LayoutEngine.cpp 23 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutEngine.h"
  29. #include "../../Include/RmlUi/Core/Math.h"
  30. #include "Pool.h"
  31. #include "LayoutBlockBoxSpace.h"
  32. #include "LayoutInlineBoxText.h"
  33. #include "../../Include/RmlUi/Core/Element.h"
  34. #include "../../Include/RmlUi/Core/ElementScroll.h"
  35. #include "../../Include/RmlUi/Core/ElementText.h"
  36. #include "../../Include/RmlUi/Core/Property.h"
  37. #include "../../Include/RmlUi/Core/Types.h"
  38. #include <math.h>
  39. #include <cstddef>
  40. namespace Rml {
  41. namespace Core {
  42. #define MAX(a, b) (a > b ? a : b)
  43. struct LayoutChunk
  44. {
  45. static const unsigned int size = MAX(sizeof(LayoutBlockBox), MAX(sizeof(LayoutInlineBox), MAX(sizeof(LayoutInlineBoxText), MAX(sizeof(LayoutLineBox), sizeof(LayoutBlockBoxSpace)))));
  46. alignas(std::max_align_t) char buffer[size];
  47. };
  48. static Pool< LayoutChunk > layout_chunk_pool(200, true);
  49. LayoutEngine::LayoutEngine()
  50. {
  51. block_box = nullptr;
  52. block_context_box = nullptr;
  53. }
  54. LayoutEngine::~LayoutEngine()
  55. {
  56. }
  57. // Formats the contents for a root-level element (usually a document or floating element).
  58. bool LayoutEngine::FormatElement(Element* element, const Vector2f& containing_block, bool shrink_to_fit)
  59. {
  60. #ifdef RMLUI_ENABLE_PROFILING
  61. RMLUI_ZoneScopedC(0xB22222);
  62. auto name = CreateString(80, "%s %x", element->GetAddress(false, false).c_str(), element);
  63. RMLUI_ZoneName(name.c_str(), name.size());
  64. #endif
  65. block_box = new LayoutBlockBox(this, nullptr, nullptr);
  66. block_box->GetBox().SetContent(containing_block);
  67. block_context_box = block_box->AddBlockElement(element);
  68. for (int i = 0; i < element->GetNumChildren(); i++)
  69. {
  70. if (!FormatElement(element->GetChild(i)))
  71. i = -1;
  72. }
  73. if (shrink_to_fit)
  74. {
  75. // For inline blocks with 'auto' width, we want to shrink the box back to its inner content width, recreating the LayoutBlockBox.
  76. float content_width = block_box->InternalContentWidth();
  77. if (content_width < containing_block.x)
  78. {
  79. RMLUI_ZoneScopedNC("shrink_to_fit", 0xB27222);
  80. Vector2f shrinked_block_size(content_width, containing_block.y);
  81. delete block_box;
  82. block_box = new LayoutBlockBox(this, nullptr, nullptr);
  83. block_box->GetBox().SetContent(shrinked_block_size);
  84. block_context_box = block_box->AddBlockElement(element);
  85. for (int i = 0; i < element->GetNumChildren(); i++)
  86. {
  87. if (!FormatElement(element->GetChild(i)))
  88. i = -1;
  89. }
  90. }
  91. }
  92. block_context_box->Close();
  93. block_context_box->CloseAbsoluteElements();
  94. element->OnLayout();
  95. delete block_box;
  96. return true;
  97. }
  98. // Generates the box for an element.
  99. void LayoutEngine::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  100. {
  101. if (element == nullptr)
  102. {
  103. box.SetContent(containing_block);
  104. return;
  105. }
  106. const ComputedValues& computed = element->GetComputedValues();
  107. // Calculate the padding area.
  108. float padding = ResolveValue(computed.padding_top, containing_block.x);
  109. box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, padding));
  110. padding = ResolveValue(computed.padding_right, containing_block.x);
  111. box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, padding));
  112. padding = ResolveValue(computed.padding_bottom, containing_block.x);
  113. box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, padding));
  114. padding = ResolveValue(computed.padding_left, containing_block.x);
  115. box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, padding));
  116. // Calculate the border area.
  117. box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width));
  118. box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width));
  119. box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width));
  120. box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width));
  121. // Calculate the size of the content area.
  122. Vector2f content_area(-1, -1);
  123. bool replaced_element = false;
  124. // If the element has intrinsic dimensions, then we use those as the basis for the content area and only adjust
  125. // them if a non-auto style has been applied to them.
