Element.cpp 86 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  33. #include "../../Include/RmlUi/Core/ElementScroll.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Factory.h"
  36. #include "../../Include/RmlUi/Core/Dictionary.h"
  37. #include "../../Include/RmlUi/Core/Profiling.h"
  38. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  39. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  40. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  41. #include "../../Include/RmlUi/Core/StyleSheet.h"
  42. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  43. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  44. #include "Clock.h"
  45. #include "ComputeProperty.h"
  46. #include "DataModel.h"
  47. #include "ElementAnimation.h"
  48. #include "ElementBackgroundBorder.h"
  49. #include "ElementDefinition.h"
  50. #include "ElementStyle.h"
  51. #include "EventDispatcher.h"
  52. #include "EventSpecification.h"
  53. #include "ElementDecoration.h"
  54. #include "Layout/LayoutEngine.h"
  55. #include "PluginRegistry.h"
  56. #include "PropertiesIterator.h"
  57. #include "Pool.h"
  58. #include "StyleSheetParser.h"
  59. #include "StyleSheetNode.h"
  60. #include "TransformState.h"
  61. #include "TransformUtilities.h"
  62. #include "XMLParseTools.h"
  63. #include <algorithm>
  64. #include <cmath>
  65. namespace Rml {
  66. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  67. static constexpr int ChildNotifyLevels = 2;
  68. // Helper function to select scroll offset delta
  69. static float GetScrollOffsetDelta(ScrollAlignment alignment, float begin_offset, float end_offset)
  70. {
  71. switch (alignment)
  72. {
  73. case ScrollAlignment::Start: return begin_offset;
  74. case ScrollAlignment::Center: return (begin_offset + end_offset) / 2.0f;
  75. case ScrollAlignment::End: return end_offset;
  76. case ScrollAlignment::Nearest:
  77. if (begin_offset >= 0.f && end_offset <= 0.f)
  78. return 0.f; // Element is already visible, don't scroll
  79. else if (begin_offset < 0.f && end_offset < 0.f)
  80. return Math::Max(begin_offset, end_offset);
  81. else if (begin_offset > 0.f && end_offset > 0.f)
  82. return Math::Min(begin_offset, end_offset);
  83. else
  84. return 0.f; // Shouldn't happen
  85. }
  86. return 0.f;
  87. }
  88. // Meta objects for element collected in a single struct to reduce memory allocations
  89. struct ElementMeta
  90. {
  91. ElementMeta(Element* el) : event_dispatcher(el), style(el), background_border(el), decoration(el), scroll(el), computed_values(el) {}
  92. SmallUnorderedMap<EventId, EventListener*> attribute_event_listeners;
  93. EventDispatcher event_dispatcher;
  94. ElementStyle style;
  95. ElementBackgroundBorder background_border;
  96. ElementDecoration decoration;
  97. ElementScroll scroll;
  98. Style::ComputedValues computed_values;
  99. };
  100. static Pool< ElementMeta > element_meta_chunk_pool(200, true);
  101. Element::Element(const String& tag) :
  102. local_stacking_context(false), local_stacking_context_forced(false), stacking_context_dirty(false), computed_values_are_default_initialized(true),
  103. visible(true), offset_fixed(false), absolute_offset_dirty(true), dirty_definition(false), dirty_child_definitions(false), dirty_animation(false),
  104. dirty_transition(false), dirty_transform(false), dirty_perspective(false), tag(tag), relative_offset_base(0, 0), relative_offset_position(0, 0),
  105. absolute_offset(0, 0), scroll_offset(0, 0)
  106. {
  107. RMLUI_ASSERT(tag == StringUtilities::ToLower(tag));
  108. parent = nullptr;
  109. focus = nullptr;
  110. instancer = nullptr;
  111. owner_document = nullptr;
  112. offset_parent = nullptr;
  113. client_area = Box::PADDING;
  114. baseline = 0.0f;
  115. num_non_dom_children = 0;
  116. z_index = 0;
  117. meta = element_meta_chunk_pool.AllocateAndConstruct(this);
  118. data_model = nullptr;
  119. }
  120. Element::~Element()
  121. {
  122. RMLUI_ASSERT(parent == nullptr);
  123. PluginRegistry::NotifyElementDestroy(this);
  124. // A simplified version of RemoveChild() for destruction.
  125. for (ElementPtr& child : children)
  126. {
  127. Element* child_ancestor = child.get();
  128. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentNode())
  129. child_ancestor->OnChildRemove(child.get());
  130. child->SetParent(nullptr);
  131. }
  132. children.clear();
  133. num_non_dom_children = 0;
  134. element_meta_chunk_pool.DestroyAndDeallocate(meta);
  135. }
  136. void Element::Update(float dp_ratio, Vector2f vp_dimensions)
  137. {
  138. #ifdef RMLUI_ENABLE_PROFILING
  139. auto name = GetAddress(false, false);
  140. RMLUI_ZoneScoped;
  141. RMLUI_ZoneText(name.c_str(), name.size());
  142. #endif
  143. OnUpdate();
  144. HandleTransitionProperty();
  145. HandleAnimationProperty();
  146. AdvanceAnimations();
  147. meta->scroll.Update();
  148. UpdateProperties(dp_ratio, vp_dimensions);
  149. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  150. if (dirty_animation)
  151. {
  152. HandleAnimationProperty();
  153. AdvanceAnimations();
  154. UpdateProperties(dp_ratio, vp_dimensions);
  155. }
  156. meta->decoration.InstanceDecorators();
  157. for (size_t i = 0; i < children.size(); i++)
  158. children[i]->Update(dp_ratio, vp_dimensions);
  159. }
  160. void Element::UpdateProperties(const float dp_ratio, const Vector2f vp_dimensions)
  161. {
  162. UpdateDefinition();
  163. if (meta->style.AnyPropertiesDirty())
  164. {
  165. const ComputedValues* parent_values = parent ? &parent->GetComputedValues() : nullptr;
  166. const ComputedValues* document_values = owner_document ? &owner_document->GetComputedValues() : nullptr;
  167. // Compute values and clear dirty properties
  168. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values, computed_values_are_default_initialized, dp_ratio, vp_dimensions);
  169. computed_values_are_default_initialized = false;
  170. // Computed values are just calculated and can safely be used in OnPropertyChange.
  171. // However, new properties set during this call will not be available until the next update loop.
  172. if (!dirty_properties.Empty())
  173. OnPropertyChange(dirty_properties);
  174. }
  175. }
  176. void Element::Render()
  177. {
  178. #ifdef RMLUI_ENABLE_PROFILING
  179. auto name = GetAddress(false, false);
  180. RMLUI_ZoneScoped;
  181. RMLUI_ZoneText(name.c_str(), name.size());
  182. #endif
  183. // TODO: This is a work-around for the dirty offset not being properly updated when used by containing block children. This results
  184. // in scrolling not working properly. We don't care about the return value, the call is only used to force the absolute offset to update.
  185. if (absolute_offset_dirty)
  186. GetAbsoluteOffset(Box::BORDER);
  187. // Rebuild our stacking context if necessary.
  188. if (stacking_context_dirty)
  189. BuildLocalStackingContext();
  190. UpdateTransformState();
  191. // Apply our transform
  192. ElementUtilities::ApplyTransform(*this);
  193. // Set up the clipping region for this element.
  194. if (ElementUtilities::SetClippingRegion(this))
  195. {
  196. meta->background_border.Render(this);
  197. meta->decoration.RenderDecorators();
  198. {
  199. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  200. OnRender();
  201. }
  202. }
  203. // Render all elements in our local stacking context.
  204. for (Element* element : stacking_context)
  205. element->Render();
  206. }
  207. // Clones this element, returning a new, unparented element.
  208. ElementPtr Element::Clone() const
  209. {
  210. ElementPtr clone;
  211. if (instancer)
  212. {
  213. clone = instancer->InstanceElement(nullptr, GetTagName(), attributes);
  214. if (clone)
  215. clone->SetInstancer(instancer);
  216. }
  217. else
  218. clone = Factory::InstanceElement(nullptr, GetTagName(), GetTagName(), attributes);
  219. if (clone)
  220. {
  221. // Copy over the attributes. The 'style' and 'class' attributes are skipped because inline styles and class names are copied manually below.
  222. // This is necessary in case any properties or classes have been set manually, in which case the 'style' and 'class' attributes are out of
  223. // sync with the used style and active classes.
  224. ElementAttributes clone_attributes = attributes;
  225. clone_attributes.erase("style");
  226. clone_attributes.erase("class");
  227. clone->SetAttributes(clone_attributes);
  228. for (auto& id_property : GetStyle()->GetLocalStyleProperties())
  229. clone->SetProperty(id_property.first, id_property.second);
  230. clone->GetStyle()->SetClassNames(GetStyle()->GetClassNames());
  231. String inner_rml;
  232. GetInnerRML(inner_rml);
  233. clone->SetInnerRML(inner_rml);
  234. }
  235. return clone;
  236. }
  237. // Sets or removes a class on the element.
  238. void Element::SetClass(const String& class_name, bool activate)
  239. {
  240. if (meta->style.SetClass(class_name, activate))
  241. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  242. }
  243. // Checks if a class is set on the element.
  244. bool Element::IsClassSet(const String& class_name) const
  245. {
  246. return meta->style.IsClassSet(class_name);
  247. }
  248. // Specifies the entire list of classes for this element. This will replace any others specified.
  249. void Element::SetClassNames(const String& class_names)
  250. {
  251. SetAttribute("class", class_names);
  252. }
  253. /// Return the active class list
  254. String Element::GetClassNames() const
  255. {
  256. return meta->style.GetClassNames();
  257. }
  258. // Returns the active style sheet for this element. This may be nullptr.
  259. const StyleSheet* Element::GetStyleSheet() const
  260. {
  261. if (ElementDocument * document = GetOwnerDocument())
  262. return document->GetStyleSheet();
  263. return nullptr;
  264. }
  265. // Fills an String with the full address of this element.
  266. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  267. {
  268. // Add the tag name onto the address.
  269. String address(tag);
  270. // Add the ID if we have one.
  271. if (!id.empty())
  272. {
  273. address += "#";
  274. address += id;
  275. }
  276. String classes = meta->style.GetClassNames();
  277. if (!classes.empty())
  278. {
  279. classes = StringUtilities::Replace(classes, ' ', '.');
  280. address += ".";
  281. address += classes;
  282. }
  283. if (include_pseudo_classes)
  284. {
  285. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  286. for (auto& pseudo_class : pseudo_classes)
  287. {
  288. address += ":";
  289. address += pseudo_class.first;
  290. }
  291. }
  292. if (include_parents && parent)
  293. {
  294. address += " < ";
  295. return address + parent->GetAddress(include_pseudo_classes, true);
  296. }
  297. else
  298. return address;
  299. }
  300. // Sets the position of this element, as a two-dimensional offset from another element.
  301. void Element::SetOffset(Vector2f offset, Element* _offset_parent, bool _offset_fixed)
  302. {
  303. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  304. // If our offset has definitely changed, or any of our parenting has, then these are set and
  305. // updated based on our left / right / top / bottom properties.
  306. if (relative_offset_base != offset ||
  307. offset_parent != _offset_parent ||
  308. offset_fixed != _offset_fixed)
  309. {
  310. relative_offset_base = offset;
  311. offset_fixed = _offset_fixed;
  312. offset_parent = _offset_parent;
  313. UpdateOffset();
  314. DirtyAbsoluteOffset();
  315. }
  316. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  317. // our final position, and our children are dirtied if they do.
