Defender.h 2.3 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETINVADERSDEFENDER_H
  28. #define ROCKETINVADERSDEFENDER_H
  29. #include <Rocket/Core/Types.h>
  30. class Game;
  31. class Sprite;
  32. /**
  33. Represents the Earth defender. Stores position and performs the update of the bullet position and collision detection.
  34. @author Lloyd Weehuizen
  35. */
  36. class Defender
  37. {
  38. public:
  39. Defender(Game* game);
  40. ~Defender();
  41. /// Update the defender state.
  42. void Update();
  43. /// Render the defender.
  44. void Render();
  45. /// Move the defender left.
  46. void StartMove(float direction);
  47. /// Stop the movement.
  48. void StopMove(float direction);
  49. /// Fire a bullet (if one isn't already in flight).
  50. void Fire();
  51. /// Check if an object at the given position would hit the defender.
  52. bool CheckHit(const Rocket::Core::Vector2f& position);
  53. private:
  54. Game* game;
  55. Rocket::Core::Vector2f position;
  56. float move_direction;
  57. bool bullet_in_flight;
  58. Rocket::Core::Vector2f bullet_position;
  59. float defender_frame_start;
  60. float respawn_start;
  61. bool render;
  62. enum State { ALIVE, RESPAWN };
  63. State state;
  64. };
  65. #endif