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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2014 David Wimsey
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "RenderInterfaceDirectX.h"
- #include <Rocket/Core.h>
- #include <d3dx9.h>
- void RenderInterfaceDirectX::SetContext(void *context)
- {
- m_rocket_context = context;
- }
- void RenderInterfaceDirectX::SetViewport(int width, int height)
- {
- Rocket::Core::Matrix4f rocket_projection;
- if(g_pd3dDevice != NULL)
- {
- D3DXMATRIX projection;
- D3DXMatrixOrthoOffCenterLH(&projection, 0, (float)width, (float)height, 0, -1, 1);
- g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &projection);
- rocket_projection = projection;
- rocket_projection = rocket_projection.Transpose();
- if(m_rocket_context != NULL)
- {
- ((Rocket::Core::Context*)m_rocket_context)->SetDimensions(Rocket::Core::Vector2i(width, height));
- ((Rocket::Core::Context*)m_rocket_context)->ProcessProjectionChange();
- //((Rocket::Core::Context*)m_rocket_context)->ProcessViewChange();
- }
- }
- }
- bool RenderInterfaceDirectX::AttachToNative(void *nativeWindow)
- {
- RECT clientRect;
- if(!GetClientRect((HWND) nativeWindow, &clientRect))
- {
- // if we can't lookup the client rect, abort, something is seriously wrong
- return false;
- }
- g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
- if (g_pD3D == NULL)
- return false;
- D3DPRESENT_PARAMETERS d3dpp;
- ZeroMemory(&d3dpp, sizeof(d3dpp));
- d3dpp.Windowed = TRUE;
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
- g_pd3dDevice = NULL;
- if (FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL,
- (HWND) nativeWindow,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING,
- &d3dpp,
- &g_pd3dDevice)))
- {
- this->DetachFromNative();
- return false;
- }
- // Set up an orthographic projection.
- D3DXMATRIX projection;
- D3DXMatrixOrthoOffCenterLH(&projection, 0, (FLOAT)clientRect.right, (FLOAT)clientRect.bottom, 0, -1, 1);
- g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &projection);
- // Switch to clockwise culling instead of counter-clockwise culling; Rocket generates counter-clockwise geometry,
- // so you can either reverse the culling mode when Rocket is rendering, or reverse the indices in the render
- // interface.
- g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
- // Enable alpha-blending for Rocket.
- g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
- g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
- // Set up the texture stage states for the diffuse texture.
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- g_pd3dDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- g_pd3dDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
- // Disable lighting for Rocket.
- g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
- return true;
- }
- void RenderInterfaceDirectX::DetachFromNative()
- {
- if (g_pd3dDevice != NULL)
- {
- // Release the last resources we bound to the device.
- g_pd3dDevice->SetTexture(0, NULL);
- g_pd3dDevice->SetStreamSource(0, NULL, 0, 0);
- g_pd3dDevice->SetIndices(NULL);
- g_pd3dDevice->Release();
- g_pd3dDevice = NULL;
- }
- if (g_pD3D != NULL)
- {
- g_pD3D->Release();
- g_pD3D = NULL;
- }
- }
- void RenderInterfaceDirectX::PrepareRenderBuffer()
- {
- if(g_pd3dDevice != NULL)
- {
- g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
- g_pd3dDevice->BeginScene();
- }
- }
- void RenderInterfaceDirectX::PresentRenderBuffer()
- {
- if(g_pd3dDevice != NULL)
- {
- g_pd3dDevice->EndScene();
- g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
- }
- }
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