FontEffectShadow.cpp 3.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "FontEffectShadow.h"
  30. namespace Rml {
  31. namespace Core {
  32. FontEffectShadow::FontEffectShadow() : offset(0, 0)
  33. {
  34. SetLayer(Layer::Back);
  35. }
  36. FontEffectShadow::~FontEffectShadow()
  37. {
  38. }
  39. // Initialise the shadow effect.
  40. bool FontEffectShadow::Initialise(const Vector2i& _offset)
  41. {
  42. offset = _offset;
  43. return true;
  44. }
  45. // Returns true.
  46. bool FontEffectShadow::HasUniqueTexture() const
  47. {
  48. return false;
  49. }
  50. // Resizes and repositions the glyph to fit the outline.
  51. bool FontEffectShadow::GetGlyphMetrics(Vector2i& origin, Vector2i& RMLUI_UNUSED_PARAMETER(dimensions), const FontGlyph& RMLUI_UNUSED_PARAMETER(glyph)) const
  52. {
  53. RMLUI_UNUSED(dimensions);
  54. RMLUI_UNUSED(glyph);
  55. origin += offset;
  56. return true;
  57. }
  58. FontEffectShadowInstancer::FontEffectShadowInstancer() : id_offset_x(PropertyId::Invalid), id_offset_y(PropertyId::Invalid), id_color(PropertyId::Invalid)
  59. {
  60. id_offset_x = RegisterProperty("offset-x", "0px", true).AddParser("length").GetId();
  61. id_offset_y = RegisterProperty("offset-y", "0px", true).AddParser("length").GetId();
  62. id_color = RegisterProperty("color", "white", false).AddParser("color").GetId();
  63. RegisterShorthand("offset", "offset-x, offset-y", ShorthandType::FallThrough);
  64. RegisterShorthand("font-effect", "offset-x, offset-y, color", ShorthandType::FallThrough);
  65. }
  66. FontEffectShadowInstancer::~FontEffectShadowInstancer()
  67. {
  68. }
  69. SharedPtr<FontEffect> FontEffectShadowInstancer::InstanceFontEffect(const String& RMLUI_UNUSED_PARAMETER(name), const PropertyDictionary& properties)
  70. {
  71. RMLUI_UNUSED(name);
  72. Vector2i offset;
  73. offset.x = Math::RealToInteger(properties.GetProperty(id_offset_x)->Get< float >());
  74. offset.y = Math::RealToInteger(properties.GetProperty(id_offset_y)->Get< float >());
  75. Colourb color = properties.GetProperty(id_color)->Get< Colourb >();
  76. auto font_effect = std::make_shared<FontEffectShadow>();
  77. if (font_effect->Initialise(offset))
  78. {
  79. font_effect->SetColour(color);
  80. return font_effect;
  81. }
  82. return nullptr;
  83. }
  84. }
  85. }