Element.cpp 86 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  33. #include "../../Include/RmlUi/Core/ElementScroll.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Factory.h"
  36. #include "../../Include/RmlUi/Core/Dictionary.h"
  37. #include "../../Include/RmlUi/Core/Profiling.h"
  38. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  39. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  40. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  41. #include "../../Include/RmlUi/Core/StyleSheet.h"
  42. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  43. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  44. #include "Clock.h"
  45. #include "ComputeProperty.h"
  46. #include "DataModel.h"
  47. #include "ElementAnimation.h"
  48. #include "ElementBackgroundBorder.h"
  49. #include "ElementDefinition.h"
  50. #include "ElementStyle.h"
  51. #include "EventDispatcher.h"
  52. #include "EventSpecification.h"
  53. #include "ElementDecoration.h"
  54. #include "LayoutEngine.h"
  55. #include "PluginRegistry.h"
  56. #include "PropertiesIterator.h"
  57. #include "Pool.h"
  58. #include "StyleSheetParser.h"
  59. #include "StyleSheetNode.h"
  60. #include "TransformState.h"
  61. #include "TransformUtilities.h"
  62. #include "XMLParseTools.h"
  63. #include <algorithm>
  64. #include <cmath>
  65. namespace Rml {
  66. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  67. static constexpr int ChildNotifyLevels = 2;
  68. // Helper function to select scroll offset delta
  69. static float GetScrollOffsetDelta(ScrollAlignment alignment, float begin_offset, float end_offset)
  70. {
  71. switch (alignment)
  72. {
  73. case ScrollAlignment::Start: return begin_offset;
  74. case ScrollAlignment::Center: return (begin_offset + end_offset) / 2.0f;
  75. case ScrollAlignment::End: return end_offset;
  76. case ScrollAlignment::Nearest:
  77. if (begin_offset >= 0.f && end_offset <= 0.f)
  78. return 0.f; // Element is already visible, don't scroll
  79. else if (begin_offset < 0.f && end_offset < 0.f)
  80. return Math::Max(begin_offset, end_offset);
  81. else if (begin_offset > 0.f && end_offset > 0.f)
  82. return Math::Min(begin_offset, end_offset);
  83. else
  84. return 0.f; // Shouldn't happen
  85. }
  86. return 0.f;
  87. }
  88. // Meta objects for element collected in a single struct to reduce memory allocations
  89. struct ElementMeta
  90. {
  91. ElementMeta(Element* el) : event_dispatcher(el), style(el), background_border(el), decoration(el), scroll(el), computed_values(el) {}
  92. SmallUnorderedMap<EventId, EventListener*> attribute_event_listeners;
  93. EventDispatcher event_dispatcher;
  94. ElementStyle style;
  95. ElementBackgroundBorder background_border;
  96. ElementDecoration decoration;
  97. ElementScroll scroll;
  98. Style::ComputedValues computed_values;
  99. };
  100. static Pool< ElementMeta > element_meta_chunk_pool(200, true);
  101. Element::Element(const String& tag) :
  102. local_stacking_context(false), local_stacking_context_forced(false), stacking_context_dirty(false), computed_values_are_default_initialized(true),
  103. visible(true), offset_fixed(false), absolute_offset_dirty(true), dirty_definition(false), dirty_child_definitions(false), dirty_animation(false),
  104. dirty_transition(false), dirty_transform(false), dirty_perspective(false),
  105. tag(tag), relative_offset_base(0, 0), relative_offset_position(0, 0), absolute_offset(0, 0), scroll_offset(0, 0), content_offset(0, 0),
  106. content_box(0, 0)
  107. {
  108. RMLUI_ASSERT(tag == StringUtilities::ToLower(tag));
  109. parent = nullptr;
  110. focus = nullptr;
  111. instancer = nullptr;
  112. owner_document = nullptr;
  113. offset_parent = nullptr;
  114. client_area = Box::PADDING;
  115. baseline = 0.0f;
  116. num_non_dom_children = 0;
  117. z_index = 0;
  118. meta = element_meta_chunk_pool.AllocateAndConstruct(this);
  119. data_model = nullptr;
  120. }
  121. Element::~Element()
  122. {
  123. RMLUI_ASSERT(parent == nullptr);
  124. PluginRegistry::NotifyElementDestroy(this);
  125. // A simplified version of RemoveChild() for destruction.
  126. for (ElementPtr& child : children)
  127. {
  128. Element* child_ancestor = child.get();
  129. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentNode())
  130. child_ancestor->OnChildRemove(child.get());
  131. child->SetParent(nullptr);
  132. }
  133. children.clear();
  134. num_non_dom_children = 0;
  135. element_meta_chunk_pool.DestroyAndDeallocate(meta);
  136. }
  137. void Element::Update(float dp_ratio, Vector2f vp_dimensions)
  138. {
  139. #ifdef RMLUI_ENABLE_PROFILING
  140. auto name = GetAddress(false, false);
  141. RMLUI_ZoneScoped;
  142. RMLUI_ZoneText(name.c_str(), name.size());
  143. #endif
  144. OnUpdate();
  145. HandleTransitionProperty();
  146. HandleAnimationProperty();
  147. AdvanceAnimations();
  148. meta->scroll.Update();
  149. UpdateProperties(dp_ratio, vp_dimensions);
  150. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  151. if (dirty_animation)
  152. {
  153. HandleAnimationProperty();
  154. AdvanceAnimations();
  155. UpdateProperties(dp_ratio, vp_dimensions);
  156. }
  157. meta->decoration.InstanceDecorators();
  158. for (size_t i = 0; i < children.size(); i++)
  159. children[i]->Update(dp_ratio, vp_dimensions);
  160. }
  161. void Element::UpdateProperties(const float dp_ratio, const Vector2f vp_dimensions)
  162. {
  163. UpdateDefinition();
  164. if (meta->style.AnyPropertiesDirty())
  165. {
  166. const ComputedValues* parent_values = parent ? &parent->GetComputedValues() : nullptr;
  167. const ComputedValues* document_values = owner_document ? &owner_document->GetComputedValues() : nullptr;
  168. // Compute values and clear dirty properties
  169. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values, computed_values_are_default_initialized, dp_ratio, vp_dimensions);
  170. computed_values_are_default_initialized = false;
  171. // Computed values are just calculated and can safely be used in OnPropertyChange.
  172. // However, new properties set during this call will not be available until the next update loop.
  173. if (!dirty_properties.Empty())
  174. OnPropertyChange(dirty_properties);
  175. }
  176. }
  177. void Element::Render()
  178. {
  179. #ifdef RMLUI_ENABLE_PROFILING
  180. auto name = GetAddress(false, false);
  181. RMLUI_ZoneScoped;
  182. RMLUI_ZoneText(name.c_str(), name.size());
  183. #endif
  184. // TODO: This is a work-around for the dirty offset not being properly updated when used by containing block children. This results
  185. // in scrolling not working properly. We don't care about the return value, the call is only used to force the absolute offset to update.
  186. if (absolute_offset_dirty)
  187. GetAbsoluteOffset(Box::BORDER);
  188. // Rebuild our stacking context if necessary.
  189. if (stacking_context_dirty)
  190. BuildLocalStackingContext();
  191. UpdateTransformState();
  192. // Render all elements in our local stacking context that have a z-index beneath our local index of 0.
  193. size_t i = 0;
  194. for (; i < stacking_context.size() && stacking_context[i]->z_index < 0; ++i)
  195. stacking_context[i]->Render();
  196. // Apply our transform
  197. ElementUtilities::ApplyTransform(*this);
  198. // Set up the clipping region for this element.
  199. if (ElementUtilities::SetClippingRegion(this))
  200. {
  201. meta->background_border.Render(this);
  202. meta->decoration.RenderDecorators();
  203. {
  204. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  205. OnRender();
  206. }
  207. }
  208. // Render the rest of the elements in the stacking context.
  209. for (; i < stacking_context.size(); ++i)
  210. stacking_context[i]->Render();
  211. }
  212. // Clones this element, returning a new, unparented element.
  213. ElementPtr Element::Clone() const
  214. {
  215. ElementPtr clone;
  216. if (instancer)
  217. {
  218. clone = instancer->InstanceElement(nullptr, GetTagName(), attributes);
  219. if (clone)
  220. clone->SetInstancer(instancer);
  221. }
  222. else
  223. clone = Factory::InstanceElement(nullptr, GetTagName(), GetTagName(), attributes);
  224. if (clone)
  225. {
  226. // Copy over the attributes. The 'style' and 'class' attributes are skipped because inline styles and class names are copied manually below.
  227. // This is necessary in case any properties or classes have been set manually, in which case the 'style' and 'class' attributes are out of
  228. // sync with the used style and active classes.
  229. ElementAttributes clone_attributes = attributes;
  230. clone_attributes.erase("style");
  231. clone_attributes.erase("class");
  232. clone->SetAttributes(clone_attributes);
  233. for (auto& id_property : GetStyle()->GetLocalStyleProperties())
  234. clone->SetProperty(id_property.first, id_property.second);
  235. clone->GetStyle()->SetClassNames(GetStyle()->GetClassNames());
  236. String inner_rml;
  237. GetInnerRML(inner_rml);
  238. clone->SetInnerRML(inner_rml);
  239. }
  240. return clone;
  241. }
  242. // Sets or removes a class on the element.
  243. void Element::SetClass(const String& class_name, bool activate)
  244. {
  245. if (meta->style.SetClass(class_name, activate))
  246. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  247. }
  248. // Checks if a class is set on the element.
  249. bool Element::IsClassSet(const String& class_name) const
  250. {
  251. return meta->style.IsClassSet(class_name);
  252. }
  253. // Specifies the entire list of classes for this element. This will replace any others specified.
  254. void Element::SetClassNames(const String& class_names)
  255. {
  256. SetAttribute("class", class_names);
  257. }
  258. /// Return the active class list
  259. String Element::GetClassNames() const
  260. {
  261. return meta->style.GetClassNames();
  262. }
  263. // Returns the active style sheet for this element. This may be nullptr.
  264. const StyleSheet* Element::GetStyleSheet() const
  265. {
  266. if (ElementDocument * document = GetOwnerDocument())
  267. return document->GetStyleSheet();
  268. return nullptr;
  269. }
  270. // Fills an String with the full address of this element.
  271. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  272. {
  273. // Add the tag name onto the address.
  274. String address(tag);
  275. // Add the ID if we have one.
  276. if (!id.empty())
  277. {
  278. address += "#";
  279. address += id;
  280. }
  281. String classes = meta->style.GetClassNames();
  282. if (!classes.empty())
  283. {
  284. classes = StringUtilities::Replace(classes, ' ', '.');
  285. address += ".";
  286. address += classes;
  287. }
  288. if (include_pseudo_classes)
  289. {
  290. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  291. for (auto& pseudo_class : pseudo_classes)
  292. {
  293. address += ":";
  294. address += pseudo_class.first;
  295. }
  296. }
  297. if (include_parents && parent)
  298. {
  299. address += " < ";
  300. return address + parent->GetAddress(include_pseudo_classes, true);
  301. }
  302. else
  303. return address;
  304. }
  305. // Sets the position of this element, as a two-dimensional offset from another element.
  306. void Element::SetOffset(Vector2f offset, Element* _offset_parent, bool _offset_fixed)
  307. {
  308. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  309. // If our offset has definitely changed, or any of our parenting has, then these are set and
  310. // updated based on our left / right / top / bottom properties.
