LayoutEngine.cpp 17 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutEngine.h"
  29. #include "LayoutBlockBoxSpace.h"
  30. #include "LayoutDetails.h"
  31. #include "LayoutFlex.h"
  32. #include "LayoutInlineBoxText.h"
  33. #include "LayoutTable.h"
  34. #include "Pool.h"
  35. #include "../../Include/RmlUi/Core/Element.h"
  36. #include "../../Include/RmlUi/Core/Profiling.h"
  37. #include "../../Include/RmlUi/Core/Types.h"
  38. #include <cstddef>
  39. #include <float.h>
  40. namespace Rml {
  41. #define MAX(a, b) (a > b ? a : b)
  42. template <size_t Size>
  43. struct LayoutChunk {
  44. alignas(std::max_align_t) byte buffer[Size];
  45. };
  46. static constexpr std::size_t ChunkSizeBig = sizeof(LayoutBlockBox);
  47. static constexpr std::size_t ChunkSizeMedium = MAX(sizeof(LayoutInlineBox), sizeof(LayoutInlineBoxText));
  48. static constexpr std::size_t ChunkSizeSmall = MAX(sizeof(LayoutLineBox), sizeof(LayoutBlockBoxSpace));
  49. static Pool< LayoutChunk<ChunkSizeBig> > layout_chunk_pool_big(50, true);
  50. static Pool< LayoutChunk<ChunkSizeMedium> > layout_chunk_pool_medium(50, true);
  51. static Pool< LayoutChunk<ChunkSizeSmall> > layout_chunk_pool_small(50, true);
  52. // Formats the contents for a root-level element (usually a document or floating element).
  53. void LayoutEngine::FormatElement(Element* element, Vector2f containing_block, const Box* override_initial_box, Vector2f* out_visible_overflow_size)
  54. {
  55. RMLUI_ASSERT(element && containing_block.x >= 0 && containing_block.y >= 0);
  56. #ifdef RMLUI_ENABLE_PROFILING
  57. RMLUI_ZoneScopedC(0xB22222);
  58. auto name = CreateString(80, "%s %x", element->GetAddress(false, false).c_str(), element);
  59. RMLUI_ZoneName(name.c_str(), name.size());
  60. #endif
  61. auto containing_block_box = MakeUnique<LayoutBlockBox>(nullptr, nullptr, Box(containing_block), 0.0f, FLT_MAX);
  62. Box box;
  63. if (override_initial_box)
  64. box = *override_initial_box;
  65. else
  66. LayoutDetails::BuildBox(box, containing_block, element);
  67. float min_height, max_height;
  68. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  69. LayoutBlockBox* block_context_box = containing_block_box->AddBlockElement(element, box, min_height, max_height);
  70. for (int layout_iteration = 0; layout_iteration < 2; layout_iteration++)
  71. {
  72. for (int i = 0; i < element->GetNumChildren(); i++)
  73. {
  74. if (!FormatElement(block_context_box, element->GetChild(i)))
  75. i = -1;
  76. }
  77. if (block_context_box->Close() == LayoutBlockBox::OK)
  78. break;
  79. }
  80. block_context_box->CloseAbsoluteElements();
  81. if (out_visible_overflow_size)
  82. *out_visible_overflow_size = block_context_box->GetVisibleOverflowSize();
  83. element->OnLayout();
  84. }
  85. void* LayoutEngine::AllocateLayoutChunk(size_t size)
  86. {
  87. static_assert(ChunkSizeBig > ChunkSizeMedium && ChunkSizeMedium > ChunkSizeSmall, "The following assumes a strict ordering of the chunk sizes.");
  88. // Note: If any change is made here, make sure a corresponding change is applied to the deallocation procedure below.
  89. if (size <= ChunkSizeSmall)
  90. return layout_chunk_pool_small.AllocateAndConstruct();
  91. else if (size <= ChunkSizeMedium)
  92. return layout_chunk_pool_medium.AllocateAndConstruct();
  93. else if (size <= ChunkSizeBig)
  94. return layout_chunk_pool_big.AllocateAndConstruct();
  95. RMLUI_ERROR;
  96. return nullptr;
  97. }
  98. void LayoutEngine::DeallocateLayoutChunk(void* chunk, size_t size)
  99. {
  100. // Note: If any change is made here, make sure a corresponding change is applied to the allocation procedure above.