  126. if (element->GetIntrinsicDimensions(content_area))
  127. {
  128. replaced_element = true;
  129. Vector2f original_content_area = content_area;
  130. // The element has resized itself, so we only resize it if a RCSS width or height was set explicitly. A value of
  131. // 'auto' (or 'auto-fit', ie, both keywords) means keep (or adjust) the intrinsic dimensions.
  132. bool auto_width = false, auto_height = false;
  133. if (computed.width.type != Style::Width::Auto)
  134. content_area.x = ResolveValue(computed.width, containing_block.x);
  135. else
  136. auto_width = true;
  137. if (computed.height.type != Style::Height::Auto)
  138. content_area.y = ResolveValue(computed.height, containing_block.y);
  139. else
  140. auto_height = true;
  141. // If one of the dimensions is 'auto' then we need to scale it such that the original ratio is preserved.
  142. if (auto_width && !auto_height)
  143. content_area.x = (content_area.y / original_content_area.y) * original_content_area.x;
  144. else if (auto_height && !auto_width)
  145. content_area.y = (content_area.x / original_content_area.x) * original_content_area.y;
  146. // Reduce the width and height to make up for borders and padding.
  147. content_area.x -= (box.GetEdge(Box::BORDER, Box::LEFT) +
  148. box.GetEdge(Box::PADDING, Box::LEFT) +
  149. box.GetEdge(Box::BORDER, Box::RIGHT) +
  150. box.GetEdge(Box::PADDING, Box::RIGHT));
  151. content_area.y -= (box.GetEdge(Box::BORDER, Box::TOP) +
  152. box.GetEdge(Box::PADDING, Box::TOP) +
  153. box.GetEdge(Box::BORDER, Box::BOTTOM) +
  154. box.GetEdge(Box::PADDING, Box::BOTTOM));
  155. content_area.x = Math::Max(content_area.x, 0.0f);
  156. content_area.y = Math::Max(content_area.y, 0.0f);
  157. }
  158. // If the element is inline, then its calculations are much more straightforward (no worrying about auto margins
  159. // and dimensions, etc). All we do is calculate the margins, set the content area and bail.
  160. if (inline_element)
  161. {
  162. if (replaced_element)
  163. {
  164. content_area.x = ClampWidth(content_area.x, computed, containing_block.x);
  165. content_area.y = ClampHeight(content_area.y, computed, containing_block.y);
  166. }
  167. // If the element was not replaced, then we leave its dimension as unsized (-1, -1) and ignore the width and
  168. // height properties.
  169. box.SetContent(content_area);
  170. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  171. box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top, containing_block.x));
  172. box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right, containing_block.x));
  173. box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom, containing_block.x));
  174. box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left, containing_block.x));
  175. }
  176. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and
  177. // dimensions.
  178. else
  179. {
  180. box.SetContent(content_area);
  181. BuildBoxWidth(box, computed, containing_block.x);
  182. BuildBoxHeight(box, computed, containing_block.y);
  183. }
  184. }
  185. // Generates the box for an element placed in a block box.
  186. void LayoutEngine::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, bool inline_element)
  187. {
  188. Vector2f containing_block = GetContainingBlock(containing_box);
  189. BuildBox(box, containing_block, element, inline_element);
  190. float box_height = box.GetSize().y;
  191. if (box_height < 0)
  192. {
  193. auto& computed = element->GetComputedValues();
  194. min_height = ResolveValue(computed.min_height, containing_block.y);
  195. max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block.y));
  196. }
  197. else
  198. {
  199. min_height = box_height;
  200. max_height = box_height;
  201. }
  202. }
  203. // Clamps the width of an element based from its min-width and max-width properties.
  204. float LayoutEngine::ClampWidth(float width, const ComputedValues& computed, float containing_block_width)
  205. {
  206. float min_width = ResolveValue(computed.min_width, containing_block_width);
  207. float max_width = (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block_width));
  208. return Math::Clamp(width, min_width, max_width);
  209. }
  210. // Clamps the height of an element based from its min-height and max-height properties.
  211. float LayoutEngine::ClampHeight(float height, const ComputedValues& computed, float containing_block_height)
  212. {
  213. float min_height = ResolveValue(computed.min_height, containing_block_height);
  214. float max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block_height));
  215. return Math::Clamp(height, min_height, max_height);
  216. }
  217. void* LayoutEngine::AllocateLayoutChunk(size_t RMLUI_UNUSED_ASSERT_PARAMETER(size))
  218. {
  219. RMLUI_ASSERT(size <= LayoutChunk::size);
  220. return layout_chunk_pool.AllocateAndConstruct();
  221. }
  222. void LayoutEngine::DeallocateLayoutChunk(void* chunk)
  223. {
  224. layout_chunk_pool.DestroyAndDeallocate((LayoutChunk*) chunk);
  225. }
  226. // Positions a single element and its children within this layout.
