DecoratorTiled.cpp 7.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiled.h"
  29. #include "../../Include/RmlUi/Core.h"
  30. namespace Rml {
  31. namespace Core {
  32. DecoratorTiled::DecoratorTiled()
  33. {
  34. }
  35. DecoratorTiled::~DecoratorTiled()
  36. {
  37. }
  38. static const Vector2f oriented_texcoords[4][2] = {
  39. {Vector2f(0, 0), Vector2f(1, 1)}, // ORIENTATION_NONE
  40. {Vector2f(1, 0), Vector2f(0, 1)}, // FLIP_HORIZONTAL
  41. {Vector2f(0, 1), Vector2f(1, 0)}, // FLIP_VERTICAL
  42. {Vector2f(1, 1), Vector2f(0, 0)} // ROTATE_180
  43. };
  44. DecoratorTiled::Tile::Tile() : position(0, 0), size(0, 0)
  45. {
  46. texture_index = -1;
  47. fit_mode = FILL;
  48. orientation = ORIENTATION_NONE;
  49. }
  50. // Calculates the tile's dimensions from the texture and texture coordinates.
  51. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture) const
  52. {
  53. RenderInterface* render_interface = element->GetRenderInterface();
  54. auto data_iterator = data.find(render_interface);
  55. if (data_iterator == data.end())
  56. {
  57. TileData new_data;
  58. const Vector2i texture_dimensions_i = texture.GetDimensions(render_interface);
  59. const Vector2f texture_dimensions((float)texture_dimensions_i.x, (float)texture_dimensions_i.y);
  60. if (texture_dimensions.x == 0 || texture_dimensions.y == 0)
  61. {
  62. new_data.size = Vector2f(0, 0);
  63. new_data.texcoords[0] = Vector2f(0, 0);
  64. new_data.texcoords[1] = Vector2f(0, 0);
  65. }
  66. else
  67. {
  68. // Need to scale the coordinates to normalized units and 'size' to absolute size (pixels)
  69. if (size.x == 0 && size.y == 0 && position.x == 0 && position.y == 0)
  70. new_data.size = texture_dimensions;
  71. else
  72. new_data.size = size;
  73. Vector2f size_relative = new_data.size / texture_dimensions;
  74. new_data.size = Vector2f(Math::AbsoluteValue(new_data.size.x), Math::AbsoluteValue(new_data.size.y));
  75. new_data.texcoords[0] = position / texture_dimensions;
  76. new_data.texcoords[1] = size_relative + new_data.texcoords[0];
  77. }
  78. data.emplace( render_interface, new_data );
  79. }
  80. }
  81. // Get this tile's dimensions.
  82. Vector2f DecoratorTiled::Tile::GetDimensions(Element* element) const
  83. {
  84. RenderInterface* render_interface = element->GetRenderInterface();
  85. auto data_iterator = data.find(render_interface);
  86. if (data_iterator == data.end())
  87. return Vector2f(0, 0);
  88. return data_iterator->second.size;
  89. }
  90. // Generates geometry to render this tile across a surface.
  91. void DecoratorTiled::Tile::GenerateGeometry(std::vector< Vertex >& vertices, std::vector< int >& indices, Element* element, const Vector2f& surface_origin, const Vector2f& surface_dimensions, const Vector2f& tile_dimensions) const
  92. {
  93. if (surface_dimensions.x <= 0 || surface_dimensions.y <= 0)
  94. return;
  95. RenderInterface* render_interface = element->GetRenderInterface();
  96. const auto& computed = element->GetComputedValues();
  97. float opacity = computed.opacity;
  98. Colourb quad_colour = computed.image_color;
  99. // Apply opacity
  100. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  101. auto data_iterator = data.find(render_interface);
  102. if (data_iterator == data.end())
  103. return;
  104. const TileData& data = data_iterator->second;
  105. // Generate the oriented texture coordinates for the tiles.
