ElementUtilities.cpp 15 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include <Rocket/Core/ElementUtilities.h>
  29. #include <queue>
  30. #include "FontFaceHandle.h"
  31. #include "LayoutEngine.h"
  32. #include <Rocket/Core.h>
  33. namespace Rocket {
  34. namespace Core {
  35. // Builds and sets the box for an element.
  36. static void SetBox(Element* element);
  37. // Positions an element relative to an offset parent.
  38. static void SetElementOffset(Element* element, const Vector2f& offset);
  39. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  40. {
  41. // Breadth first search on elements for the corresponding id
  42. typedef std::queue<Element*> SearchQueue;
  43. SearchQueue search_queue;
  44. search_queue.push(root_element);
  45. while (!search_queue.empty())
  46. {
  47. Element* element = search_queue.front();
  48. search_queue.pop();
  49. if (element->GetId() == id)
  50. {
  51. return element;
  52. }
  53. // Add all children to search
  54. for (int i = 0; i < element->GetNumChildren(); i++)
  55. search_queue.push(element->GetChild(i));
  56. }
  57. return NULL;
  58. }
  59. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  60. {
  61. // Breadth first search on elements for the corresponding id
  62. typedef std::queue< Element* > SearchQueue;
  63. SearchQueue search_queue;
  64. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  65. search_queue.push(root_element->GetChild(i));
  66. while (!search_queue.empty())
  67. {
  68. Element* element = search_queue.front();
  69. search_queue.pop();
  70. if (element->GetTagName() == tag)
  71. elements.push_back(element);
  72. // Add all children to search.
  73. for (int i = 0; i < element->GetNumChildren(); i++)
  74. search_queue.push(element->GetChild(i));
  75. }
  76. }
  77. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  78. {
  79. // Breadth first search on elements for the corresponding id
  80. typedef std::queue< Element* > SearchQueue;
  81. SearchQueue search_queue;
  82. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  83. search_queue.push(root_element->GetChild(i));
  84. while (!search_queue.empty())
  85. {
  86. Element* element = search_queue.front();
  87. search_queue.pop();
  88. if (element->IsClassSet(class_name))
  89. elements.push_back(element);
  90. // Add all children to search.
  91. for (int i = 0; i < element->GetNumChildren(); i++)
  92. search_queue.push(element->GetChild(i));
  93. }
  94. }
  95. // Returns the element's font face.
  96. FontFaceHandle* ElementUtilities::GetFontFaceHandle(Element* element)
  97. {
  98. // Fetch the new font face.
  99. String font_family = element->GetProperty(FONT_FAMILY)->value.Get< String >();
  100. String font_charset = element->GetProperty(FONT_CHARSET)->value.Get< String >();
  101. Font::Style font_style = (Font::Style) element->GetProperty(FONT_STYLE)->value.Get< int >();
  102. Font::Weight font_weight = (Font::Weight) element->GetProperty(FONT_WEIGHT)->value.Get< int >();
  103. int font_size = Math::RealToInteger(element->ResolveProperty(FONT_SIZE, 0));
  104. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(font_family, font_charset, font_style, font_weight, font_size);
  105. return font;
  106. }
  107. // Returns an element's font size, if it has a font defined.
  108. int ElementUtilities::GetFontSize(Element* element)
  109. {
  110. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  111. if (font_face_handle == NULL)
  112. return 0;
  113. return font_face_handle->GetSize();
  114. }
  115. // Returns an element's line height, if it has a font defined.
  116. int ElementUtilities::GetLineHeight(Element* element)
  117. {
  118. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  119. if (font_face_handle == NULL)
  120. return 0;
  121. int line_height = font_face_handle->GetLineHeight();
  122. const Property* line_height_property = element->GetProperty(LINE_HEIGHT);
  123. // If the property is a straight number or an em measurement, then it scales the line height.
  124. if (line_height_property->unit == Property::NUMBER ||
  125. line_height_property->unit == Property::EM)
  126. return Math::Round(line_height_property->value.Get< float >() * line_height);
  127. // If the property is a percentage, then it scales the line height.
  128. else if (line_height_property->unit == Property::PERCENT)
  129. return Math::Round(line_height_property->value.Get< float >() * line_height * 0.01f);
  130. // Otherwise, we're a px measurement.
  131. else if (line_height_property->unit == Property::PX)
  132. return Math::Round(line_height_property->value.Get< float >());
  133. return 0;
  134. }
  135. // Returns the width of a string rendered within the context of the given element.
  136. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  137. {
  138. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  139. if (font_face_handle == NULL)
  140. return 0;
  141. return font_face_handle->GetStringWidth(string);
  142. }
  143. void ElementUtilities::BindEventAttributes(Element* element)
  144. {
  145. int index = 0;
  146. String name;
  147. String value;
  148. // Check for and instance the on* events
  149. while(element->IterateAttributes(index, name, value))
  150. {
  151. if (name.Substring(0, 2) == "on")
  152. {
  153. EventListener* listener = Factory::InstanceEventListener(value, element);
  154. if (listener)
  155. element->AddEventListener(&name[2], listener, false);
  156. }
  157. }
  158. }
  159. // Generates the clipping region for an element.
  160. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  161. {
  162. clip_origin = Vector2i(-1, -1);
  163. clip_dimensions = Vector2i(-1, -1);
  164. int num_ignored_clips = element->GetClippingIgnoreDepth();
  165. if (num_ignored_clips < 0)
  166. return false;
  167. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  168. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  169. // complete clipping region for the element.
  170. Element* clipping_element = element->GetParentNode();
  171. while (clipping_element != NULL)
  172. {
  173. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  174. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  175. {
  176. // Ignore nodes that don't clip.