  311. if (relative_offset_base != offset ||
  312. offset_parent != _offset_parent ||
  313. offset_fixed != _offset_fixed)
  314. {
  315. relative_offset_base = offset;
  316. offset_fixed = _offset_fixed;
  317. offset_parent = _offset_parent;
  318. UpdateOffset();
  319. DirtyAbsoluteOffset();
  320. }
  321. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  322. // our final position, and our children are dirtied if they do.
  323. else
  324. {
  325. const Vector2f old_base = relative_offset_base;
  326. const Vector2f old_position = relative_offset_position;
  327. UpdateOffset();
  328. if (old_base != relative_offset_base ||
  329. old_position != relative_offset_position)
  330. DirtyAbsoluteOffset();
  331. }
  332. }
  333. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  334. Vector2f Element::GetRelativeOffset(Box::Area area)
  335. {
  336. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  337. }
  338. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  339. Vector2f Element::GetAbsoluteOffset(Box::Area area)
  340. {
  341. if (absolute_offset_dirty)
  342. {
  343. absolute_offset_dirty = false;
  344. if (offset_parent != nullptr)
  345. absolute_offset = offset_parent->GetAbsoluteOffset(Box::BORDER) + relative_offset_base + relative_offset_position;
  346. else
  347. absolute_offset = relative_offset_base + relative_offset_position;
  348. // Add any parent scrolling onto our position as well. Could cache this if required.
  349. if (!offset_fixed)
  350. {
  351. Element* scroll_parent = parent;
  352. while (scroll_parent != nullptr)
  353. {
  354. absolute_offset -= (scroll_parent->scroll_offset + scroll_parent->content_offset);
  355. if (scroll_parent == offset_parent)
  356. break;
  357. else
  358. scroll_parent = scroll_parent->parent;
  359. }
  360. }
  361. }
  362. return absolute_offset + GetBox().GetPosition(area);
  363. }
  364. // Sets an alternate area to use as the client area.
  365. void Element::SetClientArea(Box::Area _client_area)
  366. {
  367. client_area = _client_area;
  368. }
  369. // Returns the area the element uses as its client area.
  370. Box::Area Element::GetClientArea() const
  371. {
  372. return client_area;
  373. }
  374. // Sets the dimensions of the element's internal content.
  375. void Element::SetContentBox(Vector2f _content_offset, Vector2f _content_box)
  376. {
  377. if (content_offset != _content_offset ||
  378. content_box != _content_box)
  379. {
  380. // Seems to be jittering a wee bit; might need to be looked at.
  381. scroll_offset.x += (content_offset.x - _content_offset.x);
  382. scroll_offset.y += (content_offset.y - _content_offset.y);
  383. content_offset = _content_offset;
  384. content_box = _content_box;
  385. scroll_offset.x = Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth());
  386. scroll_offset.y = Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight());
  387. DirtyAbsoluteOffset();
  388. }
  389. }
  390. // Sets the box describing the size of the element.
  391. void Element::SetBox(const Box& box)
  392. {
  393. if (box != main_box || additional_boxes.size() > 0)
  394. {
  395. main_box = box;
  396. additional_boxes.clear();
  397. OnResize();
  398. meta->background_border.DirtyBackground();
  399. meta->background_border.DirtyBorder();
  400. meta->decoration.DirtyDecoratorsData();
  401. }
  402. }
  403. // Adds a box to the end of the list describing this element's geometry.
  404. void Element::AddBox(const Box& box, Vector2f offset)
  405. {
  406. additional_boxes.emplace_back(PositionedBox{ box, offset });
  407. OnResize();
  408. meta->background_border.DirtyBackground();
  409. meta->background_border.DirtyBorder();
  410. meta->decoration.DirtyDecoratorsData();
  411. }
  412. // Returns one of the boxes describing the size of the element.
  413. const Box& Element::GetBox()
  414. {
  415. return main_box;
  416. }
  417. // Returns one of the boxes describing the size of the element.
  418. const Box& Element::GetBox(int index, Vector2f& offset)
  419. {
  420. offset = Vector2f(0);
  421. if (index < 1)
  422. return main_box;
  423. const int additional_box_index = index - 1;
  424. if (additional_box_index >= (int)additional_boxes.size())
  425. return main_box;
  426. offset = additional_boxes[additional_box_index].offset;
  427. return additional_boxes[additional_box_index].box;
  428. }
  429. // Returns the number of boxes making up this element's geometry.
  430. int Element::GetNumBoxes()
  431. {
  432. return 1 + (int)additional_boxes.size();
  433. }
  434. // Returns the baseline of the element, in pixels offset from the bottom of the element's content area.
  435. float Element::GetBaseline() const
  436. {
  437. return baseline;
  438. }
  439. // Gets the intrinsic dimensions of this element, if it is of a type that has an inherent size.
  440. bool Element::GetIntrinsicDimensions(Vector2f& RMLUI_UNUSED_PARAMETER(dimensions), float& RMLUI_UNUSED_PARAMETER(ratio))
  441. {
  442. RMLUI_UNUSED(dimensions);
  443. RMLUI_UNUSED(ratio);
  444. return false;
  445. }
  446. // Checks if a given point in screen coordinates lies within the bordered area of this element.
  447. bool Element::IsPointWithinElement(const Vector2f point)
  448. {
  449. const Vector2f position = GetAbsoluteOffset(Box::BORDER);
  450. for (int i = 0; i < GetNumBoxes(); ++i)
  451. {
  452. Vector2f box_offset;
  453. const Box& box = GetBox(i, box_offset);
  454. const Vector2f box_position = position + box_offset;
  455. const Vector2f box_dimensions = box.GetSize(Box::BORDER);
  456. if (point.x >= box_position.x &&
  457. point.x <= (box_position.x + box_dimensions.x) &&
  458. point.y >= box_position.y &&
  459. point.y <= (box_position.y + box_dimensions.y))
  460. {
  461. return true;
  462. }
  463. }
  464. return false;
  465. }
  466. // Returns the visibility of the element.
  467. bool Element::IsVisible() const
  468. {
  469. return visible;
  470. }
  471. // Returns the z-index of the element.
  472. float Element::GetZIndex() const
  473. {
  474. return z_index;
  475. }
  476. // Returns the element's font face handle.
  477. FontFaceHandle Element::GetFontFaceHandle() const
  478. {
  479. return meta->computed_values.font_face_handle();
  480. }
  481. // Sets a local property override on the element.
  482. bool Element::SetProperty(const String& name, const String& value)
  483. {
  484. // The name may be a shorthand giving us multiple underlying properties
  485. PropertyDictionary properties;
  486. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  487. {
  488. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  489. return false;
  490. }
  491. for (auto& property : properties.GetProperties())
  492. {
  493. if (!meta->style.SetProperty(property.first, property.second))
  494. return false;
  495. }
  496. return true;
  497. }
  498. // Sets a local property override on the element to a pre-parsed value.
  499. bool Element::SetProperty(PropertyId id, const Property& property)
  500. {
  501. return meta->style.SetProperty(id, property);
  502. }
  503. // Removes a local property override on the element.
  504. void Element::RemoveProperty(const String& name)
  505. {
  506. meta->style.RemoveProperty(StyleSheetSpecification::GetPropertyId(name));
  507. }
  508. // Removes a local property override on the element.
  509. void Element::RemoveProperty(PropertyId id)
  510. {
  511. meta->style.RemoveProperty(id);
  512. }
  513. // Returns one of this element's properties.
  514. const Property* Element::GetProperty(const String& name)
  515. {
  516. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  517. }
  518. // Returns one of this element's properties.
  519. const Property* Element::GetProperty(PropertyId id)
  520. {
  521. return meta->style.GetProperty(id);
  522. }
  523. // Returns one of this element's properties.
  524. const Property* Element::GetLocalProperty(const String& name)
  525. {
  526. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  527. }
  528. const Property* Element::GetLocalProperty(PropertyId id)
  529. {
  530. return meta->style.GetLocalProperty(id);
  531. }
  532. const PropertyMap& Element::GetLocalStyleProperties()
  533. {
  534. return meta->style.GetLocalStyleProperties();
  535. }
  536. float Element::ResolveNumericProperty(const Property *property, float base_value)
  537. {
  538. return meta->style.ResolveNumericProperty(property, base_value);
  539. }
  540. float Element::ResolveNumericProperty(const String& property_name)
  541. {
  542. auto property = meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(property_name));
  543. if (!property)
  544. return 0.0f;
  545. if (property->unit & Property::ANGLE)
  546. return ComputeAngle(*property);
  547. RelativeTarget relative_target = RelativeTarget::None;
  548. if (property->definition)
  549. relative_target = property->definition->GetRelativeTarget();
  550. float result = meta->style.ResolveLength(property, relative_target);
  551. return result;
  552. }
  553. Vector2f Element::GetContainingBlock()
  554. {
  555. Vector2f containing_block(0, 0);
  556. if (offset_parent != nullptr)
  557. {
  558. using namespace Style;
  559. Position position_property = GetPosition();
  560. const Box& parent_box = offset_parent->GetBox();
  561. if (position_property == Position::Static || position_property == Position::Relative)
  562. {
  563. containing_block = parent_box.GetSize();
  564. }
  565. else if(position_property == Position::Absolute || position_property == Position::Fixed)
  566. {
  567. containing_block = parent_box.GetSize(Box::PADDING);
  568. }
  569. }
  570. return containing_block;
  571. }
  572. Style::Position Element::GetPosition()
  573. {
  574. return meta->computed_values.position();
  575. }
  576. Style::Float Element::GetFloat()
  577. {
  578. return meta->computed_values.float_();
  579. }
  580. Style::Display Element::GetDisplay()
  581. {
  582. return meta->computed_values.display();
  583. }
  584. float Element::GetLineHeight()
  585. {
  586. return meta->computed_values.line_height().value;
  587. }
  588. // Returns this element's TransformState
  589. const TransformState *Element::GetTransformState() const noexcept
  590. {
  591. return transform_state.get();
  592. }
  593. // Project a 2D point in pixel coordinates onto the element's plane.
  594. bool Element::Project(Vector2f& point) const noexcept
  595. {
  596. if(!transform_state || !transform_state->GetTransform())
  597. return true;
  598. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  599. // taking into account the full transform applied to the element.
  600. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  601. {
  602. // Pick two points forming a line segment perpendicular to the window.
  603. Vector4f window_points[2] = {{ point.x, point.y, -10, 1}, { point.x, point.y, 10, 1 }};
  604. // Project them into the local element space.
  605. window_points[0] = *inv_transform * window_points[0];
  606. window_points[1] = *inv_transform * window_points[1];
  607. Vector3f local_points[2] = {
  608. window_points[0].PerspectiveDivide(),
  609. window_points[1].PerspectiveDivide()
  610. };
  611. // Construct a ray from the two projected points in the local space of the current element.
  612. // Find the intersection with the z=0 plane to produce our destination point.
  613. Vector3f ray = local_points[1] - local_points[0];
  614. // Only continue if we are not close to parallel with the plane.
  615. if(std::fabs(ray.z) > 1.0f)
  616. {
  617. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  618. float t = -local_points[0].z / ray.z;
  619. Vector3f p = local_points[0] + ray * t;
  620. point = Vector2f(p.x, p.y);
  621. return true;
  622. }
  623. }
  624. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  625. return false;
  626. }
  627. PropertiesIteratorView Element::IterateLocalProperties() const
  628. {
  629. return PropertiesIteratorView(MakeUnique<PropertiesIterator>(meta->style.Iterate()));
  630. }
  631. // Sets or removes a pseudo-class on the element.
  632. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  633. {
  634. if (meta->style.SetPseudoClass(pseudo_class, activate, false))
  635. {
  636. // Include siblings in case of RCSS presence of sibling combinators '+', '~'.