  318. else
  319. {
  320. const Vector2f old_base = relative_offset_base;
  321. const Vector2f old_position = relative_offset_position;
  322. UpdateOffset();
  323. if (old_base != relative_offset_base ||
  324. old_position != relative_offset_position)
  325. DirtyAbsoluteOffset();
  326. }
  327. }
  328. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  329. Vector2f Element::GetRelativeOffset(Box::Area area)
  330. {
  331. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  332. }
  333. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  334. Vector2f Element::GetAbsoluteOffset(Box::Area area)
  335. {
  336. if (absolute_offset_dirty)
  337. {
  338. absolute_offset_dirty = false;
  339. if (offset_parent)
  340. absolute_offset = offset_parent->GetAbsoluteOffset(Box::BORDER) + relative_offset_base + relative_offset_position;
  341. else
  342. absolute_offset = relative_offset_base + relative_offset_position;
  343. if (!offset_fixed)
  344. {
  345. // Add any parent scrolling onto our position as well.
  346. if (offset_parent)
  347. absolute_offset -= offset_parent->scroll_offset;
  348. // Finally, there may be relatively positioned elements between ourself and our containing block, add their relative offsets as well.
  349. for (Element* ancestor = parent; ancestor && ancestor != offset_parent; ancestor = ancestor->parent)
  350. absolute_offset += ancestor->relative_offset_position;
  351. }
  352. }
  353. return absolute_offset + GetBox().GetPosition(area);
  354. }
  355. // Sets an alternate area to use as the client area.
  356. void Element::SetClientArea(Box::Area _client_area)
  357. {
  358. client_area = _client_area;
  359. }
  360. // Returns the area the element uses as its client area.
  361. Box::Area Element::GetClientArea() const
  362. {
  363. return client_area;
  364. }
  365. // Sets the dimensions of the element's internal content.
  366. void Element::SetScrollableOverflowRectangle(Vector2f _scrollable_overflow_rectangle)
  367. {
  368. if (scrollable_overflow_rectangle != _scrollable_overflow_rectangle)
  369. {
  370. scrollable_overflow_rectangle = _scrollable_overflow_rectangle;
  371. scroll_offset.x = Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth());
  372. scroll_offset.y = Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight());
  373. DirtyAbsoluteOffset();
  374. }
  375. }
  376. // Sets the box describing the size of the element.
  377. void Element::SetBox(const Box& box)
  378. {
  379. if (box != main_box || additional_boxes.size() > 0)
  380. {
  381. main_box = box;
  382. additional_boxes.clear();
  383. OnResize();
  384. meta->background_border.DirtyBackground();
  385. meta->background_border.DirtyBorder();
  386. meta->decoration.DirtyDecoratorsData();
  387. }
  388. }
  389. // Adds a box to the end of the list describing this element's geometry.
  390. void Element::AddBox(const Box& box, Vector2f offset)
  391. {
  392. additional_boxes.emplace_back(PositionedBox{ box, offset });
  393. OnResize();
  394. meta->background_border.DirtyBackground();
  395. meta->background_border.DirtyBorder();
  396. meta->decoration.DirtyDecoratorsData();
  397. }
  398. // Returns one of the boxes describing the size of the element.
  399. const Box& Element::GetBox()
  400. {
  401. return main_box;
  402. }
  403. // Returns one of the boxes describing the size of the element.
  404. const Box& Element::GetBox(int index, Vector2f& offset)
  405. {
  406. offset = Vector2f(0);
  407. if (index < 1)
  408. return main_box;
  409. const int additional_box_index = index - 1;
  410. if (additional_box_index >= (int)additional_boxes.size())
  411. return main_box;
  412. offset = additional_boxes[additional_box_index].offset;
  413. return additional_boxes[additional_box_index].box;
  414. }
  415. // Returns the number of boxes making up this element's geometry.
  416. int Element::GetNumBoxes()
  417. {
  418. return 1 + (int)additional_boxes.size();
  419. }
  420. // Returns the baseline of the element, in pixels offset from the bottom of the element's content area.
  421. float Element::GetBaseline() const
  422. {
  423. return baseline;
  424. }
  425. // Gets the intrinsic dimensions of this element, if it is of a type that has an inherent size.
  426. bool Element::GetIntrinsicDimensions(Vector2f& RMLUI_UNUSED_PARAMETER(dimensions), float& RMLUI_UNUSED_PARAMETER(ratio))
  427. {
  428. RMLUI_UNUSED(dimensions);
  429. RMLUI_UNUSED(ratio);
  430. return false;
  431. }
  432. // Checks if a given point in screen coordinates lies within the bordered area of this element.
  433. bool Element::IsPointWithinElement(const Vector2f point)
  434. {
  435. const Vector2f position = GetAbsoluteOffset(Box::BORDER);
  436. for (int i = 0; i < GetNumBoxes(); ++i)
  437. {
  438. Vector2f box_offset;
  439. const Box& box = GetBox(i, box_offset);
  440. const Vector2f box_position = position + box_offset;
  441. const Vector2f box_dimensions = box.GetSize(Box::BORDER);
  442. if (point.x >= box_position.x &&
  443. point.x <= (box_position.x + box_dimensions.x) &&
  444. point.y >= box_position.y &&
  445. point.y <= (box_position.y + box_dimensions.y))
  446. {
  447. return true;
  448. }
  449. }
  450. return false;
  451. }
  452. // Returns the visibility of the element.
  453. bool Element::IsVisible() const
  454. {
  455. return visible;
  456. }
  457. // Returns the z-index of the element.
  458. float Element::GetZIndex() const
  459. {
  460. return z_index;
  461. }
  462. // Returns the element's font face handle.
  463. FontFaceHandle Element::GetFontFaceHandle() const
  464. {
  465. return meta->computed_values.font_face_handle();
  466. }
  467. // Sets a local property override on the element.
  468. bool Element::SetProperty(const String& name, const String& value)
  469. {
  470. // The name may be a shorthand giving us multiple underlying properties
  471. PropertyDictionary properties;
  472. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  473. {
  474. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  475. return false;
  476. }
  477. for (auto& property : properties.GetProperties())
  478. {
  479. if (!meta->style.SetProperty(property.first, property.second))
  480. return false;
  481. }
  482. return true;
  483. }
  484. // Sets a local property override on the element to a pre-parsed value.
  485. bool Element::SetProperty(PropertyId id, const Property& property)
  486. {
  487. return meta->style.SetProperty(id, property);
  488. }
  489. // Removes a local property override on the element.
  490. void Element::RemoveProperty(const String& name)
  491. {
  492. meta->style.RemoveProperty(StyleSheetSpecification::GetPropertyId(name));
  493. }
  494. // Removes a local property override on the element.
  495. void Element::RemoveProperty(PropertyId id)
  496. {
  497. meta->style.RemoveProperty(id);
  498. }
  499. // Returns one of this element's properties.
  500. const Property* Element::GetProperty(const String& name)
  501. {
  502. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  503. }
  504. // Returns one of this element's properties.
  505. const Property* Element::GetProperty(PropertyId id)
  506. {
  507. return meta->style.GetProperty(id);
  508. }
  509. // Returns one of this element's properties.
  510. const Property* Element::GetLocalProperty(const String& name)
  511. {
  512. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  513. }
  514. const Property* Element::GetLocalProperty(PropertyId id)
  515. {
  516. return meta->style.GetLocalProperty(id);
  517. }
  518. const PropertyMap& Element::GetLocalStyleProperties()
  519. {
  520. return meta->style.GetLocalStyleProperties();
  521. }
  522. float Element::ResolveNumericProperty(const Property *property, float base_value)
  523. {
  524. return meta->style.ResolveNumericProperty(property, base_value);
  525. }
  526. float Element::ResolveNumericProperty(const String& property_name)
  527. {
  528. auto property = meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(property_name));
  529. if (!property)
  530. return 0.0f;
  531. if (property->unit & Property::ANGLE)
  532. return ComputeAngle(*property);
  533. RelativeTarget relative_target = RelativeTarget::None;
  534. if (property->definition)
  535. relative_target = property->definition->GetRelativeTarget();
  536. float result = meta->style.ResolveLength(property, relative_target);
  537. return result;
  538. }
  539. Vector2f Element::GetContainingBlock()
  540. {
  541. Vector2f containing_block(0, 0);
  542. if (offset_parent != nullptr)
  543. {
  544. using namespace Style;
  545. Position position_property = GetPosition();
  546. const Box& parent_box = offset_parent->GetBox();
  547. if (position_property == Position::Static || position_property == Position::Relative)
  548. {
  549. containing_block = parent_box.GetSize();
  550. }
  551. else if(position_property == Position::Absolute || position_property == Position::Fixed)
  552. {
  553. containing_block = parent_box.GetSize(Box::PADDING);
  554. }
  555. }
  556. return containing_block;
  557. }
  558. Style::Position Element::GetPosition()
  559. {
  560. return meta->computed_values.position();
  561. }
  562. Style::Float Element::GetFloat()
  563. {
  564. return meta->computed_values.float_();
  565. }
  566. Style::Display Element::GetDisplay()
  567. {
  568. return meta->computed_values.display();
  569. }
  570. float Element::GetLineHeight()
  571. {
  572. return meta->computed_values.line_height().value;
  573. }
  574. // Returns this element's TransformState
  575. const TransformState *Element::GetTransformState() const noexcept
  576. {
  577. return transform_state.get();
  578. }
  579. // Project a 2D point in pixel coordinates onto the element's plane.
  580. bool Element::Project(Vector2f& point) const noexcept
  581. {
  582. if(!transform_state || !transform_state->GetTransform())
  583. return true;
  584. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  585. // taking into account the full transform applied to the element.
  586. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  587. {
  588. // Pick two points forming a line segment perpendicular to the window.
  589. Vector4f window_points[2] = {{ point.x, point.y, -10, 1}, { point.x, point.y, 10, 1 }};
  590. // Project them into the local element space.
  591. window_points[0] = *inv_transform * window_points[0];
  592. window_points[1] = *inv_transform * window_points[1];
  593. Vector3f local_points[2] = {
  594. window_points[0].PerspectiveDivide(),
  595. window_points[1].PerspectiveDivide()
  596. };
  597. // Construct a ray from the two projected points in the local space of the current element.
  598. // Find the intersection with the z=0 plane to produce our destination point.
  599. Vector3f ray = local_points[1] - local_points[0];
  600. // Only continue if we are not close to parallel with the plane.
  601. if(std::fabs(ray.z) > 1.0f)
  602. {
  603. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  604. float t = -local_points[0].z / ray.z;
  605. Vector3f p = local_points[0] + ray * t;
  606. point = Vector2f(p.x, p.y);
  607. return true;
  608. }
  609. }
  610. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  611. return false;
  612. }
  613. PropertiesIteratorView Element::IterateLocalProperties() const
  614. {
  615. return PropertiesIteratorView(MakeUnique<PropertiesIterator>(meta->style.Iterate()));
  616. }
  617. // Sets or removes a pseudo-class on the element.
  618. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  619. {
  620. if (meta->style.SetPseudoClass(pseudo_class, activate, false))
  621. {
  622. // Include siblings in case of RCSS presence of sibling combinators '+', '~'.
  623. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  624. OnPseudoClassChange(pseudo_class, activate);
  625. }
  626. }
  627. // Checks if a specific pseudo-class has been set on the element.
  628. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  629. {
  630. return meta->style.IsPseudoClassSet(pseudo_class);
  631. }
  632. // Checks if a complete set of pseudo-classes are set on the element.
