ElementDocument.cpp 16 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementDocument.h"
  29. #include "../../Include/RmlUi/Core/StreamMemory.h"
  30. #include "../../Include/RmlUi/Core.h"
  31. #include "DocumentHeader.h"
  32. #include "ElementStyle.h"
  33. #include "EventDispatcher.h"
  34. #include "LayoutEngine.h"
  35. #include "StreamFile.h"
  36. #include "StyleSheetFactory.h"
  37. #include "Template.h"
  38. #include "TemplateCache.h"
  39. #include "XMLParseTools.h"
  40. namespace Rml {
  41. namespace Core {
  42. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  43. {
  44. style_sheet = nullptr;
  45. context = nullptr;
  46. modal = false;
  47. layout_dirty = true;
  48. position_dirty = false;
  49. ForceLocalStackingContext();
  50. SetOwnerDocument(this);
  51. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  52. }
  53. ElementDocument::~ElementDocument()
  54. {
  55. }
  56. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  57. {
  58. RMLUI_ZoneScoped;
  59. // Store the source address that we came from
  60. source_url = document_header->source;
  61. // Construct a new header and copy the template details across
  62. DocumentHeader header;
  63. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  64. // Merge in any templates, note a merge may cause more templates to merge
  65. for (size_t i = 0; i < header.template_resources.size(); i++)
  66. {
  67. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  68. if (merge_template)
  69. header.MergeHeader(*merge_template->GetHeader());
  70. else
  71. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  72. }
  73. // Merge the document's header last, as it is the most overriding.
  74. header.MergeHeader(*document_header);
  75. // Set the title to the document title.
  76. title = document_header->title;
  77. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  78. // on the element; all of its children will inherit it by default.
  79. SharedPtr<StyleSheet> new_style_sheet;
  80. if (header.rcss_external.size() > 0)
  81. new_style_sheet = StyleSheetFactory::GetStyleSheet(header.rcss_external);
  82. // Combine any inline sheets.
  83. if (header.rcss_inline.size() > 0)
  84. {
  85. for (size_t i = 0;i < header.rcss_inline.size(); i++)
  86. {
  87. UniquePtr<StyleSheet> inline_sheet = std::make_unique<StyleSheet>();
  88. auto stream = std::make_unique<StreamMemory>((const byte*) header.rcss_inline[i].c_str(), header.rcss_inline[i].size());
  89. stream->SetSourceURL(document_header->source);
  90. if (inline_sheet->LoadStyleSheet(stream.get(), header.rcss_inline_line_numbers[i]))
  91. {
  92. if (new_style_sheet)
  93. {
  94. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*inline_sheet);
  95. new_style_sheet = combined_sheet;
  96. }
  97. else
  98. new_style_sheet = std::move(inline_sheet);
  99. }
  100. stream.reset();
  101. }
  102. }
  103. // If a style sheet is available, set it on the document and release it.
  104. if (new_style_sheet)
  105. {
  106. SetStyleSheet(std::move(new_style_sheet));
  107. }
  108. // Load external scripts.
  109. for (size_t i = 0; i < header.scripts_external.size(); i++)
  110. {
  111. auto stream = std::make_unique<StreamFile>();
  112. if (stream->Open(header.scripts_external[i]))
  113. LoadScript(stream.get(), header.scripts_external[i]);
  114. }
  115. // Load internal scripts.
  116. for (size_t i = 0; i < header.scripts_inline.size(); i++)
  117. {
  118. auto stream = std::make_unique<StreamMemory>((const byte*) header.scripts_inline[i].c_str(), header.scripts_inline[i].size());
  119. LoadScript(stream.get(), "");
  120. }
  121. // Hide this document.
  122. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  123. // Update properties so that e.g. visibility status can be queried properly immediately.
  124. UpdateProperties();
  125. }
  126. // Returns the document's context.
  127. Context* ElementDocument::GetContext()
  128. {
  129. return context;
  130. }
  131. // Sets the document's title.
  132. void ElementDocument::SetTitle(const String& _title)
  133. {
  134. title = _title;
  135. }
  136. const String& ElementDocument::GetTitle() const
  137. {
  138. return title;
  139. }
  140. const String& ElementDocument::GetSourceURL() const
  141. {
  142. return source_url;
  143. }
  144. // Sets the style sheet this document, and all of its children, uses.
  145. void ElementDocument::SetStyleSheet(SharedPtr<StyleSheet> _style_sheet)
  146. {
  147. RMLUI_ZoneScoped;
  148. if (style_sheet == _style_sheet)
  149. return;
  150. style_sheet = _style_sheet;
  151. if (style_sheet)
  152. style_sheet->BuildNodeIndexAndOptimizeProperties();
  153. GetStyle()->DirtyDefinition();
  154. }
  155. // Returns the document's style sheet.
  156. const SharedPtr<StyleSheet>& ElementDocument::GetStyleSheet() const
  157. {
  158. return style_sheet;
  159. }
  160. // Brings the document to the front of the document stack.
  161. void ElementDocument::PullToFront()
  162. {
  163. if (context != nullptr)
  164. context->PullDocumentToFront(this);
  165. }
  166. // Sends the document to the back of the document stack.
