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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETINVADERSDEFENDER_H
- #define ROCKETINVADERSDEFENDER_H
- #include <Rocket/Core/Types.h>
- class Game;
- class Sprite;
- /**
- Represents the Earth defender. Stores position and performs the update of the bullet position and collision detection.
- @author Lloyd Weehuizen
- */
- class Defender
- {
- public:
- Defender(Game* game);
- ~Defender();
- /// Update the defender state.
- void Update();
- /// Render the defender.
- void Render();
- /// Move the defender left.
- void StartMove(float direction);
- /// Stop the movement.
- void StopMove(float direction);
- /// Fire a bullet (if one isn't already in flight).
- void Fire();
- /// Check if an object at the given position would hit the defender.
- bool CheckHit(const Rocket::Core::Vector2f& position);
- private:
- Game* game;
- Rocket::Core::Vector2f position;
-
- float move_direction;
-
- bool bullet_in_flight;
- Rocket::Core::Vector2f bullet_position;
- float defender_frame_start;
- float respawn_start;
- bool render;
- enum State { ALIVE, RESPAWN };
- State state;
- };
- #endif
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