  637. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  638. OnPseudoClassChange(pseudo_class, activate);
  639. }
  640. }
  641. // Checks if a specific pseudo-class has been set on the element.
  642. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  643. {
  644. return meta->style.IsPseudoClassSet(pseudo_class);
  645. }
  646. // Checks if a complete set of pseudo-classes are set on the element.
  647. bool Element::ArePseudoClassesSet(const StringList& pseudo_classes) const
  648. {
  649. for (const String& pseudo_class : pseudo_classes)
  650. {
  651. if (!IsPseudoClassSet(pseudo_class))
  652. return false;
  653. }
  654. return true;
  655. }
  656. // Gets a list of the current active pseudo classes
  657. StringList Element::GetActivePseudoClasses() const
  658. {
  659. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  660. StringList names;
  661. names.reserve(pseudo_classes.size());
  662. for (auto& pseudo_class : pseudo_classes)
  663. {
  664. names.push_back(pseudo_class.first);
  665. }
  666. return names;
  667. }
  668. void Element::OverridePseudoClass(Element* element, const String& pseudo_class, bool activate)
  669. {
  670. RMLUI_ASSERT(element);
  671. element->GetStyle()->SetPseudoClass(pseudo_class, activate, true);
  672. }
  673. Variant* Element::GetAttribute(const String& name)
  674. {
  675. return GetIf(attributes, name);
  676. }
  677. const Variant* Element::GetAttribute(const String& name) const
  678. {
  679. return GetIf(attributes, name);
  680. }
  681. // Checks if the element has a certain attribute.
  682. bool Element::HasAttribute(const String& name) const
  683. {
  684. return attributes.find(name) != attributes.end();
  685. }
  686. // Removes an attribute from the element
  687. void Element::RemoveAttribute(const String& name)
  688. {
  689. auto it = attributes.find(name);
  690. if (it != attributes.end())
  691. {
  692. attributes.erase(it);
  693. ElementAttributes changed_attributes;
  694. changed_attributes.emplace(name, Variant());
  695. OnAttributeChange(changed_attributes);
  696. }
  697. }
  698. // Gets the outer most focus element down the tree from this node
  699. Element* Element::GetFocusLeafNode()
  700. {
  701. // If there isn't a focus, then we are the leaf.
  702. if (!focus)
  703. {
  704. return this;
  705. }
  706. // Recurse down the tree until we found the leaf focus element
  707. Element* focus_element = focus;
  708. while (focus_element->focus)
  709. focus_element = focus_element->focus;
  710. return focus_element;
  711. }
  712. // Returns the element's context.
  713. Context* Element::GetContext() const
  714. {
  715. ElementDocument* document = GetOwnerDocument();
  716. if (document != nullptr)
  717. return document->GetContext();
  718. return nullptr;
  719. }
  720. // Set a group of attributes
  721. void Element::SetAttributes(const ElementAttributes& _attributes)
  722. {
  723. attributes.reserve(attributes.size() + _attributes.size());
  724. for (auto& pair : _attributes)
  725. attributes[pair.first] = pair.second;
  726. OnAttributeChange(_attributes);
  727. }
  728. // Returns the number of attributes on the element.
  729. int Element::GetNumAttributes() const
  730. {
  731. return (int)attributes.size();
  732. }
  733. // Gets the name of the element.
  734. const String& Element::GetTagName() const
  735. {
  736. return tag;
  737. }
  738. // Gets the ID of the element.
  739. const String& Element::GetId() const
  740. {
  741. return id;
  742. }
  743. // Sets the ID of the element.
  744. void Element::SetId(const String& _id)
  745. {
  746. SetAttribute("id", _id);
  747. }
  748. // Gets the horizontal offset from the context's left edge to element's left border edge.
  749. float Element::GetAbsoluteLeft()
  750. {
  751. return GetAbsoluteOffset(Box::BORDER).x;
  752. }
  753. // Gets the vertical offset from the context's top edge to element's top border edge.
  754. float Element::GetAbsoluteTop()
  755. {
  756. return GetAbsoluteOffset(Box::BORDER).y;
  757. }
  758. // Gets the width of the left border of an element.
  759. float Element::GetClientLeft()
  760. {
  761. return GetBox().GetPosition(client_area).x;
  762. }
  763. // Gets the height of the top border of an element.
  764. float Element::GetClientTop()
  765. {
  766. return GetBox().GetPosition(client_area).y;
  767. }
  768. // Gets the inner width of the element.
  769. float Element::GetClientWidth()
  770. {
  771. return GetBox().GetSize(client_area).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  772. }
  773. // Gets the inner height of the element.
  774. float Element::GetClientHeight()
  775. {
  776. return GetBox().GetSize(client_area).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  777. }
  778. // Returns the element from which all offset calculations are currently computed.
  779. Element* Element::GetOffsetParent()
  780. {
  781. return offset_parent;
  782. }
  783. // Gets the distance from this element's left border to its offset parent's left border.
  784. float Element::GetOffsetLeft()
  785. {
  786. return relative_offset_base.x + relative_offset_position.x;
  787. }
  788. // Gets the distance from this element's top border to its offset parent's top border.
  789. float Element::GetOffsetTop()
  790. {
  791. return relative_offset_base.y + relative_offset_position.y;
  792. }
  793. // Gets the width of the element, including the client area, padding, borders and scrollbars, but not margins.
  794. float Element::GetOffsetWidth()
  795. {
  796. return GetBox().GetSize(Box::BORDER).x;
  797. }
  798. // Gets the height of the element, including the client area, padding, borders and scrollbars, but not margins.
  799. float Element::GetOffsetHeight()
  800. {
  801. return GetBox().GetSize(Box::BORDER).y;
  802. }
  803. // Gets the left scroll offset of the element.
  804. float Element::GetScrollLeft()
  805. {
  806. return scroll_offset.x;
  807. }
  808. // Sets the left scroll offset of the element.
  809. void Element::SetScrollLeft(float scroll_left)
  810. {
  811. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_left), 0.0f, GetScrollWidth() - GetClientWidth());
  812. if (new_offset != scroll_offset.x)
  813. {
  814. scroll_offset.x = new_offset;
  815. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  816. DirtyAbsoluteOffset();
  817. DispatchEvent(EventId::Scroll, Dictionary());
  818. }
  819. }
  820. // Gets the top scroll offset of the element.
  821. float Element::GetScrollTop()
  822. {
  823. return scroll_offset.y;
  824. }
  825. // Sets the top scroll offset of the element.
  826. void Element::SetScrollTop(float scroll_top)
  827. {
  828. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight());
  829. if(new_offset != scroll_offset.y)
  830. {
  831. scroll_offset.y = new_offset;
  832. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  833. DirtyAbsoluteOffset();
  834. DispatchEvent(EventId::Scroll, Dictionary());
  835. }
  836. }
  837. // Gets the width of the scrollable content of the element; it includes the element padding but not its margin.
  838. float Element::GetScrollWidth()
  839. {
  840. return Math::Max(content_box.x, GetClientWidth());
  841. }
  842. // Gets the height of the scrollable content of the element; it includes the element padding but not its margin.
  843. float Element::GetScrollHeight()
  844. {
  845. return Math::Max(content_box.y, GetClientHeight());
  846. }
  847. // Gets the object representing the declarations of an element's style attributes.
  848. ElementStyle* Element::GetStyle() const
  849. {
  850. return &meta->style;
  851. }
  852. // Gets the document this element belongs to.
  853. ElementDocument* Element::GetOwnerDocument() const
  854. {
  855. #ifdef RMLUI_DEBUG
  856. if (parent && !owner_document)
  857. {
  858. // Since we have a parent but no owner_document, then we must be a 'loose' element -- that is, constructed
  859. // outside of a document and not attached to a child of any element in the hierarchy of a document.
  860. // This check ensures that we didn't just forget to set the owner document.
  861. RMLUI_ASSERT(!parent->GetOwnerDocument());
  862. }
  863. #endif
  864. return owner_document;
  865. }
  866. // Gets this element's parent node.
  867. Element* Element::GetParentNode() const
  868. {
  869. return parent;
  870. }
  871. // Recursively search for a ancestor of this node matching the given selector.
  872. Element* Element::Closest(const String& selectors) const
  873. {
  874. StyleSheetNode root_node;
  875. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  876. if (leaf_nodes.empty())
  877. {
  878. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  879. return nullptr;
  880. }
  881. Element* parent = GetParentNode();
  882. while(parent)
  883. {
  884. for (const StyleSheetNode* node : leaf_nodes)
  885. {
  886. if (node->IsApplicable(parent))
  887. {
  888. return parent;
  889. }
  890. }
  891. parent = parent->GetParentNode();
  892. }
  893. return nullptr;
  894. }
  895. // Gets the element immediately following this one in the tree.
  896. Element* Element::GetNextSibling() const
  897. {
  898. if (parent == nullptr)
  899. return nullptr;
  900. for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
  901. {
  902. if (parent->children[i].get() == this)
  903. return parent->children[i + 1].get();
  904. }
  905. return nullptr;
  906. }
  907. // Gets the element immediately preceding this one in the tree.
  908. Element* Element::GetPreviousSibling() const
  909. {
  910. if (parent == nullptr)
  911. return nullptr;
  912. for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
  913. {
  914. if (parent->children[i].get() == this)
  915. return parent->children[i - 1].get();
  916. }
  917. return nullptr;
  918. }
  919. // Returns the first child of this element.
  920. Element* Element::GetFirstChild() const
  921. {
  922. if (GetNumChildren() > 0)
  923. return children[0].get();
  924. return nullptr;
  925. }
  926. // Gets the last child of this element.
  927. Element* Element::GetLastChild() const
  928. {
  929. if (GetNumChildren() > 0)
  930. return (children.end() - (num_non_dom_children + 1))->get();
  931. return nullptr;
  932. }
  933. Element* Element::GetChild(int index) const
  934. {
  935. if (index < 0 || index >= (int) children.size())
  936. return nullptr;
  937. return children[index].get();
  938. }
  939. int Element::GetNumChildren(bool include_non_dom_elements) const
  940. {
  941. return (int) children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
  942. }
  943. // Gets the markup and content of the element.
  944. void Element::GetInnerRML(String& content) const
  945. {
  946. for (int i = 0; i < GetNumChildren(); i++)
  947. {
  948. children[i]->GetRML(content);
  949. }
  950. }
  951. // Gets the markup and content of the element.
  952. String Element::GetInnerRML() const {
  953. String result;
  954. GetInnerRML(result);
  955. return result;
  956. }
  957. // Sets the markup and content of the element. All existing children will be replaced.
  958. void Element::SetInnerRML(const String& rml)
  959. {
  960. RMLUI_ZoneScopedC(0x6495ED);
  961. // Remove all DOM children.
  962. while ((int) children.size() > num_non_dom_children)
  963. RemoveChild(children.front().get());
  964. if(!rml.empty())
  965. Factory::InstanceElementText(this, rml);
  966. }
  967. // Sets the current element as the focus object.
  968. bool Element::Focus()
  969. {
  970. // Are we allowed focus?
  971. Style::Focus focus_property = meta->computed_values.focus();
  972. if (focus_property == Style::Focus::None)
  973. return false;
  974. // Ask our context if we can switch focus.
  975. Context* context = GetContext();
  976. if (context == nullptr)
  977. return false;
  978. if (!context->OnFocusChange(this))
  979. return false;
  980. // Set this as the end of the focus chain.
  981. focus = nullptr;
  982. // Update the focus chain up the hierarchy.
  983. Element* element = this;
  984. while (Element* parent = element->GetParentNode())
  985. {
  986. parent->focus = element;
  987. element = parent;
  988. }
  989. return true;
  990. }
  991. // Removes focus from from this element.
