FontEffectShadow.cpp 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "FontEffectShadow.h"
  29. namespace Rml {
  30. namespace Core {
  31. FontEffectShadow::FontEffectShadow() : offset(0, 0)
  32. {
  33. SetLayer(Layer::Back);
  34. }
  35. FontEffectShadow::~FontEffectShadow()
  36. {
  37. }
  38. bool FontEffectShadow::Initialise(const Vector2i& _offset)
  39. {
  40. offset = _offset;
  41. return true;
  42. }
  43. bool FontEffectShadow::HasUniqueTexture() const
  44. {
  45. return false;
  46. }
  47. bool FontEffectShadow::GetGlyphMetrics(Vector2i& origin, Vector2i& RMLUI_UNUSED_PARAMETER(dimensions), const FontGlyph& RMLUI_UNUSED_PARAMETER(glyph)) const
  48. {
  49. RMLUI_UNUSED(dimensions);
  50. RMLUI_UNUSED(glyph);
  51. origin += offset;
  52. return true;
  53. }
  54. FontEffectShadowInstancer::FontEffectShadowInstancer() : id_offset_x(PropertyId::Invalid), id_offset_y(PropertyId::Invalid), id_color(PropertyId::Invalid)
  55. {
  56. id_offset_x = RegisterProperty("offset-x", "0px", true).AddParser("length").GetId();
  57. id_offset_y = RegisterProperty("offset-y", "0px", true).AddParser("length").GetId();
  58. id_color = RegisterProperty("color", "white", false).AddParser("color").GetId();
  59. RegisterShorthand("offset", "offset-x, offset-y", ShorthandType::FallThrough);
  60. RegisterShorthand("font-effect", "offset-x, offset-y, color", ShorthandType::FallThrough);
  61. }
  62. FontEffectShadowInstancer::~FontEffectShadowInstancer()
  63. {
  64. }
  65. SharedPtr<FontEffect> FontEffectShadowInstancer::InstanceFontEffect(const String& RMLUI_UNUSED_PARAMETER(name), const PropertyDictionary& properties)
  66. {
  67. RMLUI_UNUSED(name);
  68. Vector2i offset;
  69. offset.x = Math::RealToInteger(properties.GetProperty(id_offset_x)->Get< float >());
  70. offset.y = Math::RealToInteger(properties.GetProperty(id_offset_y)->Get< float >());
  71. Colourb color = properties.GetProperty(id_color)->Get< Colourb >();
  72. auto font_effect = std::make_shared<FontEffectShadow>();
  73. if (font_effect->Initialise(offset))
  74. {
  75. font_effect->SetColour(color);
  76. return font_effect;
  77. }
  78. return nullptr;
  79. }
  80. }
  81. }