Michael R. P. Ragazzon 112174d7e0 Merge branch 'performance' into rmlui-perf 6 anos atrás
..
assets a0f066d8d7 Fix the data grid and inline-block layout with specified width 6 anos atrás
basic 8eaf012599 Fix samples for new String interface 6 anos atrás
invaders 38a559d824 Look for parser in case of missing parser_index in keyword property 6 anos atrás
luainvaders 112174d7e0 Merge branch 'performance' into rmlui-perf 6 anos atrás
pyinvaders b6f6631606 Added missing ROCKET_PATH for Linux 11 anos atrás
shell 6e2aecc127 Remove WString.h, fix some compilation errors 6 anos atrás
tutorial 90c2d5005e Merge remote-tracking branch 'origin/master' into performance 6 anos atrás
README.TXT da1ee910f2 Added note for luainvaders sample 11 anos atrás

README.TXT

=====================================================================
libRocket Sample Applications
=====================================================================

This directory contains a collection of sample applications
that demonstrate the use of libRocket in small, easy
to understand applications.

To build the samples, you can either use Microsoft Visual Studio
(using the project files found within each directory), or use SCons
(SConstruct files are present in directories except those for
Windows-specific samples).

If you build with Visual Studio, make sure the actual sample is the
'startup project' (displayed in bold) rather than the sample shell
project.

If you build with SCons, be sure to compile the sample shell (found
in /samples/shell/) before you compile other samples. All the
SConstructs will build a debug build by default; to build a release
version, run 'scons release'.

When compiling Python examples, you will need to set up your build
paths to point at the local copy of Python and Boost. If using Visual
Studio, change these in the project's include and library paths. If
using SCons, edit /build/config.py and change the paths as
appropriate.

Directory Overview:

* assets - This directory contains the assets shared by
all the sample applications.
* basic - This directory contains basic applications
that demonstrate initialisation, shutdown and
installing custom interfaces.

* customlog - setting up custom logging
* directx - using DirectX 9 as a renderer
* directx10 - using DirectX 10 as a renderer
* drag - dragging elements between containers
* loaddocument - loading your first document
* ogre3d - interfacing with Ogre3D engine
* treeview - using a nested DataSource

* invaders - A full implementation of the 1970s classic
Space Invaders using the libRocket interface.

* pyinvaders - Python version of the above (only installed
with the Python plugin).

* luainvaders- Lua version of the invaders (only installed
with the Lua plugin).

* shell - Common platform specific code used by all the
samples for open windows, processing input and
access files.
Supports Windows, MacOSX and Linux

* tutorial - Tutorial code that should be used in conjunction
with the tutorials on the libRocket website.
http://www.librocket.com/wiki/documentation

=====================================================================