DecoratorTiled.cpp 7.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiled.h"
  29. #include "../../Include/RmlUi/Core/Element.h"
  30. #include "../../Include/RmlUi/Core/Math.h"
  31. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  32. #include <algorithm>
  33. namespace Rml {
  34. DecoratorTiled::DecoratorTiled()
  35. {
  36. }
  37. DecoratorTiled::~DecoratorTiled()
  38. {
  39. }
  40. static const Vector2f oriented_texcoords[4][2] = {
  41. {Vector2f(0, 0), Vector2f(1, 1)}, // ORIENTATION_NONE
  42. {Vector2f(1, 0), Vector2f(0, 1)}, // FLIP_HORIZONTAL
  43. {Vector2f(0, 1), Vector2f(1, 0)}, // FLIP_VERTICAL
  44. {Vector2f(1, 1), Vector2f(0, 0)} // ROTATE_180
  45. };
  46. DecoratorTiled::Tile::Tile() : position(0, 0), size(0, 0)
  47. {
  48. texture_index = -1;
  49. fit_mode = FILL;
  50. orientation = ORIENTATION_NONE;
  51. }
  52. // Calculates the tile's dimensions from the texture and texture coordinates.
  53. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture) const
  54. {
  55. RenderInterface* render_interface = element->GetRenderInterface();
  56. auto data_iterator = data.find(render_interface);
  57. if (data_iterator == data.end())
  58. {
  59. TileData new_data;
  60. const Vector2f texture_dimensions(texture.GetDimensions(render_interface));
  61. if (texture_dimensions.x == 0 || texture_dimensions.y == 0)
  62. {
  63. new_data.size = Vector2f(0, 0);
  64. new_data.texcoords[0] = Vector2f(0, 0);
  65. new_data.texcoords[1] = Vector2f(0, 0);
  66. }
  67. else
  68. {
  69. // Need to scale the coordinates to normalized units and 'size' to absolute size (pixels)
  70. if (size.x == 0 && size.y == 0 && position.x == 0 && position.y == 0)
  71. new_data.size = texture_dimensions;
  72. else
  73. new_data.size = size;
  74. Vector2f size_relative = new_data.size / texture_dimensions;
  75. new_data.size = Vector2f(Math::AbsoluteValue(new_data.size.x), Math::AbsoluteValue(new_data.size.y));
  76. new_data.texcoords[0] = position / texture_dimensions;
  77. new_data.texcoords[1] = size_relative + new_data.texcoords[0];
  78. }
  79. data.emplace( render_interface, new_data );
  80. }
  81. }
  82. // Get this tile's dimensions.
  83. Vector2f DecoratorTiled::Tile::GetDimensions(Element* element) const
  84. {
  85. RenderInterface* render_interface = element->GetRenderInterface();
  86. auto data_iterator = data.find(render_interface);
  87. if (data_iterator == data.end())
  88. return Vector2f(0, 0);
  89. return data_iterator->second.size;
  90. }
  91. // Generates geometry to render this tile across a surface.
  92. void DecoratorTiled::Tile::GenerateGeometry(Vector< Vertex >& vertices, Vector< int >& indices, Element* element, const Vector2f surface_origin, const Vector2f surface_dimensions, const Vector2f tile_dimensions) const
  93. {
  94. if (surface_dimensions.x <= 0 || surface_dimensions.y <= 0)
  95. return;
  96. RenderInterface* render_interface = element->GetRenderInterface();
  97. const auto& computed = element->GetComputedValues();
  98. float opacity = computed.opacity;
  99. Colourb quad_colour = computed.image_color;
  100. // Apply opacity
  101. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  102. auto data_iterator = data.find(render_interface);
  103. if (data_iterator == data.end())
  104. return;
  105. const TileData& data = data_iterator->second;
  106. // Generate the oriented texture coordinates for the tiles.