  227. bool LayoutEngine::FormatElement(Element* element)
  228. {
  229. #ifdef RMLUI_ENABLE_PROFILING
  230. RMLUI_ZoneScoped;
  231. auto name = CreateString(80, ">%s %x", element->GetAddress(false, false).c_str(), element);
  232. RMLUI_ZoneName(name.c_str(), name.size());
  233. #endif
  234. auto& computed = element->GetComputedValues();
  235. // Check if we have to do any special formatting for any elements that don't fit into the standard layout scheme.
  236. if (FormatElementSpecial(element))
  237. return true;
  238. // Fetch the display property, and don't lay this element out if it is set to a display type of none.
  239. if (computed.display == Style::Display::None)
  240. return true;
  241. // Check for an absolute position; if this has been set, then we remove it from the flow and add it to the current
  242. // block box to be laid out and positioned once the block has been closed and sized.
  243. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  244. {
  245. // Display the element as a block element.
  246. block_context_box->AddAbsoluteElement(element);
  247. return true;
  248. }
  249. // If the element is floating, we remove it from the flow.
  250. Style::Float float_property = element->GetFloat();
  251. if (float_property != Style::Float::None)
  252. {
  253. // Format the element as a block element.
  254. LayoutEngine layout_engine;
  255. layout_engine.FormatElement(element, GetContainingBlock(block_context_box));
  256. return block_context_box->AddFloatElement(element);
  257. }
  258. // The element is nothing exceptional, so we treat it as a normal block, inline or replaced element.
  259. switch (computed.display)
  260. {
  261. case Style::Display::Block: return FormatElementBlock(element); break;
  262. case Style::Display::Inline: return FormatElementInline(element); break;
  263. case Style::Display::InlineBlock: return FormatElementReplaced(element); break;
  264. default: RMLUI_ERROR;
  265. }
  266. return true;
  267. }
  268. // Formats and positions an element as a block element.
  269. bool LayoutEngine::FormatElementBlock(Element* element)
  270. {
  271. RMLUI_ZoneScopedC(0x2F4F4F);
  272. LayoutBlockBox* new_block_context_box = block_context_box->AddBlockElement(element);
  273. if (new_block_context_box == nullptr)
  274. return false;
  275. block_context_box = new_block_context_box;
  276. // Format the element's children.
  277. for (int i = 0; i < element->GetNumChildren(); i++)
  278. {
  279. if (!FormatElement(element->GetChild(i)))
  280. i = -1;
  281. }
  282. // Close the block box, and check the return code; we may have overflowed either this element or our parent.
  283. new_block_context_box = block_context_box->GetParent();
  284. switch (block_context_box->Close())
  285. {
  286. // We need to reformat ourself; format all of our children again and close the box. No need to check for error
  287. // codes, as we already have our vertical slider bar.
  288. case LayoutBlockBox::LAYOUT_SELF:
  289. {
  290. for (int i = 0; i < element->GetNumChildren(); i++)
  291. FormatElement(element->GetChild(i));
  292. if (block_context_box->Close() == LayoutBlockBox::OK)
  293. {
  294. element->OnLayout();
  295. break;
  296. }
  297. }
  298. // We caused our parent to add a vertical scrollbar; bail out!
  299. case LayoutBlockBox::LAYOUT_PARENT:
  300. {
  301. block_context_box = new_block_context_box;
  302. return false;
  303. }
  304. break;
  305. default:
  306. element->OnLayout();
  307. }
  308. block_context_box = new_block_context_box;
  309. return true;
  310. }
  311. // Formats and positions an element as an inline element.
  312. bool LayoutEngine::FormatElementInline(Element* element)
  313. {
  314. RMLUI_ZoneScopedC(0x3F6F6F);
  315. Box box;
  316. float min_height, max_height;
  317. BuildBox(box, min_height, max_height, block_context_box, element, true);
  318. LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
  319. // Format the element's children.
  320. for (int i = 0; i < element->GetNumChildren(); i++)
  321. {
  322. if (!FormatElement(element->GetChild(i)))
  323. return false;
  324. }
  325. inline_box->Close();
  326. // element->OnLayout();
  327. return true;
  328. }
  329. // Positions an element as a sized inline element, formatting its internal hierarchy as a block element.
