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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "ElementBackground.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/GeometryUtilities.h"
- #include "../../Include/RmlUi/Core/Property.h"
- namespace Rml {
- namespace Core {
- ElementBackground::ElementBackground(Element* _element) : geometry(_element)
- {
- element = _element;
- background_dirty = true;
- }
- ElementBackground::~ElementBackground()
- {
- }
- // Renders the element's background, if it has one.
- void ElementBackground::RenderBackground()
- {
- if (background_dirty)
- {
- background_dirty = false;
- GenerateBackground();
- }
- geometry.Render(element->GetAbsoluteOffset(Box::PADDING));
- }
- // Marks the background geometry as dirty.
- void ElementBackground::DirtyBackground()
- {
- background_dirty = true;
- }
- // Generates the background geometry for the element.
- void ElementBackground::GenerateBackground()
- {
- RMLUI_ZoneScoped;
- // Fetch the new colour for the background. If the colour is transparent, then we don't render any background.
- auto& computed = element->GetComputedValues();
- Colourb colour = computed.background_color;
- float opacity = computed.opacity;
- // Apply opacity
- colour.alpha = (byte)(opacity * (float)colour.alpha);
- if (colour.alpha <= 0)
- {
- geometry.GetVertices().clear();
- geometry.GetIndices().clear();
- geometry.Release();
- return;
- }
- // Work out how many boxes we need to generate geometry for.
- int num_boxes = 0;
- for (int i = 0; i < element->GetNumBoxes(); ++i)
- {
- const Box& box = element->GetBox(i);
- Vector2f size = box.GetSize(Box::PADDING);
- if (size.x > 0 && size.y > 0)
- num_boxes++;
- }
- std::vector< Vertex >& vertices = geometry.GetVertices();
- std::vector< int >& indices = geometry.GetIndices();
- int index_offset = 0;
- vertices.resize(4 * num_boxes);
- indices.resize(6 * num_boxes);
- if (num_boxes > 0)
- {
- Vertex* raw_vertices = &vertices[0];
- int* raw_indices = &indices[0];
- for (int i = 0; i < element->GetNumBoxes(); ++i)
- GenerateBackground(raw_vertices, raw_indices, index_offset, element->GetBox(i), colour);
- }
- geometry.Release();
- }
- // Generates the background geometry for a single box.
- void ElementBackground::GenerateBackground(Vertex*& vertices, int*& indices, int& index_offset, const Box& box, const Colourb& colour)
- {
- Vector2f padded_size = box.GetSize(Box::PADDING);
- if (padded_size.x <= 0 ||
- padded_size.y <= 0)
- return;
- GeometryUtilities::GenerateQuad(vertices, indices, box.GetOffset(), padded_size, colour, index_offset);
- vertices += 4;
- indices += 6;
- index_offset += 4;
- }
- }
- }
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