DecoratorTiledHorizontal.cpp 6.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiledHorizontal.h"
  29. #include "../../Include/RmlUi/Core/Element.h"
  30. #include "../../Include/RmlUi/Core/Geometry.h"
  31. #include "../../Include/RmlUi/Core/Texture.h"
  32. namespace Rml {
  33. namespace Core {
  34. struct DecoratorTiledHorizontalData
  35. {
  36. DecoratorTiledHorizontalData(Element* host_element, int num_textures) : num_textures(num_textures)
  37. {
  38. geometry = new Geometry[num_textures];
  39. for (int i = 0; i < num_textures; i++)
  40. geometry[i].SetHostElement(host_element);
  41. }
  42. ~DecoratorTiledHorizontalData()
  43. {
  44. delete[] geometry;
  45. }
  46. const int num_textures;
  47. Geometry* geometry;
  48. };
  49. DecoratorTiledHorizontal::DecoratorTiledHorizontal()
  50. {
  51. }
  52. DecoratorTiledHorizontal::~DecoratorTiledHorizontal()
  53. {
  54. }
  55. // Initialises the tiles for the decorator.
  56. bool DecoratorTiledHorizontal::Initialise(const Tile* _tiles, const Texture* _textures)
  57. {
  58. // Load the textures.
  59. for (int i = 0; i < 3; i++)
  60. {
  61. tiles[i] = _tiles[i];
  62. tiles[i].texture_index = AddTexture(_textures[i]);
  63. }
  64. // If only one side of the decorator has been configured, then mirror the texture for the other side.
  65. if (tiles[LEFT].texture_index == -1 && tiles[RIGHT].texture_index > -1)
  66. {
  67. tiles[LEFT] = tiles[RIGHT];
  68. tiles[LEFT].orientation = FLIP_HORIZONTAL;
  69. }
  70. else if (tiles[RIGHT].texture_index == -1 && tiles[LEFT].texture_index > -1)
  71. {
  72. tiles[RIGHT] = tiles[LEFT];
  73. tiles[RIGHT].orientation = FLIP_HORIZONTAL;
  74. }
  75. else if (tiles[LEFT].texture_index == -1 && tiles[RIGHT].texture_index == -1)
  76. return false;
  77. if (tiles[CENTRE].texture_index == -1)
  78. return false;
  79. return true;
  80. }
  81. // Called on a decorator to generate any required per-element data for a newly decorated element.
  82. DecoratorDataHandle DecoratorTiledHorizontal::GenerateElementData(Element* element) const
  83. {
  84. // Initialise the tiles for this element.
  85. for (int i = 0; i < 3; i++)
  86. tiles[i].CalculateDimensions(element, *(GetTexture(tiles[i].texture_index)));
  87. const int num_textures = GetNumTextures();
  88. DecoratorTiledHorizontalData* data = new DecoratorTiledHorizontalData(element, num_textures);
  89. Vector2f padded_size = element->GetBox().GetSize(Box::PADDING);
  90. Vector2f left_dimensions = tiles[LEFT].GetDimensions(element);
  91. Vector2f right_dimensions = tiles[RIGHT].GetDimensions(element);
  92. Vector2f centre_dimensions = tiles[CENTRE].GetDimensions(element);
  93. // Scale the tile sizes by the height scale.
  94. ScaleTileDimensions(left_dimensions, padded_size.y, 1);
  95. ScaleTileDimensions(right_dimensions, padded_size.y, 1);
  96. ScaleTileDimensions(centre_dimensions, padded_size.y, 1);
  97. // Round the outer tile widths now so that we don't get gaps when rounding again in GenerateGeometry.
  98. left_dimensions.x = Math::RoundFloat(left_dimensions.x);
  99. right_dimensions.x = Math::RoundFloat(right_dimensions.x);
  100. // Shrink the x-sizes on the left and right tiles if necessary.
  101. if (padded_size.x < left_dimensions.x + right_dimensions.x)
  102. {
  103. float minimum_width = left_dimensions.x + right_dimensions.x;
  104. left_dimensions.x = padded_size.x * (left_dimensions.x / minimum_width);
  105. right_dimensions.x = padded_size.x * (right_dimensions.x / minimum_width);
  106. }
  107. // Generate the geometry for the left tile.
  108. tiles[LEFT].GenerateGeometry(data->geometry[tiles[LEFT].texture_index].GetVertices(), data->geometry[tiles[LEFT].texture_index].GetIndices(), element, Vector2f(0, 0), left_dimensions, left_dimensions);
  109. // Generate the geometry for the centre tiles.
  110. tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index].GetVertices(), data->geometry[tiles[CENTRE].texture_index].GetIndices(), element, Vector2f(left_dimensions.x, 0), Vector2f(padded_size.x - (left_dimensions.x + right_dimensions.x), centre_dimensions.y), centre_dimensions);
  111. // Generate the geometry for the right tile.
  112. tiles[RIGHT].GenerateGeometry(data->geometry[tiles[RIGHT].texture_index].GetVertices(), data->geometry[tiles[RIGHT].texture_index].GetIndices(), element, Vector2f(padded_size.x - right_dimensions.x, 0), right_dimensions, right_dimensions);
  113. // Set the textures on the geometry.
  114. const Texture* texture = nullptr;
  115. int texture_index = 0;
  116. while ((texture = GetTexture(texture_index)) != nullptr)
  117. data->geometry[texture_index++].SetTexture(texture);
  118. return reinterpret_cast<DecoratorDataHandle>(data);
  119. }
  120. // Called to release element data generated by this decorator.
  121. void DecoratorTiledHorizontal::ReleaseElementData(DecoratorDataHandle element_data) const
  122. {
  123. delete reinterpret_cast< DecoratorTiledHorizontalData* >(element_data);
  124. }
  125. // Called to render the decorator on an element.
  126. void DecoratorTiledHorizontal::RenderElement(Element* element, DecoratorDataHandle element_data) const
  127. {
  128. Vector2f translation = element->GetAbsoluteOffset(Box::PADDING).Round();
  129. DecoratorTiledHorizontalData* data = reinterpret_cast< DecoratorTiledHorizontalData* >(element_data);
  130. for (int i = 0; i < data->num_textures; i++)
  131. data->geometry[i].Render(translation);
  132. }
  133. }
  134. }