  633. bool Element::ArePseudoClassesSet(const StringList& pseudo_classes) const
  634. {
  635. for (const String& pseudo_class : pseudo_classes)
  636. {
  637. if (!IsPseudoClassSet(pseudo_class))
  638. return false;
  639. }
  640. return true;
  641. }
  642. // Gets a list of the current active pseudo classes
  643. StringList Element::GetActivePseudoClasses() const
  644. {
  645. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  646. StringList names;
  647. names.reserve(pseudo_classes.size());
  648. for (auto& pseudo_class : pseudo_classes)
  649. {
  650. names.push_back(pseudo_class.first);
  651. }
  652. return names;
  653. }
  654. void Element::OverridePseudoClass(Element* element, const String& pseudo_class, bool activate)
  655. {
  656. RMLUI_ASSERT(element);
  657. element->GetStyle()->SetPseudoClass(pseudo_class, activate, true);
  658. }
  659. Variant* Element::GetAttribute(const String& name)
  660. {
  661. return GetIf(attributes, name);
  662. }
  663. const Variant* Element::GetAttribute(const String& name) const
  664. {
  665. return GetIf(attributes, name);
  666. }
  667. // Checks if the element has a certain attribute.
  668. bool Element::HasAttribute(const String& name) const
  669. {
  670. return attributes.find(name) != attributes.end();
  671. }
  672. // Removes an attribute from the element
  673. void Element::RemoveAttribute(const String& name)
  674. {
  675. auto it = attributes.find(name);
  676. if (it != attributes.end())
  677. {
  678. attributes.erase(it);
  679. ElementAttributes changed_attributes;
  680. changed_attributes.emplace(name, Variant());
  681. OnAttributeChange(changed_attributes);
  682. }
  683. }
  684. // Gets the outer most focus element down the tree from this node
  685. Element* Element::GetFocusLeafNode()
  686. {
  687. // If there isn't a focus, then we are the leaf.
  688. if (!focus)
  689. {
  690. return this;
  691. }
  692. // Recurse down the tree until we found the leaf focus element
  693. Element* focus_element = focus;
  694. while (focus_element->focus)
  695. focus_element = focus_element->focus;
  696. return focus_element;
  697. }
  698. // Returns the element's context.
  699. Context* Element::GetContext() const
  700. {
  701. ElementDocument* document = GetOwnerDocument();
  702. if (document != nullptr)
  703. return document->GetContext();
  704. return nullptr;
  705. }
  706. // Set a group of attributes
  707. void Element::SetAttributes(const ElementAttributes& _attributes)
  708. {
  709. attributes.reserve(attributes.size() + _attributes.size());
  710. for (auto& pair : _attributes)
  711. attributes[pair.first] = pair.second;
  712. OnAttributeChange(_attributes);
  713. }
  714. // Returns the number of attributes on the element.
  715. int Element::GetNumAttributes() const
  716. {
  717. return (int)attributes.size();
  718. }
  719. // Gets the name of the element.
  720. const String& Element::GetTagName() const
  721. {
  722. return tag;
  723. }
  724. // Gets the ID of the element.
  725. const String& Element::GetId() const
  726. {
  727. return id;
  728. }
  729. // Sets the ID of the element.
  730. void Element::SetId(const String& _id)
  731. {
  732. SetAttribute("id", _id);
  733. }
  734. // Gets the horizontal offset from the context's left edge to element's left border edge.
  735. float Element::GetAbsoluteLeft()
  736. {
  737. return GetAbsoluteOffset(Box::BORDER).x;
  738. }
  739. // Gets the vertical offset from the context's top edge to element's top border edge.
  740. float Element::GetAbsoluteTop()
  741. {
  742. return GetAbsoluteOffset(Box::BORDER).y;
  743. }
  744. // Gets the width of the left border of an element.
  745. float Element::GetClientLeft()
  746. {
  747. return GetBox().GetPosition(client_area).x;
  748. }
  749. // Gets the height of the top border of an element.
  750. float Element::GetClientTop()
  751. {
  752. return GetBox().GetPosition(client_area).y;
  753. }
  754. // Gets the inner width of the element.
  755. float Element::GetClientWidth()
  756. {
  757. return GetBox().GetSize(client_area).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  758. }
  759. // Gets the inner height of the element.
  760. float Element::GetClientHeight()
  761. {
  762. return GetBox().GetSize(client_area).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  763. }
  764. // Returns the element from which all offset calculations are currently computed.
  765. Element* Element::GetOffsetParent()
  766. {
  767. return offset_parent;
  768. }
  769. // Gets the distance from this element's left border to its offset parent's left border.
  770. float Element::GetOffsetLeft()
  771. {
  772. return relative_offset_base.x + relative_offset_position.x;
  773. }
  774. // Gets the distance from this element's top border to its offset parent's top border.
  775. float Element::GetOffsetTop()
  776. {
  777. return relative_offset_base.y + relative_offset_position.y;
  778. }
  779. // Gets the width of the element, including the client area, padding, borders and scrollbars, but not margins.
  780. float Element::GetOffsetWidth()
  781. {
  782. return GetBox().GetSize(Box::BORDER).x;
  783. }
  784. // Gets the height of the element, including the client area, padding, borders and scrollbars, but not margins.
  785. float Element::GetOffsetHeight()
  786. {
  787. return GetBox().GetSize(Box::BORDER).y;
  788. }
  789. // Gets the left scroll offset of the element.
  790. float Element::GetScrollLeft()
  791. {
  792. return scroll_offset.x;
  793. }
  794. // Sets the left scroll offset of the element.
  795. void Element::SetScrollLeft(float scroll_left)
  796. {
  797. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_left), 0.0f, GetScrollWidth() - GetClientWidth());
  798. if (new_offset != scroll_offset.x)
  799. {
  800. scroll_offset.x = new_offset;
  801. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  802. DirtyAbsoluteOffset();
  803. DispatchEvent(EventId::Scroll, Dictionary());
  804. }
  805. }
  806. // Gets the top scroll offset of the element.
  807. float Element::GetScrollTop()
  808. {
  809. return scroll_offset.y;
  810. }
  811. // Sets the top scroll offset of the element.
  812. void Element::SetScrollTop(float scroll_top)
  813. {
  814. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight());
  815. if(new_offset != scroll_offset.y)
  816. {
  817. scroll_offset.y = new_offset;
  818. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  819. DirtyAbsoluteOffset();
  820. DispatchEvent(EventId::Scroll, Dictionary());
  821. }
  822. }
  823. // Gets the width of the scrollable content of the element; it includes the element padding but not its margin.
  824. float Element::GetScrollWidth()
  825. {
  826. return Math::Max(scrollable_overflow_rectangle.x, GetClientWidth());
  827. }
  828. // Gets the height of the scrollable content of the element; it includes the element padding but not its margin.
  829. float Element::GetScrollHeight()
  830. {
  831. return Math::Max(scrollable_overflow_rectangle.y, GetClientHeight());
  832. }
  833. // Gets the object representing the declarations of an element's style attributes.
  834. ElementStyle* Element::GetStyle() const
  835. {
  836. return &meta->style;
  837. }
  838. // Gets the document this element belongs to.
  839. ElementDocument* Element::GetOwnerDocument() const
  840. {
  841. #ifdef RMLUI_DEBUG
  842. if (parent && !owner_document)
  843. {
  844. // Since we have a parent but no owner_document, then we must be a 'loose' element -- that is, constructed
  845. // outside of a document and not attached to a child of any element in the hierarchy of a document.
  846. // This check ensures that we didn't just forget to set the owner document.
  847. RMLUI_ASSERT(!parent->GetOwnerDocument());
  848. }
  849. #endif
  850. return owner_document;
  851. }
  852. // Gets this element's parent node.
  853. Element* Element::GetParentNode() const
  854. {
  855. return parent;
  856. }
  857. // Recursively search for a ancestor of this node matching the given selector.
  858. Element* Element::Closest(const String& selectors) const
  859. {
  860. StyleSheetNode root_node;
  861. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  862. if (leaf_nodes.empty())
  863. {
  864. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  865. return nullptr;
  866. }
  867. Element* parent = GetParentNode();
  868. while(parent)
  869. {
  870. for (const StyleSheetNode* node : leaf_nodes)
  871. {
  872. if (node->IsApplicable(parent))
  873. {
  874. return parent;
  875. }
  876. }
  877. parent = parent->GetParentNode();
  878. }
  879. return nullptr;
  880. }
  881. // Gets the element immediately following this one in the tree.
  882. Element* Element::GetNextSibling() const
  883. {
  884. if (parent == nullptr)
  885. return nullptr;
  886. for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
  887. {
  888. if (parent->children[i].get() == this)
  889. return parent->children[i + 1].get();
  890. }
  891. return nullptr;
  892. }
  893. // Gets the element immediately preceding this one in the tree.
  894. Element* Element::GetPreviousSibling() const
  895. {
  896. if (parent == nullptr)
  897. return nullptr;
  898. for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
  899. {
  900. if (parent->children[i].get() == this)
  901. return parent->children[i - 1].get();
  902. }
  903. return nullptr;
  904. }
  905. // Returns the first child of this element.
  906. Element* Element::GetFirstChild() const
  907. {
  908. if (GetNumChildren() > 0)
  909. return children[0].get();
  910. return nullptr;
  911. }
  912. // Gets the last child of this element.
  913. Element* Element::GetLastChild() const
  914. {
  915. if (GetNumChildren() > 0)
  916. return (children.end() - (num_non_dom_children + 1))->get();
  917. return nullptr;
  918. }
  919. Element* Element::GetChild(int index) const
  920. {
  921. if (index < 0 || index >= (int) children.size())
  922. return nullptr;
  923. return children[index].get();
  924. }
  925. int Element::GetNumChildren(bool include_non_dom_elements) const
  926. {
  927. return (int) children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
  928. }
  929. // Gets the markup and content of the element.
  930. void Element::GetInnerRML(String& content) const
  931. {
  932. for (int i = 0; i < GetNumChildren(); i++)
  933. {
  934. children[i]->GetRML(content);
  935. }
  936. }
  937. // Gets the markup and content of the element.
  938. String Element::GetInnerRML() const {
  939. String result;
  940. GetInnerRML(result);
  941. return result;
  942. }
  943. // Sets the markup and content of the element. All existing children will be replaced.
  944. void Element::SetInnerRML(const String& rml)
  945. {
  946. RMLUI_ZoneScopedC(0x6495ED);
  947. // Remove all DOM children.
  948. while ((int) children.size() > num_non_dom_children)
  949. RemoveChild(children.front().get());
  950. if(!rml.empty())
  951. Factory::InstanceElementText(this, rml);
  952. }
  953. // Sets the current element as the focus object.
  954. bool Element::Focus()
  955. {
  956. // Are we allowed focus?
  957. Style::Focus focus_property = meta->computed_values.focus();
  958. if (focus_property == Style::Focus::None)
  959. return false;
  960. // Ask our context if we can switch focus.
  961. Context* context = GetContext();
  962. if (context == nullptr)
  963. return false;
  964. if (!context->OnFocusChange(this))
  965. return false;
  966. // Set this as the end of the focus chain.
  967. focus = nullptr;
  968. // Update the focus chain up the hierarchy.
  969. Element* element = this;
  970. while (Element* parent = element->GetParentNode())
  971. {
  972. parent->focus = element;
  973. element = parent;
  974. }
  975. return true;
  976. }
  977. // Removes focus from from this element.
