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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/Decorator.h"
- #include "TextureDatabase.h"
- #include "../../Include/RmlUi/Core/PropertyDefinition.h"
- #include "../../Include/RmlUi/Core/Texture.h"
- #include <algorithm>
- namespace Rml {
- Decorator::Decorator()
- {
- }
- Decorator::~Decorator()
- {
- }
- // Attempts to load a texture into the list of textures in use by the decorator.
- int Decorator::LoadTexture(const String& texture_name, const String& rcss_path)
- {
- if (texture_name == first_texture.GetSource())
- return 0;
- for (size_t i = 0; i < additional_textures.size(); i++)
- {
- if (texture_name == additional_textures[i].GetSource())
- return (int)i + 1;
- }
- Texture texture;
- texture.Set(texture_name, rcss_path);
- additional_textures.push_back(std::move(texture));
- return (int)additional_textures.size();
- }
- int Decorator::AddTexture(const Texture& texture)
- {
- if (!texture)
- return -1;
- if (!first_texture)
- first_texture = texture;
- if (first_texture == texture)
- return 0;
- auto it = std::find(additional_textures.begin(), additional_textures.end(), texture);
- if (it != additional_textures.end())
- return (int)(it - additional_textures.begin()) + 1;
- additional_textures.push_back(texture);
- return (int)additional_textures.size();
- }
- int Decorator::GetNumTextures() const
- {
- int result = (first_texture ? 1 : 0);
- result += (int)additional_textures.size();
- return result;
- }
- // Returns one of the decorator's previously loaded textures.
- const Texture* Decorator::GetTexture(int index) const
- {
- if (index == 0)
- return &first_texture;
-
- index -= 1;
- if (index < 0 || index >= (int)additional_textures.size())
- return nullptr;
- return &(additional_textures[index]);
- }
- } // namespace Rml
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