ElementSVG.cpp 6.0 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/SVG/ElementSVG.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/FileInterface.h"
  33. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  34. #include "../../Include/RmlUi/Core/Math.h"
  35. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  36. #include "../../Include/RmlUi/Core/SystemInterface.h"
  37. #include <cmath>
  38. #include <lunasvg.h>
  39. namespace Rml {
  40. ElementSVG::ElementSVG(const String& tag) : Element(tag), geometry(this)
  41. {
  42. }
  43. ElementSVG::~ElementSVG()
  44. {
  45. }
  46. bool ElementSVG::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio)
  47. {
  48. if (source_dirty)
  49. LoadSource();
  50. dimensions = intrinsic_dimensions;
  51. if (HasAttribute("width")) {
  52. dimensions.x = GetAttribute< float >("width", -1);
  53. }
  54. if (HasAttribute("height")) {
  55. dimensions.y = GetAttribute< float >("height", -1);
  56. }
  57. if (dimensions.y > 0)
  58. ratio = dimensions.x / dimensions.y;
  59. return true;
  60. }
  61. void ElementSVG::OnRender()
  62. {
  63. if (svg_document)
  64. {
  65. if (geometry_dirty)
  66. GenerateGeometry();
  67. UpdateTexture();
  68. geometry.Render(GetAbsoluteOffset(Box::CONTENT));
  69. }
  70. }
  71. void ElementSVG::OnResize()
  72. {
  73. geometry_dirty = true;
  74. texture_size_dirty = true;
  75. }
  76. void ElementSVG::OnAttributeChange(const ElementAttributes& changed_attributes)
  77. {
  78. Element::OnAttributeChange(changed_attributes);
  79. if (changed_attributes.count("src"))
  80. {
  81. source_dirty = true;
  82. DirtyLayout();
  83. }
  84. if (changed_attributes.find("width") != changed_attributes.end() ||
  85. changed_attributes.find("height") != changed_attributes.end())
  86. {
  87. DirtyLayout();
  88. }
  89. }
  90. void ElementSVG::OnPropertyChange(const PropertyIdSet& changed_properties)
  91. {
  92. Element::OnPropertyChange(changed_properties);
  93. if (changed_properties.Contains(PropertyId::ImageColor) ||
  94. changed_properties.Contains(PropertyId::Opacity)) {
  95. geometry_dirty = true;
  96. }
  97. }
  98. void ElementSVG::GenerateGeometry()
  99. {
  100. geometry.Release(true);
  101. Vector< Vertex >& vertices = geometry.GetVertices();
  102. Vector< int >& indices = geometry.GetIndices();
  103. vertices.resize(4);
  104. indices.resize(6);
  105. Vector2f texcoords[2] = {
  106. {0.0f, 0.0f},
  107. {1.0f, 1.0f}
  108. };
  109. const ComputedValues& computed = GetComputedValues();
  110. const float opacity = computed.opacity();
  111. Colourb quad_colour = computed.image_color();
  112. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  113. const Vector2f render_dimensions_f = GetBox().GetSize(Box::CONTENT).Round();
  114. render_dimensions.x = int(render_dimensions_f.x);
  115. render_dimensions.y = int(render_dimensions_f.y);
  116. GeometryUtilities::GenerateQuad(&vertices[0], &indices[0], Vector2f(0, 0), render_dimensions_f, quad_colour, texcoords[0], texcoords[1]);
  117. geometry_dirty = false;
  118. }
  119. bool ElementSVG::LoadSource()
  120. {
  121. source_dirty = false;
  122. intrinsic_dimensions = Vector2f{};
  123. geometry.SetTexture(nullptr);
  124. svg_document.reset();
  125. const String attribute_src = GetAttribute<String>("src", "");
  126. if (attribute_src.empty())
  127. return false;
  128. String path = attribute_src;
  129. String directory;
  130. if (ElementDocument* document = GetOwnerDocument())
  131. {
  132. const String document_source_url = StringUtilities::Replace(document->GetSourceURL(), '|', ':');
  133. GetSystemInterface()->JoinPath(path, document_source_url, attribute_src);
  134. GetSystemInterface()->JoinPath(directory, document_source_url, "");
  135. }
  136. String svg_data;
  137. if (path.empty() || !GetFileInterface()->LoadFile(path, svg_data))
  138. {
  139. Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG file %s", path.c_str());
  140. return false;
  141. }
  142. // We use a reset-release approach here in case clients use a non-std unique_ptr (lunasvg uses std::unique_ptr)
  143. svg_document.reset(lunasvg::Document::loadFromData(svg_data).release());
  144. if (!svg_document)
  145. {
  146. Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG data from file %s", path.c_str());
  147. return false;
  148. }
  149. intrinsic_dimensions.x = Math::Max(float(svg_document->width()), 1.0f);
  150. intrinsic_dimensions.y = Math::Max(float(svg_document->height()), 1.0f);
  151. return true;
  152. }
  153. void ElementSVG::UpdateTexture()
  154. {
  155. if (!svg_document || !texture_size_dirty)
  156. return;
  157. // Callback for generating texture.
  158. auto p_callback = [this](const String& /*name*/, UniquePtr<const byte[]>& data, Vector2i& dimensions) -> bool {
  159. RMLUI_ASSERT(svg_document);
  160. const size_t total_bytes = 4 * render_dimensions.x * render_dimensions.y;
  161. lunasvg::Bitmap bitmap = svg_document->renderToBitmap(render_dimensions.x, render_dimensions.y);
  162. data.reset(new byte[total_bytes]);
  163. memcpy((void*)data.get(), bitmap.data(), total_bytes);
  164. dimensions = render_dimensions;
  165. return true;
  166. };
  167. texture.Set("svg", p_callback);
  168. geometry.SetTexture(&texture);
  169. texture_size_dirty = false;
  170. }
  171. } // namespace Rml