  101. if (size <= ChunkSizeSmall)
  102. layout_chunk_pool_small.DestroyAndDeallocate((LayoutChunk<ChunkSizeSmall>*)chunk);
  103. else if (size <= ChunkSizeMedium)
  104. layout_chunk_pool_medium.DestroyAndDeallocate((LayoutChunk<ChunkSizeMedium>*)chunk);
  105. else if (size <= ChunkSizeBig)
  106. layout_chunk_pool_big.DestroyAndDeallocate((LayoutChunk<ChunkSizeBig>*)chunk);
  107. else
  108. {
  109. RMLUI_ERROR;
  110. }
  111. }
  112. // Positions a single element and its children within this layout.
  113. bool LayoutEngine::FormatElement(LayoutBlockBox* block_context_box, Element* element)
  114. {
  115. #ifdef RMLUI_ENABLE_PROFILING
  116. RMLUI_ZoneScoped;
  117. auto name = CreateString(80, ">%s %x", element->GetAddress(false, false).c_str(), element);
  118. RMLUI_ZoneName(name.c_str(), name.size());
  119. #endif
  120. auto& computed = element->GetComputedValues();
  121. // Check if we have to do any special formatting for any elements that don't fit into the standard layout scheme.
  122. if (FormatElementSpecial(block_context_box, element))
  123. return true;
  124. // Fetch the display property, and don't lay this element out if it is set to a display type of none.
  125. if (computed.display == Style::Display::None)
  126. return true;
  127. // Check for an absolute position; if this has been set, then we remove it from the flow and add it to the current
  128. // block box to be laid out and positioned once the block has been closed and sized.
  129. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  130. {
  131. // Display the element as a block element.
  132. block_context_box->AddAbsoluteElement(element);
  133. return true;
  134. }
  135. // If the element is floating, we remove it from the flow.
  136. if (computed.float_ != Style::Float::None)
  137. {
  138. LayoutEngine::FormatElement(element, LayoutDetails::GetContainingBlock(block_context_box));
  139. return block_context_box->AddFloatElement(element);
  140. }
  141. // The element is nothing exceptional, so we treat it as a normal block, inline or replaced element.
  142. switch (computed.display)
  143. {
  144. case Style::Display::Block: return FormatElementBlock(block_context_box, element);
  145. case Style::Display::Inline: return FormatElementInline(block_context_box, element);
  146. case Style::Display::InlineBlock: return FormatElementInlineBlock(block_context_box, element);
  147. case Style::Display::Flex: return FormatElementFlex(block_context_box, element);
  148. case Style::Display::Table: return FormatElementTable(block_context_box, element);
  149. case Style::Display::TableRow:
  150. case Style::Display::TableRowGroup:
  151. case Style::Display::TableColumn:
  152. case Style::Display::TableColumnGroup:
  153. case Style::Display::TableCell:
  154. {
  155. // These elements should have been handled within FormatElementTable.
  156. // See if we are located in an absolutely positioned or floating table element. Then,
  157. // we will have issues and end up here because these properties establish a new block
  158. // formatting context, but then tables need to be specially handled and they are not
  159. // yet. Both FormatElement(element, containing_block) and GetShrinkToFitWidth() need
  160. // to handle tables if we want to fix this.
  161. Element* table_ancestor = element->GetParentNode();
  162. while (table_ancestor && table_ancestor->GetDisplay() != Style::Display::Table)
  163. table_ancestor = table_ancestor->GetParentNode();
  164. if (table_ancestor)
  165. {
  166. const auto float_ = table_ancestor->GetFloat();
  167. const auto position = table_ancestor->GetPosition();
  168. const char* warning_msg = nullptr;
  169. if (float_ != Style::Float::None)
  170. warning_msg = "Table element cannot be floating. Instead, wrap it within a floating parent element.";
  171. else if (position == Style::Position::Absolute || position == Style::Position::Fixed)
  172. warning_msg = "Table element cannot be absolutely positioned. Instead, wrap it within an absolutely positioned parent element.";
  173. if (warning_msg)
  174. {
  175. Log::Message(Log::LT_WARNING, "%s In element %s", warning_msg, table_ancestor->GetAddress().c_str());
  176. return true;
  177. }
  178. }
  179. // Seems like our issue isn't with the table element, instead we're encountering table parts in the wild!