  992. void Element::Blur()
  993. {
  994. if (parent)
  995. {
  996. Context* context = GetContext();
  997. if (context == nullptr)
  998. return;
  999. if (context->GetFocusElement() == this)
  1000. {
  1001. parent->Focus();
  1002. }
  1003. else if (parent->focus == this)
  1004. {
  1005. parent->focus = nullptr;
  1006. }
  1007. }
  1008. }
  1009. // Fakes a mouse click on this element.
  1010. void Element::Click()
  1011. {
  1012. Context* context = GetContext();
  1013. if (context == nullptr)
  1014. return;
  1015. context->GenerateClickEvent(this);
  1016. }
  1017. // Adds an event listener
  1018. void Element::AddEventListener(const String& event, EventListener* listener, const bool in_capture_phase)
  1019. {
  1020. const EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1021. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  1022. }
  1023. // Adds an event listener
  1024. void Element::AddEventListener(const EventId id, EventListener* listener, const bool in_capture_phase)
  1025. {
  1026. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  1027. }
  1028. // Removes an event listener from this element.
  1029. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  1030. {
  1031. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1032. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1033. }
  1034. // Removes an event listener from this element.
  1035. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  1036. {
  1037. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1038. }
  1039. // Dispatches the specified event
  1040. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  1041. {
  1042. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1043. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1044. }
  1045. // Dispatches the specified event
  1046. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  1047. {
  1048. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1049. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  1050. }
  1051. // Dispatches the specified event
  1052. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  1053. {
  1054. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  1055. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1056. }
  1057. // Scrolls the parent element's contents so that this element is visible.
  1058. void Element::ScrollIntoView(const ScrollIntoViewOptions options)
  1059. {
  1060. const Vector2f size = main_box.GetSize(Box::BORDER);
  1061. ScrollBehavior scroll_behavior = options.behavior;
  1062. for (Element* scroll_parent = parent; scroll_parent; scroll_parent = scroll_parent->GetParentNode())
  1063. {
  1064. using Style::Overflow;
  1065. const ComputedValues& computed = scroll_parent->GetComputedValues();
  1066. const bool scrollable_box_x = (computed.overflow_x() != Overflow::Visible && computed.overflow_x() != Overflow::Hidden);
  1067. const bool scrollable_box_y = (computed.overflow_y() != Overflow::Visible && computed.overflow_y() != Overflow::Hidden);
  1068. const Vector2f parent_scroll_size = {scroll_parent->GetScrollWidth(), scroll_parent->GetScrollHeight()};
  1069. const Vector2f parent_client_size = {scroll_parent->GetClientWidth(), scroll_parent->GetClientHeight()};
  1070. if ((scrollable_box_x && parent_scroll_size.x > parent_client_size.x) || (scrollable_box_y && parent_scroll_size.y > parent_client_size.y))
  1071. {
  1072. const Vector2f relative_offset = scroll_parent->GetAbsoluteOffset(Box::BORDER) - GetAbsoluteOffset(Box::BORDER);
  1073. const Vector2f old_scroll_offset = {scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop()};
  1074. const Vector2f parent_client_offset = {scroll_parent->GetClientLeft(), scroll_parent->GetClientTop()};
  1075. const Vector2f delta_scroll_offset_start = parent_client_offset - relative_offset;
  1076. const Vector2f delta_scroll_offset_end = delta_scroll_offset_start + size - parent_client_size;
  1077. Vector2f scroll_delta = {
  1078. scrollable_box_x ? GetScrollOffsetDelta(options.horizontal, delta_scroll_offset_start.x, delta_scroll_offset_end.x) : 0.f,
  1079. scrollable_box_y ? GetScrollOffsetDelta(options.vertical, delta_scroll_offset_start.y, delta_scroll_offset_end.y) : 0.f,
  1080. };
  1081. scroll_parent->ScrollTo(old_scroll_offset + scroll_delta, scroll_behavior);
  1082. // Currently, only a single scrollable parent can be smooth scrolled at a time, so any other parents must be instant scrolled.
  1083. scroll_behavior = ScrollBehavior::Instant;
  1084. }
  1085. }
  1086. }
  1087. void Element::ScrollIntoView(bool align_with_top)
  1088. {
  1089. ScrollIntoViewOptions options;
  1090. options.vertical = (align_with_top ? ScrollAlignment::Start : ScrollAlignment::End);
  1091. options.horizontal = ScrollAlignment::Nearest;
  1092. ScrollIntoView(options);
  1093. }
  1094. void Element::ScrollTo(Vector2f offset, ScrollBehavior behavior)
  1095. {
  1096. if (behavior == ScrollBehavior::Smooth)
  1097. {
  1098. if (Context* context = GetContext())
  1099. {
  1100. context->PerformSmoothscrollOnTarget(this, offset - scroll_offset);
  1101. return;
  1102. }
  1103. }
  1104. SetScrollLeft(offset.x);
  1105. SetScrollTop(offset.y);
  1106. }
  1107. // Appends a child to this element
  1108. Element* Element::AppendChild(ElementPtr child, bool dom_element)
  1109. {
  1110. RMLUI_ASSERT(child);
  1111. Element* child_ptr = child.get();
  1112. if (dom_element)
  1113. children.insert(children.end() - num_non_dom_children, std::move(child));
  1114. else
  1115. {
  1116. children.push_back(std::move(child));
  1117. num_non_dom_children++;
  1118. }
  1119. // Set parent just after inserting into children. This allows us to eg. get our previous sibling in SetParent.
  1120. child_ptr->SetParent(this);
  1121. Element* ancestor = child_ptr;
  1122. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1123. ancestor->OnChildAdd(child_ptr);
  1124. DirtyStackingContext();
  1125. // Not only does the element definition of the newly inserted element need to be dirtied, but also our own definition and implicitly all of our
  1126. // children's. This ensures correct styles being applied in the presence of tree-structural selectors such as ':first-child'.
  1127. DirtyDefinition(DirtyNodes::Self);
  1128. if (dom_element)
  1129. DirtyLayout();
  1130. return child_ptr;
  1131. }
  1132. // Adds a child to this element, directly after the adjacent element. Inherits
  1133. // the dom/non-dom status from the adjacent element.
  1134. Element* Element::InsertBefore(ElementPtr child, Element* adjacent_element)
  1135. {
  1136. RMLUI_ASSERT(child);
  1137. // Find the position in the list of children of the adjacent element. If
  1138. // it's nullptr or we can't find it, then we insert it at the end of the dom
  1139. // children, as a dom element.
  1140. size_t child_index = 0;
  1141. bool found_child = false;
  1142. if (adjacent_element)
  1143. {
  1144. for (child_index = 0; child_index < children.size(); child_index++)
  1145. {
  1146. if (children[child_index].get() == adjacent_element)
  1147. {
  1148. found_child = true;
  1149. break;
  1150. }
  1151. }
  1152. }
  1153. Element* child_ptr = nullptr;
  1154. if (found_child)
  1155. {
  1156. child_ptr = child.get();
  1157. if ((int) child_index >= GetNumChildren())
  1158. num_non_dom_children++;
  1159. else
  1160. DirtyLayout();
  1161. children.insert(children.begin() + child_index, std::move(child));
  1162. child_ptr->SetParent(this);
  1163. Element* ancestor = child_ptr;
  1164. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1165. ancestor->OnChildAdd(child_ptr);
  1166. DirtyStackingContext();
  1167. DirtyDefinition(DirtyNodes::Self);
  1168. }
  1169. else
  1170. {
  1171. child_ptr = AppendChild(std::move(child));
  1172. }
  1173. return child_ptr;
  1174. }
  1175. // Replaces the second node with the first node.
  1176. ElementPtr Element::ReplaceChild(ElementPtr inserted_element, Element* replaced_element)
  1177. {
  1178. RMLUI_ASSERT(inserted_element);
  1179. auto insertion_point = children.begin();
  1180. while (insertion_point != children.end() && insertion_point->get() != replaced_element)
  1181. {
  1182. ++insertion_point;
  1183. }
  1184. Element* inserted_element_ptr = inserted_element.get();
  1185. if (insertion_point == children.end())
  1186. {
  1187. AppendChild(std::move(inserted_element));
  1188. return nullptr;
  1189. }
  1190. children.insert(insertion_point, std::move(inserted_element));
  1191. inserted_element_ptr->SetParent(this);
  1192. ElementPtr result = RemoveChild(replaced_element);
  1193. Element* ancestor = inserted_element_ptr;
  1194. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1195. ancestor->OnChildAdd(inserted_element_ptr);
  1196. return result;
  1197. }
  1198. // Removes the specified child
  1199. ElementPtr Element::RemoveChild(Element* child)
  1200. {
  1201. size_t child_index = 0;
  1202. for (auto itr = children.begin(); itr != children.end(); ++itr)
  1203. {
  1204. // Add the element to the delete list
  1205. if (itr->get() == child)
  1206. {
  1207. Element* ancestor = child;
  1208. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1209. ancestor->OnChildRemove(child);
  1210. if (child_index >= children.size() - num_non_dom_children)
  1211. num_non_dom_children--;
  1212. ElementPtr detached_child = std::move(*itr);
  1213. children.erase(itr);
  1214. // Remove the child element as the focused child of this element.
  1215. if (child == focus)
  1216. {
  1217. focus = nullptr;
  1218. // If this child (or a descendant of this child) is the context's currently
  1219. // focused element, set the focus to us instead.
  1220. if (Context * context = GetContext())
  1221. {
  1222. Element* focus_element = context->GetFocusElement();
  1223. while (focus_element)
  1224. {
  1225. if (focus_element == child)
  1226. {
  1227. Focus();
  1228. break;
  1229. }
  1230. focus_element = focus_element->GetParentNode();
  1231. }
  1232. }
  1233. }
  1234. detached_child->SetParent(nullptr);
  1235. DirtyLayout();
  1236. DirtyStackingContext();
  1237. DirtyDefinition(DirtyNodes::Self);
  1238. return detached_child;
  1239. }
  1240. child_index++;
  1241. }
  1242. return nullptr;
  1243. }
  1244. bool Element::HasChildNodes() const
  1245. {
  1246. return (int) children.size() > num_non_dom_children;
  1247. }
  1248. Element* Element::GetElementById(const String& id)
  1249. {
  1250. // Check for special-case tokens.
  1251. if (id == "#self")
  1252. return this;
  1253. else if (id == "#document")
  1254. return GetOwnerDocument();
  1255. else if (id == "#parent")
  1256. return this->parent;
  1257. else
  1258. {
  1259. Element* search_root = GetOwnerDocument();
  1260. if (search_root == nullptr)
  1261. search_root = this;
  1262. return ElementUtilities::GetElementById(search_root, id);
  1263. }
  1264. }
  1265. // Get all elements with the given tag.
  1266. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1267. {
  1268. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1269. }
  1270. // Get all elements with the given class set on them.
