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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "RmlUi_Renderer_SDL.h"
- #include <RmlUi/Core/Core.h>
- #include <RmlUi/Core/FileInterface.h>
- #include <RmlUi/Core/Types.h>
- #include <SDL.h>
- #include <SDL_image.h>
- RenderInterface_SDL::RenderInterface_SDL(SDL_Renderer* renderer) : renderer(renderer) {}
- void RenderInterface_SDL::BeginFrame()
- {
- SDL_RenderSetViewport(renderer, nullptr);
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
- SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
- }
- void RenderInterface_SDL::EndFrame() {}
- void RenderInterface_SDL::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rml::TextureHandle texture,
- const Rml::Vector2f& translation)
- {
- SDL_FPoint* positions = new SDL_FPoint[num_vertices];
- for (int i = 0; i < num_vertices; i++)
- {
- positions[i].x = vertices[i].position.x + translation.x;
- positions[i].y = vertices[i].position.y + translation.y;
- }
- SDL_Texture* sdl_texture = (SDL_Texture*)texture;
- SDL_RenderGeometryRaw(renderer, sdl_texture, &positions[0].x, sizeof(SDL_FPoint), (const SDL_Color*)&vertices->colour, sizeof(Rml::Vertex),
- &vertices->tex_coord.x, sizeof(Rml::Vertex), num_vertices, indices, num_indices, 4);
- delete[] positions;
- }
- void RenderInterface_SDL::EnableScissorRegion(bool enable)
- {
- if (enable)
- SDL_RenderSetClipRect(renderer, &rect_scissor);
- else
- SDL_RenderSetClipRect(renderer, nullptr);
- scissor_region_enabled = enable;
- }
- void RenderInterface_SDL::SetScissorRegion(int x, int y, int width, int height)
- {
- rect_scissor.x = x;
- rect_scissor.y = y;
- rect_scissor.w = width;
- rect_scissor.h = height;
- if (scissor_region_enabled)
- SDL_RenderSetClipRect(renderer, &rect_scissor);
- }
- bool RenderInterface_SDL::LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source)
- {
- Rml::FileInterface* file_interface = Rml::GetFileInterface();
- Rml::FileHandle file_handle = file_interface->Open(source);
- if (!file_handle)
- return false;
- file_interface->Seek(file_handle, 0, SEEK_END);
- size_t buffer_size = file_interface->Tell(file_handle);
- file_interface->Seek(file_handle, 0, SEEK_SET);
- char* buffer = new char[buffer_size];
- file_interface->Read(buffer, buffer_size, file_handle);
- file_interface->Close(file_handle);
- const size_t i = source.rfind('.');
- Rml::String extension = (i == Rml::String::npos ? Rml::String() : source.substr(i + 1));
- SDL_Surface* surface = IMG_LoadTyped_RW(SDL_RWFromMem(buffer, int(buffer_size)), 1, extension.c_str());
- bool success = false;
- if (surface)
- {
- SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
- if (texture)
- {
- texture_handle = (Rml::TextureHandle)texture;
- texture_dimensions = Rml::Vector2i(surface->w, surface->h);
- success = true;
- }
- SDL_FreeSurface(surface);
- }
- delete[] buffer;
- return success;
- }
- bool RenderInterface_SDL::GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions)
- {
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- Uint32 rmask = 0xff000000;
- Uint32 gmask = 0x00ff0000;
- Uint32 bmask = 0x0000ff00;
- Uint32 amask = 0x000000ff;
- #else
- Uint32 rmask = 0x000000ff;
- Uint32 gmask = 0x0000ff00;
- Uint32 bmask = 0x00ff0000;
- Uint32 amask = 0xff000000;
- #endif
- SDL_Surface* surface =
- SDL_CreateRGBSurfaceFrom((void*)source, source_dimensions.x, source_dimensions.y, 32, source_dimensions.x * 4, rmask, gmask, bmask, amask);
- SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
- SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
- SDL_FreeSurface(surface);
- texture_handle = (Rml::TextureHandle)texture;
- return true;
- }
- void RenderInterface_SDL::ReleaseTexture(Rml::TextureHandle texture_handle)
- {
- SDL_DestroyTexture((SDL_Texture*)texture_handle);
- }
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