  106. Vector2f scaled_texcoords[2];
  107. for (int i = 0; i < 2; i++)
  108. {
  109. scaled_texcoords[i] = data.texcoords[0] + oriented_texcoords[orientation][i] * (data.texcoords[1] - data.texcoords[0]);
  110. }
  111. Vector2f final_tile_dimensions;
  112. bool offset_and_clip_tile = false;
  113. switch (fit_mode)
  114. {
  115. case FILL:
  116. {
  117. final_tile_dimensions = surface_dimensions;
  118. }
  119. break;
  120. case CONTAIN:
  121. {
  122. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  123. float min_factor = std::min(scale_factor.x, scale_factor.y);
  124. final_tile_dimensions = tile_dimensions * min_factor;
  125. offset_and_clip_tile = true;
  126. }
  127. break;
  128. case COVER:
  129. {
  130. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  131. float max_factor = std::max(scale_factor.x, scale_factor.y);
  132. final_tile_dimensions = tile_dimensions * max_factor;
  133. offset_and_clip_tile = true;
  134. }
  135. break;
  136. case SCALE_NONE:
  137. {
  138. final_tile_dimensions = tile_dimensions;
  139. offset_and_clip_tile = true;
  140. }
  141. break;
  142. case SCALE_DOWN:
  143. {
  144. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  145. float min_factor = std::min(scale_factor.x, scale_factor.y);
  146. if (min_factor < 1.0f)
  147. final_tile_dimensions = tile_dimensions * min_factor;
  148. else
  149. final_tile_dimensions = tile_dimensions;
  150. offset_and_clip_tile = true;
  151. }
  152. break;
  153. }
  154. Vector2f tile_offset(0, 0);
  155. if (offset_and_clip_tile)
  156. {
  157. // Offset tile along each dimension.
  158. for(int i = 0; i < 2; i++)
  159. {
  160. switch (align[i].type) {
  161. case Style::LengthPercentage::Length: tile_offset[i] = align[i].value; break;
  162. case Style::LengthPercentage::Percentage: tile_offset[i] = (surface_dimensions[i] - final_tile_dimensions[i]) * align[i].value * 0.01f; break;
  163. }
  164. }
  165. tile_offset = tile_offset.Round();
  166. // Clip tile. See if our tile extends outside the boundary at either side, along each dimension.
  167. for(int i = 0; i < 2; i++)
  168. {
  169. // Left/right acts as top/bottom during the second iteration.
  170. float overshoot_left = std::max(-tile_offset[i], 0.0f);
  171. float overshoot_right = std::max(tile_offset[i] + final_tile_dimensions[i] - surface_dimensions[i], 0.0f);
  172. if(overshoot_left > 0.f || overshoot_right > 0.f)
  173. {
  174. float& left = scaled_texcoords[0][i];
  175. float& right = scaled_texcoords[1][i];
  176. float width = right - left;
  177. left += overshoot_left / final_tile_dimensions[i] * width;
  178. right -= overshoot_right / final_tile_dimensions[i] * width;
  179. final_tile_dimensions[i] -= overshoot_left + overshoot_right;
  180. tile_offset[i] += overshoot_left;
  181. }
  182. }
  183. }
  184. // Resize the vertex and index arrays to fit the new geometry.
  185. int index_offset = (int) vertices.size();
  186. vertices.resize(vertices.size() + 4);
  187. Vertex* new_vertices = &vertices[0] + index_offset;
  188. size_t num_indices = indices.size();
  189. indices.resize(indices.size() + 6);
  190. int* new_indices = &indices[0] + num_indices;
  191. // Generate the vertices for the tiled surface.
  192. Vector2f tile_position = (surface_origin + tile_offset).Round();
  193. GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, final_tile_dimensions.Round(), quad_colour, scaled_texcoords[0], scaled_texcoords[1], index_offset);
  194. }
  195. // Scales a tile dimensions by a fixed value along one axis.
  196. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis) const
  197. {
  198. if (tile_dimensions[axis] != axis_value)
  199. {
  200. tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
  201. tile_dimensions[axis] = axis_value;
  202. }
  203. }
  204. }
  205. }