  1271. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1272. {
  1273. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1274. }
  1275. static Element* QuerySelectorMatchRecursive(const StyleSheetNodeListRaw& nodes, Element* element)
  1276. {
  1277. const int num_children = element->GetNumChildren();
  1278. for (int i = 0; i < num_children; i++)
  1279. {
  1280. Element* child = element->GetChild(i);
  1281. if (child->GetTagName() == "#text")
  1282. continue;
  1283. for (const StyleSheetNode* node : nodes)
  1284. {
  1285. if (node->IsApplicable(child))
  1286. return child;
  1287. }
  1288. Element* matching_element = QuerySelectorMatchRecursive(nodes, child);
  1289. if (matching_element)
  1290. return matching_element;
  1291. }
  1292. return nullptr;
  1293. }
  1294. static void QuerySelectorAllMatchRecursive(ElementList& matching_elements, const StyleSheetNodeListRaw& nodes, Element* element)
  1295. {
  1296. const int num_children = element->GetNumChildren();
  1297. for (int i = 0; i < num_children; i++)
  1298. {
  1299. Element* child = element->GetChild(i);
  1300. if (child->GetTagName() == "#text")
  1301. continue;
  1302. for (const StyleSheetNode* node : nodes)
  1303. {
  1304. if (node->IsApplicable(child))
  1305. {
  1306. matching_elements.push_back(child);
  1307. break;
  1308. }
  1309. }
  1310. QuerySelectorAllMatchRecursive(matching_elements, nodes, child);
  1311. }
  1312. }
  1313. Element* Element::QuerySelector(const String& selectors)
  1314. {
  1315. StyleSheetNode root_node;
  1316. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1317. if (leaf_nodes.empty())
  1318. {
  1319. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1320. return nullptr;
  1321. }
  1322. return QuerySelectorMatchRecursive(leaf_nodes, this);
  1323. }
  1324. void Element::QuerySelectorAll(ElementList& elements, const String& selectors)
  1325. {
  1326. StyleSheetNode root_node;
  1327. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1328. if (leaf_nodes.empty())
  1329. {
  1330. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1331. return;
  1332. }
  1333. QuerySelectorAllMatchRecursive(elements, leaf_nodes, this);
  1334. }
  1335. // Access the event dispatcher
  1336. EventDispatcher* Element::GetEventDispatcher() const
  1337. {
  1338. return &meta->event_dispatcher;
  1339. }
  1340. String Element::GetEventDispatcherSummary() const
  1341. {
  1342. return meta->event_dispatcher.ToString();
  1343. }
  1344. // Access the element decorators
  1345. ElementDecoration* Element::GetElementDecoration() const
  1346. {
  1347. return &meta->decoration;
  1348. }
  1349. // Returns the element's scrollbar functionality.
  1350. ElementScroll* Element::GetElementScroll() const
  1351. {
  1352. return &meta->scroll;
  1353. }
  1354. DataModel* Element::GetDataModel() const
  1355. {
  1356. return data_model;
  1357. }
  1358. // Gets the render interface owned by this element's context.
  1359. RenderInterface* Element::GetRenderInterface()
  1360. {
  1361. if (Context* context = GetContext())
  1362. return context->GetRenderInterface();
  1363. return ::Rml::GetRenderInterface();
  1364. }
  1365. void Element::SetInstancer(ElementInstancer* _instancer)
  1366. {
  1367. // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
  1368. // which case we don't want to update the lowest level instancer.
  1369. if (!instancer)
  1370. {
  1371. instancer = _instancer;
  1372. }
  1373. }
  1374. // Forces the element to generate a local stacking context, regardless of the value of its z-index property.
  1375. void Element::ForceLocalStackingContext()
  1376. {
  1377. local_stacking_context_forced = true;
  1378. local_stacking_context = true;
  1379. DirtyStackingContext();
  1380. }
  1381. // Called during the update loop after children are rendered.
  1382. void Element::OnUpdate()
  1383. {
  1384. }
  1385. // Called during render after backgrounds, borders, decorators, but before children, are rendered.
  1386. void Element::OnRender()
  1387. {
  1388. }
  1389. void Element::OnResize()
  1390. {
  1391. }
  1392. // Called during a layout operation, when the element is being positioned and sized.
  1393. void Element::OnLayout()
  1394. {
  1395. }
  1396. void Element::OnDpRatioChange()
  1397. {
  1398. }
  1399. void Element::OnStyleSheetChange()
  1400. {
  1401. }
  1402. // Called when attributes on the element are changed.
  1403. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1404. {
  1405. for (const auto& element_attribute : changed_attributes)
  1406. {
  1407. const auto& attribute = element_attribute.first;
  1408. const auto& value = element_attribute.second;
  1409. if (attribute == "id")
  1410. {
  1411. id = value.Get<String>();
  1412. }
  1413. else if (attribute == "class")
  1414. {
  1415. meta->style.SetClassNames(value.Get<String>());
  1416. }
  1417. else if (((attribute == "colspan" || attribute == "rowspan") && meta->computed_values.display() == Style::Display::TableCell)
  1418. || (attribute == "span" && (meta->computed_values.display() == Style::Display::TableColumn || meta->computed_values.display() == Style::Display::TableColumnGroup)))
  1419. {
  1420. DirtyLayout();
  1421. }
  1422. else if (attribute.size() > 2 && attribute[0] == 'o' && attribute[1] == 'n')
  1423. {
  1424. static constexpr bool IN_CAPTURE_PHASE = false;
  1425. auto& attribute_event_listeners = meta->attribute_event_listeners;
  1426. auto& event_dispatcher = meta->event_dispatcher;
  1427. const auto event_id = EventSpecificationInterface::GetIdOrInsert(attribute.substr(2));
  1428. const auto remove_event_listener_if_exists = [&attribute_event_listeners, &event_dispatcher, event_id]()
  1429. {
  1430. const auto listener_it = attribute_event_listeners.find(event_id);
  1431. if (listener_it != attribute_event_listeners.cend())
  1432. {
  1433. event_dispatcher.DetachEvent(event_id, listener_it->second, IN_CAPTURE_PHASE);
  1434. attribute_event_listeners.erase(listener_it);
  1435. }
  1436. };
  1437. if (value.GetType() == Variant::Type::STRING)
  1438. {
  1439. remove_event_listener_if_exists();
  1440. const auto value_as_string = value.Get<String>();
  1441. auto insertion_result = attribute_event_listeners.emplace(event_id, Factory::InstanceEventListener(value_as_string, this));
  1442. if (auto* listener = insertion_result.first->second)
  1443. event_dispatcher.AttachEvent(event_id, listener, IN_CAPTURE_PHASE);
  1444. }
  1445. else if (value.GetType() == Variant::Type::NONE)
  1446. remove_event_listener_if_exists();
  1447. }
  1448. else if (attribute == "style")
  1449. {
  1450. if (value.GetType() == Variant::STRING)
  1451. {
  1452. PropertyDictionary properties;
  1453. StyleSheetParser parser;
  1454. parser.ParseProperties(properties, value.GetReference<String>());
  1455. for (const auto& name_value : properties.GetProperties())
  1456. meta->style.SetProperty(name_value.first, name_value.second);
  1457. }
  1458. else if (value.GetType() != Variant::NONE)
  1459. Log::Message(Log::LT_WARNING, "Invalid 'style' attribute, string type required. In element: %s", GetAddress().c_str());
  1460. }
  1461. }
  1462. // Any change to the attributes may affect which styles apply to the current element, in particular due to attribute selectors, ID selectors, and
  1463. // class selectors. This can further affect all siblings or descendants due to sibling or descendant combinators.
  1464. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  1465. }
  1466. // Called when properties on the element are changed.
  1467. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1468. {
  1469. RMLUI_ZoneScoped;
  1470. const bool top_right_bottom_left_changed = (
  1471. changed_properties.Contains(PropertyId::Top) ||
  1472. changed_properties.Contains(PropertyId::Right) ||
  1473. changed_properties.Contains(PropertyId::Bottom) ||
  1474. changed_properties.Contains(PropertyId::Left)
  1475. );
  1476. // See if the document layout needs to be updated.
  1477. if (!IsLayoutDirty())
  1478. {
  1479. // Force a relayout if any of the changed properties require it.
  1480. const PropertyIdSet changed_properties_forcing_layout =
  1481. (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1482. if (!changed_properties_forcing_layout.Empty())
  1483. {
  1484. DirtyLayout();
  1485. }
  1486. else if (top_right_bottom_left_changed)
  1487. {
  1488. // Normally, the position properties only affect the position of the element and not the layout. Thus, these properties are not registered
  1489. // as affecting layout. However, when absolutely positioned elements with both left & right, or top & bottom are set to definite values,
  1490. // they affect the size of the element and thereby also the layout. This layout-dirtying condition needs to be registered manually.
  1491. using namespace Style;
  1492. const ComputedValues& computed = GetComputedValues();
  1493. const bool absolutely_positioned = (computed.position() == Position::Absolute || computed.position() == Position::Fixed);
  1494. const bool sized_width =
  1495. (computed.width().type == Width::Auto && computed.left().type != Left::Auto && computed.right().type != Right::Auto);
  1496. const bool sized_height =
  1497. (computed.height().type == Height::Auto && computed.top().type != Top::Auto && computed.bottom().type != Bottom::Auto);
  1498. if (absolutely_positioned && (sized_width || sized_height))
  1499. DirtyLayout();
  1500. }
  1501. }
  1502. // Update the position.
  1503. if (top_right_bottom_left_changed)
  1504. {
  1505. UpdateOffset();
  1506. DirtyAbsoluteOffset();
  1507. }
  1508. // Update the visibility.
  1509. if (changed_properties.Contains(PropertyId::Visibility) ||
  1510. changed_properties.Contains(PropertyId::Display))
  1511. {
  1512. bool new_visibility =
  1513. (meta->computed_values.display() != Style::Display::None && meta->computed_values.visibility() == Style::Visibility::Visible);
  1514. if (visible != new_visibility)
  1515. {
  1516. visible = new_visibility;
  1517. if (parent != nullptr)
  1518. parent->DirtyStackingContext();
  1519. if (!visible)
  1520. Blur();
  1521. }
  1522. }
  1523. // Update the z-index.
  1524. if (changed_properties.Contains(PropertyId::ZIndex))
  1525. {
  1526. Style::ZIndex z_index_property = meta->computed_values.z_index();
  1527. if (z_index_property.type == Style::ZIndex::Auto)
  1528. {
  1529. if (local_stacking_context &&
  1530. !local_stacking_context_forced)
  1531. {
  1532. // We're no longer acting as a stacking context.
  1533. local_stacking_context = false;
  1534. stacking_context_dirty = false;
  1535. stacking_context.clear();
  1536. }
  1537. // If our old z-index was not zero, then we must dirty our stacking context so we'll be re-indexed.
  1538. if (z_index != 0)
  1539. {
  1540. z_index = 0;
  1541. DirtyStackingContext();
  1542. }
  1543. }
  1544. else
  1545. {
  1546. float new_z_index = z_index_property.value;
  1547. if (new_z_index != z_index)
  1548. {
  1549. z_index = new_z_index;
  1550. if (parent != nullptr)
  1551. parent->DirtyStackingContext();
  1552. }
  1553. if (!local_stacking_context)
  1554. {
  1555. local_stacking_context = true;
  1556. stacking_context_dirty = true;
  1557. }
  1558. }
  1559. }
  1560. const bool border_radius_changed = (
  1561. changed_properties.Contains(PropertyId::BorderTopLeftRadius) ||
  1562. changed_properties.Contains(PropertyId::BorderTopRightRadius) ||
  1563. changed_properties.Contains(PropertyId::BorderBottomRightRadius) ||
  1564. changed_properties.Contains(PropertyId::BorderBottomLeftRadius)
  1565. );
  1566. // Dirty the background if it's changed.
  1567. if (border_radius_changed ||
  1568. changed_properties.Contains(PropertyId::BackgroundColor) ||
  1569. changed_properties.Contains(PropertyId::Opacity) ||
  1570. changed_properties.Contains(PropertyId::ImageColor))
  1571. {
  1572. meta->background_border.DirtyBackground();
  1573. }
  1574. // Dirty the border if it's changed.