  167. void ElementDocument::PushToBack()
  168. {
  169. if (context != nullptr)
  170. context->PushDocumentToBack(this);
  171. }
  172. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  173. {
  174. switch (modal_flag)
  175. {
  176. case Rml::Core::ModalFlag::None: modal = false; break;
  177. case Rml::Core::ModalFlag::Modal: modal = true; break;
  178. case Rml::Core::ModalFlag::Keep: break;
  179. }
  180. bool focus = false;
  181. bool autofocus = false;
  182. bool focus_previous = false;
  183. switch (focus_flag)
  184. {
  185. case FocusFlag::None:
  186. break;
  187. case FocusFlag::Document:
  188. focus = true;
  189. break;
  190. case FocusFlag::Keep:
  191. focus = true;
  192. focus_previous = true;
  193. break;
  194. case FocusFlag::Auto:
  195. focus = true;
  196. autofocus = true;
  197. break;
  198. }
  199. // Set to visible and switch focus if necessary
  200. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  201. // We should update the document now, otherwise the focusing methods below do not think we are visible
  202. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  203. UpdateDocument();
  204. if (focus)
  205. {
  206. Element* focus_element = this;
  207. if (autofocus)
  208. {
  209. Element* first_element = nullptr;
  210. Element* element = FindNextTabElement(this, true);
  211. while (element && element != first_element)
  212. {
  213. if (!first_element)
  214. first_element = element;
  215. if (element->HasAttribute("autofocus"))
  216. {
  217. focus_element = element;
  218. break;
  219. }
  220. element = FindNextTabElement(element, true);
  221. }
  222. }
  223. else if (focus_previous)
  224. {
  225. focus_element = GetFocusLeafNode();
  226. }
  227. // Focus the window or element
  228. bool focused = focus_element->Focus();
  229. if (focused && focus_element != this)
  230. focus_element->ScrollIntoView(false);
  231. }
  232. DispatchEvent(EventId::Show, Dictionary());
  233. }
  234. void ElementDocument::Hide()
  235. {
  236. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  237. // We should update the document now, so that the (un)focusing will get the correct visibility
  238. UpdateDocument();
  239. DispatchEvent(EventId::Hide, Dictionary());
  240. if (context)
  241. {
  242. context->UnfocusDocument(this);
  243. }
  244. }
  245. // Close this document
  246. void ElementDocument::Close()
  247. {
  248. if (context != nullptr)
  249. context->UnloadDocument(this);
  250. }
  251. ElementPtr ElementDocument::CreateElement(const String& name)
  252. {
  253. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  254. }
  255. // Create a text element.
  256. ElementPtr ElementDocument::CreateTextNode(const String& text)
  257. {
  258. // Create the element.
  259. ElementPtr element = CreateElement("#text");
  260. if (!element)
  261. {
  262. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  263. return nullptr;
  264. }
  265. // Cast up
  266. ElementText* element_text = rmlui_dynamic_cast< ElementText* >(element.get());
  267. if (!element_text)
  268. {
  269. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  270. return nullptr;
  271. }
  272. // Set the text
  273. element_text->SetText(text);
  274. return element;
  275. }
  276. // Is the current document modal
  277. bool ElementDocument::IsModal() const
  278. {
  279. return modal && IsVisible();
  280. }
  281. // Default load script implementation
  282. void ElementDocument::LoadScript(Stream* RMLUI_UNUSED_PARAMETER(stream), const String& RMLUI_UNUSED_PARAMETER(source_name))
  283. {
  284. RMLUI_UNUSED(stream);
  285. RMLUI_UNUSED(source_name);
  286. }
  287. // Updates the document, including its layout
  288. void ElementDocument::UpdateDocument()
  289. {
  290. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  291. Update(dp_ratio);
  292. UpdateLayout();
  293. UpdatePosition();
  294. }
  295. // Updates the layout if necessary.
  296. void ElementDocument::UpdateLayout()
  297. {
  298. // Note: Carefully consider when to call this function for performance reasons.
  299. // Ideally, only called once per update loop.
  300. if(layout_dirty)
  301. {
  302. RMLUI_ZoneScoped;
  303. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  304. layout_dirty = false;
  305. Vector2f containing_block(0, 0);
  306. if (GetParentNode() != nullptr)
  307. containing_block = GetParentNode()->GetBox().GetSize();
  308. LayoutEngine layout_engine;
  309. layout_engine.FormatElement(this, containing_block);
  310. }
  311. }
  312. // Updates the position of the document based on the style properties.
  313. void ElementDocument::UpdatePosition()
  314. {
  315. if(position_dirty)
  316. {
  317. RMLUI_ZoneScoped;
  318. position_dirty = false;
  319. Element* root = GetParentNode();
  320. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  321. if (!root || !context || (root != context->GetRootElement()))
  322. return;
  323. Vector2f position;
  324. // Work out our containing block; relative offsets are calculated against it.