  330. bool LayoutEngine::FormatElementReplaced(Element* element)
  331. {
  332. RMLUI_ZoneScopedC(0x1F2F2F);
  333. // Format the element separately as a block element, then position it inside our own layout as an inline element.
  334. Vector2f containing_block_size = GetContainingBlock(block_context_box);
  335. LayoutEngine layout_engine;
  336. bool shrink_to_width = element->GetComputedValues().width.type == Style::Width::Auto;
  337. layout_engine.FormatElement(element, containing_block_size, shrink_to_width);
  338. block_context_box->AddInlineElement(element, element->GetBox())->Close();
  339. return true;
  340. }
  341. // Executes any special formatting for special elements.
  342. bool LayoutEngine::FormatElementSpecial(Element* element)
  343. {
  344. static const String br("br");
  345. // Check for a <br> tag.
  346. if (element->GetTagName() == br)
  347. {
  348. block_context_box->AddBreak();
  349. element->OnLayout();
  350. return true;
  351. }
  352. return false;
  353. }
  354. // Returns the fully-resolved, fixed-width and -height containing block from a block box.
  355. Vector2f LayoutEngine::GetContainingBlock(const LayoutBlockBox* containing_box)
  356. {
  357. Vector2f containing_block;
  358. containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
  359. if (containing_box->GetElement() != nullptr)
  360. containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  361. while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
  362. {
  363. containing_box = containing_box->GetParent();
  364. if (containing_box == nullptr)
  365. {
  366. RMLUI_ERROR;
  367. containing_block.y = 0;
  368. }
  369. }
  370. if (containing_box != nullptr &&
  371. containing_box->GetElement() != nullptr)
  372. containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  373. containing_block.x = Math::Max(0.0f, containing_block.x);
  374. containing_block.y = Math::Max(0.0f, containing_block.y);
  375. return containing_block;
  376. }
  377. // Builds the block-specific width and horizontal margins of a Box.
  378. void LayoutEngine::BuildBoxWidth(Box& box, const ComputedValues& computed, float containing_block_width)
  379. {
  380. RMLUI_ZoneScoped;
  381. Vector2f content_area = box.GetSize();
  382. // Determine if the element has an automatic width, and if not calculate it.
  383. bool width_auto;
  384. if (content_area.x >= 0)
  385. {
  386. width_auto = false;
  387. }
  388. else
  389. {
  390. if (computed.width.type == Style::Width::Auto)
  391. {
  392. width_auto = true;
  393. }
  394. else
  395. {
  396. width_auto = false;
  397. content_area.x = ResolveValue(computed.width, containing_block_width);
  398. }
  399. }
  400. // Determine if the element has automatic margins.
  401. bool margins_auto[2];
  402. int num_auto_margins = 0;
  403. for (int i = 0; i < 2; ++i)
  404. {
  405. auto* margin_value = (i == 0 ? &computed.margin_left : &computed.margin_right);
  406. if (margin_value->type == Style::Margin::Auto)
  407. {
  408. margins_auto[i] = true;
  409. num_auto_margins++;
  410. }
  411. else
  412. {
  413. margins_auto[i] = false;
  414. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(*margin_value, containing_block_width));
  415. }
  416. }
  417. // If the width is set to auto, we need to calculate the width
  418. if (width_auto)
  419. {
  420. float left = 0.0f, right = 0.0f;
  421. // If we are dealing with an absolutely positioned element we need to
  422. // consider if the left and right properties are set, since the width can be affected.
  423. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  424. {
  425. if (computed.left.type != Style::Left::Auto)
  426. left = ResolveValue(computed.left, containing_block_width );
  427. if (computed.right.type != Style::Right::Auto)
  428. right = ResolveValue(computed.right, containing_block_width);
  429. }
  430. // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
  431. if (margins_auto[0])
  432. box.SetEdge(Box::MARGIN, Box::LEFT, 0);
  433. if (margins_auto[1])
  434. box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
  435. content_area.x = containing_block_width - (left +
  436. box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  437. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  438. right);
  439. content_area.x = Math::Max(0.0f, content_area.x);
  440. }
  441. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  442. else if (num_auto_margins > 0)
  443. {
  444. float margin = (containing_block_width - (box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  445. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  446. content_area.x)) / num_auto_margins;
  447. if (margins_auto[0])
  448. box.SetEdge(Box::MARGIN, Box::LEFT, margin);
  449. if (margins_auto[1])
  450. box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
  451. }
  452. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  453. // they were set to auto.
