUT_SELF:
- {
- for (int i = 0; i < element->GetNumChildren(); i++)
- FormatElement(new_block_context_box, element->GetChild(i));
- if (new_block_context_box->Close() == LayoutBlockBox::OK)
- {
- element->OnLayout();
- break;
- }
- }
- //-fallthrough
- // We caused our parent to add a vertical scrollbar; bail out!
- case LayoutBlockBox::LAYOUT_PARENT:
- {
- return false;
- }
- break;
- default:
- element->OnLayout();
- }
- return true;
- }
- // Formats and positions an element as an inline element.
- bool LayoutEngine::FormatElementInline(LayoutBlockBox* block_context_box, Element* element)
- {
- RMLUI_ZoneScopedC(0x3F6F6F);
- const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
- Box box;
- LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Inline);
- LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
- // Format the element's children.
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- if (!FormatElement(block_context_box, element->GetChild(i)))
- return false;
- }
- inline_box->Close();
- return true;
- }
- // Positions an element as a sized inline element, formatting its internal hierarchy as a block element.
- bool LayoutEngine::FormatElementInlineBlock(LayoutBlockBox* block_context_box, Element* element)
- {
- RMLUI_ZoneScopedC(0x1F2F2F);
- // Format the element separately as a block element, then position it inside our own layout as an inline element.
- Vector2f containing_block_size = LayoutDetails::GetContainingBlock(block_context_box);
- FormatElement(element, containing_block_size);
- block_context_box->AddInlineElement(element, element->GetBox())->Close();
- return true;
- }
- bool LayoutEngine::FormatElementFlex(LayoutBlockBox* /*block_context_box*/, Element* /*element*/)
- {
- // TODO
- return true;
- }
- bool LayoutEngine::FormatElementTable(LayoutBlockBox* block_context_box, Element* element_table)
- {
- const ComputedValues& computed_table = element_table->GetComputedValues();
- const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
- // Build the initial box as specified by the table's style, as if it was a normal block element.
- Box box;
- LayoutDetails::BuildBox(box, containing_block, element_table, BoxContext::Block);
- Vector2f min_size, max_size;
- LayoutDetails::GetMinMaxWidth(min_size.x, max_size.x, computed_table, box, containing_block.x);
- LayoutDetails::GetMinMaxHeight(min_size.y, max_size.y, computed_table, box, containing_block.y);
- const Vector2f initial_content_size = box.GetSize();
- // Format the table, this may adjust the box content size.
- const Vector2f table_content_overflow_size = LayoutTable::FormatTable(box, min_size, max_size, element_table);
- const Vector2f final_content_size = box.GetSize();
- RMLUI_ASSERT(final_content_size.y >= 0);
- if (final_content_size != initial_content_size)
- {
- // Perform this step to re-evaluate any auto margins.
- LayoutDetails::BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element_table, BoxContext::Block, true);
- }
- // Now that the box is finalized, we can add table as a block element. If we did it earlier, eg. just before formatting the table,
- // then the table element's offset would not be correct in cases where table size and auto-margins were adjusted.
- LayoutBlockBox* table_block_context_box = block_context_box->AddBlockElement(element_table, box, final_content_size.y, final_content_size.y);
- if (!table_block_context_box)
- return false;
- // Set the inner content size so that any overflow can be caught.
- table_block_context_box->ExtendInnerContentSize(table_content_overflow_size);
- // If the close failed, it probably means that its parent produced scrollbars.
- if (table_block_context_box->Close() != LayoutBlockBox::OK)
- return false;
- return true;
- }
- // Executes any special formatting for special elements.
- bool LayoutEngine::FormatElementSpecial(LayoutBlockBox* block_context_box, Element* element)
- {
- static const String br("br");
-
- // Check for a <br> tag.
- if (element->GetTagName() == br)
- {
- block_context_box->AddBreak();
- element->OnLayout();
- return true;
- }
- return false;
- }
- } // namespace Rml
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