  1575. if (border_radius_changed ||
  1576. changed_properties.Contains(PropertyId::BorderTopWidth) ||
  1577. changed_properties.Contains(PropertyId::BorderRightWidth) ||
  1578. changed_properties.Contains(PropertyId::BorderBottomWidth) ||
  1579. changed_properties.Contains(PropertyId::BorderLeftWidth) ||
  1580. changed_properties.Contains(PropertyId::BorderTopColor) ||
  1581. changed_properties.Contains(PropertyId::BorderRightColor) ||
  1582. changed_properties.Contains(PropertyId::BorderBottomColor) ||
  1583. changed_properties.Contains(PropertyId::BorderLeftColor) ||
  1584. changed_properties.Contains(PropertyId::Opacity))
  1585. {
  1586. meta->background_border.DirtyBorder();
  1587. }
  1588. // Dirty the decoration if it's changed.
  1589. if (border_radius_changed || changed_properties.Contains(PropertyId::Decorator))
  1590. {
  1591. meta->decoration.DirtyDecorators();
  1592. }
  1593. // Dirty the decoration data when its visual looks may have changed.
  1594. if (border_radius_changed ||
  1595. changed_properties.Contains(PropertyId::Opacity) ||
  1596. changed_properties.Contains(PropertyId::ImageColor))
  1597. {
  1598. meta->decoration.DirtyDecoratorsData();
  1599. }
  1600. // Check for `perspective' and `perspective-origin' changes
  1601. if (changed_properties.Contains(PropertyId::Perspective) ||
  1602. changed_properties.Contains(PropertyId::PerspectiveOriginX) ||
  1603. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1604. {
  1605. DirtyTransformState(true, false);
  1606. }
  1607. // Check for `transform' and `transform-origin' changes
  1608. if (changed_properties.Contains(PropertyId::Transform) ||
  1609. changed_properties.Contains(PropertyId::TransformOriginX) ||
  1610. changed_properties.Contains(PropertyId::TransformOriginY) ||
  1611. changed_properties.Contains(PropertyId::TransformOriginZ))
  1612. {
  1613. DirtyTransformState(false, true);
  1614. }
  1615. // Check for `animation' changes
  1616. if (changed_properties.Contains(PropertyId::Animation))
  1617. {
  1618. dirty_animation = true;
  1619. }
  1620. // Check for `transition' changes
  1621. if (changed_properties.Contains(PropertyId::Transition))
  1622. {
  1623. dirty_transition = true;
  1624. }
  1625. }
  1626. void Element::OnPseudoClassChange(const String& /*pseudo_class*/, bool /*activate*/)
  1627. {
  1628. }
  1629. // Called when a child node has been added somewhere in the hierarchy
  1630. void Element::OnChildAdd(Element* /*child*/)
  1631. {
  1632. }
  1633. // Called when a child node has been removed somewhere in the hierarchy
  1634. void Element::OnChildRemove(Element* /*child*/)
  1635. {
  1636. }
  1637. void Element::DirtyLayout()
  1638. {
  1639. if (Element* document = GetOwnerDocument())
  1640. document->DirtyLayout();
  1641. }
  1642. bool Element::IsLayoutDirty()
  1643. {
  1644. if (Element* document = GetOwnerDocument())
  1645. return document->IsLayoutDirty();
  1646. return false;
  1647. }
  1648. Element* Element::GetClosestScrollableContainer()
  1649. {
  1650. using namespace Style;
  1651. Overflow overflow_x = meta->computed_values.overflow_x();
  1652. Overflow overflow_y = meta->computed_values.overflow_y();
  1653. bool scrollable_x = (overflow_x == Overflow::Auto || overflow_x == Overflow::Scroll);
  1654. bool scrollable_y = (overflow_y == Overflow::Auto || overflow_y == Overflow::Scroll);
  1655. scrollable_x = (scrollable_x && GetScrollWidth() > GetClientWidth());
  1656. scrollable_y = (scrollable_y && GetScrollHeight() > GetClientHeight());
  1657. if (scrollable_x || scrollable_y)
  1658. return this;
  1659. else if (meta->computed_values.overscroll_behavior() == OverscrollBehavior::Contain)
  1660. return nullptr;
  1661. else if (parent)
  1662. return parent->GetClosestScrollableContainer();
  1663. return nullptr;
  1664. }
  1665. void Element::ProcessDefaultAction(Event& event)
  1666. {
  1667. if (event == EventId::Mousedown)
  1668. {
  1669. const Vector2f mouse_pos(event.GetParameter("mouse_x", 0.f), event.GetParameter("mouse_y", 0.f));
  1670. if (IsPointWithinElement(mouse_pos) && event.GetParameter("button", 0) == 0)
  1671. SetPseudoClass("active", true);
  1672. }
  1673. if (event.GetPhase() == EventPhase::Target)
  1674. {
  1675. switch (event.GetId())
  1676. {
  1677. case EventId::Mouseover:
  1678. SetPseudoClass("hover", true);
  1679. break;
  1680. case EventId::Mouseout:
  1681. SetPseudoClass("hover", false);
  1682. break;
  1683. case EventId::Focus:
  1684. SetPseudoClass("focus", true);
  1685. break;
  1686. case EventId::Blur:
  1687. SetPseudoClass("focus", false);
  1688. break;
  1689. default:
  1690. break;
  1691. }
  1692. }
  1693. }
  1694. const Style::ComputedValues& Element::GetComputedValues() const
  1695. {
  1696. return meta->computed_values;
  1697. }
  1698. void Element::GetRML(String& content)
  1699. {
  1700. // First we start the open tag, add the attributes then close the open tag.
  1701. // Then comes the children in order, then we add our close tag.
  1702. content += "<";
  1703. content += tag;
  1704. for (auto& pair : attributes)
  1705. {
  1706. auto& name = pair.first;
  1707. auto& variant = pair.second;
  1708. String value;
  1709. if (variant.GetInto(value))
  1710. {
  1711. content += ' ';
  1712. content += name;
  1713. content += "=\"";
  1714. content += value;
  1715. content += "\"";
  1716. }
  1717. }
  1718. if (HasChildNodes())
  1719. {
  1720. content += ">";
  1721. GetInnerRML(content);
  1722. content += "</";
  1723. content += tag;
  1724. content += ">";
  1725. }
  1726. else
  1727. {
  1728. content += " />";
  1729. }
  1730. }
  1731. void Element::SetOwnerDocument(ElementDocument* document)
  1732. {
  1733. if (owner_document && !document)
  1734. {
  1735. // We are detaching from the document and thereby also the context.
  1736. if (Context* context = owner_document->GetContext())
  1737. context->OnElementDetach(this);
  1738. }
  1739. // If this element is a document, then never change owner_document.
  1740. if (owner_document != this && owner_document != document)
  1741. {
  1742. owner_document = document;
  1743. for (ElementPtr& child : children)
  1744. child->SetOwnerDocument(document);
  1745. }
  1746. }
  1747. void Element::SetDataModel(DataModel* new_data_model)
  1748. {
  1749. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1750. if (data_model == new_data_model)
  1751. return;
  1752. if (data_model)
  1753. data_model->OnElementRemove(this);
  1754. data_model = new_data_model;
  1755. if (data_model)
  1756. ElementUtilities::ApplyDataViewsControllers(this);
  1757. for (ElementPtr& child : children)
  1758. child->SetDataModel(new_data_model);
  1759. }
  1760. void Element::Release()
  1761. {
  1762. if (instancer)
  1763. instancer->ReleaseElement(this);
  1764. else
  1765. Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via RmlUi Factory. Unable to release.", GetAddress().c_str());
  1766. }
  1767. void Element::SetParent(Element* _parent)
  1768. {
  1769. // Assumes we are already detached from the hierarchy or we are detaching now.
  1770. RMLUI_ASSERT(!parent || !_parent);
  1771. parent = _parent;
  1772. if (parent)
  1773. {
  1774. // We need to update our definition and make sure we inherit the properties of our new parent.
  1775. DirtyDefinition(DirtyNodes::Self);
  1776. meta->style.DirtyInheritedProperties();
  1777. }
  1778. // The transform state may require recalculation.
  1779. if (transform_state || (parent && parent->transform_state))
  1780. DirtyTransformState(true, true);
  1781. SetOwnerDocument(parent ? parent->GetOwnerDocument() : nullptr);
  1782. if (!parent)
  1783. {
  1784. if (data_model)
  1785. SetDataModel(nullptr);
  1786. }
  1787. else
  1788. {
  1789. auto it = attributes.find("data-model");
  1790. if (it == attributes.end())
  1791. {
  1792. SetDataModel(parent->data_model);
  1793. }
  1794. else if (parent->data_model)
  1795. {
  1796. String name = it->second.Get<String>();
  1797. Log::Message(Log::LT_ERROR, "Nested data models are not allowed. Data model '%s' given in element %s.", name.c_str(), GetAddress().c_str());
  1798. }
  1799. else if (Context* context = GetContext())
  1800. {
  1801. String name = it->second.Get<String>();
  1802. if (DataModel* model = context->GetDataModelPtr(name))
  1803. {
  1804. model->AttachModelRootElement(this);
  1805. SetDataModel(model);
  1806. }
  1807. else
  1808. Log::Message(Log::LT_ERROR, "Could not locate data model '%s' in element %s.", name.c_str(), GetAddress().c_str());
  1809. }
  1810. }
  1811. }
  1812. void Element::DirtyAbsoluteOffset()
  1813. {
  1814. if (!absolute_offset_dirty)
  1815. DirtyAbsoluteOffsetRecursive();
  1816. }
  1817. void Element::DirtyAbsoluteOffsetRecursive()
  1818. {
  1819. if (!absolute_offset_dirty)
  1820. {
  1821. absolute_offset_dirty = true;
  1822. if (transform_state)
  1823. DirtyTransformState(true, true);
  1824. }
  1825. for (size_t i = 0; i < children.size(); i++)
  1826. children[i]->DirtyAbsoluteOffsetRecursive();
  1827. }
  1828. void Element::UpdateOffset()
  1829. {
  1830. using namespace Style;
  1831. const auto& computed = meta->computed_values;
  1832. Position position_property = computed.position();
  1833. if (position_property == Position::Absolute ||
  1834. position_property == Position::Fixed)
  1835. {
  1836. if (offset_parent != nullptr)
  1837. {
  1838. const Box& parent_box = offset_parent->GetBox();
  1839. Vector2f containing_block = parent_box.GetSize(Box::PADDING);
  1840. // If the element is anchored left, then the position is offset by that resolved value.
  1841. if (computed.left().type != Left::Auto)
  1842. relative_offset_base.x = parent_box.GetEdge(Box::BORDER, Box::LEFT) +
  1843. (ResolveValue(computed.left(), containing_block.x) + GetBox().GetEdge(Box::MARGIN, Box::LEFT));
  1844. // If the element is anchored right, then the position is set first so the element's right-most edge
  1845. // (including margins) will render up against the containing box's right-most content edge, and then
  1846. // offset by the resolved value.
  1847. else if (computed.right().type != Right::Auto)
  1848. {
  1849. relative_offset_base.x = containing_block.x + parent_box.GetEdge(Box::BORDER, Box::LEFT) -
  1850. (ResolveValue(computed.right(), containing_block.x) + GetBox().GetSize(Box::BORDER).x +
  1851. GetBox().GetEdge(Box::MARGIN, Box::RIGHT));
  1852. }
  1853. // If the element is anchored top, then the position is offset by that resolved value.
  1854. if (computed.top().type != Top::Auto)
  1855. {
  1856. relative_offset_base.y = parent_box.GetEdge(Box::BORDER, Box::TOP) +
  1857. (ResolveValue(computed.top(), containing_block.y) + GetBox().GetEdge(Box::MARGIN, Box::TOP));
  1858. }
  1859. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1860. // (including margins) will render up against the containing box's right-most content edge, and then
  1861. // offset by the resolved value.