  454. float clamped_width = ClampWidth(content_area.x, computed, containing_block_width);
  455. if (clamped_width != content_area.x)
  456. {
  457. content_area.x = clamped_width;
  458. box.SetContent(content_area);
  459. if (num_auto_margins > 0)
  460. {
  461. // Reset the automatic margins.
  462. if (margins_auto[0])
  463. box.SetEdge(Box::MARGIN, Box::LEFT, 0);
  464. if (margins_auto[1])
  465. box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
  466. BuildBoxWidth(box, computed, containing_block_width);
  467. }
  468. }
  469. else
  470. box.SetContent(content_area);
  471. }
  472. // Builds the block-specific height and vertical margins of a Box.
  473. void LayoutEngine::BuildBoxHeight(Box& box, const ComputedValues& computed, float containing_block_height)
  474. {
  475. RMLUI_ZoneScoped;
  476. Vector2f content_area = box.GetSize();
  477. // Determine if the element has an automatic height, and if not calculate it.
  478. bool height_auto;
  479. if (content_area.y >= 0)
  480. {
  481. height_auto = false;
  482. }
  483. else
  484. {
  485. if (computed.height.type == Style::Height::Auto)
  486. {
  487. height_auto = true;
  488. }
  489. else
  490. {
  491. height_auto = false;
  492. content_area.y = ResolveValue(computed.height, containing_block_height);
  493. }
  494. }
  495. // Determine if the element has automatic margins.
  496. bool margins_auto[2];
  497. int num_auto_margins = 0;
  498. for (int i = 0; i < 2; ++i)
  499. {
  500. auto* margin_value = (i == 0 ? &computed.margin_top : &computed.margin_bottom);
  501. if (margin_value->type == Style::Margin::Auto)
  502. {
  503. margins_auto[i] = true;
  504. num_auto_margins++;
  505. }
  506. else
  507. {
  508. margins_auto[i] = false;
  509. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(*margin_value, containing_block_height));
  510. }
  511. }
  512. // If the height is set to auto, we need to calculate the height
  513. if (height_auto)
  514. {
  515. // We resolve any auto margins to 0
  516. if (margins_auto[0])
  517. box.SetEdge(Box::MARGIN, Box::TOP, 0);
  518. if (margins_auto[1])
  519. box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
  520. // If the height is set to auto for a box in normal flow, the height is set to -1.
  521. content_area.y = -1;
  522. // But if we are dealing with an absolutely positioned element we need to
  523. // consider if the top and bottom properties are set, since the height can be affected.
  524. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  525. {
  526. float top = 0.0f, bottom = 0.0f;
  527. if (computed.top.type != Style::Top::Auto && computed.bottom.type != Style::Bottom::Auto)
  528. {
  529. top = ResolveValue(computed.top, containing_block_height );
  530. bottom = ResolveValue(computed.bottom, containing_block_height );
  531. // The height gets resolved to whatever is left of the containing block
  532. content_area.y = containing_block_height - (top +
  533. box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  534. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  535. bottom);
  536. content_area.y = Math::Max(0.0f, content_area.y);
  537. }
  538. }
  539. }
  540. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  541. else if (num_auto_margins > 0)
  542. {
  543. float margin;
  544. if (content_area.y >= 0)
  545. {
  546. margin = (containing_block_height - (box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  547. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  548. content_area.y)) / num_auto_margins;
  549. }
  550. else
  551. margin = 0;
  552. if (margins_auto[0])
  553. box.SetEdge(Box::MARGIN, Box::TOP, margin);
  554. if (margins_auto[1])
  555. box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
  556. }
  557. if (content_area.y >= 0)
  558. {
  559. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  560. // they were set to auto.
  561. float clamped_height = ClampHeight(content_area.y, computed, containing_block_height);
  562. if (clamped_height != content_area.y)
  563. {
  564. content_area.y = clamped_height;
  565. box.SetContent(content_area);
  566. if (num_auto_margins > 0)
  567. {
  568. // Reset the automatic margins.
  569. if (margins_auto[0])
  570. box.SetEdge(Box::MARGIN, Box::TOP, 0);
  571. if (margins_auto[1])
  572. box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
  573. BuildBoxHeight(box, computed, containing_block_height);
  574. }
  575. return;
  576. }
  577. }
  578. box.SetContent(content_area);
  579. }
  580. }
  581. }