  180. const Property* display_property = element->GetProperty(PropertyId::Display);
  181. Log::Message(Log::LT_WARNING, "Element has a display type '%s', but is not located in a table. It will not be formatted. In element %s",
  182. display_property ? display_property->ToString().c_str() : "*unknown*",
  183. element->GetAddress().c_str()
  184. );
  185. return true;
  186. }
  187. case Style::Display::None: RMLUI_ERROR; /* handled above */ break;
  188. }
  189. return true;
  190. }
  191. // Formats and positions an element as a block element.
  192. bool LayoutEngine::FormatElementBlock(LayoutBlockBox* block_context_box, Element* element)
  193. {
  194. RMLUI_ZoneScopedC(0x2F4F4F);
  195. Box box;
  196. float min_height, max_height;
  197. LayoutDetails::BuildBox(box, min_height, max_height, block_context_box, element);
  198. LayoutBlockBox* new_block_context_box = block_context_box->AddBlockElement(element, box, min_height, max_height);
  199. if (new_block_context_box == nullptr)
  200. return false;
  201. // Format the element's children.
  202. for (int i = 0; i < element->GetNumChildren(); i++)
  203. {
  204. if (!FormatElement(new_block_context_box, element->GetChild(i)))
  205. i = -1;
  206. }
  207. // Close the block box, and check the return code; we may have overflowed either this element or our parent.
  208. switch (new_block_context_box->Close())
  209. {
  210. // We need to reformat ourself; format all of our children again and close the box. No need to check for error
  211. // codes, as we already have our vertical slider bar.
  212. case LayoutBlockBox::LAYOUT_SELF:
  213. {
  214. for (int i = 0; i < element->GetNumChildren(); i++)
  215. FormatElement(new_block_context_box, element->GetChild(i));
  216. if (new_block_context_box->Close() == LayoutBlockBox::OK)
  217. {
  218. element->OnLayout();
  219. break;
  220. }
  221. }
  222. //-fallthrough
  223. // We caused our parent to add a vertical scrollbar; bail out!
  224. case LayoutBlockBox::LAYOUT_PARENT:
  225. {
  226. return false;
  227. }
  228. break;
  229. default:
  230. element->OnLayout();
  231. }
  232. return true;
  233. }
  234. // Formats and positions an element as an inline element.
  235. bool LayoutEngine::FormatElementInline(LayoutBlockBox* block_context_box, Element* element)
  236. {
  237. RMLUI_ZoneScopedC(0x3F6F6F);
  238. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  239. Box box;
  240. LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Inline);
  241. LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
  242. // Format the element's children.
  243. for (int i = 0; i < element->GetNumChildren(); i++)
  244. {
  245. if (!FormatElement(block_context_box, element->GetChild(i)))
  246. return false;
  247. }
  248. inline_box->Close();
  249. return true;
  250. }
  251. // Positions an element as a sized inline element, formatting its internal hierarchy as a block element.
  252. bool LayoutEngine::FormatElementInlineBlock(LayoutBlockBox* block_context_box, Element* element)
  253. {
  254. RMLUI_ZoneScopedC(0x1F2F2F);
  255. // Format the element separately as a block element, then position it inside our own layout as an inline element.
  256. Vector2f containing_block_size = LayoutDetails::GetContainingBlock(block_context_box);
  257. FormatElement(element, containing_block_size);
  258. block_context_box->AddInlineElement(element, element->GetBox())->Close();
  259. return true;
  260. }
  261. bool LayoutEngine::FormatElementFlex(LayoutBlockBox* block_context_box, Element* element)
  262. {
  263. const ComputedValues& computed = element->GetComputedValues();
  264. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  265. RMLUI_ASSERT(containing_block.x >= 0.f);
  266. // Build the initial box as specified by the flex's style, as if it was a normal block element.
  267. Box box;
  268. LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Block);
  269. Vector2f min_size, max_size;
  270. LayoutDetails::GetMinMaxWidth(min_size.x, max_size.x, computed, box, containing_block.x);
  271. LayoutDetails::GetMinMaxHeight(min_size.y, max_size.y, computed, box, containing_block.y);
  272. // Add the flex container element as if it was a normal block element.
  273. LayoutBlockBox* flex_block_context_box = block_context_box->AddBlockElement(element, box, min_size.y, max_size.y);
  274. if (!flex_block_context_box)
  275. return false;
  276. // Format the flexbox and all its children.