  978. void Element::Blur()
  979. {
  980. if (parent)
  981. {
  982. Context* context = GetContext();
  983. if (context == nullptr)
  984. return;
  985. if (context->GetFocusElement() == this)
  986. {
  987. parent->Focus();
  988. }
  989. else if (parent->focus == this)
  990. {
  991. parent->focus = nullptr;
  992. }
  993. }
  994. }
  995. // Fakes a mouse click on this element.
  996. void Element::Click()
  997. {
  998. Context* context = GetContext();
  999. if (context == nullptr)
  1000. return;
  1001. context->GenerateClickEvent(this);
  1002. }
  1003. // Adds an event listener
  1004. void Element::AddEventListener(const String& event, EventListener* listener, const bool in_capture_phase)
  1005. {
  1006. const EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1007. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  1008. }
  1009. // Adds an event listener
  1010. void Element::AddEventListener(const EventId id, EventListener* listener, const bool in_capture_phase)
  1011. {
  1012. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  1013. }
  1014. // Removes an event listener from this element.
  1015. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  1016. {
  1017. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1018. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1019. }
  1020. // Removes an event listener from this element.
  1021. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  1022. {
  1023. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1024. }
  1025. // Dispatches the specified event
  1026. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  1027. {
  1028. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1029. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1030. }
  1031. // Dispatches the specified event
  1032. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  1033. {
  1034. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1035. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  1036. }
  1037. // Dispatches the specified event
  1038. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  1039. {
  1040. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  1041. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1042. }
  1043. // Scrolls the parent element's contents so that this element is visible.
  1044. void Element::ScrollIntoView(const ScrollIntoViewOptions options)
  1045. {
  1046. const Vector2f size = main_box.GetSize(Box::BORDER);
  1047. Element* scroll_parent = parent;
  1048. while (scroll_parent != nullptr)
  1049. {
  1050. using Style::Overflow;
  1051. const ComputedValues& computed = scroll_parent->GetComputedValues();
  1052. const bool scrollable_box_x = (computed.overflow_x() != Overflow::Visible && computed.overflow_x() != Overflow::Hidden);
  1053. const bool scrollable_box_y = (computed.overflow_y() != Overflow::Visible && computed.overflow_y() != Overflow::Hidden);
  1054. const Vector2f parent_scroll_size = {scroll_parent->GetScrollWidth(), scroll_parent->GetScrollHeight()};
  1055. const Vector2f parent_client_size = {scroll_parent->GetClientWidth(), scroll_parent->GetClientHeight()};
  1056. if ((scrollable_box_x && parent_scroll_size.x > parent_client_size.x) || (scrollable_box_y && parent_scroll_size.y > parent_client_size.y))
  1057. {
  1058. const Vector2f relative_offset = scroll_parent->GetAbsoluteOffset(Box::BORDER) - GetAbsoluteOffset(Box::BORDER);
  1059. const Vector2f old_scroll_offset = {scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop()};
  1060. const Vector2f parent_client_offset = {scroll_parent->GetClientLeft(), scroll_parent->GetClientTop()};
  1061. const Vector2f delta_scroll_offset_start = parent_client_offset - relative_offset;
  1062. const Vector2f delta_scroll_offset_end = delta_scroll_offset_start + size - parent_client_size;
  1063. Vector2f new_scroll_offset = old_scroll_offset;
  1064. new_scroll_offset.x += GetScrollOffsetDelta(options.horizontal, delta_scroll_offset_start.x, delta_scroll_offset_end.x);
  1065. new_scroll_offset.y += GetScrollOffsetDelta(options.vertical, delta_scroll_offset_start.y, delta_scroll_offset_end.y);
  1066. if (scrollable_box_x)
  1067. scroll_parent->SetScrollLeft(new_scroll_offset.x);
  1068. if (scrollable_box_y)
  1069. scroll_parent->SetScrollTop(new_scroll_offset.y);
  1070. }
  1071. scroll_parent = scroll_parent->GetParentNode();
  1072. }
  1073. }
  1074. void Element::ScrollIntoView(bool align_with_top)
  1075. {
  1076. ScrollIntoViewOptions options;
  1077. options.vertical = (align_with_top ? ScrollAlignment::Start : ScrollAlignment::End);
  1078. options.horizontal = ScrollAlignment::Nearest;
  1079. ScrollIntoView(options);
  1080. }
  1081. // Appends a child to this element
  1082. Element* Element::AppendChild(ElementPtr child, bool dom_element)
  1083. {
  1084. RMLUI_ASSERT(child);
  1085. Element* child_ptr = child.get();
  1086. if (dom_element)
  1087. children.insert(children.end() - num_non_dom_children, std::move(child));
  1088. else
  1089. {
  1090. children.push_back(std::move(child));
  1091. num_non_dom_children++;
  1092. }
  1093. // Set parent just after inserting into children. This allows us to eg. get our previous sibling in SetParent.
  1094. child_ptr->SetParent(this);
  1095. Element* ancestor = child_ptr;
  1096. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1097. ancestor->OnChildAdd(child_ptr);
  1098. DirtyStackingContext();
  1099. // Not only does the element definition of the newly inserted element need to be dirtied, but also our own definition and implicitly all of our
  1100. // children's. This ensures correct styles being applied in the presence of tree-structural selectors such as ':first-child'.
  1101. DirtyDefinition(DirtyNodes::Self);
  1102. if (dom_element)
  1103. DirtyLayout();
  1104. return child_ptr;
  1105. }
  1106. // Adds a child to this element, directly after the adjacent element. Inherits
  1107. // the dom/non-dom status from the adjacent element.
  1108. Element* Element::InsertBefore(ElementPtr child, Element* adjacent_element)
  1109. {
  1110. RMLUI_ASSERT(child);
  1111. // Find the position in the list of children of the adjacent element. If
  1112. // it's nullptr or we can't find it, then we insert it at the end of the dom
  1113. // children, as a dom element.
  1114. size_t child_index = 0;
  1115. bool found_child = false;
  1116. if (adjacent_element)
  1117. {
  1118. for (child_index = 0; child_index < children.size(); child_index++)
  1119. {
  1120. if (children[child_index].get() == adjacent_element)
  1121. {
  1122. found_child = true;
  1123. break;
  1124. }
  1125. }
  1126. }
  1127. Element* child_ptr = nullptr;
  1128. if (found_child)
  1129. {
  1130. child_ptr = child.get();
  1131. if ((int) child_index >= GetNumChildren())
  1132. num_non_dom_children++;
  1133. else
  1134. DirtyLayout();
  1135. children.insert(children.begin() + child_index, std::move(child));
  1136. child_ptr->SetParent(this);
  1137. Element* ancestor = child_ptr;
  1138. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1139. ancestor->OnChildAdd(child_ptr);
  1140. DirtyStackingContext();
  1141. DirtyDefinition(DirtyNodes::Self);
  1142. }
  1143. else
  1144. {
  1145. child_ptr = AppendChild(std::move(child));
  1146. }
  1147. return child_ptr;
  1148. }
  1149. // Replaces the second node with the first node.
  1150. ElementPtr Element::ReplaceChild(ElementPtr inserted_element, Element* replaced_element)
  1151. {
  1152. RMLUI_ASSERT(inserted_element);
  1153. auto insertion_point = children.begin();
  1154. while (insertion_point != children.end() && insertion_point->get() != replaced_element)
  1155. {
  1156. ++insertion_point;
  1157. }
  1158. Element* inserted_element_ptr = inserted_element.get();
  1159. if (insertion_point == children.end())
  1160. {
  1161. AppendChild(std::move(inserted_element));
  1162. return nullptr;
  1163. }
  1164. children.insert(insertion_point, std::move(inserted_element));
  1165. inserted_element_ptr->SetParent(this);
  1166. ElementPtr result = RemoveChild(replaced_element);
  1167. Element* ancestor = inserted_element_ptr;
  1168. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1169. ancestor->OnChildAdd(inserted_element_ptr);
  1170. return result;
  1171. }
  1172. // Removes the specified child
  1173. ElementPtr Element::RemoveChild(Element* child)
  1174. {
  1175. size_t child_index = 0;
  1176. for (auto itr = children.begin(); itr != children.end(); ++itr)
  1177. {
  1178. // Add the element to the delete list
  1179. if (itr->get() == child)
  1180. {
  1181. Element* ancestor = child;
  1182. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1183. ancestor->OnChildRemove(child);
  1184. if (child_index >= children.size() - num_non_dom_children)
  1185. num_non_dom_children--;
  1186. ElementPtr detached_child = std::move(*itr);
  1187. children.erase(itr);
  1188. // Remove the child element as the focused child of this element.
  1189. if (child == focus)
  1190. {
  1191. focus = nullptr;
  1192. // If this child (or a descendant of this child) is the context's currently
  1193. // focused element, set the focus to us instead.
  1194. if (Context * context = GetContext())
  1195. {
  1196. Element* focus_element = context->GetFocusElement();
  1197. while (focus_element)
  1198. {
  1199. if (focus_element == child)
  1200. {
  1201. Focus();
  1202. break;
  1203. }
  1204. focus_element = focus_element->GetParentNode();
  1205. }
  1206. }
  1207. }
  1208. detached_child->SetParent(nullptr);
  1209. DirtyLayout();
  1210. DirtyStackingContext();
  1211. DirtyDefinition(DirtyNodes::Self);
  1212. return detached_child;
  1213. }
  1214. child_index++;
  1215. }
  1216. return nullptr;
  1217. }
  1218. bool Element::HasChildNodes() const
  1219. {
  1220. return (int) children.size() > num_non_dom_children;
  1221. }
  1222. Element* Element::GetElementById(const String& id)
  1223. {
  1224. // Check for special-case tokens.
  1225. if (id == "#self")
  1226. return this;
  1227. else if (id == "#document")
  1228. return GetOwnerDocument();
  1229. else if (id == "#parent")
  1230. return this->parent;
  1231. else
  1232. {
  1233. Element* search_root = GetOwnerDocument();
  1234. if (search_root == nullptr)
  1235. search_root = this;
  1236. return ElementUtilities::GetElementById(search_root, id);
  1237. }
  1238. }
  1239. // Get all elements with the given tag.
  1240. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1241. {
  1242. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1243. }
  1244. // Get all elements with the given class set on them.
  1245. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1246. {
  1247. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1248. }
  1249. static Element* QuerySelectorMatchRecursive(const StyleSheetNodeListRaw& nodes, Element* element)
  1250. {
  1251. const int num_children = element->GetNumChildren();
  1252. for (int i = 0; i < num_children; i++)
  1253. {
  1254. Element* child = element->GetChild(i);
  1255. if (child->GetTagName() == "#text")
  1256. continue;
  1257. for (const StyleSheetNode* node : nodes)
  1258. {
  1259. if (node->IsApplicable(child))
  1260. return child;
  1261. }
  1262. Element* matching_element = QuerySelectorMatchRecursive(nodes, child);
  1263. if (matching_element)
  1264. return matching_element;
  1265. }
  1266. return nullptr;
  1267. }
  1268. static void QuerySelectorAllMatchRecursive(ElementList& matching_elements, const StyleSheetNodeListRaw& nodes, Element* element)
  1269. {
  1270. const int num_children = element->GetNumChildren();
  1271. for (int i = 0; i < num_children; i++)
  1272. {
  1273. Element* child = element->GetChild(i);
  1274. if (child->GetTagName() == "#text")
  1275. continue;
  1276. for (const StyleSheetNode* node : nodes)
  1277. {
  1278. if (node->IsApplicable(child))
  1279. {
  1280. matching_elements.push_back(child);
  1281. break;
  1282. }
  1283. }
  1284. QuerySelectorAllMatchRecursive(matching_elements, nodes, child);
  1285. }
  1286. }
  1287. Element* Element::QuerySelector(const String& selectors)
  1288. {
  1289. StyleSheetNode root_node;
  1290. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1291. if (leaf_nodes.empty())
  1292. {
  1293. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1294. return nullptr;
  1295. }
  1296. return QuerySelectorMatchRecursive(leaf_nodes, this);
  1297. }
  1298. void Element::QuerySelectorAll(ElementList& elements, const String& selectors)
  1299. {
  1300. StyleSheetNode root_node;
  1301. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1302. if (leaf_nodes.empty())
  1303. {
  1304. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1305. return;
  1306. }
  1307. QuerySelectorAllMatchRecursive(elements, leaf_nodes, this);
  1308. }
  1309. // Access the event dispatcher
  1310. EventDispatcher* Element::GetEventDispatcher() const
  1311. {
  1312. return &meta->event_dispatcher;
  1313. }
  1314. String Element::GetEventDispatcherSummary() const
  1315. {
  1316. return meta->event_dispatcher.ToString();
  1317. }
  1318. // Access the element decorators
  1319. ElementDecoration* Element::GetElementDecoration() const
  1320. {
  1321. return &meta->decoration;
  1322. }
  1323. // Returns the element's scrollbar functionality.
