Decorator.cpp 2.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Decorator.h"
  29. #include "TextureDatabase.h"
  30. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  31. namespace Rml {
  32. namespace Core {
  33. Decorator::Decorator()
  34. {
  35. }
  36. Decorator::~Decorator()
  37. {
  38. }
  39. // Attempts to load a texture into the list of textures in use by the decorator.
  40. int Decorator::LoadTexture(const String& texture_name, const String& rcss_path)
  41. {
  42. if (texture_name == first_texture.GetSource())
  43. return 0;
  44. for (size_t i = 0; i < additional_textures.size(); i++)
  45. {
  46. if (texture_name == additional_textures[i].GetSource())
  47. return (int)i + 1;
  48. }
  49. Texture texture;
  50. texture.Set(texture_name, rcss_path);
  51. additional_textures.push_back(texture);
  52. return (int)additional_textures.size();
  53. }
  54. int Decorator::AddTexture(const Texture& texture)
  55. {
  56. if (!texture)
  57. return -1;
  58. if (!first_texture)
  59. first_texture = texture;
  60. if (first_texture == texture)
  61. return 0;
  62. auto it = std::find(additional_textures.begin(), additional_textures.end(), texture);
  63. if (it != additional_textures.end())
  64. return (int)(it - additional_textures.begin()) + 1;
  65. additional_textures.push_back(texture);
  66. return (int)additional_textures.size();
  67. }
  68. int Decorator::GetNumTextures() const
  69. {
  70. int result = (first_texture ? 1 : 0);
  71. result += (int)additional_textures.size();
  72. return result;
  73. }
  74. // Returns one of the decorator's previously loaded textures.
  75. const Texture* Decorator::GetTexture(int index) const
  76. {
  77. if (index == 0)
  78. return &first_texture;
  79. index -= 1;
  80. if (index < 0 || index >= (int)additional_textures.size())
  81. return nullptr;
  82. return &(additional_textures[index]);
  83. }
  84. }
  85. }