CaptureScreen.h 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_TESTS_VISUALTESTS_CAPTURESCREEN_H
  29. #define RMLUI_TESTS_VISUALTESTS_CAPTURESCREEN_H
  30. #include <RmlUi/Core/RenderInterface.h>
  31. #include <RmlUi/Core/Types.h>
  32. #include <RmlUi/Core/Vertex.h>
  33. struct ComparisonResult {
  34. bool skipped = true;
  35. bool success = false;
  36. bool is_equal = false;
  37. double similarity_score = 0;
  38. std::size_t absolute_difference_sum = 0;
  39. Rml::String error_msg;
  40. };
  41. struct TextureGeometry {
  42. Rml::TextureHandle texture_handle = 0;
  43. Rml::Vertex vertices[4];
  44. int indices[6] = {};
  45. };
  46. bool CaptureScreenshot(const Rml::String& filename, int clip_width);
  47. ComparisonResult CompareScreenToPreviousCapture(Rml::RenderInterface* render_interface, const Rml::String& filename, TextureGeometry* out_reference,
  48. TextureGeometry* out_highlight);
  49. void RenderTextureGeometry(Rml::RenderInterface* render_interface, TextureGeometry& geometry);
  50. void ReleaseTextureGeometry(Rml::RenderInterface* render_interface, TextureGeometry& geometry);
  51. #endif