GeometryUtilities.cpp 4.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  29. #include "../../Include/RmlUi/Core/Geometry.h"
  30. #include "../../Include/RmlUi/Core/Types.h"
  31. #include "../../Include/RmlUi/Core/Core.h"
  32. namespace Rml {
  33. namespace Core {
  34. GeometryUtilities::GeometryUtilities()
  35. {
  36. }
  37. GeometryUtilities::~GeometryUtilities()
  38. {
  39. }
  40. // Generates a quad from a position, size and colour.
  41. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, int index_offset)
  42. {
  43. GenerateQuad(vertices, indices, origin, dimensions, colour, Vector2f(0, 0), Vector2f(1, 1), index_offset);
  44. }
  45. // Generates a quad from a position, size, colour and texture coordinates.
  46. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, const Vector2f& top_left_texcoord, const Vector2f& bottom_right_texcoord, int index_offset)
  47. {
  48. vertices[0].position = origin;
  49. vertices[0].colour = colour;
  50. vertices[0].tex_coord = top_left_texcoord;
  51. vertices[1].position = Vector2f(origin.x + dimensions.x, origin.y);
  52. vertices[1].colour = colour;
  53. vertices[1].tex_coord = Vector2f(bottom_right_texcoord.x, top_left_texcoord.y);
  54. vertices[2].position = origin + dimensions;
  55. vertices[2].colour = colour;
  56. vertices[2].tex_coord = bottom_right_texcoord;
  57. vertices[3].position = Vector2f(origin.x, origin.y + dimensions.y);
  58. vertices[3].colour = colour;
  59. vertices[3].tex_coord = Vector2f(top_left_texcoord.x, bottom_right_texcoord.y);
  60. indices[0] = index_offset + 0;
  61. indices[1] = index_offset + 3;
  62. indices[2] = index_offset + 1;
  63. indices[3] = index_offset + 1;
  64. indices[4] = index_offset + 3;
  65. indices[5] = index_offset + 2;
  66. }
  67. // Generates the geometry required to render a line above, below or through a line of text.
  68. void GeometryUtilities::GenerateLine(FontFaceHandle font_face_handle, Geometry* geometry, const Vector2f& position, int width, Style::TextDecoration height, const Colourb& colour)
  69. {
  70. std::vector< Vertex >& line_vertices = geometry->GetVertices();
  71. std::vector< int >& line_indices = geometry->GetIndices();
  72. float underline_thickness = 0;
  73. float underline_position = GetFontEngineInterface()->GetUnderline(font_face_handle, underline_thickness);
  74. int size = GetFontEngineInterface()->GetSize(font_face_handle);
  75. int x_height = GetFontEngineInterface()->GetXHeight(font_face_handle);
  76. float offset;
  77. switch (height)
  78. {
  79. case Style::TextDecoration::Underline: offset = -underline_position; break;
  80. case Style::TextDecoration::Overline: offset = -underline_position - (float)size; break;
  81. case Style::TextDecoration::LineThrough: offset = -0.65f * (float)x_height; break;
  82. default: return;
  83. }
  84. line_vertices.resize(line_vertices.size() + 4);
  85. line_indices.resize(line_indices.size() + 6);
  86. GeometryUtilities::GenerateQuad(
  87. &line_vertices[0] + ((int)line_vertices.size() - 4),
  88. &line_indices[0] + ((int)line_indices.size() - 6),
  89. Vector2f(position.x, position.y + offset).Round(),
  90. Vector2f((float) width, underline_thickness),
  91. colour,
  92. (int)line_vertices.size() - 4
  93. );
  94. }
  95. }
  96. }