  1324. ElementScroll* Element::GetElementScroll() const
  1325. {
  1326. return &meta->scroll;
  1327. }
  1328. DataModel* Element::GetDataModel() const
  1329. {
  1330. return data_model;
  1331. }
  1332. // Gets the render interface owned by this element's context.
  1333. RenderInterface* Element::GetRenderInterface()
  1334. {
  1335. if (Context* context = GetContext())
  1336. return context->GetRenderInterface();
  1337. return ::Rml::GetRenderInterface();
  1338. }
  1339. void Element::SetInstancer(ElementInstancer* _instancer)
  1340. {
  1341. // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
  1342. // which case we don't want to update the lowest level instancer.
  1343. if (!instancer)
  1344. {
  1345. instancer = _instancer;
  1346. }
  1347. }
  1348. // Forces the element to generate a local stacking context, regardless of the value of its z-index property.
  1349. void Element::ForceLocalStackingContext()
  1350. {
  1351. local_stacking_context_forced = true;
  1352. local_stacking_context = true;
  1353. DirtyStackingContext();
  1354. }
  1355. // Called during the update loop after children are rendered.
  1356. void Element::OnUpdate()
  1357. {
  1358. }
  1359. // Called during render after backgrounds, borders, decorators, but before children, are rendered.
  1360. void Element::OnRender()
  1361. {
  1362. }
  1363. void Element::OnResize()
  1364. {
  1365. }
  1366. // Called during a layout operation, when the element is being positioned and sized.
  1367. void Element::OnLayout()
  1368. {
  1369. }
  1370. void Element::OnDpRatioChange()
  1371. {
  1372. }
  1373. void Element::OnStyleSheetChange()
  1374. {
  1375. }
  1376. // Called when attributes on the element are changed.
  1377. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1378. {
  1379. for (const auto& element_attribute : changed_attributes)
  1380. {
  1381. const auto& attribute = element_attribute.first;
  1382. const auto& value = element_attribute.second;
  1383. if (attribute == "id")
  1384. {
  1385. id = value.Get<String>();
  1386. }
  1387. else if (attribute == "class")
  1388. {
  1389. meta->style.SetClassNames(value.Get<String>());
  1390. }
  1391. else if (((attribute == "colspan" || attribute == "rowspan") && meta->computed_values.display() == Style::Display::TableCell)
  1392. || (attribute == "span" && (meta->computed_values.display() == Style::Display::TableColumn || meta->computed_values.display() == Style::Display::TableColumnGroup)))
  1393. {
  1394. DirtyLayout();
  1395. }
  1396. else if (attribute.size() > 2 && attribute[0] == 'o' && attribute[1] == 'n')
  1397. {
  1398. static constexpr bool IN_CAPTURE_PHASE = false;
  1399. auto& attribute_event_listeners = meta->attribute_event_listeners;
  1400. auto& event_dispatcher = meta->event_dispatcher;
  1401. const auto event_id = EventSpecificationInterface::GetIdOrInsert(attribute.substr(2));
  1402. const auto remove_event_listener_if_exists = [&attribute_event_listeners, &event_dispatcher, event_id]()
  1403. {
  1404. const auto listener_it = attribute_event_listeners.find(event_id);
  1405. if (listener_it != attribute_event_listeners.cend())
  1406. {
  1407. event_dispatcher.DetachEvent(event_id, listener_it->second, IN_CAPTURE_PHASE);
  1408. attribute_event_listeners.erase(listener_it);
  1409. }
  1410. };
  1411. if (value.GetType() == Variant::Type::STRING)
  1412. {
  1413. remove_event_listener_if_exists();
  1414. const auto value_as_string = value.Get<String>();
  1415. auto insertion_result = attribute_event_listeners.emplace(event_id, Factory::InstanceEventListener(value_as_string, this));
  1416. if (auto* listener = insertion_result.first->second)
  1417. event_dispatcher.AttachEvent(event_id, listener, IN_CAPTURE_PHASE);
  1418. }
  1419. else if (value.GetType() == Variant::Type::NONE)
  1420. remove_event_listener_if_exists();
  1421. }
  1422. else if (attribute == "style")
  1423. {
  1424. if (value.GetType() == Variant::STRING)
  1425. {
  1426. PropertyDictionary properties;
  1427. StyleSheetParser parser;
  1428. parser.ParseProperties(properties, value.GetReference<String>());
  1429. for (const auto& name_value : properties.GetProperties())
  1430. meta->style.SetProperty(name_value.first, name_value.second);
  1431. }
  1432. else if (value.GetType() != Variant::NONE)
  1433. Log::Message(Log::LT_WARNING, "Invalid 'style' attribute, string type required. In element: %s", GetAddress().c_str());
  1434. }
  1435. }
  1436. // Any change to the attributes may affect which styles apply to the current element, in particular due to attribute selectors, ID selectors, and
  1437. // class selectors. This can further affect all siblings or descendants due to sibling or descendant combinators.
  1438. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  1439. }
  1440. // Called when properties on the element are changed.
  1441. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1442. {
  1443. RMLUI_ZoneScoped;
  1444. const bool top_right_bottom_left_changed = (
  1445. changed_properties.Contains(PropertyId::Top) ||
  1446. changed_properties.Contains(PropertyId::Right) ||
  1447. changed_properties.Contains(PropertyId::Bottom) ||
  1448. changed_properties.Contains(PropertyId::Left)
  1449. );
  1450. // See if the document layout needs to be updated.
  1451. if (!IsLayoutDirty())
  1452. {
  1453. // Force a relayout if any of the changed properties require it.
  1454. const PropertyIdSet changed_properties_forcing_layout =
  1455. (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1456. if (!changed_properties_forcing_layout.Empty())
  1457. {
  1458. DirtyLayout();
  1459. }
  1460. else if (top_right_bottom_left_changed)
  1461. {
  1462. // Normally, the position properties only affect the position of the element and not the layout. Thus, these properties are not registered
  1463. // as affecting layout. However, when absolutely positioned elements with both left & right, or top & bottom are set to definite values,
  1464. // they affect the size of the element and thereby also the layout. This layout-dirtying condition needs to be registered manually.
  1465. using namespace Style;
  1466. const ComputedValues& computed = GetComputedValues();
  1467. const bool absolutely_positioned = (computed.position() == Position::Absolute || computed.position() == Position::Fixed);
  1468. const bool sized_width =
  1469. (computed.width().type == Width::Auto && computed.left().type != Left::Auto && computed.right().type != Right::Auto);
  1470. const bool sized_height =
  1471. (computed.height().type == Height::Auto && computed.top().type != Top::Auto && computed.bottom().type != Bottom::Auto);
  1472. if (absolutely_positioned && (sized_width || sized_height))
  1473. DirtyLayout();
  1474. }
  1475. }
  1476. // Update the position.
  1477. if (top_right_bottom_left_changed)
  1478. {
  1479. UpdateOffset();
  1480. DirtyAbsoluteOffset();
  1481. }
  1482. // Update the visibility.
  1483. if (changed_properties.Contains(PropertyId::Visibility) ||
  1484. changed_properties.Contains(PropertyId::Display))
  1485. {
  1486. bool new_visibility =
  1487. (meta->computed_values.display() != Style::Display::None && meta->computed_values.visibility() == Style::Visibility::Visible);
  1488. if (visible != new_visibility)
  1489. {
  1490. visible = new_visibility;
  1491. if (parent != nullptr)
  1492. parent->DirtyStackingContext();
  1493. if (!visible)
  1494. Blur();
  1495. }
  1496. }
  1497. // Update the z-index.
  1498. if (changed_properties.Contains(PropertyId::ZIndex))
  1499. {
  1500. Style::ZIndex z_index_property = meta->computed_values.z_index();
  1501. if (z_index_property.type == Style::ZIndex::Auto)
  1502. {
  1503. if (local_stacking_context &&
  1504. !local_stacking_context_forced)
  1505. {
  1506. // We're no longer acting as a stacking context.
  1507. local_stacking_context = false;
  1508. stacking_context_dirty = false;
  1509. stacking_context.clear();
  1510. }
  1511. // If our old z-index was not zero, then we must dirty our stacking context so we'll be re-indexed.
  1512. if (z_index != 0)
  1513. {
  1514. z_index = 0;
  1515. DirtyStackingContext();
  1516. }
  1517. }
  1518. else
  1519. {
  1520. float new_z_index = z_index_property.value;
  1521. if (new_z_index != z_index)
  1522. {
  1523. z_index = new_z_index;
  1524. if (parent != nullptr)
  1525. parent->DirtyStackingContext();
  1526. }
  1527. if (!local_stacking_context)
  1528. {
  1529. local_stacking_context = true;
  1530. stacking_context_dirty = true;
  1531. }
  1532. }
  1533. }
  1534. const bool border_radius_changed = (
  1535. changed_properties.Contains(PropertyId::BorderTopLeftRadius) ||
  1536. changed_properties.Contains(PropertyId::BorderTopRightRadius) ||
  1537. changed_properties.Contains(PropertyId::BorderBottomRightRadius) ||
  1538. changed_properties.Contains(PropertyId::BorderBottomLeftRadius)
  1539. );
  1540. // Dirty the background if it's changed.
  1541. if (border_radius_changed ||
  1542. changed_properties.Contains(PropertyId::BackgroundColor) ||
  1543. changed_properties.Contains(PropertyId::Opacity) ||
  1544. changed_properties.Contains(PropertyId::ImageColor))
  1545. {
  1546. meta->background_border.DirtyBackground();
  1547. }
  1548. // Dirty the border if it's changed.
  1549. if (border_radius_changed ||
  1550. changed_properties.Contains(PropertyId::BorderTopWidth) ||
  1551. changed_properties.Contains(PropertyId::BorderRightWidth) ||
  1552. changed_properties.Contains(PropertyId::BorderBottomWidth) ||
  1553. changed_properties.Contains(PropertyId::BorderLeftWidth) ||
  1554. changed_properties.Contains(PropertyId::BorderTopColor) ||
  1555. changed_properties.Contains(PropertyId::BorderRightColor) ||
  1556. changed_properties.Contains(PropertyId::BorderBottomColor) ||
  1557. changed_properties.Contains(PropertyId::BorderLeftColor) ||
  1558. changed_properties.Contains(PropertyId::Opacity))
  1559. {
  1560. meta->background_border.DirtyBorder();
  1561. }
  1562. // Dirty the decoration if it's changed.