  277. ElementList absolutely_positioned_elements;
  278. Vector2f formatted_content_size, content_overflow_size;
  279. LayoutFlex::Format(
  280. box, min_size, max_size, containing_block, element, formatted_content_size, content_overflow_size, absolutely_positioned_elements);
  281. // Set the box content size to match the one determined by the formatting procedure.
  282. flex_block_context_box->GetBox().SetContent(formatted_content_size);
  283. // Set the inner content size so that any overflow can be caught.
  284. flex_block_context_box->ExtendInnerContentSize(content_overflow_size);
  285. // Finally, add any absolutely positioned flex children.
  286. for (Element* abs_element : absolutely_positioned_elements)
  287. flex_block_context_box->AddAbsoluteElement(abs_element);
  288. // Close the block box, this may result in scrollbars being added to ourself or our parent.
  289. const auto close_result = flex_block_context_box->Close();
  290. if (close_result == LayoutBlockBox::LAYOUT_PARENT)
  291. {
  292. // Scollbars added to parent, bail out to reformat all its children.
  293. return false;
  294. }
  295. else if (close_result == LayoutBlockBox::LAYOUT_SELF)
  296. {
  297. // Scrollbars added to flex container, it needs to be formatted again to account for changed width or height.
  298. absolutely_positioned_elements.clear();
  299. LayoutFlex::Format(
  300. box, min_size, max_size, containing_block, element, formatted_content_size, content_overflow_size, absolutely_positioned_elements);
  301. flex_block_context_box->GetBox().SetContent(formatted_content_size);
  302. flex_block_context_box->ExtendInnerContentSize(content_overflow_size);
  303. if (flex_block_context_box->Close() == LayoutBlockBox::LAYOUT_PARENT)
  304. return false;
  305. }
  306. element->OnLayout();
  307. return true;
  308. }
  309. bool LayoutEngine::FormatElementTable(LayoutBlockBox* block_context_box, Element* element_table)
  310. {
  311. const ComputedValues& computed_table = element_table->GetComputedValues();
  312. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  313. // Build the initial box as specified by the table's style, as if it was a normal block element.
  314. Box box;
  315. LayoutDetails::BuildBox(box, containing_block, element_table, BoxContext::Block);
  316. Vector2f min_size, max_size;
  317. LayoutDetails::GetMinMaxWidth(min_size.x, max_size.x, computed_table, box, containing_block.x);
  318. LayoutDetails::GetMinMaxHeight(min_size.y, max_size.y, computed_table, box, containing_block.y);
  319. const Vector2f initial_content_size = box.GetSize();
  320. // Format the table, this may adjust the box content size.
  321. const Vector2f table_content_overflow_size = LayoutTable::FormatTable(box, min_size, max_size, element_table);
  322. const Vector2f final_content_size = box.GetSize();
  323. RMLUI_ASSERT(final_content_size.y >= 0);
  324. if (final_content_size != initial_content_size)
  325. {
  326. // Perform this step to re-evaluate any auto margins.
  327. LayoutDetails::BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element_table, BoxContext::Block, true);
  328. }
  329. // Now that the box is finalized, we can add table as a block element. If we did it earlier, eg. just before formatting the table,
  330. // then the table element's offset would not be correct in cases where table size and auto-margins were adjusted.
  331. LayoutBlockBox* table_block_context_box = block_context_box->AddBlockElement(element_table, box, final_content_size.y, final_content_size.y);
  332. if (!table_block_context_box)
  333. return false;
  334. // Set the inner content size so that any overflow can be caught.
  335. table_block_context_box->ExtendInnerContentSize(table_content_overflow_size);
  336. // If the close failed, it probably means that its parent produced scrollbars.
  337. if (table_block_context_box->Close() != LayoutBlockBox::OK)
  338. return false;
  339. return true;
  340. }
  341. // Executes any special formatting for special elements.
  342. bool LayoutEngine::FormatElementSpecial(LayoutBlockBox* block_context_box, Element* element)
  343. {
  344. static const String br("br");
  345. // Check for a <br> tag.
  346. if (element->GetTagName() == br)
  347. {
  348. block_context_box->AddBreak();
  349. element->OnLayout();
  350. return true;
  351. }
  352. return false;
  353. }
  354. } // namespace Rml