  325. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  326. auto& computed = GetComputedValues();
  327. if (computed.left.type != Style::Left::Auto)
  328. position.x = ResolveValue(computed.left, containing_block.x);
  329. else if (computed.right.type != Style::Right::Auto)
  330. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  331. else
  332. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  333. if (computed.top.type != Style::Top::Auto)
  334. position.y = ResolveValue(computed.top, containing_block.y);
  335. else if (computed.bottom.type != Style::Bottom::Auto)
  336. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  337. else
  338. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  339. SetOffset(position, nullptr);
  340. }
  341. }
  342. void ElementDocument::DirtyPosition()
  343. {
  344. position_dirty = true;
  345. }
  346. void ElementDocument::DirtyLayout()
  347. {
  348. layout_dirty = true;
  349. }
  350. bool ElementDocument::IsLayoutDirty()
  351. {
  352. return layout_dirty;
  353. }
  354. void ElementDocument::DirtyDpProperties()
  355. {
  356. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::DP);
  357. }
  358. // Repositions the document if necessary.
  359. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  360. {
  361. Element::OnPropertyChange(changed_properties);
  362. // If the document's font-size has been changed, we need to dirty all rem properties.
  363. if (changed_properties.Contains(PropertyId::FontSize))
  364. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::REM);
  365. if (changed_properties.Contains(PropertyId::Top) ||
  366. changed_properties.Contains(PropertyId::Right) ||
  367. changed_properties.Contains(PropertyId::Bottom) ||
  368. changed_properties.Contains(PropertyId::Left))
  369. DirtyPosition();
  370. }
  371. // Processes the 'onpropertychange' event, checking for a change in position or size.
  372. void ElementDocument::ProcessDefaultAction(Event& event)
  373. {
  374. Element::ProcessDefaultAction(event);
  375. // Process generic keyboard events for this window in bubble phase
  376. if (event == EventId::Keydown)
  377. {
  378. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  379. // Process TAB
  380. if (key_identifier == Input::KI_TAB)
  381. {
  382. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  383. {
  384. if(element->Focus())
  385. element->ScrollIntoView(false);
  386. }
  387. }
  388. // Process ENTER being pressed on a focusable object (emulate click)
  389. else if (key_identifier == Input::KI_RETURN ||
  390. key_identifier == Input::KI_NUMPADENTER)
  391. {
  392. Element* focus_node = GetFocusLeafNode();
  393. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  394. {
  395. focus_node->Click();
  396. }
  397. }
  398. }
  399. }
  400. void ElementDocument::OnResize()
  401. {
  402. DirtyPosition();
  403. }
  404. // Find the next element to focus, starting at the current element
  405. //
  406. // This algorithm is quite sneaky, I originally thought a depth first search would
  407. // work, but it appears not. What is required is to cut the tree in half along the nodes
  408. // from current_element up the root and then either traverse the tree in a clockwise or
  409. // anticlock wise direction depending if you're searching forward or backward respectively
  410. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  411. {
  412. // If we're searching forward, check the immediate children of this node first off
  413. if (forward)
  414. {
  415. for (int i = 0; i < current_element->GetNumChildren(); i++)
  416. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  417. return result;
  418. }
  419. // Now walk up the tree, testing either the bottom or top
  420. // of the tree, depending on whether we're going forwards
  421. // or backwards respectively
  422. //
  423. // If we make it all the way up to the document, then
  424. // we search the entire tree (to loop back round)
  425. bool search_enabled = false;
  426. Element* document = current_element->GetOwnerDocument();
  427. Element* child = current_element;
  428. Element* parent = current_element->GetParentNode();
  429. while (child != document)
  430. {
  431. for (int i = 0; i < parent->GetNumChildren(); i++)
  432. {
  433. // Calculate index into children
  434. int child_index = i;
  435. if (!forward)
  436. child_index = parent->GetNumChildren() - i - 1;
  437. Element* search_child = parent->GetChild(child_index);
  438. // Do a search if its enabled
  439. if (search_enabled)
  440. if(Element* result = SearchFocusSubtree(search_child, forward))
  441. return result;
  442. // If we find the child, enable searching
  443. if (search_child == child)
  444. search_enabled = true;
  445. }
  446. // Advance up the tree
  447. child = parent;
  448. parent = parent->GetParentNode();
  449. // If we hit the top, enable searching the entire tree
  450. if (parent == document)
  451. search_enabled = true;
  452. else // otherwise enable searching if we're going backward and disable if we're going forward
  453. search_enabled = false;
  454. }
  455. return nullptr;
  456. }
  457. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  458. {
  459. // Skip disabled elements
  460. if (element->IsPseudoClassSet("disabled"))
  461. {
  462. return nullptr;
  463. }
  464. if (!element->IsVisible())
  465. {
  466. return nullptr;
  467. }
  468. // Check if this is the node we're looking for
  469. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  470. {
  471. return element;
  472. }
  473. // Check all children
  474. for (int i = 0; i < element->GetNumChildren(); i++)
  475. {
  476. int child_index = i;
  477. if (!forward)
  478. child_index = element->GetNumChildren() - i - 1;
  479. if (Element * result = SearchFocusSubtree(element->GetChild(child_index), forward))
  480. return result;
  481. }
  482. return nullptr;
  483. }
  484. }
  485. }