  1563. if (border_radius_changed || changed_properties.Contains(PropertyId::Decorator))
  1564. {
  1565. meta->decoration.DirtyDecorators();
  1566. }
  1567. // Dirty the decoration data when its visual looks may have changed.
  1568. if (border_radius_changed ||
  1569. changed_properties.Contains(PropertyId::Opacity) ||
  1570. changed_properties.Contains(PropertyId::ImageColor))
  1571. {
  1572. meta->decoration.DirtyDecoratorsData();
  1573. }
  1574. // Check for `perspective' and `perspective-origin' changes
  1575. if (changed_properties.Contains(PropertyId::Perspective) ||
  1576. changed_properties.Contains(PropertyId::PerspectiveOriginX) ||
  1577. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1578. {
  1579. DirtyTransformState(true, false);
  1580. }
  1581. // Check for `transform' and `transform-origin' changes
  1582. if (changed_properties.Contains(PropertyId::Transform) ||
  1583. changed_properties.Contains(PropertyId::TransformOriginX) ||
  1584. changed_properties.Contains(PropertyId::TransformOriginY) ||
  1585. changed_properties.Contains(PropertyId::TransformOriginZ))
  1586. {
  1587. DirtyTransformState(false, true);
  1588. }
  1589. // Check for `animation' changes
  1590. if (changed_properties.Contains(PropertyId::Animation))
  1591. {
  1592. dirty_animation = true;
  1593. }
  1594. // Check for `transition' changes
  1595. if (changed_properties.Contains(PropertyId::Transition))
  1596. {
  1597. dirty_transition = true;
  1598. }
  1599. }
  1600. void Element::OnPseudoClassChange(const String& /*pseudo_class*/, bool /*activate*/)
  1601. {
  1602. }
  1603. // Called when a child node has been added somewhere in the hierarchy
  1604. void Element::OnChildAdd(Element* /*child*/)
  1605. {
  1606. }
  1607. // Called when a child node has been removed somewhere in the hierarchy
  1608. void Element::OnChildRemove(Element* /*child*/)
  1609. {
  1610. }
  1611. void Element::DirtyLayout()
  1612. {
  1613. if (Element* document = GetOwnerDocument())
  1614. document->DirtyLayout();
  1615. }
  1616. bool Element::IsLayoutDirty()
  1617. {
  1618. if (Element* document = GetOwnerDocument())
  1619. return document->IsLayoutDirty();
  1620. return false;
  1621. }
  1622. void Element::ProcessDefaultAction(Event& event)
  1623. {
  1624. if (event == EventId::Mousedown)
  1625. {
  1626. const Vector2f mouse_pos(event.GetParameter("mouse_x", 0.f), event.GetParameter("mouse_y", 0.f));
  1627. if (IsPointWithinElement(mouse_pos) && event.GetParameter("button", 0) == 0)
  1628. SetPseudoClass("active", true);
  1629. }
  1630. if (event == EventId::Mousescroll)
  1631. {
  1632. if (GetScrollHeight() > GetClientHeight())
  1633. {
  1634. Style::Overflow overflow_property = meta->computed_values.overflow_y();
  1635. if (overflow_property == Style::Overflow::Auto ||
  1636. overflow_property == Style::Overflow::Scroll)
  1637. {
  1638. // Stop the propagation if the current element has scrollbars.
  1639. // This prevents scrolling in parent elements, which is often unintended. If instead desired behavior is
  1640. // to scroll in parent elements when reaching top/bottom, move StopPropagation inside the next if statement.
  1641. event.StopPropagation();
  1642. const float wheel_delta = event.GetParameter< float >("wheel_delta", 0.f);
  1643. if ((wheel_delta < 0 && GetScrollTop() > 0) ||
  1644. (wheel_delta > 0 && GetScrollHeight() > GetScrollTop() + GetClientHeight()))
  1645. {
  1646. // Defined as three times the default line-height, multiplied by the dp ratio.
  1647. float default_scroll_length = 3.f * DefaultComputedValues.line_height().value;
  1648. if (const Context* context = GetContext())
  1649. default_scroll_length *= context->GetDensityIndependentPixelRatio();
  1650. SetScrollTop(GetScrollTop() + wheel_delta * default_scroll_length);
  1651. }
  1652. }
  1653. }
  1654. return;
  1655. }
  1656. if (event.GetPhase() == EventPhase::Target)
  1657. {
  1658. switch (event.GetId())
  1659. {
  1660. case EventId::Mouseover:
  1661. SetPseudoClass("hover", true);
  1662. break;
  1663. case EventId::Mouseout:
  1664. SetPseudoClass("hover", false);
  1665. break;
  1666. case EventId::Focus:
  1667. SetPseudoClass("focus", true);
  1668. break;
  1669. case EventId::Blur:
  1670. SetPseudoClass("focus", false);
  1671. break;
  1672. default:
  1673. break;
  1674. }
  1675. }
  1676. }
  1677. const Style::ComputedValues& Element::GetComputedValues() const
  1678. {
  1679. return meta->computed_values;
  1680. }
  1681. void Element::GetRML(String& content)
  1682. {
  1683. // First we start the open tag, add the attributes then close the open tag.
  1684. // Then comes the children in order, then we add our close tag.
  1685. content += "<";
  1686. content += tag;
  1687. for (auto& pair : attributes)
  1688. {
  1689. auto& name = pair.first;
  1690. auto& variant = pair.second;
  1691. String value;
  1692. if (variant.GetInto(value))
  1693. {
  1694. content += ' ';
  1695. content += name;
  1696. content += "=\"";
  1697. content += value;
  1698. content += "\"";
  1699. }
  1700. }
  1701. if (HasChildNodes())
  1702. {
  1703. content += ">";
  1704. GetInnerRML(content);
  1705. content += "</";
  1706. content += tag;
  1707. content += ">";
  1708. }
  1709. else
  1710. {
  1711. content += " />";
  1712. }
  1713. }
  1714. void Element::SetOwnerDocument(ElementDocument* document)
  1715. {
  1716. if (owner_document && !document)
  1717. {
  1718. // We are detaching from the document and thereby also the context.
  1719. if (Context* context = owner_document->GetContext())
  1720. context->OnElementDetach(this);
  1721. }
  1722. // If this element is a document, then never change owner_document.
  1723. if (owner_document != this && owner_document != document)
  1724. {
  1725. owner_document = document;
  1726. for (ElementPtr& child : children)
  1727. child->SetOwnerDocument(document);
  1728. }
  1729. }
  1730. void Element::SetDataModel(DataModel* new_data_model)
  1731. {
  1732. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1733. if (data_model == new_data_model)
  1734. return;
  1735. if (data_model)
  1736. data_model->OnElementRemove(this);
  1737. data_model = new_data_model;
  1738. if (data_model)
  1739. ElementUtilities::ApplyDataViewsControllers(this);
  1740. for (ElementPtr& child : children)
  1741. child->SetDataModel(new_data_model);
  1742. }
  1743. void Element::Release()
  1744. {
  1745. if (instancer)
  1746. instancer->ReleaseElement(this);
  1747. else
  1748. Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via RmlUi Factory. Unable to release.", GetAddress().c_str());
  1749. }
  1750. void Element::SetParent(Element* _parent)
  1751. {
  1752. // Assumes we are already detached from the hierarchy or we are detaching now.
  1753. RMLUI_ASSERT(!parent || !_parent);
  1754. parent = _parent;
  1755. if (parent)
  1756. {
  1757. // We need to update our definition and make sure we inherit the properties of our new parent.
  1758. DirtyDefinition(DirtyNodes::Self);
  1759. meta->style.DirtyInheritedProperties();
  1760. }
  1761. // The transform state may require recalculation.
  1762. if (transform_state || (parent && parent->transform_state))
  1763. DirtyTransformState(true, true);
  1764. SetOwnerDocument(parent ? parent->GetOwnerDocument() : nullptr);
  1765. if (!parent)
  1766. {
  1767. if (data_model)
  1768. SetDataModel(nullptr);
  1769. }
  1770. else
  1771. {
  1772. auto it = attributes.find("data-model");
  1773. if (it == attributes.end())
  1774. {
  1775. SetDataModel(parent->data_model);
  1776. }
  1777. else if (parent->data_model)
  1778. {
  1779. String name = it->second.Get<String>();
  1780. Log::Message(Log::LT_ERROR, "Nested data models are not allowed. Data model '%s' given in element %s.", name.c_str(), GetAddress().c_str());
  1781. }
  1782. else if (Context* context = GetContext())
  1783. {
  1784. String name = it->second.Get<String>();
  1785. if (DataModel* model = context->GetDataModelPtr(name))
  1786. {
  1787. model->AttachModelRootElement(this);
  1788. SetDataModel(model);
  1789. }
  1790. else
  1791. Log::Message(Log::LT_ERROR, "Could not locate data model '%s' in element %s.", name.c_str(), GetAddress().c_str());
  1792. }
  1793. }
  1794. }
  1795. void Element::DirtyAbsoluteOffset()
  1796. {
  1797. if (!absolute_offset_dirty)
  1798. DirtyAbsoluteOffsetRecursive();
  1799. }
  1800. void Element::DirtyAbsoluteOffsetRecursive()
  1801. {
  1802. if (!absolute_offset_dirty)
  1803. {
  1804. absolute_offset_dirty = true;
  1805. if (transform_state)
  1806. DirtyTransformState(true, true);
  1807. }
  1808. for (size_t i = 0; i < children.size(); i++)
  1809. children[i]->DirtyAbsoluteOffsetRecursive();
  1810. }
  1811. void Element::UpdateOffset()
  1812. {
  1813. using namespace Style;
  1814. const auto& computed = meta->computed_values;
  1815. Position position_property = computed.position();
  1816. if (position_property == Position::Absolute ||
  1817. position_property == Position::Fixed)
  1818. {
  1819. if (offset_parent != nullptr)
  1820. {
  1821. const Box& parent_box = offset_parent->GetBox();
  1822. Vector2f containing_block = parent_box.GetSize(Box::PADDING);
  1823. // If the element is anchored left, then the position is offset by that resolved value.
  1824. if (computed.left().type != Left::Auto)
  1825. relative_offset_base.x = parent_box.GetEdge(Box::BORDER, Box::LEFT) +
  1826. (ResolveValue(computed.left(), containing_block.x) + GetBox().GetEdge(Box::MARGIN, Box::LEFT));
  1827. // If the element is anchored right, then the position is set first so the element's right-most edge
  1828. // (including margins) will render up against the containing box's right-most content edge, and then
  1829. // offset by the resolved value.
  1830. else if (computed.right().type != Right::Auto)
  1831. {
  1832. relative_offset_base.x = containing_block.x + parent_box.GetEdge(Box::BORDER, Box::LEFT) -
  1833. (ResolveValue(computed.right(), containing_block.x) + GetBox().GetSize(Box::BORDER).x +
  1834. GetBox().GetEdge(Box::MARGIN, Box::RIGHT));
  1835. }
  1836. // If the element is anchored top, then the position is offset by that resolved value.
  1837. if (computed.top().type != Top::Auto)
  1838. {
  1839. relative_offset_base.y = parent_box.GetEdge(Box::BORDER, Box::TOP) +
  1840. (ResolveValue(computed.top(), containing_block.y) + GetBox().GetEdge(Box::MARGIN, Box::TOP));
  1841. }
  1842. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1843. // (including margins) will render up against the containing box's right-most content edge, and then
  1844. // offset by the resolved value.