  107. Vector2f scaled_texcoords[2];
  108. for (int i = 0; i < 2; i++)
  109. {
  110. scaled_texcoords[i] = data.texcoords[0] + oriented_texcoords[orientation][i] * (data.texcoords[1] - data.texcoords[0]);
  111. }
  112. Vector2f final_tile_dimensions;
  113. bool offset_and_clip_tile = false;
  114. switch (fit_mode)
  115. {
  116. case FILL:
  117. {
  118. final_tile_dimensions = surface_dimensions;
  119. }
  120. break;
  121. case CONTAIN:
  122. {
  123. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  124. float min_factor = std::min(scale_factor.x, scale_factor.y);
  125. final_tile_dimensions = tile_dimensions * min_factor;
  126. offset_and_clip_tile = true;
  127. }
  128. break;
  129. case COVER:
  130. {
  131. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  132. float max_factor = std::max(scale_factor.x, scale_factor.y);
  133. final_tile_dimensions = tile_dimensions * max_factor;
  134. offset_and_clip_tile = true;
  135. }
  136. break;
  137. case SCALE_NONE:
  138. {
  139. final_tile_dimensions = tile_dimensions;
  140. offset_and_clip_tile = true;
  141. }
  142. break;
  143. case SCALE_DOWN:
  144. {
  145. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  146. float min_factor = std::min(scale_factor.x, scale_factor.y);
  147. if (min_factor < 1.0f)
  148. final_tile_dimensions = tile_dimensions * min_factor;
  149. else
  150. final_tile_dimensions = tile_dimensions;
  151. offset_and_clip_tile = true;
  152. }
  153. break;
  154. }
  155. Vector2f tile_offset(0, 0);
  156. if (offset_and_clip_tile)
  157. {
  158. // Offset tile along each dimension.
  159. for(int i = 0; i < 2; i++)
  160. {
  161. switch (align[i].type) {
  162. case Style::LengthPercentage::Length: tile_offset[i] = align[i].value; break;
  163. case Style::LengthPercentage::Percentage: tile_offset[i] = (surface_dimensions[i] - final_tile_dimensions[i]) * align[i].value * 0.01f; break;
  164. }
  165. }
  166. tile_offset = tile_offset.Round();
  167. // Clip tile. See if our tile extends outside the boundary at either side, along each dimension.
  168. for(int i = 0; i < 2; i++)
  169. {
  170. // Left/right acts as top/bottom during the second iteration.
  171. float overshoot_left = std::max(-tile_offset[i], 0.0f);
  172. float overshoot_right = std::max(tile_offset[i] + final_tile_dimensions[i] - surface_dimensions[i], 0.0f);
  173. if(overshoot_left > 0.f || overshoot_right > 0.f)
  174. {
  175. float& left = scaled_texcoords[0][i];
  176. float& right = scaled_texcoords[1][i];
  177. float width = right - left;
  178. left += overshoot_left / final_tile_dimensions[i] * width;
  179. right -= overshoot_right / final_tile_dimensions[i] * width;
  180. final_tile_dimensions[i] -= overshoot_left + overshoot_right;
  181. tile_offset[i] += overshoot_left;
  182. }
  183. }
  184. }
  185. // Resize the vertex and index arrays to fit the new geometry.
  186. int index_offset = (int) vertices.size();
  187. vertices.resize(vertices.size() + 4);
  188. Vertex* new_vertices = &vertices[0] + index_offset;
  189. size_t num_indices = indices.size();
  190. indices.resize(indices.size() + 6);
  191. int* new_indices = &indices[0] + num_indices;
  192. // Generate the vertices for the tiled surface.
  193. Vector2f tile_position = (surface_origin + tile_offset);
  194. Math::SnapToPixelGrid(tile_position, final_tile_dimensions);
  195. GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, final_tile_dimensions, quad_colour, scaled_texcoords[0], scaled_texcoords[1], index_offset);
  196. }
  197. // Scales a tile dimensions by a fixed value along one axis.
  198. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis) const
  199. {
  200. if (tile_dimensions[axis] != axis_value)
  201. {
  202. tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
  203. tile_dimensions[axis] = axis_value;
  204. }
  205. }
  206. } // namespace Rml