ElementUtilities.cpp 17 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/ElementScroll.h"
  33. #include "../../Include/RmlUi/Core/Factory.h"
  34. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  35. #include "../../Include/RmlUi/Core/RenderInterface.h"
  36. #include "DataController.h"
  37. #include "DataModel.h"
  38. #include "DataView.h"
  39. #include "ElementStyle.h"
  40. #include "Layout/LayoutDetails.h"
  41. #include "Layout/LayoutEngine.h"
  42. #include "TransformState.h"
  43. #include <limits>
  44. namespace Rml {
  45. // Builds and sets the box for an element.
  46. static void SetBox(Element* element)
  47. {
  48. Element* parent = element->GetParentNode();
  49. RMLUI_ASSERT(parent != nullptr);
  50. Vector2f containing_block = parent->GetBox().GetSize();
  51. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  52. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  53. Box box;
  54. LayoutDetails::BuildBox(box, containing_block, element);
  55. if (element->GetComputedValues().height().type != Style::Height::Auto)
  56. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  57. element->SetBox(box);
  58. }
  59. // Positions an element relative to an offset parent.
  60. static void SetElementOffset(Element* element, Vector2f offset)
  61. {
  62. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  63. relative_offset += offset;
  64. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  65. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  66. element->SetOffset(relative_offset, element->GetParentNode());
  67. }
  68. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  69. {
  70. // Breadth first search on elements for the corresponding id
  71. typedef Queue<Element*> SearchQueue;
  72. SearchQueue search_queue;
  73. search_queue.push(root_element);
  74. while (!search_queue.empty())
  75. {
  76. Element* element = search_queue.front();
  77. search_queue.pop();
  78. if (element->GetId() == id)
  79. {
  80. return element;
  81. }
  82. // Add all children to search
  83. for (int i = 0; i < element->GetNumChildren(); i++)
  84. search_queue.push(element->GetChild(i));
  85. }
  86. return nullptr;
  87. }
  88. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  89. {
  90. // Breadth first search on elements for the corresponding id
  91. typedef Queue< Element* > SearchQueue;
  92. SearchQueue search_queue;
  93. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  94. search_queue.push(root_element->GetChild(i));
  95. while (!search_queue.empty())
  96. {
  97. Element* element = search_queue.front();
  98. search_queue.pop();
  99. if (element->GetTagName() == tag)
  100. elements.push_back(element);
  101. // Add all children to search.
  102. for (int i = 0; i < element->GetNumChildren(); i++)
  103. search_queue.push(element->GetChild(i));
  104. }
  105. }
  106. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  107. {
  108. // Breadth first search on elements for the corresponding id
  109. typedef Queue< Element* > SearchQueue;
  110. SearchQueue search_queue;
  111. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  112. search_queue.push(root_element->GetChild(i));
  113. while (!search_queue.empty())
  114. {
  115. Element* element = search_queue.front();
  116. search_queue.pop();
  117. if (element->IsClassSet(class_name))
  118. elements.push_back(element);
  119. // Add all children to search.
  120. for (int i = 0; i < element->GetNumChildren(); i++)
  121. search_queue.push(element->GetChild(i));
  122. }
  123. }
  124. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  125. {
  126. Context* context = element->GetContext();
  127. if (context == nullptr)
  128. return 1.0f;
  129. return context->GetDensityIndependentPixelRatio();
  130. }
  131. // Returns the width of a string rendered within the context of the given element.
  132. int ElementUtilities::GetStringWidth(Element* element, const String& string, Character prior_character)
  133. {
  134. const float letter_spacing = element->GetComputedValues().letter_spacing();
  135. FontFaceHandle font_face_handle = element->GetFontFaceHandle();
  136. if (font_face_handle == 0)
  137. return 0;
  138. return GetFontEngineInterface()->GetStringWidth(font_face_handle, string, letter_spacing, prior_character);
  139. }
  140. // Generates the clipping region for an element.
  141. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  142. {
  143. using Style::Clip;
  144. clip_origin = Vector2i(-1, -1);
  145. clip_dimensions = Vector2i(-1, -1);
  146. Clip target_element_clip = element->GetComputedValues().clip();
  147. if (target_element_clip == Clip::Type::None)
  148. return false;
  149. int num_ignored_clips = target_element_clip.GetNumber();
  150. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  151. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  152. // complete clipping region for the element.
  153. Element* clipping_element = element->GetOffsetParent();
  154. while (clipping_element != nullptr)
  155. {
  156. const ComputedValues& clip_computed = clipping_element->GetComputedValues();
  157. const bool clip_enabled = (clip_computed.overflow_x() != Style::Overflow::Visible || clip_computed.overflow_y() != Style::Overflow::Visible);
  158. const bool clip_always = (clip_computed.clip() == Clip::Type::Always);
  159. const bool clip_none = (clip_computed.clip() == Clip::Type::None);
  160. const int clip_number = clip_computed.clip().GetNumber();
  161. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  162. if ((clip_always || clip_enabled) && num_ignored_clips == 0)
  163. {
  164. // Ignore nodes that don't clip.
