PropertyDefinition.cpp 6.2 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  29. #include "../../Include/RmlUi/Core/Log.h"
  30. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  31. namespace Rml {
  32. namespace Core {
  33. PropertyDefinition::PropertyDefinition(PropertyId id, const String& _default_value, bool _inherited, bool _forces_layout)
  34. : id(id), default_value(_default_value, Property::UNKNOWN), relative_target(RelativeTarget::None)
  35. {
  36. inherited = _inherited;
  37. forces_layout = _forces_layout;
  38. default_value.definition = this;
  39. }
  40. PropertyDefinition::~PropertyDefinition()
  41. {
  42. }
  43. // Registers a parser to parse values for this definition.
  44. PropertyDefinition& PropertyDefinition::AddParser(const String& parser_name, const String& parser_parameters)
  45. {
  46. ParserState new_parser;
  47. // Fetch the parser.
  48. new_parser.parser = StyleSheetSpecification::GetParser(parser_name);
  49. if (new_parser.parser == nullptr)
  50. {
  51. Log::Message(Log::LT_ERROR, "Property was registered with invalid parser '%s'.", parser_name.c_str());
  52. return *this;
  53. }
  54. // Split the parameter list, and set up the map.
  55. if (!parser_parameters.empty())
  56. {
  57. StringList parameter_list;
  58. StringUtilities::ExpandString(parameter_list, parser_parameters);
  59. for (size_t i = 0; i < parameter_list.size(); i++)
  60. new_parser.parameters[parameter_list[i]] = (int) i;
  61. }
  62. const int parser_index = (int)parsers.size();
  63. parsers.push_back(new_parser);
  64. // If the default value has not been parsed successfully yet, run it through the new parser.
  65. if (default_value.unit == Property::UNKNOWN)
  66. {
  67. String unparsed_value = default_value.value.Get< String >();
  68. if (new_parser.parser->ParseValue(default_value, unparsed_value, new_parser.parameters))
  69. {
  70. default_value.parser_index = parser_index;
  71. }
  72. else
  73. {
  74. default_value.value = unparsed_value;
  75. default_value.unit = Property::UNKNOWN;
  76. }
  77. }
  78. return *this;
  79. }
  80. // Called when parsing a RCSS declaration.
  81. bool PropertyDefinition::ParseValue(Property& property, const String& value) const
  82. {
  83. for (size_t i = 0; i < parsers.size(); i++)
  84. {
  85. if (parsers[i].parser->ParseValue(property, value, parsers[i].parameters))
  86. {
  87. property.definition = this;
  88. property.parser_index = (int) i;
  89. return true;
  90. }
  91. }
  92. property.unit = Property::UNKNOWN;
  93. return false;
  94. }
  95. // Called to convert a parsed property back into a value.
  96. bool PropertyDefinition::GetValue(String& value, const Property& property) const
  97. {
  98. value = property.value.Get< String >();
  99. switch (property.unit)
  100. {
  101. case Property::KEYWORD:
  102. {
  103. int parser_index = property.parser_index;
  104. if (parser_index < 0 || parser_index >= (int)parsers.size())
  105. {
  106. // Look for the keyword parser in the property's list of parsers
  107. const auto* keyword_parser = StyleSheetSpecification::GetParser("keyword");
  108. for(int i = 0; i < (int)parsers.size(); i++)
  109. {
  110. if (parsers[i].parser == keyword_parser)
  111. {
  112. parser_index = i;
  113. break;
  114. }
  115. }
  116. // If we couldn't find it, exit now
  117. if (parser_index < 0 || parser_index >= (int)parsers.size())
  118. return false;
  119. }
  120. int keyword = property.value.Get< int >();
  121. for (ParameterMap::const_iterator i = parsers[parser_index].parameters.begin(); i != parsers[parser_index].parameters.end(); ++i)
  122. {
  123. if ((*i).second == keyword)
  124. {
  125. value = (*i).first;
  126. break;
  127. }
  128. }
  129. return false;
  130. }
  131. break;
  132. case Property::COLOUR:
  133. {
  134. Colourb colour = property.value.Get< Colourb >();
  135. value = CreateString(32, "rgba(%d,%d,%d,%d)", colour.red, colour.green, colour.blue, colour.alpha);
  136. }
  137. break;
  138. case Property::PX: value += "px"; break;
  139. case Property::DEG: value += "deg"; break;
  140. case Property::RAD: value += "rad"; break;
  141. case Property::DP: value += "dp"; break;
  142. case Property::EM: value += "em"; break;
  143. case Property::REM: value += "rem"; break;
  144. case Property::PERCENT: value += "%"; break;
  145. case Property::INCH: value += "in"; break;
  146. case Property::CM: value += "cm"; break;
  147. case Property::MM: value += "mm"; break;
  148. case Property::PT: value += "pt"; break;
  149. case Property::PC: value += "pc"; break;
  150. default: break;
  151. }
  152. return true;
  153. }
  154. // Returns true if this property is inherited from a parent to child elements.
  155. bool PropertyDefinition::IsInherited() const
  156. {
  157. return inherited;
  158. }
  159. // Returns true if this property forces a re-layout when changed.
  160. bool PropertyDefinition::IsLayoutForced() const
  161. {
  162. return forces_layout;
  163. }
  164. // Returns the default for this property.
  165. const Property* PropertyDefinition::GetDefaultValue() const
  166. {
  167. return &default_value;
  168. }
  169. /// Returns the default defined for this property.
  170. RelativeTarget PropertyDefinition::GetRelativeTarget() const
  171. {
  172. return relative_target;
  173. }
  174. PropertyId PropertyDefinition::GetId() const
  175. {
  176. return id;
  177. }
  178. /// Set target for units with scaling percentages
  179. PropertyDefinition & PropertyDefinition::SetRelativeTarget(RelativeTarget relative_target)
  180. {
  181. this->relative_target = relative_target;
  182. return *this;
  183. }
  184. }
  185. }