  1862. else if (computed.bottom().type != Bottom::Auto)
  1863. {
  1864. relative_offset_base.y = containing_block.y + parent_box.GetEdge(Box::BORDER, Box::TOP) -
  1865. (ResolveValue(computed.bottom(), containing_block.y) + GetBox().GetSize(Box::BORDER).y +
  1866. GetBox().GetEdge(Box::MARGIN, Box::BOTTOM));
  1867. }
  1868. }
  1869. }
  1870. else if (position_property == Position::Relative)
  1871. {
  1872. if (offset_parent != nullptr)
  1873. {
  1874. const Box& parent_box = offset_parent->GetBox();
  1875. Vector2f containing_block = parent_box.GetSize();
  1876. if (computed.left().type != Left::Auto)
  1877. relative_offset_position.x = ResolveValue(computed.left(), containing_block.x);
  1878. else if (computed.right().type != Right::Auto)
  1879. relative_offset_position.x = -1 * ResolveValue(computed.right(), containing_block.x);
  1880. else
  1881. relative_offset_position.x = 0;
  1882. if (computed.top().type != Top::Auto)
  1883. relative_offset_position.y = ResolveValue(computed.top(), containing_block.y);
  1884. else if (computed.bottom().type != Bottom::Auto)
  1885. relative_offset_position.y = -1 * ResolveValue(computed.bottom(), containing_block.y);
  1886. else
  1887. relative_offset_position.y = 0;
  1888. }
  1889. }
  1890. else
  1891. {
  1892. relative_offset_position.x = 0;
  1893. relative_offset_position.y = 0;
  1894. }
  1895. }
  1896. void Element::SetBaseline(float in_baseline)
  1897. {
  1898. baseline = in_baseline;
  1899. }
  1900. void Element::BuildLocalStackingContext()
  1901. {
  1902. stacking_context_dirty = false;
  1903. stacking_context.clear();
  1904. BuildStackingContext(&stacking_context);
  1905. std::stable_sort(stacking_context.begin(), stacking_context.end(), [](const Element* lhs, const Element* rhs) { return lhs->GetZIndex() < rhs->GetZIndex(); });
  1906. }
  1907. enum class RenderOrder { Block, TableColumnGroup, TableColumn, TableRowGroup, TableRow, TableCell, Inline, Floating, Positioned };
  1908. struct StackingOrderedChild {
  1909. Element* element;
  1910. RenderOrder order;
  1911. bool include_children;
  1912. };
  1913. void Element::BuildStackingContext(ElementList* new_stacking_context)
  1914. {
  1915. RMLUI_ZoneScoped;
  1916. // Build the list of ordered children. Our child list is sorted within the stacking context so stacked elements
  1917. // will render in the right order; ie, positioned elements will render on top of inline elements, which will render
  1918. // on top of floated elements, which will render on top of block elements.
  1919. Vector< StackingOrderedChild > ordered_children;
  1920. const size_t num_children = children.size();
  1921. ordered_children.reserve(num_children);
  1922. if (GetDisplay() == Style::Display::Table)
  1923. {
  1924. BuildStackingContextForTable(ordered_children, this);
  1925. }
  1926. else
  1927. {
  1928. for (size_t i = 0; i < num_children; ++i)
  1929. {
  1930. Element* child = children[i].get();
  1931. if (!child->IsVisible())
  1932. continue;
  1933. ordered_children.emplace_back();
  1934. StackingOrderedChild& ordered_child = ordered_children.back();
  1935. ordered_child.element = child;
  1936. ordered_child.order = RenderOrder::Inline;
  1937. ordered_child.include_children = !child->local_stacking_context;
  1938. const Style::Display child_display = child->GetDisplay();
  1939. if (child->GetPosition() != Style::Position::Static)
  1940. ordered_child.order = RenderOrder::Positioned;
  1941. else if (child->GetFloat() != Style::Float::None)
  1942. ordered_child.order = RenderOrder::Floating;
  1943. else if (child_display == Style::Display::Block || child_display == Style::Display::Table || child_display == Style::Display::Flex)
  1944. ordered_child.order = RenderOrder::Block;
  1945. else
  1946. ordered_child.order = RenderOrder::Inline;
  1947. }
  1948. }
  1949. // Sort the list!
  1950. std::stable_sort(ordered_children.begin(), ordered_children.end(), [](const StackingOrderedChild& lhs, const StackingOrderedChild& rhs) { return int(lhs.order) < int(rhs.order); });
  1951. // Add the list of ordered children into the stacking context in order.
  1952. for (size_t i = 0; i < ordered_children.size(); ++i)
  1953. {
  1954. new_stacking_context->push_back(ordered_children[i].element);
  1955. if (ordered_children[i].include_children)
  1956. ordered_children[i].element->BuildStackingContext(new_stacking_context);
  1957. }
  1958. }
  1959. void Element::BuildStackingContextForTable(Vector<StackingOrderedChild>& ordered_children, Element* parent)
  1960. {
  1961. const size_t num_children = parent->children.size();
  1962. for (size_t i = 0; i < num_children; ++i)
  1963. {
  1964. Element* child = parent->children[i].get();
  1965. if (!child->IsVisible())
  1966. continue;
  1967. ordered_children.emplace_back();
  1968. StackingOrderedChild& ordered_child = ordered_children.back();
  1969. ordered_child.element = child;
  1970. ordered_child.order = RenderOrder::Inline;
  1971. ordered_child.include_children = false;
  1972. bool recurse_into_children = false;
  1973. switch (child->GetDisplay())
  1974. {
  1975. case Style::Display::TableRow:
  1976. ordered_child.order = RenderOrder::TableRow;
  1977. recurse_into_children = true;
  1978. break;
  1979. case Style::Display::TableRowGroup:
  1980. ordered_child.order = RenderOrder::TableRowGroup;
  1981. recurse_into_children = true;
  1982. break;
  1983. case Style::Display::TableColumn:
  1984. ordered_child.order = RenderOrder::TableColumn;
  1985. break;
  1986. case Style::Display::TableColumnGroup:
  1987. ordered_child.order = RenderOrder::TableColumnGroup;
  1988. recurse_into_children = true;
  1989. break;
  1990. case Style::Display::TableCell:
  1991. ordered_child.order = RenderOrder::TableCell;
  1992. ordered_child.include_children = !child->local_stacking_context;
  1993. break;
  1994. default:
  1995. ordered_child.order = RenderOrder::Positioned;
  1996. ordered_child.include_children = !child->local_stacking_context;
  1997. break;
  1998. }
  1999. if (recurse_into_children)
  2000. BuildStackingContextForTable(ordered_children, child);
  2001. }
  2002. }
  2003. void Element::DirtyStackingContext()
  2004. {
  2005. // Find the first ancestor that has a local stacking context, that is our stacking context parent.
  2006. Element* stacking_context_parent = this;
  2007. while (stacking_context_parent && !stacking_context_parent->local_stacking_context)
  2008. {
  2009. stacking_context_parent = stacking_context_parent->GetParentNode();
  2010. }
  2011. if (stacking_context_parent)
  2012. stacking_context_parent->stacking_context_dirty = true;
  2013. }
  2014. void Element::DirtyDefinition(DirtyNodes dirty_nodes)
  2015. {
  2016. switch (dirty_nodes)
  2017. {
  2018. case DirtyNodes::Self:
  2019. dirty_definition = true;
  2020. break;
  2021. case DirtyNodes::SelfAndSiblings:
  2022. dirty_definition = true;
  2023. if (parent)
  2024. parent->dirty_child_definitions = true;
  2025. break;
  2026. }
  2027. }
  2028. void Element::UpdateDefinition()
  2029. {
  2030. if (dirty_definition)
  2031. {
  2032. dirty_definition = false;
  2033. // Dirty definition implies all our descendent elements. Anything that can change the definition of this element can also change the
  2034. // definition of any descendants due to the presence of RCSS descendant or child combinators. In principle this also applies to sibling
  2035. // combinators, but those are handled during the DirtyDefinition call.
  2036. dirty_child_definitions = true;
  2037. GetStyle()->UpdateDefinition();
  2038. }
  2039. if (dirty_child_definitions)
  2040. {
  2041. dirty_child_definitions = false;
  2042. for (const ElementPtr& child : children)
  2043. child->dirty_definition = true;
  2044. }
  2045. }
  2046. bool Element::Animate(const String & property_name, const Property & target_value, float duration, Tween tween, int num_iterations, bool alternate_direction, float delay, const Property* start_value)
  2047. {
  2048. bool result = false;
  2049. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  2050. auto it_animation = StartAnimation(property_id, start_value, num_iterations, alternate_direction, delay, false);
  2051. if (it_animation != animations.end())
  2052. {
  2053. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  2054. if (!result)
  2055. animations.erase(it_animation);
  2056. }
  2057. return result;
  2058. }
  2059. bool Element::AddAnimationKey(const String & property_name, const Property & target_value, float duration, Tween tween)
  2060. {
  2061. ElementAnimation* animation = nullptr;
  2062. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  2063. for (auto& existing_animation : animations) {
  2064. if (existing_animation.GetPropertyId() == property_id) {
  2065. animation = &existing_animation;
  2066. break;
  2067. }
  2068. }
  2069. if (!animation)
  2070. return false;
  2071. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  2072. return result;
  2073. }
  2074. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations, bool alternate_direction, float delay, bool initiated_by_animation_property)
  2075. {
  2076. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  2077. if (it != animations.end())
  2078. {
  2079. *it = ElementAnimation{};
  2080. }
  2081. else
  2082. {
  2083. animations.emplace_back();
  2084. it = animations.end() - 1;
  2085. }
  2086. Property value;
  2087. if (start_value)
  2088. {
  2089. value = *start_value;
  2090. if (!value.definition)
  2091. if(auto default_value = GetProperty(property_id))
  2092. value.definition = default_value->definition;
  2093. }
  2094. else if (auto default_value = GetProperty(property_id))
  2095. {
  2096. value = *default_value;
  2097. }
  2098. if (value.definition)
  2099. {
  2100. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  2101. double start_time = Clock::GetElapsedTime() + (double)delay;
  2102. *it = ElementAnimation{ property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction };
  2103. }
  2104. if(!it->IsInitalized())
  2105. {
  2106. animations.erase(it);
  2107. it = animations.end();
  2108. }
  2109. return it;
  2110. }
  2111. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  2112. {
  2113. if (!target_value)
  2114. target_value = meta->style.GetProperty(property_id);
  2115. if (!target_value)
  2116. return false;
  2117. ElementAnimation* animation = nullptr;
  2118. for (auto& existing_animation : animations) {
  2119. if (existing_animation.GetPropertyId() == property_id) {
  2120. animation = &existing_animation;
  2121. break;
  2122. }
  2123. }
  2124. if (!animation)
  2125. return false;
  2126. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  2127. return result;
  2128. }
  2129. bool Element::StartTransition(const Transition & transition, const Property& start_value, const Property & target_value)
  2130. {
  2131. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  2132. if (it != animations.end() && !it->IsTransition())
  2133. return false;
  2134. float duration = transition.duration;
  2135. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  2136. if (it == animations.end())
  2137. {
  2138. // Add transition as new animation
  2139. animations.push_back(
  2140. ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false }
  2141. );
  2142. it = (animations.end() - 1);
  2143. }
  2144. else
  2145. {
  2146. // Compress the duration based on the progress of the current animation
  2147. float f = it->GetInterpolationFactor();
  2148. f = 1.0f - (1.0f - f)*transition.reverse_adjustment_factor;
  2149. duration = duration * f;
  2150. // Replace old transition
  2151. *it = ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false };
  2152. }
  2153. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  2154. if (result)
  2155. SetProperty(transition.id, start_value);
  2156. else
  2157. animations.erase(it);
  2158. return result;
  2159. }
  2160. void Element::HandleTransitionProperty()
  2161. {
  2162. if(dirty_transition)
  2163. {
  2164. dirty_transition = false;
  2165. // Remove all transitions that are no longer in our local list
  2166. const TransitionList* keep_transitions = GetComputedValues().transition();
  2167. if (keep_transitions && keep_transitions->all)
  2168. return;
  2169. auto it_remove = animations.end();
  2170. if (!keep_transitions || keep_transitions->none)
  2171. {
  2172. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  2173. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  2174. it_remove = std::partition(animations.begin(), animations.end(),
  2175. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); }
  2176. );
  2177. }
  2178. else
  2179. {
  2180. RMLUI_ASSERT(keep_transitions);
  2181. // Only remove the transitions that are not in our keep list.