  1845. else if (computed.bottom().type != Bottom::Auto)
  1846. {
  1847. relative_offset_base.y = containing_block.y + parent_box.GetEdge(Box::BORDER, Box::TOP) -
  1848. (ResolveValue(computed.bottom(), containing_block.y) + GetBox().GetSize(Box::BORDER).y +
  1849. GetBox().GetEdge(Box::MARGIN, Box::BOTTOM));
  1850. }
  1851. }
  1852. }
  1853. else if (position_property == Position::Relative)
  1854. {
  1855. if (offset_parent != nullptr)
  1856. {
  1857. const Box& parent_box = offset_parent->GetBox();
  1858. Vector2f containing_block = parent_box.GetSize();
  1859. if (computed.left().type != Left::Auto)
  1860. relative_offset_position.x = ResolveValue(computed.left(), containing_block.x);
  1861. else if (computed.right().type != Right::Auto)
  1862. relative_offset_position.x = -1 * ResolveValue(computed.right(), containing_block.x);
  1863. else
  1864. relative_offset_position.x = 0;
  1865. if (computed.top().type != Top::Auto)
  1866. relative_offset_position.y = ResolveValue(computed.top(), containing_block.y);
  1867. else if (computed.bottom().type != Bottom::Auto)
  1868. relative_offset_position.y = -1 * ResolveValue(computed.bottom(), containing_block.y);
  1869. else
  1870. relative_offset_position.y = 0;
  1871. }
  1872. }
  1873. else
  1874. {
  1875. relative_offset_position.x = 0;
  1876. relative_offset_position.y = 0;
  1877. }
  1878. }
  1879. void Element::SetBaseline(float in_baseline)
  1880. {
  1881. baseline = in_baseline;
  1882. }
  1883. void Element::BuildLocalStackingContext()
  1884. {
  1885. stacking_context_dirty = false;
  1886. stacking_context.clear();
  1887. BuildStackingContext(&stacking_context);
  1888. std::stable_sort(stacking_context.begin(), stacking_context.end(), [](const Element* lhs, const Element* rhs) { return lhs->GetZIndex() < rhs->GetZIndex(); });
  1889. }
  1890. enum class RenderOrder { Block, TableColumnGroup, TableColumn, TableRowGroup, TableRow, TableCell, Inline, Floating, Positioned };
  1891. struct StackingOrderedChild {
  1892. Element* element;
  1893. RenderOrder order;
  1894. bool include_children;
  1895. };
  1896. void Element::BuildStackingContext(ElementList* new_stacking_context)
  1897. {
  1898. RMLUI_ZoneScoped;
  1899. // Build the list of ordered children. Our child list is sorted within the stacking context so stacked elements
  1900. // will render in the right order; ie, positioned elements will render on top of inline elements, which will render
  1901. // on top of floated elements, which will render on top of block elements.
  1902. Vector< StackingOrderedChild > ordered_children;
  1903. const size_t num_children = children.size();
  1904. ordered_children.reserve(num_children);
  1905. if (GetDisplay() == Style::Display::Table)
  1906. {
  1907. BuildStackingContextForTable(ordered_children, this);
  1908. }
  1909. else
  1910. {
  1911. for (size_t i = 0; i < num_children; ++i)
  1912. {
  1913. Element* child = children[i].get();
  1914. if (!child->IsVisible())
  1915. continue;
  1916. ordered_children.emplace_back();
  1917. StackingOrderedChild& ordered_child = ordered_children.back();
  1918. ordered_child.element = child;
  1919. ordered_child.order = RenderOrder::Inline;
  1920. ordered_child.include_children = !child->local_stacking_context;
  1921. const Style::Display child_display = child->GetDisplay();
  1922. if (child->GetPosition() != Style::Position::Static)
  1923. ordered_child.order = RenderOrder::Positioned;
  1924. else if (child->GetFloat() != Style::Float::None)
  1925. ordered_child.order = RenderOrder::Floating;
  1926. else if (child_display == Style::Display::Block || child_display == Style::Display::Table || child_display == Style::Display::Flex)
  1927. ordered_child.order = RenderOrder::Block;
  1928. else
  1929. ordered_child.order = RenderOrder::Inline;
  1930. }
  1931. }
  1932. // Sort the list!
  1933. std::stable_sort(ordered_children.begin(), ordered_children.end(), [](const StackingOrderedChild& lhs, const StackingOrderedChild& rhs) { return int(lhs.order) < int(rhs.order); });
  1934. // Add the list of ordered children into the stacking context in order.
  1935. for (size_t i = 0; i < ordered_children.size(); ++i)
  1936. {
  1937. new_stacking_context->push_back(ordered_children[i].element);
  1938. if (ordered_children[i].include_children)
  1939. ordered_children[i].element->BuildStackingContext(new_stacking_context);
  1940. }
  1941. }
  1942. void Element::BuildStackingContextForTable(Vector<StackingOrderedChild>& ordered_children, Element* parent)
  1943. {
  1944. const size_t num_children = parent->children.size();
  1945. for (size_t i = 0; i < num_children; ++i)
  1946. {
  1947. Element* child = parent->children[i].get();
  1948. if (!child->IsVisible())
  1949. continue;
  1950. ordered_children.emplace_back();
  1951. StackingOrderedChild& ordered_child = ordered_children.back();
  1952. ordered_child.element = child;
  1953. ordered_child.order = RenderOrder::Inline;
  1954. ordered_child.include_children = false;
  1955. bool recurse_into_children = false;
  1956. switch (child->GetDisplay())
  1957. {
  1958. case Style::Display::TableRow:
  1959. ordered_child.order = RenderOrder::TableRow;
  1960. recurse_into_children = true;
  1961. break;
  1962. case Style::Display::TableRowGroup:
  1963. ordered_child.order = RenderOrder::TableRowGroup;
  1964. recurse_into_children = true;
  1965. break;
  1966. case Style::Display::TableColumn:
  1967. ordered_child.order = RenderOrder::TableColumn;
  1968. break;
  1969. case Style::Display::TableColumnGroup:
  1970. ordered_child.order = RenderOrder::TableColumnGroup;
  1971. recurse_into_children = true;
  1972. break;
  1973. case Style::Display::TableCell:
  1974. ordered_child.order = RenderOrder::TableCell;
  1975. ordered_child.include_children = !child->local_stacking_context;
  1976. break;
  1977. default:
  1978. ordered_child.order = RenderOrder::Positioned;
  1979. ordered_child.include_children = !child->local_stacking_context;
  1980. break;
  1981. }
  1982. if (recurse_into_children)
  1983. BuildStackingContextForTable(ordered_children, child);
  1984. }
  1985. }
  1986. void Element::DirtyStackingContext()
  1987. {
  1988. // Find the first ancestor that has a local stacking context, that is our stacking context parent.
  1989. Element* stacking_context_parent = this;
  1990. while (stacking_context_parent && !stacking_context_parent->local_stacking_context)
  1991. {
  1992. stacking_context_parent = stacking_context_parent->GetParentNode();
  1993. }
  1994. if (stacking_context_parent)
  1995. stacking_context_parent->stacking_context_dirty = true;
  1996. }
  1997. void Element::DirtyDefinition(DirtyNodes dirty_nodes)
  1998. {
  1999. switch (dirty_nodes)
  2000. {
  2001. case DirtyNodes::Self:
  2002. dirty_definition = true;
  2003. break;
  2004. case DirtyNodes::SelfAndSiblings:
  2005. dirty_definition = true;
  2006. if (parent)
  2007. parent->dirty_child_definitions = true;
  2008. break;
  2009. }
  2010. }
  2011. void Element::UpdateDefinition()
  2012. {
  2013. if (dirty_definition)
  2014. {
  2015. dirty_definition = false;
  2016. // Dirty definition implies all our descendent elements. Anything that can change the definition of this element can also change the
  2017. // definition of any descendants due to the presence of RCSS descendant or child combinators. In principle this also applies to sibling
  2018. // combinators, but those are handled during the DirtyDefinition call.
  2019. dirty_child_definitions = true;
  2020. GetStyle()->UpdateDefinition();
  2021. }
  2022. if (dirty_child_definitions)
  2023. {
  2024. dirty_child_definitions = false;
  2025. for (const ElementPtr& child : children)
  2026. child->dirty_definition = true;
  2027. }
  2028. }
  2029. bool Element::Animate(const String & property_name, const Property & target_value, float duration, Tween tween, int num_iterations, bool alternate_direction, float delay, const Property* start_value)
  2030. {
  2031. bool result = false;
  2032. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  2033. auto it_animation = StartAnimation(property_id, start_value, num_iterations, alternate_direction, delay, false);
  2034. if (it_animation != animations.end())
  2035. {
  2036. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  2037. if (!result)
  2038. animations.erase(it_animation);
  2039. }
  2040. return result;
  2041. }
  2042. bool Element::AddAnimationKey(const String & property_name, const Property & target_value, float duration, Tween tween)
  2043. {
  2044. ElementAnimation* animation = nullptr;
  2045. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  2046. for (auto& existing_animation : animations) {
  2047. if (existing_animation.GetPropertyId() == property_id) {
  2048. animation = &existing_animation;
  2049. break;
  2050. }
  2051. }
  2052. if (!animation)
  2053. return false;
  2054. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  2055. return result;
  2056. }
  2057. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations, bool alternate_direction, float delay, bool initiated_by_animation_property)
  2058. {
  2059. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  2060. if (it != animations.end())
  2061. {
  2062. *it = ElementAnimation{};
  2063. }
  2064. else
  2065. {
  2066. animations.emplace_back();
  2067. it = animations.end() - 1;
  2068. }
  2069. Property value;
  2070. if (start_value)
  2071. {
  2072. value = *start_value;
  2073. if (!value.definition)
  2074. if(auto default_value = GetProperty(property_id))
  2075. value.definition = default_value->definition;
  2076. }
  2077. else if (auto default_value = GetProperty(property_id))
  2078. {
  2079. value = *default_value;
  2080. }
  2081. if (value.definition)
  2082. {
  2083. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  2084. double start_time = Clock::GetElapsedTime() + (double)delay;
  2085. *it = ElementAnimation{ property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction };
  2086. }
  2087. if(!it->IsInitalized())
  2088. {
  2089. animations.erase(it);
  2090. it = animations.end();
  2091. }
  2092. return it;
  2093. }
  2094. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  2095. {
  2096. if (!target_value)
  2097. target_value = meta->style.GetProperty(property_id);
  2098. if (!target_value)
  2099. return false;
  2100. ElementAnimation* animation = nullptr;
  2101. for (auto& existing_animation : animations) {
  2102. if (existing_animation.GetPropertyId() == property_id) {
  2103. animation = &existing_animation;
  2104. break;
  2105. }
  2106. }
  2107. if (!animation)
  2108. return false;
  2109. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  2110. return result;
  2111. }
  2112. bool Element::StartTransition(const Transition & transition, const Property& start_value, const Property & target_value)
  2113. {
  2114. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  2115. if (it != animations.end() && !it->IsTransition())
  2116. return false;
  2117. float duration = transition.duration;
  2118. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  2119. if (it == animations.end())
  2120. {
  2121. // Add transition as new animation
  2122. animations.push_back(
  2123. ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false }
  2124. );
  2125. it = (animations.end() - 1);
  2126. }
  2127. else
  2128. {
  2129. // Compress the duration based on the progress of the current animation
  2130. float f = it->GetInterpolationFactor();
  2131. f = 1.0f - (1.0f - f)*transition.reverse_adjustment_factor;
  2132. duration = duration * f;
  2133. // Replace old transition
  2134. *it = ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false };
  2135. }
  2136. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  2137. if (result)
  2138. SetProperty(transition.id, start_value);
  2139. else
  2140. animations.erase(it);
  2141. return result;
  2142. }
  2143. void Element::HandleTransitionProperty()
  2144. {
  2145. if(dirty_transition)
  2146. {
  2147. dirty_transition = false;
  2148. // Remove all transitions that are no longer in our local list
  2149. const TransitionList* keep_transitions = GetComputedValues().transition();
  2150. if (keep_transitions && keep_transitions->all)
  2151. return;
  2152. auto it_remove = animations.end();
  2153. if (!keep_transitions || keep_transitions->none)
  2154. {
  2155. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  2156. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  2157. it_remove = std::partition(animations.begin(), animations.end(),
  2158. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); }
  2159. );
  2160. }
  2161. else
  2162. {
  2163. RMLUI_ASSERT(keep_transitions);
  2164. // Only remove the transitions that are not in our keep list.