  177. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  178. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  179. {
  180. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  181. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  182. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  183. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  184. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  185. {
  186. clip_origin = element_origin;
  187. clip_dimensions = element_dimensions;
  188. }
  189. else
  190. {
  191. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  192. Math::Max(clip_origin.y, element_origin.y));
  193. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  194. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  195. clip_origin = top_left;
  196. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  197. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  198. }
  199. }
  200. }
  201. // If this region is meant to clip and we're skipping regions, update the counter.
  202. if (num_ignored_clips > 0)
  203. {
  204. if (clipping_element->IsClippingEnabled())
  205. num_ignored_clips--;
  206. }
  207. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  208. // clipping regions, then we do too.
  209. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  210. if (clipping_element_ignore_clips < 0)
  211. break;
  212. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  213. // Climb the tree to this region's parent.
  214. clipping_element = clipping_element->GetParentNode();
  215. }
  216. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  217. }
  218. // Sets the clipping region from an element and its ancestors.
  219. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  220. {
  221. Rocket::Core::RenderInterface* render_interface = NULL;
  222. if (element)
  223. {
  224. render_interface = element->GetRenderInterface();
  225. if (!context)
  226. context = element->GetContext();
  227. }
  228. else if (context)
  229. {
  230. render_interface = context->GetRenderInterface();
  231. if (!render_interface)
  232. render_interface = GetRenderInterface();
  233. }
  234. if (!render_interface || !context)
  235. return false;
  236. Vector2i clip_origin, clip_dimensions;
  237. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  238. Vector2i current_origin;
  239. Vector2i current_dimensions;
  240. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  241. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  242. {
  243. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  244. ApplyActiveClipRegion(context, render_interface);
  245. }
  246. return true;
  247. }
  248. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  249. {
  250. if (render_interface == NULL)
  251. return;
  252. Vector2i origin;
  253. Vector2i dimensions;
  254. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  255. render_interface->EnableScissorRegion(clip_enabled);
  256. if (clip_enabled)
  257. {
  258. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  259. }
  260. }
  261. // Formats the contents of an element.
  262. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  263. {
  264. LayoutEngine layout_engine;
  265. return layout_engine.FormatElement(element, containing_block);
  266. }
  267. // Generates the box for an element.
  268. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  269. {
  270. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  271. }
  272. // Sizes and positions an element within its parent.
  273. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
  274. {
  275. Element* parent = element->GetParentNode();
  276. if (parent == NULL)
  277. return false;
  278. SetBox(element);
  279. SetElementOffset(element, offset);
  280. return true;
  281. }
  282. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  283. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  284. {
  285. Element* parent = element->GetParentNode();
  286. if (parent == NULL)
  287. return false;
  288. SetBox(element);
  289. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  290. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  291. Vector2f resolved_offset = offset;
  292. if (anchor & RIGHT)
  293. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  294. if (anchor & BOTTOM)
  295. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  296. SetElementOffset(element, resolved_offset);
  297. return true;
  298. }
  299. /*
  300. // Returns true if the element is visible within the current clipping region (if any), false if not.
  301. static bool IsElementVisible(const Element* ROCKET_UNUSED(element))
  302. {
  303. // Fix this when text elements have their sizes correctly set!
  304. return true;
  305. if (clip_root == NULL)
  306. return true;
  307. Vector2f element_position = element->GetAbsoluteOffset(Box::BORDER);
  308. for (int i = 0; i < element->GetNumBoxes(); ++i)
  309. {
  310. Vector2f box_position = element_position + element->GetBox(i).GetPosition(Box::MARGIN);
  311. Vector2f box_size = element->GetBox(i).GetSize(Box::MARGIN);
  312. // If both the left and right edges of this box are to the left of the clipping region,
  313. // then this box can't intersect the clipping region.
  314. if (box_position.x < clipping_region.top_left.x &&
  315. box_position.x + box_size.x < clipping_region.top_left.x)
  316. continue;
  317. // If both the left and right edges of this box are to the right of the clipping region,
  318. // then this box can't intersect the clipping region.
  319. if (box_position.x > clipping_region.bottom_right.x &&
  320. box_position.x + box_size.x > clipping_region.bottom_right.x)
  321. continue;
  322. // If both the top and bottom edges of this box are to the top of the clipping region,
  323. // then this box can't intersect the clipping region.
  324. if (box_position.y < clipping_region.top_left.y &&
  325. box_position.y + box_size.y < clipping_region.top_left.y)
  326. continue;
  327. // If both the top and bottom edges of this box are to the bottom of the clipping region,
  328. // then this box can't intersect the clipping region.
  329. if (box_position.y > clipping_region.bottom_right.y &&
  330. box_position.y + box_size.y > clipping_region.bottom_right.y)
  331. continue;
  332. // We intersect!
  333. return true;
  334. }
  335. return false;
  336. }
  337. */
  338. // Builds and sets the box for an element.
  339. static void SetBox(Element* element)
  340. {
  341. Element* parent = element->GetParentNode();
  342. ROCKET_ASSERT(parent != NULL);
  343. Vector2f containing_block = parent->GetBox().GetSize();
  344. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  345. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  346. Box box;
  347. LayoutEngine::BuildBox(box, containing_block, element);
  348. if (element->GetLocalProperty(HEIGHT) == NULL)
  349. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  350. element->SetBox(box);
  351. }
  352. // Positions an element relative to an offset parent.
  353. static void SetElementOffset(Element* element, const Vector2f& offset)
  354. {
  355. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  356. relative_offset += offset;
  357. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  358. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  359. element->SetOffset(relative_offset, element->GetParentNode());
  360. }
  361. }
  362. }