  165. if (clip_always || clipping_element->GetClientWidth() < clipping_element->GetScrollWidth() - 0.5f ||
  166. clipping_element->GetClientHeight() < clipping_element->GetScrollHeight() - 0.5f)
  167. {
  168. const Box::Area client_area = clipping_element->GetClientArea();
  169. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(client_area);
  170. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(client_area);
  171. Math::SnapToPixelGrid(element_origin_f, element_dimensions_f);
  172. const Vector2i element_origin(element_origin_f);
  173. const Vector2i element_dimensions(element_dimensions_f);
  174. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  175. {
  176. clip_origin = element_origin;
  177. clip_dimensions = element_dimensions;
  178. }
  179. else
  180. {
  181. const Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  182. Math::Max(clip_origin.y, element_origin.y));
  183. const Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  184. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  185. clip_origin = top_left;
  186. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  187. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  188. }
  189. }
  190. }
  191. // If this region is meant to clip and we're skipping regions, update the counter.
  192. if (num_ignored_clips > 0 && clip_enabled)
  193. num_ignored_clips--;
  194. // Inherit how many clip regions this ancestor ignores.
  195. num_ignored_clips = Math::Max(num_ignored_clips, clip_number);
  196. // If this region ignores all clipping regions, then we do too.
  197. if (clip_none)
  198. break;
  199. // Climb the tree to this region's parent.
  200. clipping_element = clipping_element->GetOffsetParent();
  201. }
  202. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  203. }
  204. // Sets the clipping region from an element and its ancestors.
  205. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  206. {
  207. RenderInterface* render_interface = nullptr;
  208. if (element)
  209. {
  210. render_interface = element->GetRenderInterface();
  211. if (!context)
  212. context = element->GetContext();
  213. }
  214. else if (context)
  215. {
  216. render_interface = context->GetRenderInterface();
  217. if (!render_interface)
  218. render_interface = GetRenderInterface();
  219. }
  220. if (!render_interface || !context)
  221. return false;
  222. Vector2i clip_origin = { -1, -1 };
  223. Vector2i clip_dimensions = { -1, -1 };
  224. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  225. Vector2i current_origin = { -1, -1 };
  226. Vector2i current_dimensions = { -1, -1 };
  227. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  228. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  229. {
  230. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  231. ApplyActiveClipRegion(context, render_interface);
  232. }
  233. return true;
  234. }
  235. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  236. {
  237. if (render_interface == nullptr)
  238. return;
  239. Vector2i origin;
  240. Vector2i dimensions;
  241. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  242. render_interface->EnableScissorRegion(clip_enabled);
  243. if (clip_enabled)
  244. {
  245. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  246. }
  247. }
  248. // Formats the contents of an element.
  249. void ElementUtilities::FormatElement(Element* element, Vector2f containing_block)
  250. {
  251. LayoutEngine::FormatElement(element, containing_block);
  252. }
  253. // Generates the box for an element.
  254. void ElementUtilities::BuildBox(Box& box, Vector2f containing_block, Element* element, bool inline_element)
  255. {
  256. LayoutDetails::BuildBox(box, containing_block, element, inline_element ? BuildBoxMode::Inline : BuildBoxMode::Block);
  257. }
  258. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  259. bool ElementUtilities::PositionElement(Element* element, Vector2f offset, PositionAnchor anchor)
  260. {
  261. Element* parent = element->GetParentNode();
  262. if (parent == nullptr)
  263. return false;
  264. SetBox(element);
  265. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  266. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  267. Vector2f resolved_offset = offset;
  268. if (anchor & RIGHT)
  269. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  270. if (anchor & BOTTOM)
  271. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  272. SetElementOffset(element, resolved_offset);
  273. return true;
  274. }
  275. bool ElementUtilities::ApplyTransform(Element &element)
  276. {
  277. RenderInterface *render_interface = element.GetRenderInterface();
  278. if (!render_interface)
  279. return false;
  280. struct PreviousMatrix {
  281. const Matrix4f* pointer; // This may be expired, dereferencing not allowed!
  282. Matrix4f value;
  283. };
  284. static SmallUnorderedMap<RenderInterface*, PreviousMatrix> previous_matrix;
  285. auto it = previous_matrix.find(render_interface);
  286. if (it == previous_matrix.end())
  287. it = previous_matrix.emplace(render_interface, PreviousMatrix{ nullptr, Matrix4f::Identity() }).first;
  288. RMLUI_ASSERT(it != previous_matrix.end());
  289. const Matrix4f*& old_transform = it->second.pointer;
  290. const Matrix4f* new_transform = nullptr;
  291. if (const TransformState* state = element.GetTransformState())
  292. new_transform = state->GetTransform();
  293. // Only changed transforms are submitted.