  2182. const auto& keep_transitions_list = keep_transitions->transitions;
  2183. it_remove = std::partition(animations.begin(), animations.end(),
  2184. [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  2185. if (!animation.IsTransition())
  2186. return true;
  2187. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  2188. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; }
  2189. );
  2190. bool keep_animation = (it != keep_transitions_list.end());
  2191. return keep_animation;
  2192. }
  2193. );
  2194. }
  2195. // We can decide what to do with cancelled transitions here.
  2196. for (auto it = it_remove; it != animations.end(); ++it)
  2197. RemoveProperty(it->GetPropertyId());
  2198. animations.erase(it_remove, animations.end());
  2199. }
  2200. }
  2201. void Element::HandleAnimationProperty()
  2202. {
  2203. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  2204. // or find another approach which only updates actual "dirty" animations.
  2205. if (dirty_animation)
  2206. {
  2207. dirty_animation = false;
  2208. const AnimationList* animation_list = meta->computed_values.animation();
  2209. bool element_has_animations = ((animation_list && !animation_list->empty()) || !animations.empty());
  2210. const StyleSheet* stylesheet = nullptr;
  2211. if (element_has_animations)
  2212. stylesheet = GetStyleSheet();
  2213. if (stylesheet)
  2214. {
  2215. // Remove existing animations
  2216. {
  2217. // We only touch the animations that originate from the 'animation' property.
  2218. auto it_remove = std::partition(animations.begin(), animations.end(),
  2219. [](const ElementAnimation & animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; }
  2220. );
  2221. // We can decide what to do with cancelled animations here.
  2222. for (auto it = it_remove; it != animations.end(); ++it)
  2223. RemoveProperty(it->GetPropertyId());
  2224. animations.erase(it_remove, animations.end());
  2225. }
  2226. // Start animations
  2227. if (animation_list)
  2228. {
  2229. for (const auto& animation : *animation_list)
  2230. {
  2231. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  2232. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  2233. {
  2234. auto& property_ids = keyframes_ptr->property_ids;
  2235. auto& blocks = keyframes_ptr->blocks;
  2236. bool has_from_key = (blocks[0].normalized_time == 0);
  2237. bool has_to_key = (blocks.back().normalized_time == 1);
  2238. // If the first key defines initial conditions for a given property, use those values, else, use this element's current
  2239. // values.
  2240. for (PropertyId id : property_ids)
  2241. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations,
  2242. animation.alternate, animation.delay, true);
  2243. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  2244. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  2245. {
  2246. // Add properties of current key to animation
  2247. float time = blocks[i].normalized_time * animation.duration;
  2248. for (auto& property : blocks[i].properties.GetProperties())
  2249. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  2250. }
  2251. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  2252. float time = animation.duration;
  2253. for (PropertyId id : property_ids)
  2254. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  2255. }
  2256. }
  2257. }
  2258. }
  2259. }
  2260. }
  2261. void Element::AdvanceAnimations()
  2262. {
  2263. if (!animations.empty())
  2264. {
  2265. double time = Clock::GetElapsedTime();
  2266. for (auto& animation : animations)
  2267. {
  2268. Property property = animation.UpdateAndGetProperty(time, *this);
  2269. if (property.unit != Property::UNKNOWN)
  2270. SetProperty(animation.GetPropertyId(), property);
  2271. }
  2272. // Move all completed animations to the end of the list
  2273. auto it_completed = std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2274. Vector<Dictionary> dictionary_list;
  2275. Vector<bool> is_transition;
  2276. dictionary_list.reserve(animations.end() - it_completed);
  2277. is_transition.reserve(animations.end() - it_completed);
  2278. for (auto it = it_completed; it != animations.end(); ++it)
  2279. {
  2280. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2281. dictionary_list.emplace_back();
  2282. dictionary_list.back().emplace("property", Variant(property_name));
  2283. is_transition.push_back(it->IsTransition());
  2284. // Remove completed transition- and animation-initiated properties.
  2285. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2286. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2287. RemoveProperty(it->GetPropertyId());
  2288. }
  2289. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2290. animations.erase(it_completed, animations.end());
  2291. for (size_t i = 0; i < dictionary_list.size(); i++)
  2292. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2293. }
  2294. }
  2295. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2296. {
  2297. dirty_perspective |= perspective_dirty;
  2298. dirty_transform |= transform_dirty;
  2299. }
  2300. void Element::UpdateTransformState()
  2301. {
  2302. if (!dirty_perspective && !dirty_transform)
  2303. return;
  2304. const ComputedValues& computed = meta->computed_values;
  2305. const Vector2f pos = GetAbsoluteOffset(Box::BORDER);
  2306. const Vector2f size = GetBox().GetSize(Box::BORDER);
  2307. bool perspective_or_transform_changed = false;
  2308. if (dirty_perspective)
  2309. {
  2310. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2311. // and let the children's transform update merge it with their transform.
  2312. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2313. float distance = computed.perspective();
  2314. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2315. bool have_perspective = false;
  2316. if (distance > 0.0f)
  2317. {
  2318. have_perspective = true;
  2319. // Compute the vanishing point from the perspective origin
  2320. if (computed.perspective_origin_x().type == Style::PerspectiveOrigin::Percentage)
  2321. vanish.x = pos.x + computed.perspective_origin_x().value * 0.01f * size.x;
  2322. else
  2323. vanish.x = pos.x + computed.perspective_origin_x().value;
  2324. if (computed.perspective_origin_y().type == Style::PerspectiveOrigin::Percentage)
  2325. vanish.y = pos.y + computed.perspective_origin_y().value * 0.01f * size.y;
  2326. else
  2327. vanish.y = pos.y + computed.perspective_origin_y().value;
  2328. }
  2329. if (have_perspective)
  2330. {
  2331. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2332. Matrix4f perspective = Matrix4f::FromRows(
  2333. { 1, 0, -vanish.x / distance, 0 },
  2334. { 0, 1, -vanish.y / distance, 0 },
  2335. { 0, 0, 1, 0 },
  2336. { 0, 0, -1 / distance, 1 }
  2337. );
  2338. if (!transform_state)
  2339. transform_state = MakeUnique<TransformState>();
  2340. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2341. }
  2342. else if (transform_state)
  2343. transform_state->SetLocalPerspective(nullptr);
  2344. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2345. dirty_perspective = false;
  2346. }
  2347. if (dirty_transform)
  2348. {
  2349. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2350. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2351. bool had_transform = (transform_state && transform_state->GetTransform());
  2352. bool have_transform = false;
  2353. Matrix4f transform = Matrix4f::Identity();
  2354. if (TransformPtr transform_ptr = computed.transform())
  2355. {
  2356. // First find the current element's transform
  2357. const int n = transform_ptr->GetNumPrimitives();
  2358. for (int i = 0; i < n; ++i)
  2359. {
  2360. const TransformPrimitive& primitive = transform_ptr->GetPrimitive(i);
  2361. Matrix4f matrix = TransformUtilities::ResolveTransform(primitive, *this);
  2362. transform *= matrix;
  2363. have_transform = true;
  2364. }
  2365. if(have_transform)
  2366. {
  2367. // Compute the transform origin
  2368. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2369. if (computed.transform_origin_x().type == Style::TransformOrigin::Percentage)
  2370. transform_origin.x = pos.x + computed.transform_origin_x().value * size.x * 0.01f;
  2371. else
  2372. transform_origin.x = pos.x + computed.transform_origin_x().value;
  2373. if (computed.transform_origin_y().type == Style::TransformOrigin::Percentage)
  2374. transform_origin.y = pos.y + computed.transform_origin_y().value * size.y * 0.01f;
  2375. else
  2376. transform_origin.y = pos.y + computed.transform_origin_y().value;
  2377. transform_origin.z = computed.transform_origin_z();
  2378. // Make the transformation apply relative to the transform origin
  2379. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2380. }
  2381. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I believe
  2382. // the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2383. }
  2384. if (parent && parent->transform_state)
  2385. {
  2386. // Apply the parent's local perspective and transform.
  2387. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of copying it.
  2388. const TransformState& parent_state = *parent->transform_state;
  2389. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2390. {
  2391. transform = *parent_perspective * transform;
  2392. have_transform = true;
  2393. }
  2394. if (auto parent_transform = parent_state.GetTransform())
  2395. {
  2396. transform = *parent_transform * transform;
  2397. have_transform = true;
  2398. }
  2399. }
  2400. if (have_transform)
  2401. {
  2402. if (!transform_state)
  2403. transform_state = MakeUnique<TransformState>();
  2404. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2405. }
  2406. else if (transform_state)
  2407. transform_state->SetTransform(nullptr);
  2408. perspective_or_transform_changed |= (had_transform != have_transform);
  2409. }
  2410. // A change in perspective or transform will require an update to children transforms as well.
  2411. if (perspective_or_transform_changed)
  2412. {
  2413. for (size_t i = 0; i < children.size(); i++)
  2414. children[i]->DirtyTransformState(false, true);
  2415. }
  2416. // No reason to keep the transform state around if transform and perspective have been removed.
  2417. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2418. {
  2419. transform_state.reset();
  2420. }
  2421. }
  2422. void Element::OnStyleSheetChangeRecursive()
  2423. {
  2424. GetElementDecoration()->DirtyDecorators();
  2425. OnStyleSheetChange();
  2426. // Now dirty all of our descendants.
  2427. const int num_children = GetNumChildren(true);
  2428. for (int i = 0; i < num_children; ++i)
  2429. GetChild(i)->OnStyleSheetChangeRecursive();
  2430. }
  2431. void Element::OnDpRatioChangeRecursive()
  2432. {
  2433. GetElementDecoration()->DirtyDecorators();
  2434. GetStyle()->DirtyPropertiesWithUnits(Property::DP);
  2435. OnDpRatioChange();
  2436. // Now dirty all of our descendants.
  2437. const int num_children = GetNumChildren(true);
  2438. for (int i = 0; i < num_children; ++i)
  2439. GetChild(i)->OnDpRatioChangeRecursive();
  2440. }
  2441. void Element::DirtyFontFaceRecursive()
  2442. {
  2443. // Dirty the font size to force the element to update the face handle during the next Update(), and update any existing text geometry.
  2444. meta->style.DirtyProperty(PropertyId::FontSize);
  2445. meta->computed_values.font_face_handle(0);
  2446. const int num_children = GetNumChildren(true);
  2447. for (int i = 0; i < num_children; ++i)
  2448. GetChild(i)->DirtyFontFaceRecursive();
  2449. }
  2450. } // namespace Rml