  2165. const auto& keep_transitions_list = keep_transitions->transitions;
  2166. it_remove = std::partition(animations.begin(), animations.end(),
  2167. [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  2168. if (!animation.IsTransition())
  2169. return true;
  2170. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  2171. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; }
  2172. );
  2173. bool keep_animation = (it != keep_transitions_list.end());
  2174. return keep_animation;
  2175. }
  2176. );
  2177. }
  2178. // We can decide what to do with cancelled transitions here.
  2179. for (auto it = it_remove; it != animations.end(); ++it)
  2180. RemoveProperty(it->GetPropertyId());
  2181. animations.erase(it_remove, animations.end());
  2182. }
  2183. }
  2184. void Element::HandleAnimationProperty()
  2185. {
  2186. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  2187. // or find another approach which only updates actual "dirty" animations.
  2188. if (dirty_animation)
  2189. {
  2190. dirty_animation = false;
  2191. const AnimationList* animation_list = meta->computed_values.animation();
  2192. bool element_has_animations = ((animation_list && !animation_list->empty()) || !animations.empty());
  2193. const StyleSheet* stylesheet = nullptr;
  2194. if (element_has_animations)
  2195. stylesheet = GetStyleSheet();
  2196. if (stylesheet)
  2197. {
  2198. // Remove existing animations
  2199. {
  2200. // We only touch the animations that originate from the 'animation' property.
  2201. auto it_remove = std::partition(animations.begin(), animations.end(),
  2202. [](const ElementAnimation & animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; }
  2203. );
  2204. // We can decide what to do with cancelled animations here.
  2205. for (auto it = it_remove; it != animations.end(); ++it)
  2206. RemoveProperty(it->GetPropertyId());
  2207. animations.erase(it_remove, animations.end());
  2208. }
  2209. // Start animations
  2210. if (animation_list)
  2211. {
  2212. for (const auto& animation : *animation_list)
  2213. {
  2214. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  2215. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  2216. {
  2217. auto& property_ids = keyframes_ptr->property_ids;
  2218. auto& blocks = keyframes_ptr->blocks;
  2219. bool has_from_key = (blocks[0].normalized_time == 0);
  2220. bool has_to_key = (blocks.back().normalized_time == 1);
  2221. // If the first key defines initial conditions for a given property, use those values, else, use this element's current
  2222. // values.
  2223. for (PropertyId id : property_ids)
  2224. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations,
  2225. animation.alternate, animation.delay, true);
  2226. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  2227. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  2228. {
  2229. // Add properties of current key to animation
  2230. float time = blocks[i].normalized_time * animation.duration;
  2231. for (auto& property : blocks[i].properties.GetProperties())
  2232. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  2233. }
  2234. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  2235. float time = animation.duration;
  2236. for (PropertyId id : property_ids)
  2237. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  2238. }
  2239. }
  2240. }
  2241. }
  2242. }
  2243. }
  2244. void Element::AdvanceAnimations()
  2245. {
  2246. if (!animations.empty())
  2247. {
  2248. double time = Clock::GetElapsedTime();
  2249. for (auto& animation : animations)
  2250. {
  2251. Property property = animation.UpdateAndGetProperty(time, *this);
  2252. if (property.unit != Property::UNKNOWN)
  2253. SetProperty(animation.GetPropertyId(), property);
  2254. }
  2255. // Move all completed animations to the end of the list
  2256. auto it_completed = std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2257. Vector<Dictionary> dictionary_list;
  2258. Vector<bool> is_transition;
  2259. dictionary_list.reserve(animations.end() - it_completed);
  2260. is_transition.reserve(animations.end() - it_completed);
  2261. for (auto it = it_completed; it != animations.end(); ++it)
  2262. {
  2263. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2264. dictionary_list.emplace_back();
  2265. dictionary_list.back().emplace("property", Variant(property_name));
  2266. is_transition.push_back(it->IsTransition());
  2267. // Remove completed transition- and animation-initiated properties.
  2268. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2269. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2270. RemoveProperty(it->GetPropertyId());
  2271. }
  2272. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2273. animations.erase(it_completed, animations.end());
  2274. for (size_t i = 0; i < dictionary_list.size(); i++)
  2275. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2276. }
  2277. }
  2278. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2279. {
  2280. dirty_perspective |= perspective_dirty;
  2281. dirty_transform |= transform_dirty;
  2282. }
  2283. void Element::UpdateTransformState()
  2284. {
  2285. if (!dirty_perspective && !dirty_transform)
  2286. return;
  2287. const ComputedValues& computed = meta->computed_values;
  2288. const Vector2f pos = GetAbsoluteOffset(Box::BORDER);
  2289. const Vector2f size = GetBox().GetSize(Box::BORDER);
  2290. bool perspective_or_transform_changed = false;
  2291. if (dirty_perspective)
  2292. {
  2293. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2294. // and let the children's transform update merge it with their transform.
  2295. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2296. float distance = computed.perspective();
  2297. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2298. bool have_perspective = false;
  2299. if (distance > 0.0f)
  2300. {
  2301. have_perspective = true;
  2302. // Compute the vanishing point from the perspective origin
  2303. if (computed.perspective_origin_x().type == Style::PerspectiveOrigin::Percentage)
  2304. vanish.x = pos.x + computed.perspective_origin_x().value * 0.01f * size.x;
  2305. else
  2306. vanish.x = pos.x + computed.perspective_origin_x().value;
  2307. if (computed.perspective_origin_y().type == Style::PerspectiveOrigin::Percentage)
  2308. vanish.y = pos.y + computed.perspective_origin_y().value * 0.01f * size.y;
  2309. else
  2310. vanish.y = pos.y + computed.perspective_origin_y().value;
  2311. }
  2312. if (have_perspective)
  2313. {
  2314. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2315. Matrix4f perspective = Matrix4f::FromRows(
  2316. { 1, 0, -vanish.x / distance, 0 },
  2317. { 0, 1, -vanish.y / distance, 0 },
  2318. { 0, 0, 1, 0 },
  2319. { 0, 0, -1 / distance, 1 }
  2320. );
  2321. if (!transform_state)
  2322. transform_state = MakeUnique<TransformState>();
  2323. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2324. }
  2325. else if (transform_state)
  2326. transform_state->SetLocalPerspective(nullptr);
  2327. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2328. dirty_perspective = false;
  2329. }
  2330. if (dirty_transform)
  2331. {
  2332. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2333. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2334. bool had_transform = (transform_state && transform_state->GetTransform());
  2335. bool have_transform = false;
  2336. Matrix4f transform = Matrix4f::Identity();
  2337. if (TransformPtr transform_ptr = computed.transform())
  2338. {
  2339. // First find the current element's transform
  2340. const int n = transform_ptr->GetNumPrimitives();
  2341. for (int i = 0; i < n; ++i)
  2342. {
  2343. const TransformPrimitive& primitive = transform_ptr->GetPrimitive(i);
  2344. Matrix4f matrix = TransformUtilities::ResolveTransform(primitive, *this);
  2345. transform *= matrix;
  2346. have_transform = true;
  2347. }
  2348. if(have_transform)
  2349. {
  2350. // Compute the transform origin
  2351. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2352. if (computed.transform_origin_x().type == Style::TransformOrigin::Percentage)
  2353. transform_origin.x = pos.x + computed.transform_origin_x().value * size.x * 0.01f;
  2354. else
  2355. transform_origin.x = pos.x + computed.transform_origin_x().value;
  2356. if (computed.transform_origin_y().type == Style::TransformOrigin::Percentage)
  2357. transform_origin.y = pos.y + computed.transform_origin_y().value * size.y * 0.01f;
  2358. else
  2359. transform_origin.y = pos.y + computed.transform_origin_y().value;
  2360. transform_origin.z = computed.transform_origin_z();
  2361. // Make the transformation apply relative to the transform origin
  2362. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2363. }
  2364. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I believe
  2365. // the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2366. }
  2367. if (parent && parent->transform_state)
  2368. {
  2369. // Apply the parent's local perspective and transform.
  2370. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of copying it.
  2371. const TransformState& parent_state = *parent->transform_state;
  2372. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2373. {
  2374. transform = *parent_perspective * transform;
  2375. have_transform = true;
  2376. }
  2377. if (auto parent_transform = parent_state.GetTransform())
  2378. {
  2379. transform = *parent_transform * transform;
  2380. have_transform = true;
  2381. }
  2382. }
  2383. if (have_transform)
  2384. {
  2385. if (!transform_state)
  2386. transform_state = MakeUnique<TransformState>();
  2387. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2388. }
  2389. else if (transform_state)
  2390. transform_state->SetTransform(nullptr);
  2391. perspective_or_transform_changed |= (had_transform != have_transform);
  2392. }
  2393. // A change in perspective or transform will require an update to children transforms as well.
  2394. if (perspective_or_transform_changed)
  2395. {
  2396. for (size_t i = 0; i < children.size(); i++)
  2397. children[i]->DirtyTransformState(false, true);
  2398. }
  2399. // No reason to keep the transform state around if transform and perspective have been removed.
  2400. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2401. {
  2402. transform_state.reset();
  2403. }
  2404. }
  2405. void Element::OnStyleSheetChangeRecursive()
  2406. {
  2407. GetElementDecoration()->DirtyDecorators();
  2408. OnStyleSheetChange();
  2409. // Now dirty all of our descendants.
  2410. const int num_children = GetNumChildren(true);
  2411. for (int i = 0; i < num_children; ++i)
  2412. GetChild(i)->OnStyleSheetChangeRecursive();
  2413. }
  2414. void Element::OnDpRatioChangeRecursive()
  2415. {
  2416. GetElementDecoration()->DirtyDecorators();
  2417. GetStyle()->DirtyPropertiesWithUnits(Property::DP);
  2418. OnDpRatioChange();
  2419. // Now dirty all of our descendants.
  2420. const int num_children = GetNumChildren(true);
  2421. for (int i = 0; i < num_children; ++i)
  2422. GetChild(i)->OnDpRatioChangeRecursive();
  2423. }
  2424. void Element::DirtyFontFaceRecursive()
  2425. {
  2426. // Dirty the font size to force the element to update the face handle during the next Update(), and update any existing text geometry.
  2427. meta->style.DirtyProperty(PropertyId::FontSize);
  2428. meta->computed_values.font_face_handle(0);
  2429. const int num_children = GetNumChildren(true);
  2430. for (int i = 0; i < num_children; ++i)
  2431. GetChild(i)->DirtyFontFaceRecursive();
  2432. }
  2433. } // namespace Rml