  294. if (old_transform != new_transform)
  295. {
  296. Matrix4f& old_transform_value = it->second.value;
  297. // Do a deep comparison as well to avoid submitting a new transform which is equal.
  298. if(!old_transform || !new_transform || (old_transform_value != *new_transform))
  299. {
  300. render_interface->SetTransform(new_transform);
  301. if(new_transform)
  302. old_transform_value = *new_transform;
  303. }
  304. old_transform = new_transform;
  305. }
  306. return true;
  307. }
  308. static bool ApplyDataViewsControllersInternal(Element* element, const bool construct_structural_view, const String& structural_view_inner_rml)
  309. {
  310. RMLUI_ASSERT(element);
  311. bool result = false;
  312. // If we have an active data model, check the attributes for any data bindings
  313. if (DataModel* data_model = element->GetDataModel())
  314. {
  315. struct ViewControllerInitializer {
  316. String type;
  317. String modifier_or_inner_rml;
  318. String expression;
  319. DataViewPtr view;
  320. DataControllerPtr controller;
  321. explicit operator bool() const { return view || controller; }
  322. };
  323. // Since data views and controllers may modify the element's attributes during initialization, we
  324. // need to iterate over all the attributes _before_ initializing any views or controllers. We store
  325. // the information needed to initialize them in the following container.
  326. Vector<ViewControllerInitializer> initializer_list;
  327. for (auto& attribute : element->GetAttributes())
  328. {
  329. // Data views and controllers are declared by the following element attribute:
  330. // data-[type]-[modifier]="[expression]"
  331. constexpr size_t data_str_length = sizeof("data-") - 1;
  332. const String& name = attribute.first;
  333. if (name.size() > data_str_length && name[0] == 'd' && name[1] == 'a' && name[2] == 't' && name[3] == 'a' && name[4] == '-')
  334. {
  335. const size_t type_end = name.find('-', data_str_length);
  336. const size_t type_size = (type_end == String::npos ? String::npos : type_end - data_str_length);
  337. String type_name = name.substr(data_str_length, type_size);
  338. ViewControllerInitializer initializer;
  339. // Structural data views are applied in a separate step from the normal views and controllers.
  340. if (construct_structural_view)
  341. {
  342. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, true))
  343. {
  344. initializer.modifier_or_inner_rml = structural_view_inner_rml;
  345. initializer.view = std::move(view);
  346. }
  347. }
  348. else
  349. {
  350. if (Factory::IsStructuralDataView(type_name))
  351. {
  352. // Structural data views should cancel all other non-structural data views and controllers. Exit now.
  353. // Eg. in elements with a 'data-for' attribute, the data views should be constructed on the generated
  354. // children elements and not on the current element generating the 'for' view.
  355. return false;
  356. }
  357. const size_t modifier_offset = data_str_length + type_name.size() + 1;
  358. if (modifier_offset < name.size())
  359. initializer.modifier_or_inner_rml = name.substr(modifier_offset);
  360. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, false))
  361. initializer.view = std::move(view);
  362. if (DataControllerPtr controller = Factory::InstanceDataController(type_name, element))
  363. initializer.controller = std::move(controller);
  364. }
  365. if (initializer)
  366. {
  367. initializer.type = std::move(type_name);
  368. initializer.expression = attribute.second.Get<String>();
  369. initializer_list.push_back(std::move(initializer));
  370. }
  371. }
  372. }
  373. // Now, we can safely initialize the data views and controllers, even modifying the element's attributes when desired.
  374. for (ViewControllerInitializer& initializer : initializer_list)
  375. {
  376. DataViewPtr& view = initializer.view;
  377. DataControllerPtr& controller = initializer.controller;
  378. if (view)
  379. {
  380. if (view->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  381. {
  382. data_model->AddView(std::move(view));
  383. result = true;
  384. }
  385. else
  386. Log::Message(Log::LT_WARNING, "Could not add data-%s view to element: %s", initializer.type.c_str(), element->GetAddress().c_str());
  387. }
  388. if (controller)
  389. {
  390. if (controller->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  391. {
  392. data_model->AddController(std::move(controller));
  393. result = true;
  394. }
  395. else
  396. Log::Message(Log::LT_WARNING, "Could not add data-%s controller to element: %s", initializer.type.c_str(), element->GetAddress().c_str());
  397. }
  398. }
  399. }
  400. return result;
  401. }
  402. bool ElementUtilities::ApplyDataViewsControllers(Element* element)
  403. {
  404. return ApplyDataViewsControllersInternal(element, false, String());
  405. }
  406. bool ElementUtilities::ApplyStructuralDataViews(Element* element, const String& inner_rml)
  407. {
  408. return ApplyDataViewsControllersInternal(element, true, inner_rml);
  409. }
  410. } // namespace Rml